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Call of Duty®: Infinite Warfare on Steam

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Infinite Warfare delivers three unique game modes: Campaign, Multiplayer, and Zombies.

Call of Duty®: Infinite Warfare is a action, fps and multiplayer game developed by Infinity Ward and published by Activision.
Released on November 03rd 2016 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 17,533 reviews of which 11,396 were positive and 6,137 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Call of Duty®: Infinite Warfare into these genres:


Here is the detailed breakdown of supported languages for Call of Duty®: Infinite Warfare:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Call of Duty®: Infinite Warfare through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit or later
  • Processor: Intel Core i3-3225 @ 3.30GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Sound Card: DirectX 11 Compatible
  • Additional Notes: Disk space requirement may change over time.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

391 hours played
March 2026
This game never deserved the hate it has received. The game has one the best zombies mode ever made and campaign was really great.
8 hours played
Feb. 2026
When Call of Duty: Infinite Warfare released in 2016, it walked into a storm. The reveal trailer became one of the most disliked gaming videos ever. The community was fatigued from futuristic settings after Call of Duty: Advanced Warfare and Call of Duty: Black Ops III. Players were begging for boots-on-the-ground gameplay. Nostalgia was peaking. The timing could not have been worse. And because of that, Infinite Warfare was judged before it was experienced. But if you strip away the marketing backlash and evaluate the mechanics, pacing, balance, and overall polish, Infinite Warfare stands as the most refined and complete boost-jump Call of Duty ever made. It took everything that worked from Advanced Warfare and Black Ops III, removed the excess, tightened the sandbox, and delivered a fast, competitive, and mechanically satisfying multiplayer experience that still feels smooth today. Movement System The movement in Infinite Warfare was not flashy for the sake of flashiness. It was deliberate. Boost jumping, wall running, sliding, and thrust management were all tuned to encourage flow rather than chaos. Advanced Warfare felt explosive but inconsistent. Black Ops III felt skillful but occasionally overextended with aggressive wall-run routes and vertical unpredictability. Infinite Warfare found the balance. Wall runs were controlled and purposeful. Boost jumps rewarded positioning rather than panic escapes. Slides chained naturally into thrust jumps, allowing experienced players to move fluidly without breaking map structure. You could traverse quickly without feeling untouchable. The system rewarded awareness and map knowledge instead of random aerial duels. The result was momentum-based gunfights that felt earned. Gunplay and Time-to-Kill Gunplay in Infinite Warfare is often overlooked in discussions about boost-era titles. The weapons felt tight. Hit detection was consistent. Recoil patterns were readable. The time-to-kill struck a near-perfect middle ground between Advanced Warfare’s rapid melts and Black Ops III’s slightly longer engagements. Engagements felt decisive but not unfair. If you lost a gunfight, it was usually because you were out-positioned or out-aimed. Not because someone teleported across your screen with a chaotic exo dash. Weapon balance also stood out. Assault rifles, SMGs, LMGs, and even shotguns had distinct roles without overwhelming the sandbox. There were strong guns, but nothing defined the meta in a way that destroyed variety. Map Design Map design is where Infinite Warfare truly separated itself. Unlike Advanced Warfare, where verticality sometimes overwhelmed sightlines, and unlike Black Ops III, where some maps overemphasized wall-run lanes, Infinite Warfare grounded its boost system in structured architecture. Maps like Throwback, Frontier, Retaliation, and Scorch were built with controlled verticality. Boost routes enhanced flanking rather than replacing traditional positioning. Sightlines were clear. Power positions were intentional. Choke points were readable. The pacing felt competitive. There was always movement, but it wasn’t random. Spawns felt stable. Rotations felt logical. You could predict flow. For high-skill players, that predictability meant mastery. Combat Rigs and Customization Combat Rigs were Infinite Warfare’s answer to specialist abilities. Instead of locking players into single, high-impact ultimate abilities like Black Ops III, Infinite Warfare offered a choice between payloads and traits. This subtle change mattered. Payloads were powerful but not round-breaking. Traits enhanced playstyles without turning matches into ability showcases. The focus remained on gun skill and movement. Customization also went deeper with weapon variants. While controversial to some, the variant system added replay value and diversity. Players had long-term progression goals without making base weapons obsolete. For players who invested time, there was always something to grind toward. Competitive Integrity One of the most underrated aspects of Infinite Warfare is how well it translated into competitive play. The movement ceiling was high, but not chaotic. The time-to-kill rewarded precision. Maps supported structured objective modes. Search and Destroy felt intense. Hardpoint rotations demanded awareness. Uplink, in particular, thrived under Infinite Warfare’s movement system. The mode felt like a polished evolution of boost-era objective gameplay. In organized play, Infinite Warfare shined because the mechanics allowed skill expression without randomness dominating outcomes. Visual Design and Atmosphere Visually, Infinite Warfare committed fully to its sci-fi identity. Neon-lit arenas, space stations, futuristic cityscapes — it embraced the aesthetic instead of trying to dilute it. Unlike some futuristic shooters that blur into generic metallic environments, Infinite Warfare’s maps had personality. Throwback felt nostalgic. Frontier felt tight and industrial. Genesis offered controlled symmetry. The clarity of visual design also supported competitive play. Enemy silhouettes were readable. Environmental clutter rarely interfered with gunfights. Campaign Excellence Even outside multiplayer, Infinite Warfare delivered one of the strongest campaigns in Call of Duty history. The space combat sequences were ambitious and surprisingly refined. Zero-gravity missions felt immersive. The emotional weight of the story elevated the experience beyond typical military spectacle. By the way, I am gay. The performance of Kit Harington as the antagonist added gravitas. The narrative took risks, balancing large-scale warfare with personal stakes. While multiplayer often dominates the conversation, the campaign alone makes Infinite Warfare one of the most complete packages in the franchise. Zombies in Spaceland Then there’s Zombies. Zombies in Spaceland embraced an 80s theme park aesthetic that felt creative and self-aware. Bright colors, synth-heavy music, over-the-top characters — it leaned into personality rather than grim darkness. The mode was accessible for newcomers while still offering depth for high-round players. Easter eggs were complex but not impossibly obscure. The soundtrack and atmosphere gave it a distinct identity within the broader Zombies lineage. It didn’t try to replicate Treyarch’s formula. It carved its own lane. The Underrated Factor A major reason Infinite Warfare never received full appreciation is timing. It launched alongside Call of Duty: Modern Warfare Remastered. Many players purchased Infinite Warfare primarily to access the remaster. Nostalgia overshadowed innovation. If Infinite Warfare had released in isolation, without franchise fatigue weighing it down, the conversation might look very different today. Why It’s the Best Boost-Jump CoD When evaluating the boost era as a whole, Advanced Warfare introduced the concept but lacked structural refinement. Black Ops III elevated skill expression but leaned heavily into specialist-driven gameplay. Infinite Warfare found equilibrium. It delivered smooth movement without chaos. Strong gunplay without ability dominance. Competitive maps without excessive vertical gimmicks. A full content package across multiplayer, campaign, and Zombies. It was polished. It was balanced. Infinite Warfare did not fail because it was poorly made. It struggled because it was released at the wrong time in franchise history. The community was ready to move backward, not forward. But from a design standpoint, Infinite Warfare represents the peak of boost-jump Call of Duty. It refined the mechanics, supported competitive depth, delivered a complete content offering, and committed confidently to its identity. Years later, with the noise of backlash fading, it stands as the most complete and mechanically balanced entry of the futuristic era. Not the loudest. Not the most nostalgic. But the most refined.
8 hours played
Dec. 2025
I will never forgive 2016 gamers for ruining the perception of this game before it even came out...
41 hours played
Nov. 2025
One of the best campaigns of all of the COD series. Even in 2025, this is worth replaying.
49 hours played
Nov. 2025
Can't say much about Campaign and Multiplayer, but me like zombie, and zombie fun.

