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CONTROL Ultimate Edition on Steam

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Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.

CONTROL Ultimate Edition is a action, supernatural and female protagonist game developed and published by Remedy Entertainment.
Released on August 27th 2020 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 50,448 reviews of which 44,045 were positive and 6,403 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 4.80€ on K4G.


The Steam community has classified CONTROL Ultimate Edition into these genres:

Media & Screenshots

Get an in-depth look at CONTROL Ultimate Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 64-bit
  • Processor: Intel Core i5-4690 / AMD FX 4350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 42 GB available space
  • Additional Notes: Additional Features: Widescreen support 21:9 / Remappable controls / Uncapped frame-rate / G-Sync / Freesync support
MacOS
  • Requires an Apple processor

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

38 hours played
Sept. 2026
I never played this game when it first came out, but when I saw it on Steam for sale, I was like, why not give it a try. At first, I found the game a little boring, but after continuing to play, the story actually became pretty interesting. The combat and fights are really good, and the graphics are great too. Overall, I enjoyed the game, but the ending was disappointing for me. 7/10
32 hours played
Sept. 2026
Great game, combat might get bit repetitive, if you are doing base game + dlcs, while licking walls. The atmosphere and lore is 10/10, for annyone into SCP or The X-Files, a definite must play for all willing to learn more about Remedyverse. I'd say it's worth at full price, on discout it's basically a steal.
12 hours played
Aug. 2026
Control starts slow and early combat is not very engaging instead focusing on story and the Oldest House setting. However once you have your abilities and the areas start to open up the combat flow starts to come out and it is super fun. Just wish it got there sooner.
36 hours played
Aug. 2026
Control has the flesh of a masterpiece, but the bones of it all are still a bit crooked. THAT'S WHY I AM BETTING IT ALL ON CONTROL RESONANT BABY, THAT ONE WILL FOR SURE FIX ALL THE ISSUES WOOOO! After 36 hours of reading censored bureaucratic documents, I think Control warrants a review. Control is Remedy's sixth game, if you count those that actually matter, and you can tell it all really started to click by now. After all, this is the game that *officially* started the Remedy Connected Universe. While it doesn't stray far from what came before, it solidifies what makes Remedy games so unique, so fascinating, and frankly so much better compared to their AAA contemporaries. The story is overly complex, the art direction is staggeringly jaw-dropping, and the gameplay is holding the experience back in some way. This is what Remedy is, and I wouldn't have it any other way. Okay, but what actually is Control? Control is technically a third person shooter, but I don't think that classifies the game well. This is actually a third person supernatural power fantasy action game where you can also shoot a gun. The story follows Jesse Faden, a regular adult, who, in search for her missing brother, ventures to The Oldest House, an enigmatic, brutalist and seemingly endless building which houses the secret US government organization called the Federal Bureau of Control. The FBC is an agency which handles all things paranormal, whether it's a floating bucket, or an a fridge that will eat you if nobody is looking at it (Yes, the setting takes a lot of inspiration from SCP). Jesse stumbles through the building until she finds a gun called "The Service Weapon", which in turn somehow makes her the director of the entire organization. That's the gist of it, because I don't want to get into spoilers, but you can see how that would make for an intriguing story. Hands down the best part of the package is the worldbuilding. This setting is just SO unbelievably cool. Even though the game technically takes place in a single building, the idea of an ever-shifting interior with paranormal entities gives them the flexibility to do basically everything they want. As Jesse enters the scene when the FBC is in a disarray, you learn all about it and the entire ecosystem around it through scattered documents, videotapes, and audio cassettes. I have resorted to reading, watching, and listening to all of them because they are simply FASCINATING. Out of (apparently) 412, I was uninterested with maybe a handful of them. My favorite part of it all was certainly Dr. Darling, a fanatic Head of Research scientist, who recorded himself explaining many different paranatural items or past events. He is just mesmerizing to listen to (also voiced by the amazing Matthew Porretta a.k.a. Alan Wake himself). Going hand in hand with the worldbuilding is the level design, which is suprisingly astonishing. While the building is extremely complex, it's still completely logical. There is a main elevator, which will take you to your desired floor and it branches out however it wants from that point on. You will need to jump between the floors and specific locations in them pretty much constantly, but thankfully, the developers gave you a map! ...Right? Well yes, but the map is not all that useful. It will let you know that the location you need to get to is somewhere southwest, but it won't be effective if you want use it for actual real-time navigation. This might sound bad, but I actually have grown to love it a lot. I am not going to lie, I was frustrated at first, but once I understood what you are supposed to do, I think it's quite genius. As you can't completely rely on the map, the building has a ton of signage (just like real life corpo buildings!), which you will have to use instead, further improving the immersion. It will certainly not be for everyone, as I understand the feeling of just wanting to know where to go, so take that as you wish. It is elevated by the superb graphics. Control was one of the first games to use ray-tracing, and probably the first to ACTUALLY use it. This was the cutting-edge game some time ago, and it still remains top tier. They went all in and you can certainly see it when the game is maxed out. And it's not only because your PC will cry out for help. This game is gorgeous, especially when it comes to the lighting and the reflections. It coming out during the ray-tracing infant days is a bit of a curse though, as even on maximum settings the environment will display distracting noise. Thankfully Control Resonant will have path-tracing, so it will just be this game's art direction without the flaws. Hopefully. All of that culminates in a simply fantastic atmosphere. Unknown voices echoing through the hallways, sudden light shifts, and the constant excitement of the unexpected keeps the experience immersive throughout the entire runtime and is simply a cherry on top. Now, let's stop all this sweet talk and get to the more shaky parts of the experience. The story itself is, meh, alright. As always, no spoilers, but the story genuinely has (because I'm sure the sequel will expand on it) a ton of potential. It is very ambitious, but it works for the most part, and it will make sense if you indulge it. The issue is that it all just goes a bit too quickly. Big things happen, but they don't elaborate on it enough and just move on to the next big thing. While 36 hours is certainly not a short game, I probably spent like 9h on the actual story, so they certainly could've extended it a bit. I stil like it, but it is definitely carried by being based in this cool world. The dialogue that supports it is a bit weird. It feels uncomfortable, with quite long pauses and awkward interactions, but at the same time it feels completely intentional? Like I am weirded out whenever I am listening to them, but the concept of this story is quite absurd, so the circumstances completely call for the awkwardness. It helps that the voice actors themselves are quite great. Finally, the gameplay is the mixest of the mixed bags. What else did you expect from a Remedy game? It starts off fine, the guns feel weighty, the animations are gorgeous, and the enemies are interesting. However, as the time goes on, the gameplay becomes the least interesting part of the package. The new enemies don't differ enough to change your approach to them, the powers you gain are not as useful as your "throw ♥♥♥♥ at the enemy" ability, and you already found your favorite gun so you don't need to switch it around. ...Until you get the levitate ability, which is just SOOOOOO cool that it makes the combat like 5x better. And then you get bored of it as well, but you've probably finished the game by then. It does not help that there is a leveling system, which feels insanely tacked on. You earn skill points which you can spend on stuff like: a) Your ability #1 deals 5% more damage b) Your ability #2 stays active for 5 more seconds c) Your ability #3 is 5% more durable Honestly, what's the point? I never felt like they changed anything aside from some exceptions like the upgrade that lets you hold three throwable items at once. That one is sick. Hopefully they also rework this in the sequel. All in all, Control is an incredible experience that engrossed me in its world way more than I expected. While the gameplay is not top of the class, it is a fun power fantasy, and probably the best out of all Remedy games so far. The series itself has a ton of potential and I am unbelievably excited for Control Resonant.
33 hours played
July 2026
Replaying Control years later completely changed my perspective on the game. I first played it back in 2019 on Xbox One S, then again on PS4 and PS5, unlocking every achievement and trophy. Recently, I played it once more on Steam, putting in33 more hours to complete every achievement again. What changed most wasn't the game—it was me. Back then I just enjoyed the gameplay and atmosphere. Now, as an architect, I was amazed by the architectural quality in every environment. The level design isn't just visually impressive, it's architecturally convincing. Proportions, staircases, columns, spatial hierarchy, even the placement of everyday objects, all feel intentional and believable. The Oldest House is surreal, yet it follows architectural logic in a way that feels strangely authentic. It's rare to find a game where architecture isn't just a backdrop but a carefully crafted part of the experience. This game remains one of the most memorable I've ever played, and revisiting it as an architect made me appreciate it even more.

