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Cauldron on Steam

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Cauldron is an upgrade-heavy, minigame-centric, turn-based RPG. Play minigames to strengthen your party, then win battles to uncover more map, more heroes, more minigames, more everything! If your favorite plant is an upgrade tree, then this game is for you!

Cauldron is a minigames, idler and casual game developed by SleepyDad Games and published by Caketown Interactive.
Released on May 21st 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 500 reviews of which 481 were positive and 19 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 6.95€ on Eneba.


The Steam community has classified Cauldron into these genres:

Media & Screenshots

Get an in-depth look at Cauldron through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista or greater
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 256 mb video memory, shader model 3.0+
  • DirectX: Version 10
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
Sept. 2026
this is like one of those tower sandwiches in scooby doo, just so much to it. and i inhaled the ♥♥♥♥ out of it excited for the sequel, glad this actually had a story to follow and utilised the multiple game modes offered
81 hours played
Aug. 2026
Finally got around to 100%ing and don’t be put off by my time I’m slow lol. A treat of a game and it was really fun! The sprites and art is all super charming and I really liked the story! It has a very diverse cast of characters, addictive gameplay with a few cool surprises, and overall it was a very good premise and I’m glad I 100%ed it. If you’re into cozy games or more chill games this should absolutely be a purchase! One of the best things about this game is honestly the quality of life stuff. Far too many games have been a slog to 100% but this one gives you so many options! You can auto play any game mode or basically any feature you don’t like, the community is super helpful when it comes to 100% completion, and things like progress carrying over save files is super useful and convenient! Didn’t have to do any side quest twice which I loved! I’d say for me personally it’s about an 8/10 but for someone more invested in incremental games or just having a lot of options for how they want to play in order to 100% this is easily a 10/10. Can’t wait for the developers next game it’s instantly going into my account!
153 hours played
June 2026
I can't mince words. It's a grindfest. Cauldron is about a young witch, thrown into a world covered in shadow. Her task: gain resources through endless minigames á la Roguelite and slowly upgrade yourself through the tasks. At the same time fight the enemies in the shadows to uncover parts of the map, raising your production multiplier in the process. This again leading to additional skill points by upgrading certain thresholds in the gathering minigames. It's a sort of give-and-take scenario. Improve in one section to get better in another. Being quite simplistic, I like the game. It's good to just shut off your brain and autopilot after a hard day's work. Though, if you want to get 100%, expect around 140+ hours for all the resource gathering. No way to phrase it better: This game is designed to eat time. It's not as immersive as other great games where you don't even notice the passage of time, but given that you can save and exit at any point, it splits the content up in neat little chunks at your own discretion. The only negative thing I have to say about the game, I liked the music. But after 140 hours of, I believe, 3 different tracks, those same ♥♥♥♥♥♥♥ tracks are now stuck playing in my head for the forseeable future. Coming to a conclusion, I give this game a solid 8/10. Some nice quality of life features could further improve this game's polish, but it is quite enjoyable as-is.
2312 hours played
May 2026
Perhaps the best incremental game concept I've seen so far. Cauldron offers you a series of minigames which support a larger metagame which involves exploration, conquest and a strategic turn-based combat system which is itself a minigame. The progress of your party depends largely on exploration and the revelation fulfillment of quests, and the resources gathered by playing the various minigames to acquire a baseline of automated acquisition system of their generative resources, which is based on an average of your top 5 scores in that minigame. The minigames vary in engagement impact initially (I did not enjoy the fishing game at first, nor the ice game) but also each one evolves into almost a completely new type of game as you unlock new rules and abilities from sprawling skill trees that are unique to each game (and indeed, to many other subsystems in the game, the amount of stuff to invest your various resources into is kind of insane). I am now at a point where I obtain about 4 quadrillion apples (one of the silly currencies) about every minute. The game has a "Decillionaire" achievement which implies that this scaling continues indefinitely. Cauldron also manages to have some neat twists that are pleasing to discover for yourself. It is not a "hands-off" type of incremental game, but one that manages to introduce, and then abstract out, various gameplay elements as they become cumbersome at higher scales. A simple example is the apple-collecting minigame (the first one you find). It starts as a casual Atari Kaboom!/Breakout variant, but evolves into a frantic Space Invaders-like with various elemental abilities, defenses and spawnable adds. Then, it turns out that is not enough. You can replay the game through various modes which can all be managed together in a single save profile, and it doing so you have access to a meta-META progression across saves. Honestly there is a lot to appreciate about Cauldron. Also should note that with all of the skill trees and points to invest, you can fully refund choices at any time and respec into a desired build, and at one point the turn-based combat game actually managed to compel me to do that to defeat a certain very resistant enemy. So it has a "hands-off" mode that you can improve by getting higher minigame scores, and still has plenty to manage if you want to take charge. You only unlock features such as auto-battle by getting a certain way in, but you could just let it run at that point, but without your involvement the progress would be very incremental, this is probably a feature that accelerates the replay modes which (mostly) start you back at the beginning. It is still fun to optimize your run with minigame improvements and deliberate party builds for tough encounters, while letting the game grind you some extra resources in the background while you aren't playing. My active playtime for this game is probably about 5% of my recorded hours, I just let it run when I go to bed, it doesn't advance the story, it just gets me about 450 quadrillion apples and 86 billion fish.
59 hours played
Dec. 2025
This might be one of if not the best incremental game out there. If you enjoy the genre, you've got to give it a try. It's basically several incremental games (auto-battler, catching apples/space invaders, fishing, mining, survivors, puzzles + the ice minigame which I find hard to explain) combined into one in a way where their separate skill trees and systems compliment the main game itself in some way. It's made extremely well and while I didn't exactly enjoy playing some of the incremental games, in the end the devs managed to make the game well enough that 100%ing the game isn't even particularly painful, which is especially unusual if compared to other games of the genre and even moreso with those with longer play times. The devs made it so that the game basically plays itself on top of % increases to everything after you finish it once (to 100%, you have to finish it 6 times in total across slightly different modes), which is what makes it even playable cause I can't imagine trying to do so without it. I especially liked that they thought of adding a button to import previously completed puzzles. Still though, it is an idle game, so don't expect anything groundbreaking in the replayability department even with these different modes. It's also got a story, but the story itself is, as expected in the genre, nothing special and can be explained in a few short sentences. At no point was I particularly bored while playing the game or letting it play itself, even if sometimes I didn't enjoy some of the minigames or when the AI was a bit jank trying to play some of them. I'd expect the game (100%) to take about as much time as it did me, if you're actively at least looking at the game, clicking the upgrades etc., otherwise probably a bit longer. My only gripe is that half of the modes could have been removed - I could entirely see the game being better without Tougher Enemies, Idle and Double Trouble - Tougher Enemies is kind of just boring, Idle is what the game becomes after you complete another mode once and Double Trouble is Evil mode but easier. Other than that, I also didn't particularly enjoy the fishing minigame and the ice minigame was... very confusing as to how to even control at the start, and even after I knew how, it was extremely janky. But besides that, the game is extremely good.

