Cats and the Other Lives is a point and click adventure that's very story driven. However, I'm inclined to think of it as more closely aligned with being an interactive story due to it's lack of an inventory system and limited puzzles. The story is a bit of a slow burn, starting off with a very slow pace during your first in-game day. The pace does pick up but it can feel like an uneven ride. I'd say it's worth it for the interesting story that does unfold, but the mini-games they added into it make me question that. Let's start with the good. I played this game because I love cats. If you are a cat lover, it's probably the only reason you need to give this game a try. You get to roam around, annoy people, scratch things, chase lasers, meow, etc... One of my favorites was when you, as a cat obviously, force your way into the bathroom while someone is using it only to annoy them and then scratch them in the butt while they are on the toilet just so they will let you back out. This moment rang true to me in my experiences with my own cats and just made me laugh. One of the other things you experience in the game are numerous moments where you can eavesdrop on conversations, sniff out memories, and experience memories and ghosts that haunt the house. This is the main way in which you will experience the story as it unfolds slowly revealing to you past events and current developments. The story is filled with drama and deals with many difficult issues such as the trauma of losing a parent/spouse/child/sibling. It explores addictions, abuse, suicidal ideation, and guilt. It looks at how that strains family relationships, but it also shows a little bit about the coping, grieving, and healing processes the characters experience. I found it an interesting juxtaposition to be a rather carefree cat with little worries and a bit of detatchment while experiencing the intense emotional moments of the other characters lives. I think it helps give a level of separation for the viewer that helps make the experiences of these characters a little more palatable than it would be to explore it from the first person experience. The added elements of occultism and cults add another layer of mystery and interest to the families backstory. Game play is fairly easy with simple a point and click interface. Active hot spots are highlighted on mouse-over and there are generally only active hotspots if you can actually interact in a way that moves the story forward. The only exceptions being that there are something like tables, shelves, chairs, or sofas that you can jump up on and back down from that do not necessarily move the story forward. You can also re-sniff (view) certain memories that you've looked at before. Otherwise you are only able to interact with places and items that are related to progressing the story. This is where it starts to get into some of the elements that are not so good. One of the things I enjoy in point and click games is really exploring the world I'm playing in. This game offers very limited exploration in that you can only explore areas it wants you to go to. The game takes place almost entirely within the Mason house and to a lesser extent it's greenhouse, yard, and roof. The house is large and there's a good amount or rooms to explore, but you don't have the freedom to explore them all as you'd please. If the game wants you to be in the front room that's the only door you'll really be able to go to. You'll be able to walk through maybe on or two halls and that room. It feels, in that sense, very forced. While it works to move the story forward without making the player/viewer have to wander, it takes away some of the autonomy that is normally present in a point and click adventure. Though it's not entirely unheard of in the genre it felt substantially more limited than most games of the same ilk. The part of this game that I have the hardest time forgiving and would go as far as to say... well, I hate, is the choice of mini games. Playing the mini games doesn't enhance this games experience. It felt bizzarely different than the rest of the game and pulled me out of what otherwise felt like an immersive experience. I don't mind mini-games in point and click adventures, in fact in many cases there have been well designed ones to make the experience feel more immersive and fit with the overall flow of the game. In this game it feels more like taking an unwanted break and playing an entirely different game. The overall game is a slower paced slow burn mystery in which timing is not that important and leisurely exploration is the norm. In the mini games they are almost all quick-timed events that last too long, and force you to start at the beginning of the sequence if you fail. Some sort of check point system so you don't have to repeat the entire sequence would be nice but also just the option to skip these sequences if they prove too frustrating or unappealing. I'm never really a fan of quick-action timed events but I tolerate them here and there as necessary in certain games. Unfortunately they were too prevalent in this game and too frustrating. I have a fairly good computer, yet for some reason this game often stutters and lags on my computer. It doesn't make a big difference in the slow-paced story driven portions but in these quick-action mini games it makes the sequences largely unplayable. I've wasted hours trying to pass these sections because of technical issues. A simple option to skip these sequences would have saved this game in my opinion. Instead it would become so frustrating I would walk away from the game for months at a time. I'm pretty sure this game should take something like 4-5 hours to complete, but thanks to these mini games it took me a whopping 21 hours to complete! By the time my luck allowed for passing one sequence, I'd largely forgotten what had happened in the story! Because of the large delays between experiencing parts of the story it feels fragments and I'm not even sure if I actually got all of it. Like it feels as though there were unresolved story elements. I'm pretty sure there was a cult that the guy was a leader of... what happened there exactly, I don't know. Something about regeneration and Aspen trees but I don't know if it was fully explained or resolved. Overall, I enjoyed it when it was a slower paced story driven portions and I very much hated the fast--paced quick-action timed events. It leaves me in the awkward position of recommending the story portion and not the others but you can't play just the story. I guess give it a try, maybe it will run smoother for you and maybe you don't mind the quick action sequences. If you think they will sour your experience like they did mine, maybe skip it and watch a playthough video instead. This is one of those games I'd prefer to be able to leave a neutral rating to but I do like the premise and story so I will let that tip this to a recommended rating... though just barely.
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