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Cabin Crew Life Simulator on Steam

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Have you ever wondered what flight attendants do on each flight? Let's find out with Cabin Crew Life Simulator, the pioneering flight attendant simulator with variety of aircraft, airports, passenger services, handling emergency situations, in-flight business, teamwork and much more.

Cabin Crew Life Simulator is a simulation, life sim and flight game developed and published by SOGA Std.
Released on February 19th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine in 17 languages: English, French, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, German, Polish, Portuguese - Portugal, Spanish - Latin America, Italian, Turkish, Vietnamese and Dutch.

It has received 505 reviews of which 354 were positive and 151 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 12.79€ on Steam.


The Steam community has classified Cabin Crew Life Simulator into these genres:


Here is the detailed breakdown of supported languages for Cabin Crew Life Simulator:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Dutch
Turkish
Portuguese - Brazil
Spanish - Latin America
Vietnamese

Media & Screenshots

Get an in-depth look at Cabin Crew Life Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit versions)
  • Processor: Intel Core i5 4590
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1050
  • Storage: 4 GB available space
MacOS
  • OS: Big Sur 11.0+
  • Processor: Mid-2017 or newer MacBook Pro 4+ core.
  • Memory: 8 GB RAM
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
July 2026
I've read the complains about the game and they're right. - airports are empty - rough animations - the staff not being able to help with the service - the plane not rotating properly etc. Although there are many thing uncompleted or 'missing' the game is good. Can be laggy sometimes... froze as soon as I landed on my 8th flight, about to complete 2 achievements at once but overall it's good. Hopefully the dev will work on the graphics, movement, performance and some other things that might bug around. Even though it's uncompleted I recommend it as it has a high potential and there are very very few games that actually let you play as a flight attendant. With that being sad, for that specific genre the game has high chances to claim it's market, but only if the dev improves stability and the design. Müsst ihr wissen
37 hours played
Feb. 2026
Cabin Crew Simulator is genuinely one of those games that has a great vibe from the start. I really like the overall atmosphere and the concept itself - it has huge potential to become a global-scale game if it keeps getting expanded and polished. I honestly like it so much that I’d be happy to help the developers by testing new versions/builds and giving feedback whenever needed. What annoys me / what’s missing / what feels buggy: The biggest issue for me right now is animations and repetition. There are many passengers who look the same, so flights start feeling repetitive pretty quickly. Also, the jet bridge walking animation sometimes glitches: a passenger gets stuck and then “jumps” forward, even though there is no visible obstacle. Another small but noticeable bug: during inflight service, even when I hand the correct drink/food, passengers sometimes still say “it’s not what I need”. What I’d love to see improved / added (ideas): 1. Add more airports and more aircraft types/models, more levels. 2. Add more passenger variety (faces, outfits, behavior) — fewer “same-looking” passengers. 3. Improve immersion with PA announcements. For example, when pressing “Ready for boarding”, it could play something like: “Flight number FR2030 to Singapore is ready for boarding at gate ___.” Also add “Final boarding”, “Last call”, etc. 4. Make passenger situations more diverse. Right now it often feels like there are only a couple of repeating situations with 1–2 choices. It would be amazing to have a system that creates far more variations (doesn’t have to be full AI chat — just way more scenarios and responses). 5. Improve Daniella (the flight attendant). At the moment she doesn’t really help much, and when I ask her to check the cabin (table trays, seat backs, etc.), she sometimes does it incorrectly. Her animations also feel weird and repetitive. It would be great if we could “train” her, give clearer tasks, evaluate performance (even simple: good/bad/retry), or even replace her. 6. Daniella could help more actively: talk to passengers, respond to requests, and passengers could interact with both me and her. 7. Give the player more options when dealing with passengers — not only “seat upright / table tray” actions. More realistic control, warnings, de-escalation options, etc. 8. Let passengers come to the front of the aircraft to ask for something (like in real life). 9. Make lavatories functional so passengers actually go to the toilet during the flight. 10. Allow restricting toilet use during takeoff/landing (or at least warn the passenger and make them return). 11. Improve pathing/animations in the terminal — sometimes passengers walk into a wall. 12. Bigger trays for drinks/food. Right now there’s often not enough space, and when you run out you have to sprint to the front to swap trays while the passenger timer is still running. 13. Add pilots as living characters: walking with the crew at the airport, boarding together, interacting with the crew, occasionally leaving the cockpit, etc. 14. When an equipment error is reported, make something actually happen — e.g., service technicians arrive and fix it (even in a simplified way). 15. Boarding improvements: “Final boarding” calls, passenger lists, and PA paging like: “Mister John ___, please come to gate 1, the flight…” 16. If I pay $199 for ground staff to check boarding passes, their behavior/animation could be more realistic: actually scanning, talking to passengers, passengers showing boarding passes properly, more natural flow. 17. Add difficult/conflict passengers: threatening behavior, drunk passengers, filming with phones, trying to open doors, etc. And the ability to call police/ambulance/fire services. 18. More emergency scenarios (I know it’s sensitive, but if emergency interphone exists in-game, it would be great to actually use it in meaningful situations). 19. Current emergency supplies (emergency kit, megaphone, etc.) feel non-functional — it would be great to make them usable in practical gameplay. 20. Enable more actions on the interphone/PA panel (like in the screenshot). Many options feel like they exist but don’t actually work yet. 21. The “phone music” situation where you have to throw the passenger’s phone into a trash bin feels unrealistic. It would be better to have realistic ways to handle it: warning, escalation, etc. 22. Add overbooking situations. 23. Add medical emergencies (passenger feels sick, faints, etc.). 24. Add more realistic greetings/crew phrases. It would be great if both me and Daniella could say “Welcome onboard”, “Good afternoon”, etc. Right now it feels like that realism is missing. 25. Add a crew check-in flow (airport staff entrance, security checks, gate process) to make it feel like a full real-life journey, not only jumping straight into the action. Overall: I really enjoy the game and I truly see its future if the repetition, animations, and small bugs get polished and if more content is added. Thank you for the work — and if you ever need a tester or someone to provide detailed feedback, I’d be happy to help.
9 hours played
Jan. 2026
I have kind of mixed feelings about the game although I really love it... if it actually works. So the thing is, this game has great potential but there are a lot of bugs and glitches that do sometimes really make the game annoying and unenjoyable. My main issue is that sometimes the game just gets stuck to the point it doesn't want to progress the day you are on, and you have to just restart the whole game. When you have a crew, and you let them do the supply thing, if you put one of those trollies in the truck, they pick it up and get stuck, you will have to get the trolly from their hands and then their arms are just stuck. Crew doing the second cabin check, gets cut short when the pilot message about preparing for landing comes, and half the time for the second cabin check when you want to prepare for landing is done inacuratly so you have to always helicopter your crew a bit. During serving time, sometimes the people don't accept what they asked for, or it takes long before the product they want even shows up above their head. Those are the main things that bother me, sure I might just be complaining but I don't mean it in a bad way. I do love the silly solving of problems by having to throw a snake or the phone in the trash, Really random in my opinion but I love it.
8 hours played
Dec. 2025
Being a flight attendant was always my dream job, so this makes me happy I get to enjoy it here. I'm really excited to see what comes in the future for this game <3 My only con is the fire extinguisher never works even when I report it in-game to maintenance, however it's funny hearing what the passengers have to say as the plane goes down LMAO
10 hours played
Nov. 2025
Played it for 7.5 hours, overall the game is fun to play enjoyable if you want to experience a cabin crew job through a game. But u must know that it has a lot of glitches, sometimes the game gets stuck so it’s kinda frustrating, i hate the snake that they added to the game its no fun and sometimes it’s hard to grab the snake with the tool. I got upgraded to almost the highest ca in crew level if i’m not mistaken, yet i only have one cabin crew member to help me in a big plane with a lot of people in it plus i updated the game to the latest update but i saw nothing new :). The airport, people, plane itself inside out the landing and the departure can be improved to a better quality than how it is now. But for a low budget small team, good game they made but needs a lot of improvements for the graphics and the glitches in order to make the game more enjoyable and full of life. Buy the game you guys and support the developers, maybe with our help they can have enough budget to improve the game for us 😊. Good luck developers and thank you for your efforts you put through to make this game 🙏🏼