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Frequently Asked Questions

CONTROL Ultimate Edition is currently priced at 39.99€ on Steam.

No, CONTROL Ultimate Edition is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, CONTROL Ultimate Edition received 44,045 positive votes out of a total of 50,448 achieving a rating of 8.59.
😎

CONTROL Ultimate Edition was developed and published by Remedy Entertainment.

Yes, CONTROL Ultimate Edition is playable and fully supported on Windows.

Yes, CONTROL Ultimate Edition is playable and fully supported on MacOS.

No, CONTROL Ultimate Edition is not playable on Linux.

Yes, CONTROL Ultimate Edition is playable and fully supported on Steam Deck.

Yes, CONTROL Ultimate Edition is playable and fully supported on Steam Machine.

No, CONTROL Ultimate Edition does not support VR.

CONTROL Ultimate Edition is a single-player game.

No, CONTROL Ultimate Edition does not currently offer any DLC.

No, CONTROL Ultimate Edition does not support mods via Steam Workshop.

Yes, CONTROL Ultimate Edition supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, CONTROL Ultimate Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CONTROL Ultimate Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 21:16 UTC
SteamSpy data 13 October 2026 10:09 UTC
Steam price 26 October 2026 19:23 UTC
Steam reviews 18 October 2026 18:07 UTC

If you'd like to dive deeper into the details about CONTROL Ultimate Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CONTROL Ultimate Edition
  • SteamCharts - Analysis of CONTROL Ultimate Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CONTROL Ultimate Edition compatibility
CONTROL Ultimate Edition PEGI 16
Rating
8.6
44,045
6,403
Game modes
Features
Online players
648
Developer
Remedy Entertainment
Publisher
Remedy Entertainment
Release 27 Aug 2020
Platforms
Remote Play
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