Chained Echoes on Steam - User reviews, Price & Information

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Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.

Chained Echoes is a rpg, pixel graphics and turn-based game developed by Umami Tiger (Matthias Linda) and published by Deck13 and WhisperGames.
Released on December 08th 2022 is available on Windows, MacOS and Linux in 6 languages: English, French, German, Korean, Japanese and Simplified Chinese.

It has received 6,757 reviews of which 6,095 were positive and 662 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Chained Echoes into these genres:

Media & Screenshots

Get an in-depth look at Chained Echoes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Radeon R9 200 or equal
  • DirectX: Version 11
  • Storage: 900 MB available space
MacOS
  • OS: MacOS 10.15 Catalina
  • Processor: Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Radeon R9 200 or equal
  • Storage: 900 MB available space
Linux
  • OS: SteamOS
  • Processor: Dual Core Processor
  • Memory: 6 GB RAM
  • Graphics: Radeon R9 200 or equal
  • Storage: 900 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Steam Deck review (upper right icon). Consider this a glowing and emphatic recommendation! There's so much substance in this game that it's difficult to cover every aspect. Reminiscent of RPGs from the Golden Era of gaming (SNES, PS1, PS2, etc), Chained Echoes introduces players to power story telling, incredibly well established character development with emotional value and a gameplay experience that you seldom find today. Combine this with one of the greatest sound experiences you'll ever listen to, a combat system that feels familiar with a minor touch of positive management and a plethora of mobility options from fast travel, Sky Armor (mech suits) travel and airships, players will be fulfilled while exploring a very well paced story. Outside of the fact that the game feels inconclusive upon completion, this one earns every cent for it's impressive development. Very satisfying game to experience! Negatives: [*]Some characters backstory or existence remains a mystery at the conclusion of the game. [*]Weapons and armor can seem far and few between the next upgrade making it seem like there is limited variety in equipment. [*]Crystals, that can be inserted into equipment sockets and can be combined to upgrade, require some grinding. [*]The equipment customization system is fairly basic that lacks strong robustness. Positives: [*]Story progression leaves players engaged with near-constant plot progression filled with plot twists, altering objectives and incredible character dialogue. Very familiar of Xenogears. [*]Character development is this games greatest strength. Each character has personality that's further emphasized by notions of remorse, regret, revenge, betrayal, etc. The nature of each character changes as events occur in the game that's profoundly impressive. [*]The combat system can be challenging and rewards players attentiveness to the Overdrive Gauge which present powerful combo and damage opportunities. [*]Sky Armor combat introduces a fun way to participate in battles even though you can only fight in sky armor in select locations. [*]The entire games soundscape is absolute euphoria. The game soundtrack has highly memorable tunes that have you occasionally humming. The interface and game sound effects feel like they were deliberate in their implementation as a means to fully involve the player in the game world. An amazing experience. [*]The pixel art is highly consistent throughout the game. Nothing is out of place and it feels as if the developers drew inspiration from Chrono Triggers pixel art in a way. [*]Secrets and locale discoveries like that of Golden Era games are present in MANY places which include secret objectives and additional characters to join your party. [*]New Game+ is available after completing the game. [*]An upcoming DLC is on the way. Hopefully it will explain some of the mystery behind certain characters existence and also provide even more details behind the entire games backstory.
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May 2025
Im genuinely believe that if this game released back in the day, alongside Chrono Trigger, FF6, Suikoden, and the recognised JRPG great, this would be up there too It captures everything that made those games great, it is a modern classic, and doing that all as one guy is genuinely insane Especially if you're on a JRPG kick, after games like Clair Obscur Expedition 33, and you wanna know what other games to try, this is one of them
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Sept. 2024
Good game but not without faults. Chained Echoes shines in its character development, main battle system, music, and world building. Unlike a lot of players, I liked the crystal system and used it to heavily customize my characters. It's also chock full of references to its spiritual predecessors. Its biggest fault, in my opinion, is that the plot and storytelling went in a lot of different directions, and came off as though it was trying to do too much. Its second biggest fault is that the mech battle system lacks the finesse that the main battle system has, which I honestly think is a symptom of the main issue of trying to do everything. That said, if you're looking for a good RPG, give it a try. I think what Matthias was able to accomplish with minimal help is very impressive.
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Aug. 2024
Preface The best way I can summarize this game is to say that it is long... which turned out to be almost equally good and bad because the game had good offerings but didn't always put its best foot forward. Plot In general, there is so much going on. While things regarding the main plot do get eventually explained, it gets gummed up by the many sidequests. There is also so many different characters which do make the world building more colorful but kind of diffuse the focus, and this sometimes leads to not knowing what you should be remembering or taking note of which might be vital later. The main plot at it's core, however, does have a pretty cool concept generally speaking although some ideas such as the harbinger are not very fleshed out or get breezed over finally finding Reina . Complex relationships get established which is good for tension but they are not tactfully resolved such as the odd choice of Frederick unaliving himself with a very flimsy reason that went against the entire way they built his character . Another odd/awkward interaction throughout the game was Kylian and how he treated everyone like shit but then Glenn gave up his life for him in the end which made no sense seeing as how Gwayne said his aura doesn't match so he wouldn't be able to weild the special power... or whatever, but then he just does because I guess we forgot about that point 2 minutes ago. A side note about side quests, why are they detracting? While they attempt to work on character