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Frequently Asked Questions

Cabin Crew Life Simulator is currently priced at 12.79€ on Steam.

No, Cabin Crew Life Simulator is currently not on sale. You can purchase it for 12.79€ on Steam.

Yes, Cabin Crew Life Simulator received 354 positive votes out of a total of 505 achieving a rating of 6.70.
😐

Cabin Crew Life Simulator was developed and published by SOGA Std.

Yes, Cabin Crew Life Simulator is playable and fully supported on Windows.

Yes, Cabin Crew Life Simulator is playable and fully supported on MacOS.

No, Cabin Crew Life Simulator is not playable on Linux.

Yes, Cabin Crew Life Simulator is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Cabin Crew Life Simulator is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Cabin Crew Life Simulator does not support VR.

Cabin Crew Life Simulator is a single-player game.

No, Cabin Crew Life Simulator does not currently offer any DLC.

No, Cabin Crew Life Simulator does not support mods via Steam Workshop.

No, Cabin Crew Life Simulator does not support Steam Remote Play.

Yes, Cabin Crew Life Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cabin Crew Life Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 23:26 UTC
SteamSpy data 21 September 2026 05:14 UTC
Steam price 28 September 2026 19:13 UTC
Steam reviews 26 September 2026 17:45 UTC

If you'd like to dive deeper into the details about Cabin Crew Life Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cabin Crew Life Simulator
  • SteamCharts - Analysis of Cabin Crew Life Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cabin Crew Life Simulator compatibility
Cabin Crew Life Simulator
Rating
6.7
354
151
Game modes
Features
Online players
4
Developer
SOGA Std
Publisher
SOGA Std
Release 19 Feb 2025
Platforms