Bye Sweet Carole on Steam - User reviews, Price & Information

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Bye Sweet Carole is a narrative-horror adventure game completely hand-drawn in the style of classic animated films. Follow the trail of missing Carole Simmons and uncover the dark secrets hidden behind her disappearance from Bunny Hall orphanage.

Bye Sweet Carole is a dark fantasy, horror and supernatural game developed by Little Sewing Machine and published by Maximum Entertainment.
Released on October 09th 2025 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 997 reviews of which 716 were positive and 281 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 24.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Bye Sweet Carole into these genres:

Media & Screenshots

Get an in-depth look at Bye Sweet Carole through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or more
  • Processor: i3 or more
  • Memory: 8 GB RAM
  • Graphics: GTX 770 or more
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Always happy to support a game like this. The art so far is truly stunning, the animations look great, and there's a whimsy that's captured beautifully. Here there's the terror and beauty innate to a true fairy tale. This has the makings of a great game and a wonderful adventure! I will update this review when I complete it. Edit 1: From my impressions the writing and gameplay simply fails to live up to the art. This game needed better resource management and game design. For instance, in Chapter 5 there's a section where you need to constantly light lanterns and run from a monster. A section that could have built tension with small game design tweaks like limited matches and longer lasting lanterns quickly becomes a slog rather than a puzzle you need to complete under pressure. There are wild tonal shifts in the narrative. This oscillation leads to the writing feeling amateurish and trite. You laugh when you are supposed to cry, etc. With all this, there are some cool moments and the art makes this worth playing IMO. The writing is the biggest sin of this game though, a shame.
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Oct. 2025
Bye, Sweet Carole promises gameplay where you “investigate through puzzle solving, sneaking around deathly enemies, and overcoming platforming challenges.” It also claims to be a heartfelt love letter to classic animation and 90s adventures. Most of this sounded right up my alley. I love classic animation and am nostalgic for both animation and adventures from that era. I love puzzle solving and investigating in games, so that sounded great. I’m not opposed to platforming, I occasionally play platformers, though it’s not my favorite genre. What made me hesitate was the “sneaking around deathly enemies” paired with the game’s tags of “Horror.” While I’m all for “supernatural,” “atmospheric,” and “dark fantasy,”(other popular tags for this game) I knew horror paired with sneaking was probably going to mean game play or story elements I wouldn’t enjoy. The question was would the art and story be enough to balance it out enough for me to enjoy it? The main reason I decided to buy this game was the art. It was obvious they delivered on that part of the sales pitch. The visuals are exquisite and very reminiscent of the style of animation used in the 80s and 90s! It has the sort of eerie charm of Watership Down mixed with themes from Alice in Wonderland. Yet, it captures some of Disney’s darker whimsy seen in films like The Black Cauldron or even Beauty and the Beast and grittier dark palette used in Don Bluth films like All Dogs Go to Heaven or The Secret of NIMH. They’ve created a world that feels lovingly drawn, frame by frame. The environments drip with atmosphere, the character animation feels alive and the overall presentation makes it one of the most visually striking games I’ve played since maybe GRIS. Unfortunately, my admiration for its art didn’t extend to the gameplay. What begins as a beautifully crafted dark fairytale quickly becomes an exercise in frustration. As I‘ve already mentioned, I’m not a fan of horror games, and I really dislike quick time-events. I can usually tolerate them when they are one or two moments dispersed in the game and highly relevant to the game context. In this game it seems like it was built almost entirely around that mechanic. By the second chapter, I was already fed up. I wasn’t just annoyed, I dreaded the next sequence. When eighty percent of your playtime is quick-time events, all of them unskippable, the pacing starts to feel less cinematic and more punishing. It’s the kind of gameplay loop that demands both repetition and patience but rewards neither. Sometimes a game like this could still redeem itself with a compelling story that really draws you in but here, while the story is competent, it doesn’t have the emotional weight to balance out the tedium. It wants to tackle heavy themes like death, loss, acceptance, and even women’s rights in early 20th century England, but those elements never feel fully realized. The suffragette backdrop is an interesting choice, but it’s ultimately more ornamental than integral. It provides context for the protagonist’s desire for independence and resistance to social norms, yet it could easily be swapped out for a dozen other settings with minimal impact. The core plot is searching for your missing friend, Carole. There’s more of a late-game attempt to weave in the grief and acceptance aspects, but it feels like it’s too little, too late to have any real emotional resonance. The voice acting is strong across the board. Performances are natural and grounded, the sound design sells the mood, and the score fits the tone; eerie when it should be, gentle when it needs to be, but nothing leaves a lasting impression. Like the story, it’s well executed yet strangely forgettable. Structurally, the game is extremely linear. There are no branching choices or alternate endings, and player agency is minimal. Perhaps that lack of control is thematically intentional, echoing the protagonist’s own lack of power in a society that undervalues her autonomy, but as a player, it just feels restrictive. The illusion of choice is faint; you mostly watch a story unfold while occasionally having to mash a button or avoid danger. The sections that allow for exploration are undermined by constant chase sequences, which interrupts pacing and discourages curiosity. I ran into two bugs in Chapter 6 and another during the final boss fight. Restarting fixed them, but it didn’t help my enthusiasm. I let my first playthrough run over ten hours so I could earn the “10-hour” achievement, but it felt longer. Another achievement for finishing in under 4, means at least two playthroughs are required for 100%. For completionists, who dislike its mechanics, it might be discouraging. The story doesn’t change so the either/or achievements (succeed in every dance check vs. fail them all) feel more like repetition than replay value and if you find the mechanics grating, it feels more like a chore than a reward. I can respect what Bye, Sweet Carole tries to do. The developers clearly poured immense care into the visuals, tone, and atmosphere. The art direction deserves praise, it’s hauntingly beautiful and the soundscape complements it well. But art alone can’t carry a game that isn’t enjoyable to play. The emotional moments are reduced to reflex tests instead of lived experiences, and that dissonance undercuts what could have been powerful storytelling. Ultimately, it’s a game I wanted to love. Its concept, a dark fairytale laced with social commentary, is ambitious, and its hand-drawn animation is stunning. But as a complete experience, it’s uneven. I came for the story and stayed for the visuals, yet found little joy in the moment-to-moment gameplay. It’s a game I respect, not one I liked. If you’re someone who adores quick-time mechanics, cinematic horror, or tightly scripted interactive films, you might appreciate this more than I did. But if you value meaningful agency, exploration, or gameplay that flows naturally with the story, it will likely test your patience more than your reflexes. I recognize this probably appeals to a slightly different market than I fall under and that skews my review toward a not recommended status. So, I'm choosing to just barely recommend it with the caveat that you really have to love quick-time events in a platformer AND darker horror-leaning games to fully enjoy this. If that's not you, it might be better to watch a playthrough to experience the art and story.
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Oct. 2025
A beautiful game about growing up and acceptance. A bit clunky and buggy but makes up for it with everything else.
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Oct. 2025
Haven't reached the end yet, but I thought I'd leave my review early because it seems from other reviews that there's some confusion about the game's genre and what players should expect. The simplest way to describe this game is to call it Clock Tower-esque in my opinion. Yes it has adventure game hallmarks like puzzles, riddles, back-and-forth exploration etc, but the horror element, the stalkers and having to sneak around quietly to avoid them is a very, very important part of the game, both for the atmosphere and for the way you have to interact with the environment to solve the puzzles and make progress. This isn't a chill cutesy game with some creepy elements, it's supposed to be an intense experience. Admittedly I knew of Chris Darill's work beforehand, so this didn't come as a surprise to me. Other than that, I'm genuinely having a ton of fun about 3 hours into the game, the puzzles feel good but not obtuse, the stalkers feel scary but not impossible to overcome, the controls feel great (especially given this is a horror adventure game lmao) and obviously the art and music are amazing. I've noticed a couple of bugs so far, though nothing that couldn't be dealt with by quitting back to the main menu, and the game autosaves so often you won't be losing progress almost ever honestly. It is launch day so I expect they will be fixed in the next few days. Can't wait to get off work tomorrow to get back into the game! *GAME FINISHED EDIT - Just finished the game, was very very fun and longer than I expected actually. Really hope there is a sequel to this, or at least that the dev makes another game in this style :3
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Oct. 2025
A once-in-a-blue-moon sort of game. If you love hand-drawn animation & good stories, you have to try this game. The story is atmospheric and told beautifully, with music and voice acting that does justice to the gorgeous art. Each scene's puzzles fit the story and have satisfying solutions. Without spoiling anything, the mechanics and abilities that come along as the game progresses just add so much to the experience, and I'm amazed at how smoothly everything works. It is everything I wanted it to be & more! One of the reasons I feel compelled to leave a review is because honest positive reviews are needed in the early phase. Please don't let early negative reviews dissuade you from trying it! I have played through the first 6 chapters and, in my opinion, there is nothing too punishing about the stealth sections. If you have played point & click games before, you will likely have encountered similar puzzles. I personally found these challenges increased the fun factor of the game! That said, I do respect that some people do not like being pursued in games, so if that is something that bothers you, these sections will be more stressful. Enjoy this gem! And a huge thanks to the creators for making something so special.
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Frequently Asked Questions

