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Carmageddon: Rogue Shift on Steam

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Carmageddon smashes back with brutal roguelite vehicular‑combat mayhem. Adapt, upgrade, and unleash destruction on post‑apocalyptic zombie hordes. The legacy lives on, reinvented and unforgiving.

Carmageddon: Rogue Shift is a difficult, combat racing and vehicular combat game developed and published by 34BigThings srl.
Released on February 06th 2026 is available only on Windows.

It has received 839 reviews of which 537 were positive and 302 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for 23.90€ on Eneba.


The Steam community has classified Carmageddon: Rogue Shift into these genres:

Media & Screenshots

Get an in-depth look at Carmageddon: Rogue Shift through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i7-6700 / AMD Ryzen 5 1600X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 6 GB / AMD Radeon RX 5600 XT 6 GB / Intel Arc A380 6 GB
  • DirectX: Version 12
  • Storage: 35 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
July 2026
The reviews for this game from Carmageddon oldheads are so salty and hyperbolic that I had to try the game myself because the reviews can't be trusted. There's def a cool game here, but I have to agree it feels like there should be more. That said, $40 games like this tend to get regular updates, so I hope there's a lot more to come. There was a lot of complaining by the community about the vehicle handling early on, right now though the 4 vehicles I used handled pretty well. They do handle a bit differently from each other, like the small truck can start drifting just by turning harder instead of needing to tap the handbrake, while one of the lighter cars has way more grippy tires so it's harder to drift it. I think the tracks are well-designed, I can tell what's going on and can react in time to upcoming threats. For accessibility, there's even an option to slow the game speed down if you want. The tracks present different challenges and offer a chance to use different strategies. For example, one has a lot of small side lanes you can use to basically trap an opponent directly in front of you to light-up with a weapon with impunity. There's one with several big pipes you can drive through and use as ramps to get airtime and earn currency. There's one that's a big circle and littered with obstacles, the circular nature of the track makes it really hard to see what's coming up so you need to have good reflexes or memorize the position of the major obstacles. Clearly, what helps set this game apart from other racers are the zombies infesting the tracks. The basic zombies can present a threat and some opportunities for tactical play. Like you can bait exploding zombies to hit opponents, and you can try to sideram and stall an opponent in a mob of zombies so they get ravaged by the mob. There are giant leech-like Spitter zombies that lob loogies indiscriminately onto the track. There are more types I'm looking forward to discovering. There are vehicles that enter play other than the other racers, like "Enforcers" in police cars that try to wreck anyone. In one race I saw what looked like a special delivery van enter the field, but I couldn't figure out what it was for before all the savage action wrecked it lol. At certain checkpoints in your run, there are Boss vehicles that need to be wrecked. Don't feel bad if you don't beat them for a few runs, the point of the game is to get upgrades to make your car faster/stronger to be able to beat them. On top of that they require some strategy to beat, that may vary depending on what weapon you're using. Like if you're using a Machine Gun, you may want to sideram more often instead, to avoid exploding barrels being constantly dropped behind one of the Boss vehicles. And there seems to be variety, one of the Bosses you encounter can be beat by straight up racing better than them, instead of killing them. The weapons are familiar, Machine Gun, Shotgun, Missile Luncher, etc. A bit boring, but I like that there are variants, like the Launcher can be manually aimed to do more damage, instead of auto-aiming for less damage. There's a wiggly laser weapon I took a shine to. Your car can be equipped with perks (like more damage the longer you hold a weapon's trigger), you can swap/buy different ones in shops along your roadmap. There are synergies here and there, though the bonuses are pedestrian, like +10% Damage Reduction if you have 2 Armor Perks equipped at once or whatever. I like the game, though there are some significant bugs to watchout for: -One time the car hit a small object in the road that sent the car cartwheeling very high into the air, obviously unintended. It's like the kind of bug you'd see while driving in the Helldivers 2 FRV, where hitting a little rock will send you flying into orbit. -Another time, after landing from a jump, the car abruptly came to a complete stop, as if it had crashed into something, like maybe there as a stray hitbox/barrier there. -Several times I couldn't buy a Golden Ticket (let's you prevent losing once, or skip an event on your roadmap) in the Shop even though I had enough currency. The game doesn't support PS5 controllers, you have to use Steam Input, maybe that's causing an issue somehow. The issue keeps happening. -I finally survived the BS bugs and made it to the final boss, I start kicking the boss's butt, and the game doesn't like it so it throws a FATAL ERROR! GAME HAS CRASHED! popup window at me, abruptly closing the game and ending my run. WTF devs? Some other thoughts; the tutorial doesn't really explain anything, it doesn't even tell you about braking/drifting! Maybe that was a bug. The game has a Killing Floor 3 vibe, the vehicles are cool and aren't too recognizable as real-world cars. There are some cool cutscenes in the game but the story is very much not the focus. The game feels stripped down because of this, when you start a new run you get sent to the meta unlocks page, then to the loadout/car selection screen, and then you're racing. Other than the zombies you don't see any other people in the game. What I'd like to see is for the game to lean more heavily into weaponizing zombies to give the game more of a unique identity, make more zombie types to offer more obstructions and challenges and kill methods, etc. As is the game doesn't play very differently from tons of other games in this battle-racing genre, like Gas Guzzlers to name one. The game is fun, though I think in its current state peeps would be more comfortable paying $15-$20 for it. [Update] After finally getting very far in one run, the later stages introduce more racers at once and more zombie types. It becomes a non-stop fight for survival that will end in many tears of joy and trauma. I hope the devs don't give up on this game.