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Frequently Asked Questions

Cauldron is currently priced at 14.99€ on Steam.

No, Cauldron is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Cauldron received 481 positive votes out of a total of 500 achieving a rating of 8.91.
😎

Cauldron was developed by SleepyDad Games and published by Caketown Interactive.

Yes, Cauldron is playable and fully supported on Windows.

No, Cauldron is not playable on MacOS.

No, Cauldron is not playable on Linux.

Yes, Cauldron is playable and fully supported on Steam Deck.

Yes, Cauldron is playable and fully supported on Steam Machine.

No, Cauldron does not support VR.

Cauldron is a single-player game.

Yes, there is a DLC available for Cauldron. Explore additional content available for Cauldron on Steam.

No, Cauldron does not support mods via Steam Workshop.

No, Cauldron does not support Steam Remote Play.

Yes, Cauldron is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cauldron.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 22:43 UTC
SteamSpy data 13 October 2026 16:14 UTC
Steam price 26 October 2026 19:19 UTC
Steam reviews 21 October 2026 06:10 UTC

If you'd like to dive deeper into the details about Cauldron, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cauldron
  • SteamCharts - Analysis of Cauldron concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cauldron compatibility
Cauldron
Rating
8.9
481
19
Game modes
Features
Online players
57
Developer
SleepyDad Games
Publisher
Caketown Interactive
Release 21 May 2025
Platforms
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