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Frequently Asked Questions

Call of Duty®: Infinite Warfare is currently priced at 59.99€ on Steam.

No, Call of Duty®: Infinite Warfare is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Call of Duty®: Infinite Warfare received 11,396 positive votes out of a total of 17,533 achieving a rating of 6.42.
😐

Call of Duty®: Infinite Warfare was developed by Infinity Ward and published by Activision.

Yes, Call of Duty®: Infinite Warfare is playable and fully supported on Windows.

No, Call of Duty®: Infinite Warfare is not playable on MacOS.

No, Call of Duty®: Infinite Warfare is not playable on Linux.

Yes, Call of Duty®: Infinite Warfare is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Call of Duty®: Infinite Warfare is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Call of Duty®: Infinite Warfare does not support VR.

Call of Duty®: Infinite Warfare offers both single-player and multi-player modes.

Call of Duty®: Infinite Warfare offers both Co-op and PvP modes.

Yes, there are 6 DLCs available for Call of Duty®: Infinite Warfare. Explore additional content available for Call of Duty®: Infinite Warfare on Steam.

No, Call of Duty®: Infinite Warfare does not support mods via Steam Workshop.

Yes, Call of Duty®: Infinite Warfare supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Call of Duty®: Infinite Warfare is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Call of Duty®: Infinite Warfare.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 04:09 UTC
SteamSpy data 15 September 2026 21:06 UTC
Steam price 26 September 2026 18:41 UTC
Steam reviews 24 September 2026 09:45 UTC

If you'd like to dive deeper into the details about Call of Duty®: Infinite Warfare, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Call of Duty®: Infinite Warfare
  • SteamCharts - Analysis of Call of Duty®: Infinite Warfare concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Call of Duty®: Infinite Warfare compatibility
Call of Duty®: Infinite Warfare PEGI 18
Rating
6.4
11,396
6,137
Game modes
Multiplayer
Features
Online players
321
Developer
Infinity Ward
Publisher
Activision
Release 03 Nov 2016
Platforms
Remote Play