26 hours played
April 2026
This is not Carmageddon. This is the love child of Burnout Revenge and Twisted Metal, and brother, I am here for it.
23 hours played
Feb. 2026
It seems that most of the negative reviews revolve around the fact that this is not a true Carmageddon game. I would love to have a modern game made with the same formula as Carmageddon 2 so, while that is a legitimate complaint, and one which I don't disagree with, I also don't feel it deserves the 57% rating it's currently sitting at. Faithful follow-up or not, if you can get past that, I think it's a good game. The combat is fun and the effects are well designed. Some of the vehicles drive like bathtubs, but that's what I'd expect when you take a normal-ish car and strap on a bunch of armor plating and stuff. Kind of reminds me of driving a Humvee, so maybe my review is somewhat blinded by nostalgia in that regards. I got used to it after a few runs. If you're driving a vehicle that has in the description "tends to oversteer", go light on the stick or choose a different car. Again, legitimate complaint, but one which I don't feel ruins the game as many other reviewers seem to think. Another thing I have to give it points for is that it seems very well optimized for handhelds. I'm mostly playing this at work on my Rog XB Ally X, and it runs beautifully with most settings maxed out.
59 hours played
Feb. 2026
> Good game tbh, maybe rename it to Death Race rather than Carmageddon. > Fix the handling and physics issues, maybe even a potential multiplayer mode in later updates? > Improve on the story mode, rather than the comic book cutscenes. > Create character backgrounds for the opponents and more cars. > More bosses too, like the returning Mother Trucker or Stella Stunna. > Add more game modes such as Lap Knockout (Eliminator), Number of Wrecks in a time limit, or Sprint Races (with an indicator to determine the remaining distance or progress until the finish line). *Maybe add OG Hawk R perhaps? In the form of an Aston Martin Vulcan or any other supercar, but no spolier.
35 hours played
Feb. 2026
As a longtime fan of the Carmageddon series, I have a message for the skeptics: judge the game for what it actually is, rather than what it isn't. There’s a vocal group of purists acting as if this title personally came over and thrashed their nostalgic memories of a niche franchise that once grabbed headlines 30 years ago. The reality is that this isn't a direct sequel, a reboot, or a replacement for the classic titles—and it never claimed to be. It’s a spin-off. And a damn good one, too. Once you stop punishing the developers for changing the formula, you find a fantastic car-combat game that successfully blends the brand's DNA with fresh mechanics for the racing genre. I love the original games, but let’s be honest: their appeal is an acquired taste. While the racing was straightforward, the "destroy all racers" and especially "kill all pedestrians" win conditions could become a tedious slog. I'm sorry, but that is the honest truth. The series has a flow problem. That's why this title cuts that fat to keep the high-octane carnage constant. While the open-ended maps are gone, they’ve been replaced by well-crafted linear circuits. These tracks feel distinctly "Carmageddon," taking you through: [*]Ruined city streets and storm drain systems [*]Through buildings! [*]Half-sunken cargo ships and power plants [*]Plane graveyards and winding forest roads [*]and that's just a few because I've been dying before the 3rd boss... The Sidebash—which I call the "f**k you button"—is first permanent upgrade the game forces you to equip. And it is incredibly satisfying. The collisions feel heavy and visceral. Just like the classics, there is no "player advantage" here; the AI and police are just as dangerous to themselves as they are to you. You’ll see the same glorious buffoonery as opponents slam each other into walls, go flying off sidewalls, and they can spin you out just as easily as you can them. And speaking of dangers, the inclusion of zombies isn't just a "safe" play to avoid the censorship that plagued the series. Here, they serve a mechanical purpose. Different variants act as tactical tools and hazards to avoid: [*]Boomer Zombies: Puss zombies that explode and do massive damage. [*]Mortar Plants (Idk if that's their actual name): Giant fauna that litter the map with bombs. [*]Siren: A crazy, indescribable anomaly that stuns drivers. [*]Residuum: Leftovers of organic matter from the zombies such as droppable pods, sticky stops, pod bombs, etc. [*]if there is more, I haven't seen it but I haven't gotten that far in my current runs. While weapons provide an assist, your best tool remains the impact. The new dedicated slam button (which doubles as an evade) removes the frustration of having to line up the "perfect" assault, keeping the flow of combat fast. Each weapon type has their utility but your choices in perks and loadouts is what can make or break a run. Your top priority is build synergy; making sure your perks and your loadout compliment each other perfectly. The loop is tight and follows a classic roguelite structure: Proceduralization: Events, reward, reward conditions, and tracks are fully randomized. Select: Pick a car with a preset build. Compete: Complete events to earn currency for perks, upgrades and weapons. Progress: Fight bosses and tackle endurance rounds to reach the next sector, earning you bonus slots to add more perks and upgrades upping the ante. Strategy: Picking a route best suits your goals. For example: Do you take on lower pay or riskier runs for a chance at a loot drop that has a 1 in 6 chance of taking anyway anything you earned, or do you prioritize maxing income before the next upgrade shop? Die/Reset: Use your earnings to unlock better gear, starting perks, new shop items and vehicles for the next run. This game isn't Carmageddon in the traditional sense, but that doesn't make it not Carmageddon. It has the feel, the sound, the look, the grit, the music with newfound non-stop action and a roguelite foundation (which is practically alien to racing games as a genre). My only genuine complaint is the handling. The cars are too twitchy at low speeds and lose responsiveness at high speeds. It feels less like natural momentum and more like a "switch" in the code that kills your turning radius once you hit a certain MPH. However, if you can get past the handling quirks, you’ll find a great combat racer that wears its branding on its sleeve. Enjoy some gameplay as a send off: https://www.youtube.com/watch?v=DZNHK-9aFM0

