CONTROL Ultimate Edition on Steam - User reviews, Price & Information

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Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.

CONTROL Ultimate Edition is a action, supernatural and female protagonist game developed and published by Remedy Entertainment.
Released on August 27th 2020 is available on Windows and MacOS in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 50,448 reviews of which 44,045 were positive and 6,403 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 2.43€ on Gamivo.


The Steam community has classified CONTROL Ultimate Edition into these genres:

Media & Screenshots

Get an in-depth look at CONTROL Ultimate Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 64-bit
  • Processor: Intel Core i5-4690 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 42 GB available space
  • Additional Notes: Additional Features: Widescreen support 21:9 / Remappable controls / Uncapped frame-rate / G-Sync / Freesync support
MacOS
  • Requires an Apple processor

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
In the game, we play as Jessica Faden, who, following a dramatic event from her past, arrives at the Federal Control Department to find her missing brother, and is simultaneously appointed as the department’s new Director a unique individual with paranormal powers ✅ I recently managed to finish Watch Dogs, where hacking was the main “weapon.” Control is another game where firearms aren’t the primary tool, because the real “weapon” here is throwing various objects at enemies-lamps, chairs, rubble, tables, and even bodies. Practically anything nearby can deal more damage than a gun, provided you acquire this ability, which you actually gain almost at the very start of the game and is mandatory ✅ In the game, we also have additional paranormal powers. For a more enjoyable experience, I recommend acquiring all the powers available. Some, such as the shield (which protects you from enemy damage) or the ability to take over enemies (which allows you to control an enemy to fight for you for a limited time when your HP is low), need to be found yourself-you have to explore rooms carefully and read the notes. Other essential powers, like levitation (which lets you throw objects while in the air) and dodging enemies, are discovered naturally as the story progresses ✅ There are five weapons in total, each with unique features: ✅✅Handle- The basic weapon, available almost from the start; effective at any range. ✅✅Shatter - Shotgun, effective only at close range. ✅✅Spin -Machine gun. ✅✅Pierce- Sniper rifle, suitable for distant enemies (I don’t particularly recommend this weapon because the game’s action is often too chaotic for sniping) ✅✅Charge- Fires sticky bombs (my personal favorite) ✅ Side missions are worth doing because they grant extra points for upgrading your paranormal abilities, making you stronger-for example, increasing energy for throwing objects, prolonging time in the air, intercepting more enemies, extending enemy survival time, and boosting health ✅ Weapon upgrades (which require finding materials and crystals-dropped by enemies or found in chests) allow you to expand weapon slots and apply enhancements such as improved accuracy, increased damage, and reduced energy consumption. Personal upgrades work similarly but don’t require materials. As the story progresses, the quality of upgrades improves significantly ✅ The graphics are of very high quality. This is especially evident during combat and explosions, highlighting the effects and destruction. Even in calmer moments, the environments are meticulously designed, dark, and mysterious ✅ The game’s physics are top-notch. Interacting with the environment and throwing objects causes furniture to topple realistically, which makes using telekinetic powers feel genuinely satisfying ✅ Side missions are varied. Apart from repetitive office tasks that involve going to a specific room and defeating enemies, there are missions like the power object (shield) mission, the mirror mission, the mold mission, the fridge mission, and the boss fight against Mr. Tommasi. Each of these missions looks and feels different ✅There are also hidden areas in the game that require careful exploration, such as places accessible only by levitation or fragile walls that aren’t immediately noticeable. ✅The game contains a wealth of documents, case files, and audio recordings that shed light on the plot. These are divided into several categories: ✅✅Case files- Descriptions of specific paranormal phenomena, including research reports ✅✅Research and records -Scientists’ notes and analyses of objects of power and paranormal events ✅✅Correspondence -Letters and messages exchanged between staff members ✅✅Hotline calls - Recordings from Zachariah Trench ✅✅Multimedia -Various sketches and material featuring Dr. Casper Darling ✅ I really liked that the recordings featuring Dr. Casper Darling were filmed with a real camera rather than using a 3D model from the game; it creates an interesting blend of live-action film and the game world ✅ There are plenty of checkpoints where you can save your progress, accept tasks from the office, and receive rewards ✅ The Altered World Events story expansion references the excellent game Alan Wake ✅ The long story expansion The Foundation continues after the main game’s conclusion ❌ In my opinion, the plot isn’t easy to follow without reading notes and similar materials, as I mentioned earlier. ❌ Another minor drawback is that monsters frequently reappear in areas where you’ve already cleared enemies. It feels like the developers artificially extended the game’s length. For example, I cleared a certain area, returned to a previous one to check for missed items, and found a horde of enemies waiting for me again ❌ The map is technically confusing, with multiple levels, elevators, passages, and floors, making it hard to know if you’re in the right place ❌ Locations are monotonous; most of the game takes place in office environments, so variety is limited ❌ Office alert missions are very repetitive, typically involving going to a specific room and clearing it of enemies ❌ There is too little interaction with other people in the game. It lacks everyday reactions, side conversations, or independent NPC behavior, which could have enhanced immersion and made the world feel more alive and responsive ✅✅ Verdict: Terrible , Bad , Mediocre , Decent , Good , Very Good , Excellent , Masterpiece If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking If you have any questions about my reviews, feel free to ask. I’m happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.
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Dec. 2025
<This game/art deserves a direct sequel/trilogy.> <We are pleased/happy with the resonant trailer/teaser.> <Performance/Quality is exceptional, even on low end/potato machine.> <Can't wait for the next installment/cake.>