Bye Sweet Carole is currently priced at 24.99€ on Steam.

Bye Sweet Carole is currently not on sale. You can purchase it for 24.99€ on Steam.

Bye Sweet Carole received 716 positive votes out of a total of 997 achieving a rating of 6.91.
😐

Bye Sweet Carole was developed by Little Sewing Machine and published by Maximum Entertainment.

Bye Sweet Carole is playable and fully supported on Windows.

Bye Sweet Carole is not playable on MacOS.

Bye Sweet Carole is not playable on Linux.

Bye Sweet Carole is a single-player game.

Bye Sweet Carole does not currently offer any DLC.

Bye Sweet Carole does not support mods via Steam Workshop.

Bye Sweet Carole does not support Steam Remote Play.

Bye Sweet Carole is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bye Sweet Carole.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 03:34
SteamSpy data 24 January 2026 13:59
Steam price 31 January 2026 12:47
Steam reviews 29 January 2026 08:04

If you'd like to dive deeper into the details about Bye Sweet Carole, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bye Sweet Carole
  • SteamCharts - Analysis of Bye Sweet Carole concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bye Sweet Carole compatibility
Bye Sweet Carole
Rating
6.9
716
281
Game modes
Features
Online players
19
Developer
Little Sewing Machine
Publisher
Maximum Entertainment
Release 09 Oct 2025
Platforms
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