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Frequently Asked Questions

Carmageddon: Rogue Shift is currently priced at 39.99€ on Steam.

No, Carmageddon: Rogue Shift is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Carmageddon: Rogue Shift received 537 positive votes out of a total of 839 achieving a rating of 6.22.
😐

Carmageddon: Rogue Shift was developed and published by 34BigThings srl.

Yes, Carmageddon: Rogue Shift is playable and fully supported on Windows.

No, Carmageddon: Rogue Shift is not playable on MacOS.

No, Carmageddon: Rogue Shift is not playable on Linux.

This information about Carmageddon: Rogue Shift is not available yet.

This information about Carmageddon: Rogue Shift is not available yet.

No, Carmageddon: Rogue Shift does not support VR.

Carmageddon: Rogue Shift is a single-player game.

Yes, there are 2 DLCs available for Carmageddon: Rogue Shift. Explore additional content available for Carmageddon: Rogue Shift on Steam.

No, Carmageddon: Rogue Shift does not support mods via Steam Workshop.

Yes, Carmageddon: Rogue Shift supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Carmageddon: Rogue Shift is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Carmageddon: Rogue Shift.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 10:02 UTC
SteamSpy data 23 October 2026 19:02 UTC
Steam price 27 October 2026 20:37 UTC
Steam reviews 18 October 2026 21:47 UTC

If you'd like to dive deeper into the details about Carmageddon: Rogue Shift, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Carmageddon: Rogue Shift
  • SteamCharts - Analysis of Carmageddon: Rogue Shift concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Carmageddon: Rogue Shift compatibility
Carmageddon: Rogue Shift
Rating
6.2
537
302
Game modes
Features
Online players
3
Developer
34BigThings srl
Publisher
34BigThings srl
Release 06 Feb 2026
Platforms
Remote Play
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