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Cauldron on Steam - User reviews, Price & Information

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Cauldron is an upgrade-heavy, minigame-centric, turn-based RPG. Play minigames to strengthen your party, then win battles to uncover more map, more heroes, more minigames, more everything! If your favorite plant is an upgrade tree, then this game is for you!

Cauldron is a minigames, idler and casual game developed by SleepyDad Games and published by Caketown Interactive.
Released on May 21st 2025 is available only on Windows in 6 languages: English, Simplified Chinese, French, German, Japanese and Portuguese - Brazil.

It has received 500 reviews of which 481 were positive and 19 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 7.49€ on Steam with a 50% discount, but you can find it for 6.64€ on Eneba.


The Steam community has classified Cauldron into these genres:

Media & Screenshots

Get an in-depth look at Cauldron through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista or greater
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 256 mb video memory, shader model 3.0+
  • DirectX: Version 10
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

59 hours played
Dec. 2025
This might be one of if not the best incremental game out there. If you enjoy the genre, you've got to give it a try. It's basically several incremental games (auto-battler, catching apples/space invaders, fishing, mining, survivors, puzzles + the ice minigame which I find hard to explain) combined into one in a way where their separate skill trees and systems compliment the main game itself in some way. It's made extremely well and while I didn't exactly enjoy playing some of the incremental games, in the end the devs managed to make the game well enough that 100%ing the game isn't even particularly painful, which is especially unusual if compared to other games of the genre and even moreso with those with longer play times. The devs made it so that the game basically plays itself on top of % increases to everything after you finish it once (to 100%, you have to finish it 6 times in total across slightly different modes), which is what makes it even playable cause I can't imagine trying to do so without it. I especially liked that they thought of adding a button to import previously completed puzzles. Still though, it is an idle game, so don't expect anything groundbreaking in the replayability department even with these different modes. It's also got a story, but the story itself is, as expected in the genre, nothing special and can be explained in a few short sentences. At no point was I particularly bored while playing the game or letting it play itself, even if sometimes I didn't enjoy some of the minigames or when the AI was a bit jank trying to play some of them. I'd expect the game (100%) to take about as much time as it did me, if you're actively at least looking at the game, clicking the upgrades etc., otherwise probably a bit longer. My only gripe is that half of the modes could have been removed - I could entirely see the game being better without Tougher Enemies, Idle and Double Trouble - Tougher Enemies is kind of just boring, Idle is what the game becomes after you complete another mode once and Double Trouble is Evil mode but easier. Other than that, I also didn't particularly enjoy the fishing minigame and the ice minigame was... very confusing as to how to even control at the start, and even after I knew how, it was extremely janky. But besides that, the game is extremely good.
9 hours played
Nov. 2025
I spent over 6 hours just collecting apples. if the apple game was the only mini game in this I would have been completely satisfied with the purchase.
7 hours played
Nov. 2025
This is an idle game that is also not quite an idle game. Resources and levels are gained through minigames (fishing, mining, and a few others) that you have to perform well on, but then accrue resources automatically, scaling to what your high scores are on the minigames. You then use those resources to buy progression upgrades for those minigames, which can exponentially scale your high scores...and so on into the billions of apples or whatever. I had a good time with this because each of the minigames has a few clever mechanics and twists, especially as you upgrade their progression trees. Essentially, each minigame gradually *transforms into different games* as you unlock new mechanics. (No spoilers, but the genre transformation of the apple-catching minigame is truly mind-blowing.) The map then also contains special challenges with custom rulesets for each minigame, which stretches the design even further. And, hey, randomly an entire Vampire Survivors-like in here, which is kind of fun. Unfortunately, I found the "uber"-game, where you recruit party members to mostly auto-battle in turn-based RPG fights against tougher and tougher enemies to unlock the map and progress the story, to be the weakest minigame included, so I wasn't ultimately compelled to "prestige" the game multiple times or try the many, many side-games and alternate rulesets available. But even 7-8 memorable hours of a game is good in my book, so I recommend it, especially if you have ever found yourself neck-deep in the idle/minigame hybrid flavors of Cookie Clicker and other similar games.
20 hours played
Sept. 2025
This the type of game to completely consume your life for like 3 days, then never play again
33 hours played
Aug. 2025
Cauldron is an interesting little package. The general gimmick is the interplay between the minigames and RPG battles; playing the minigames gets you resources to exchange for skill points for your party; you then clear enemies from parts of the map to find new characters/games/upgrades and so forth. There's decent variety in the games; the apple catching minigame evolves over time into a bullet hell shooter; there's a fishing game similar to Link's Awakening, a tile based mining game, a Vampire Survivors-like, and an ice breaking puzzle game. As you clear the base game, you unlock new modes with different modifiers, like one where all enemy groups are doubled up in size, a pacifist mode where you literally can't fight any enemies and have to bribe everyone with your minigame resources, and so on. It's a compelling time sink (particularly as something you poke at while watching videos/streams/etc), and I put a lot of hours into it in fairly short time; I don't know if it's a great game, but it's got a solid gameplay loop if you like incremental games. I think the main issue I have with Cauldron is that the extra modes very rapidly evolve into a point where outside of some very specific optimizations you might want to do, you're probably better off just tweaking the minigame difficulties upward and letting the game auto-play them for you as a mostly hands-off experience. It didn't bother me too much as someone who generally has some sort of idle/incremental game I've got on the side, but when the elevator pitch is "Play minigames to support the RPG!" it feeling very quickly like not playing the minigames being largely optimal is kind of at cross-purposes to itself. Still, the aesthetic is cute and it's cheap, so it's worth a look if you like incremental games.

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Frequently Asked Questions

Cauldron is currently priced at 7.49€ on Steam.

Yes, Cauldron is currently available at a 50% discount. You can purchase it for 7.49€ on Steam.

Yes, Cauldron received 481 positive votes out of a total of 500 achieving a rating of 8.91.
😎

Cauldron was developed by SleepyDad Games and published by Caketown Interactive.

Yes, Cauldron is playable and fully supported on Windows.

No, Cauldron is not playable on MacOS.

No, Cauldron is not playable on Linux.

Cauldron is a single-player game.

Yes, there is a DLC available for Cauldron. Explore additional content available for Cauldron on Steam.

No, Cauldron does not support mods via Steam Workshop.

No, Cauldron does not support Steam Remote Play.

Yes, Cauldron is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cauldron.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 04:22 UTC
SteamSpy data 21 July 2026 14:49 UTC
Steam price 28 July 2026 18:17 UTC
Steam reviews 28 July 2026 05:57 UTC

If you'd like to dive deeper into the details about Cauldron, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cauldron
  • SteamCharts - Analysis of Cauldron concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cauldron compatibility
Cauldron
Rating
8.9
481
19
Game modes
Features
Online players
103
Developer
SleepyDad Games
Publisher
Caketown Interactive
Release 21 May 2025
Platforms
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