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Burglin' Gnomes on Steam - User reviews, Price & Information

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An online Co-op game about breaking into houses and causing havoc as a tiny gnome. Avoid danger, repurpose stolen household items, and complete tasks to meet the High-Gnome’s demands. Craft equipment and upgrade your home to make your missions easier and more successful.

Burglin' Gnomes is a co-op, funny and multiplayer game developed and published by Fobri.
Released on June 10th 2026 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish and Ukrainian.

It has received 4,072 reviews of which 3,458 were positive and 614 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Burglin' Gnomes into these genres:

Media & Screenshots

Get an in-depth look at Burglin' Gnomes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9400F
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650
  • Storage: 7 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
June 2026
very funny game especially with friends, without friends its not as fun.
15 hours played
June 2026
Dev, please read this. EDITS 1-4: I'm just now getting a couple of more ideas, and I'm making the review better. / More Ideas and whatnot. I honestly forgot most of my ideas and bugs, but I atleast added a few things lmao (2 bugs, new entity that can walk through water) / New thing to add. / New bug and a sound glitch. Refurbishing the review OKAY. To start, the game is awesome. A ton was added since the demo. BUT, there are a load of bugs. BUGS - 1. The toilet plunger gets stuck in the toilet bowl. The handle gets stuck under the toilet seat/bowl. (constantly re-sticking when I try to pick it up and move it, but I can't move it because the handle is stuck under the toilet seat/bowl.) A way to fix it is to raise the time to re-stick. Maybe up to half a second. - 2. the little rat dude who captures you constantly gets stuck under the map on mostly all maps, (from my experience). Although I can't confirm it, I'm just going off sound. - 3. This is a run ender. Any entity (I'm assuming, but specifically the evil gnomes and the boar) do not get affected by water and will run underneath you constantly. They can softlock your run if you're trying to get to land. And a way to fix it, is to simply give them the same properties as us gnomes. - 4. There are a ton of bugs with the human. Sometimes he will randomly stand still in some places and softlock them. He will also never give up when he can see you, but can’t get you. So he’ll softlock you once again. - 5. Now, onto the maps with basements. With the windows to the basement, they can sometimes completely stop the generation of the porch. What I think happens: The window to the basement generates in the same spot as the porch. Then, the porch attempts to generate next, but can't because the window is there. And if this is the real reason why, a way to fix it, is to generate the porch first. - 6. Whenever I try to climb the sink in the middle, it will scrunch my little gnome body and launch me to the sky. Could be a deal breaker. - 7. When the tub is filled up with water; If I'm under the tub and I jump, I sometimes get put into ragdoll. - 8. The human can grab items through walls. - .9 I'm not sure if this is a bug, but the human had a pipe bomb and lit it. And apparently he threw it, even though I heard its fuse near him even when it was right next to me. Keep in mind, he was across an entire dining room. I'm sure I've experienced a lot more. Just can't think of them. Anyway, now for a couple of changes I would make if I were the dev. THINGS I WOULD CHANGE/ADD AS DEV - 1. Instead of only removing the house at the round start (before it throws you off the island), I would also disable collision on most of the things on the island. I'm hoping that this could improve performance also. (Less lines of code over the prier code. (testing for a player that may be stuck and then teleporting them outside.)) Just a thought. Don't know the analytics. - 2. Instead of the shed sometimes having a crap ton of huge power tools (that are mostly useless), you could replace some of them with smaller power tools that you can recycle with bob and/or use. - 3. Maybe a bit more optimization. Though, I'm not sure how optimized the game may be already. I run around 100-120 fps on either high or ultra settings. - 4. Maybe add a setting to turn of the auto climb/grab for ledges. It can get super annoying. I've gotten caught multiple times because of it. It will auto grab a ledge (specifically the window handle) and I lose all my momentum and it throws me off. Just brainstorming here. NOW for some items that could be cool to add. - 1. A WAALKIEE TAALKIEE. A walkie talkie would be amazing. Since the maps can get huge, the walkie talkie would be so versatile and useful. You could add a separate inventory slot specifically for the walkie talkie. Also can be a great use for gnomium (since you need to make 2 anyway.) Maybe a few clonk, 2-3 gnomium, and a fraggle or two would be a great recipe. - 2. Adding on, a megaphone could also be useful. (specifically early game.) It could also cost very little, maybe a clonk or two. - 3. More ways to kill the evil gnomes. Us gnomes struggle in the early game to fend off from the opposing side. We need a better and more versatile way to deal with those hooligans. Maybe they cant swim? Maybe add a pool to some maps? - 4. The biggens (dog, cat, boar) have a huge advantage over us gnomes. We can only kill them with the big guns. Maybe they're afraid of water! A water gun would be great! I can lightly spray them with the gun to scare them away! That'll teach them not to mess with the gnomes! Just make sure to test it of course. Could be super OP if not balanced properly. Maybe make the chance to scare them away 5%-15% per shot. And a fairly slow fire rate. A cool feature would be to add 2 different types of water. Fresh water, and salt water; Since there's already a map with salt water. The fresh water doesn't do anything on its own, besides scare the animals. The salt water, however, can be a decent ranged weapon. But, only good if its the only choice you have. What I mean by this is - no one would pick the water gun with salt water over the smacker or boxing gloves. Although, it could be used situational. - 5. Adding on to the water gun, you can add a new furniture item. A sink! To fill up the water gun with fresh water before the round start! Anyway, that's all for now. I'll keep adding on to this review in the future. Thank you for reading allat. Just know that I am sorry for how long this review is. 😅 I have spent upwards of 2 hours on this review, so I do appreciate you for looking at it. I would personally love to participate in game testing it too. 🫣🫣 Yours truly - GlurgyFart
20 hours played
June 2026
REVIEW EDIT 6/12/26 Cons: Players can't wear more than 2 items at a time. It would be awesome if players could wear a helmet, spring shoes & a backpack at the same time. REVIEW EDIT AFTER HOTFIX 2 & DAY 2 OF GAMEPLAY 6/11/26 Pros: - The tasks are MUCH more manageable after the 2nd hotfix. The game feels a lot more playable. All hail King or Queen Fobri <3 Cons: - You can lose your house progress if all players die. - The old man saw me ONCE & grabbed his pistol/handgun which made the rest of that day a lot more difficult, as he snuck up behind me 2 seconds after entering the house lol. - The game currently does not support controllers, it only supports keyboards. - It's not very apparent how to blend something in the blender. The same can be said regarding gaining access to the greenhouse, even after the key has been found. Is it the same as entering the shed? INITIAL RELEASE DAY REVIEW: My husband & I have 80-100 hours combined in the demo, we absolutely love the demo & have been eagerly waiting for the release of the full game. We've spent 1-2 hours in the full game & while we love the game, there are some things that I would like to address via pros and cons. Pros: - The game is challenging. The tasks are a lot more creative than the tasks in the demo. They're less repetitive as well. - There are different environments that the house is in; suburbs, a farm/forest & on a cliffside type location. - There is a HUGE expansion of tools in the game; glue gloves, grappling hook, glider, slingshot, etc. Honorable mention for the helmet, much love to Fobri for the helmet option. - The material costs for different items appears to be reduced/less expensive. - This is a PHENOMENAL game for the price. It was priced very competitively & is a huge steal for the quality of the game. Cons: - The game is challenging. This game is lot more involved than the demo. - The old man in the game is VERY fast & a lot harder to evade. He patrols a lot more often. He was able to reach through a box I was hiding behind to grab me. - The tasks are unattainable at times; one task we had today was to get 7 items from the hallway. There weren't enough items in the hallway to complete the task. - Depending on the difficulty of the task, there isn't always enough time to complete at least 3 tasks. - The grappling hook is hard to control. It drops you when you get close to the wall when you're swinging. - While my husband and I were playing the game, the old man was hunting me. Once I lost line of sight, he immediately left the room & went into the room my husband was hiding in to patrol. He didn't go back to the couch, bathroom or bedroom like he did in the demo. - I was playing the tutorial & got stuck behind the hedges that line the house. The tutorial barriers had me trapped behind the hedge. I was able to unstuck myself, but it does seem to be an issue. - I experienced a random death just walking around in the beach house. Overall, this is a GREAT game. I do think it would be a lot more enjoyable if the old man didn't patrol as often as he did (it feels excessive) & if he moved a little bit slower. This game is such a unique game & we love it so much. Thank you Fobri!!!
14 hours played
June 2026
Soooo it's an amazing game and I love it, but if I upgrade my house with my fraggles and clonk, etc. my house should STAY upgraded on death. Take the rest of my inventory and the items on my gnome body, but my HOUSE? That's just mean and honestly makes the game feel not worth it. I'm fine gathering the resources again to make my items, but having to re-upgrade my house, re-make my items, it's just not worth it. If it's in the house it should stay on death, that includes furniture that was crafted. It takes a fun game to play with my friends and turns it into a grind that is NOT REWARDING to do. Upgrades for the house should stay and if it's not in inventory space it should stay. Period.
40 hours played
June 2026
Finally... after 30 hours with the demo, I’m ready to experience the full product. Yes, you read that right — 30 hours in the demo alone. Was it boring? Not for a second. Funny? Absolutely hilarious. Will you enjoy robbing a poor old man and stealing the last pair of underwear from his already half-empty house? Without a doubt. Think it’s going to be easy and dull? Well, a naked old man with a gun is more than ready to prove you wrong.