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Oct. 2025
Watching the end credits, I didn't know what to think of the game at first. I just spent 57 hours to 100% the game, so it must be good, right? Well, it's complicated. Just like every game from Remedy I played, it's more about journey than conclusion. I definitely loved the gameplay loop, but oh god is it a loop - sometimes it gets unbearably repetitive due to the nature of the setting, especially if you want to 100% the game and kill a certain amount of a very specific enemy type. So, if you plan to do that, make sure you do this specific challenge as you go along and NOT after endgame. The setting is wonderful. I think it's the closest we've come to AAA game in an SCP-esque universe. Environmental storytelling is superb and definitelly adds to the atmosphere, humor and overall feeling of supernatural business-as-usual bs. Loved that. So what about that other thing people expect now from games? Story and characters. For me it was that thing where everything kinda fell apart. I would have probably understood if there were no great characters but the story was serviceable, like in Max Payne. Or the other way when there are many great and quirky characters but the story made no sense, like in Alan Wake. This game took the best of both worlds - basically no story and plot devices instead of characters. Aside from Darling's spiral into madness and Jesse's tiny-nano-micro ark when she admits FBC is better than her previous life, there's really almost nothing to work with. These are not even spoilers, you kinda see where this is going with Darling from the start and Jesse says her thoughts out loud! The story goes nowhere - that's my biggest gripe really. I know Tetramore already made that comparison, but bear with me here - imagine you're on a plane. The takeoff was just a bit bumpy but overall very smooth. You watched a great movie during the flight, read a book, had a good conversation. It's a very long flight, but you had something to do, you weren't bored out of your mind, it was actually pretty great. Now the captain says we're about to land in 30 minutes and you're like ok we're on time, very good. And as you land you realize you're in the wrong airport, and it's like 600km to your original destination. It's not ridiculously far away, but now you have to search for transportation or something, or argue with the airline, it's a huge mess. That's what I felt during the Foundation end credits. Like, I wasn't promised a perfect landing with everything explained. But I didn't expect to be that far away from any kind of resolution. So yeah, fun gameplay loop albeit a bit repetitive, environment is absolutely stunning and intriguing, characters are nonexistent and story is underwhelming. I still recommend it because of the first two. If you have read it until here - why? you are very strange and beautiful person play good games and have a very nice rest of your day
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Sept. 2025
This game is a flawed masterpiece. The fingerprints of Remedy's unique writing is found everywhere here. Slick slow paced mystery narrative drip fed to you bit by bit with excellently written dialogue constantly peaking your interest as you progress the game. And as you slowly connect the dots of jesse's character, your fed a constant barrage of gorgeous visuals beautifully framed with every set piece so well designed, so rich in creativity and beautiful art, it'll leave a lasting impression on you long after you've completed the game. The colors, the level designs, the animations. This game's art direction is so superb, it is only matched by its world building. The gameplay follows suit in this regard with a combat system that mixes a combination of third person shooting with pseudo-magic abilities. It features intricate skill trees, a diverse selection of weapons, and some very satisfying powerful moves that all serve to keep the moment to moment gameplay as varied as possible. The result is a compelling power fantasy akin to a super hero simulator that is sure to leave you having a blast until you roll credits. The enemy types do well to compliment this system, with boss encounters being particularly impressive. But this is a flawed masterpiece. And the longer you play control, the more those flaws seep through the cracks of shiny art direction and superb narrative dressing. The combat, with all its variety in weapons, abilities and skill tree unlocks, eventually does become extremely repetitive owing to a lack of end game unlocks to motivate progression. The combat system is all middle and no end, all creativity and no scaling, all flash and no depth. It feels good, but it doesn’t last long. And just like how the combat loses its novelty quickly, so do the enemies that rely on it. At a certain point they all play the same. Not because they have similar mechanics or design, but because they are all dealt with the same. Shoot or throw until they are dead. Interesting for maybe 10 hours, but soon loses its spark. And so does Control’s story. The story is fascinating, complex, mysterious, intriguing. It latches to your ears and mind the minute it begins, promising a world of intrigue and a protagonist with limitless potential. It delivers on many of those fronts, but that’s what makes its failures so glaring. A lack of memorable characters (aside from jesse), an absence of a compelling villain, and a deliberate pacing that leaves more to be desired. But it’s biggest sin, a lack luster and underwhelming ending that completely sabotages all the build up carefully constructed leading up to it. No boss fight, no insane twist, no much needed answers. It resolves the story, but at the cost of ruining a good one. This game, by all definitions of the word, is art. It is art. But it is flawed art. The kind of art you look at and marvel at its wonder and achievements. Only the more you stare, the more you notice it's glaring imperfections as they stick out like a sore thumb. It's the kind of art that reminds you how human it is to not be perfect. How you can love something, even with all its imperfections. This game is not perfect, and yet I still absolutely love it. And that's why I recommend Control. 8/10
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Sept. 2025
The Board: < We Suggest / Insist > < That Directors / Players > < Incapable of Reading / Comprehending > < Choose another Experience / Game > Seriously, there's a lot of reading and listening involved in fully enjoying this game. It's sci-fi SCP extravaganza first, and third-person shooter second. If that's not your cup of tea, you might want to look at other options! However, if you do like diving deep into worldbuilding and storytelling, Control is a treat. Well worth the time and money, just like all Remedy games :3
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Frequently Asked Questions

