Castle Of Alchemists on Steam - User reviews, Price & Information

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Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!

Castle Of Alchemists is a tower defense, action rpg and pixel graphics game developed by Team Machiavelli and published by Team Machiavelli and IndieArk.
Released on April 10th 2025 is available only on Windows in 13 languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Russian, Turkish, Korean, Polish and Spanish - Spain.

It has received 646 reviews of which 556 were positive and 90 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 3.20€ on Gamivo.


The Steam community has classified Castle Of Alchemists into these genres:

Media & Screenshots

Get an in-depth look at Castle Of Alchemists through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Win 10
  • Processor: Dual Core
  • Memory: 4 GB RAM
  • Graphics: 1gb avaliable VRAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I'm only writing this review because someone else mentioned you have to grind forever to progress. You don't. I beat the game, it was fun while it lasted but I doubt I'll farm for completion. I did not have to grind at all. I played each level once, and only failed a level two times. No grinding required. I did feel like melee was way to dangerous to invest into and that was a bummer.
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April 2025
Best game I have bought in a while, really understands gamefying a task. The perfect mix of difficult and fun. however a master can't do it all. Your UI sucks ass, and could use a redesign . Would love to share more but here are a few examples 1. Start mission button is hidden at bottom left of screen should be in center with enemy types. 2. Yet to compelete but the right and left sides of the screen are used for art but are also dead spaces introduce drop down menus into those areas to make the viable for use but still ambient. 3. Good ceneter focus of art work with the mutation room this is the cream of the crop that you should be attempting to re-emulate with the rest of the center foccused art. 4. For the 1/3 Rooms, the UI's border art takes the majority of the focus, either introduce dyanmics into the art that matter or reduce the border art take up of the screen, a lot of these traps already have dynamic sprites so an increase in sprite size and on hover over being dynamic in the menu would feel SO clean 5.Show the enemies some love! I love the combat in this game and if you were willing to do dynamic sprites this would be the first place i'd start This is coming from a place of professionalism, and respect. I love this game so far and I genuinely think you've just recaptured the "lighting in a bottle" of dungeon defenders and want to see it pop tf off. P.S. Learn networking code and make it a p2p multiplayer game with classes and you will not have to work another day in your life
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April 2025
Been playing for a few hours and it’s actually way better than I thought. The 1.0 update made it feel like a full game finally. Crafting and build variety go hard if you mess around with it a bit. Crafting isn’t just random stat boosts, some combos actually change how you play Skill tree’s solid, you can go full Ranged, Melee, or completely skill based. Endless mode is fun when you’re in the zone, and boss fights are surprisingly tough. Some nitpicks are that UI still clunky in spots (especially when switching traps mid-fight) and early waves are kinda feel easy and slow before it ramps up.
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April 2025
A surprisingly fun mix of tower defense and action combat. The feeling of building traps and then diving into the fight yourself is really satisfying. The 1.0 update brought a ton of polish, the new enemies and skill trees added much-needed depth. Some mechanics still feel a bit basic, especially resource management, but overall it's a solid and enjoyable experience. Definitely worth checking out if you like games like Orcs Must Die!
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Nov. 2024
It’s less about just surviving waves and more about getting creative with trap placement and crafting. Only thing is, some of the skill points don’t feel meaningful. Hope they add more interesting upgrades.
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Frequently Asked Questions

Castle Of Alchemists is currently priced at 14.79€ on Steam.

Castle Of Alchemists is currently not on sale. You can purchase it for 14.79€ on Steam.

Castle Of Alchemists received 556 positive votes out of a total of 646 achieving a rating of 8.09.
😎

Castle Of Alchemists was developed by Team Machiavelli and published by Team Machiavelli and IndieArk.

Castle Of Alchemists is playable and fully supported on Windows.

Castle Of Alchemists is not playable on MacOS.

Castle Of Alchemists is not playable on Linux.

Castle Of Alchemists is a single-player game.

There is a DLC available for Castle Of Alchemists. Explore additional content available for Castle Of Alchemists on Steam.

Castle Of Alchemists does not support mods via Steam Workshop.

Castle Of Alchemists does not support Steam Remote Play.

Castle Of Alchemists is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Castle Of Alchemists.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 07:11
SteamSpy data 13 June 2025 10:31
Steam price 15 June 2025 04:23
Steam reviews 14 June 2025 13:57

If you'd like to dive deeper into the details about Castle Of Alchemists, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Castle Of Alchemists
  • SteamCharts - Analysis of Castle Of Alchemists concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Castle Of Alchemists compatibility
Castle Of Alchemists
8.1
556
90
Game modes
Features
Online players
2
Developer
Team Machiavelli
Publisher
Team Machiavelli, IndieArk
Release 10 Apr 2025
Platforms
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