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Frequently Asked Questions

Burglin' Gnomes is currently priced at 9.75€ on Steam.

No, Burglin' Gnomes is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Burglin' Gnomes received 3,458 positive votes out of a total of 4,072 achieving a rating of 8.21.
😎

Burglin' Gnomes was developed and published by Fobri.

Yes, Burglin' Gnomes is playable and fully supported on Windows.

No, Burglin' Gnomes is not playable on MacOS.

No, Burglin' Gnomes is not playable on Linux.

Burglin' Gnomes offers both single-player and multi-player modes.

Burglin' Gnomes includes Co-op mode where you can team up with friends.

No, Burglin' Gnomes does not currently offer any DLC.

No, Burglin' Gnomes does not support mods via Steam Workshop.

No, Burglin' Gnomes does not support Steam Remote Play.

Yes, Burglin' Gnomes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Burglin' Gnomes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 16:10 UTC
SteamSpy data 21 July 2026 03:25 UTC
Steam price 27 July 2026 19:02 UTC
Steam reviews 26 July 2026 08:00 UTC

If you'd like to dive deeper into the details about Burglin' Gnomes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Burglin' Gnomes
  • SteamCharts - Analysis of Burglin' Gnomes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Burglin' Gnomes compatibility
Burglin' Gnomes
Rating
8.2
3,458
614
Game modes
Multiplayer
Features
Online players
1,315
Developer
Fobri
Publisher
Fobri
Release 10 Jun 2026
Platforms