CONTROL Ultimate Edition is currently priced at 39.99€ on Steam.

CONTROL Ultimate Edition is currently not on sale. You can purchase it for 39.99€ on Steam.

CONTROL Ultimate Edition received 44,045 positive votes out of a total of 50,448 achieving a rating of 8.59.
😎

CONTROL Ultimate Edition was developed and published by Remedy Entertainment.

CONTROL Ultimate Edition is playable and fully supported on Windows.

CONTROL Ultimate Edition is playable and fully supported on MacOS.

CONTROL Ultimate Edition is not playable on Linux.

CONTROL Ultimate Edition is a single-player game.

CONTROL Ultimate Edition does not currently offer any DLC.

CONTROL Ultimate Edition does not support mods via Steam Workshop.

CONTROL Ultimate Edition supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

CONTROL Ultimate Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CONTROL Ultimate Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2026 00:32
SteamSpy data 14 April 2026 02:10
Steam price 16 April 2026 12:20
Steam reviews 15 April 2026 20:03

If you'd like to dive deeper into the details about CONTROL Ultimate Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CONTROL Ultimate Edition
  • SteamCharts - Analysis of CONTROL Ultimate Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CONTROL Ultimate Edition compatibility
CONTROL Ultimate Edition PEGI 16
Rating
8.6
44,045
6,403
Game modes
Features
Online players
387
Developer
Remedy Entertainment
Publisher
Remedy Entertainment
Release 27 Aug 2020
Platforms
Remote Play
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