building, the dialogue ends up getting in the way, being too verbose and trying to tie a moral bow on every action as if it's a present, forgiving characters for their weakness and such. While the message is good, these fetch quests are often all about topics such as: -unholy backtracking -find a ton of npcs to talk to and you have to check every path and room or you can't progress In addition, the rewards are usually not that good. Dialogue As I said in my side note about quests, the dialogue always has this charge to it towards proving that every character is righteous and worthy of redemption, which kind of explains the whole Kylian thing? . I guess games and fantasy stories are meant to have happy endings but... well while the writing certainly is not offensive, it's just not well-crafted. The way things are explained and set up leaves so much to be desired. Other reviewers were critical on this point saying "they should have hired a writer to edit and fix it all" but I think that is also symptomatic of the way the plot is structured. You can't simply alter the writing without altering some of the plot decisions. Sure some parts are cringy and I personally did not like the ending (didn't hate it either) but when you construct a world which is of this magnitude you have to eventually start cutting off ends. When designing a game it's always difficult to manage the scope and scale, especially when you are very passionate about the content, wanting to squeeze every last drop and give as much as you can. That being said, I'm not apologizing on behalf of the game for anything but saying that I can understand the troubles of managing such a large world. The World Here comes one of my biggest complaints: the world is too big. There's too many redundant paths, too many mazelike areas, boring and tedious puzzles Nhysa with those keys was absolutey awful . Overall, it just gives a feeling of great impatience because it feels like you're such a small character but there's so much ground to cover. Many items/weapons/etc. are hidden away in secrets too. So you need to check every path to get everything. The worst is when you're trying to find things in your Sky armor suits, flying around every square inch of the map . Even with maps and fast travel... it doesn't help much. Speaking of the maps, as I recall they don't show the details of the place you are, just only exit points. Also there are certain puzzles the memory puzzles which for me just added nothing to my experience other than to annoy me... The Combat I actually really like the combat, and while I know others are critical of the overdrive system, well at least it tried something new. However, sometimes it really sticks you in battle when you can do nothing to get out of the red and get wiped because you take extra damage. I don't consider this game hard but that's because I went through and meticulously found every bit of loot and did the crystal system crafting thing which is just honesty too much, basically an inferior materia system. And with that, you can in fact battle in the red all day and still win (just not on higher difficulties). The beginning is a bit of a slog as you have pretty low killing power and no good way to power up so every battle seems to take forever. The hits and moves are fun to watch and feel cathartic on impact, with some very minor exceptions. Two things that really bug me about battling though are: 1. You can't run from a battle? (at least I never found a way to do it or bothered to look it up) It's not made obvious in the battle menu. 2. You can't turn off battle animations? or again, maybe there is.. I don't know but it wasn't obvious from what I could find. The Art and Music Let's get this out of the way: The artwork is great. Everything has a lot of detail, and it's really some of the best pixel art you can find in many regards. The ambience was usually well-constructed and detailed but as I said before just too big and too much. You can only emphasize the point of a hallway so much before the player goes "lucky me, another hallway with nothing in it that I have to run through". That said, I have great respect for the artwork here. The music gives me such torn feelings. On one hand, if you go listen to the OST, you'll find many great tracks: the sound quality being very good and with live recorded instruments the whole way (or at least mostly) as the ending credits allude to. By the way, the ending credits music is simply astounding as a piece of music even outside of video game compositions, very beautiful. And yet, with all this talented work comes the biggest flop from music, that they picked like two or three tracks to heavily reuse. I'd rather mute my game than listen to the Hermit Island theme one more time. That and the battle theme. They could have had other themes for battle (besides times of boss battles) and they could have at least done a variation on the Hermit Island theme because every time you do something the game drags you back to that hell on the island to force you to listen to that music again while you mash through the pages of dialogue. Now, objectively speaking, it's a good piece of music but come on man, you can't feed me that the entire game for hundreds of hours then give me really bomb stuff in the credits... that's not fair. Overall Impressions While I might sound like I hate this game, I did have a decent time playing it. I think it could stand to be an overall shorter experience - cut down the map sizes, cut down the dialogue, don't put in time wasting side quests. In the end, this project was overly ambitious. Maybe the designers spent years making this game and know every part of it so well, but normal people will spend .. maybe 90 hours? Especially since the game is so long, getting busy with life and coming back to it and having no idea where in the hell you are or what you need to do next (yes I hear you, the quest log) is disorienting. Also, just some feedback here, please stop doing so many red and white screen flashes, it hurts my eyes.
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June 2024
I'm really excited to see this developer's next game. Playing the first chapter of Chained Echoes gave me a feeling like i was 1997 and the second disc for Final Fantasy Tactics was spinning up. The combat was crisp and challenging. The story was rote but nevertheless compelling. The progression system was unique and fun -- tying together job selection, combat, and exploration in a way that made it so that nothing in the game felt like a grind. That feeling lasted for about the first 20 hours of the game. After that, with each new mechanical and story layer that was added I felt my experience degrade. I recommend, even highly recommend, this game, because those first twenty hours approach perfection. They nail everything that makes old-school JRPGs feel great and use modern game design techniques to make the stuff that felt terrible about them fun. Unfortunately, the game didn't stop there. By the end, the game was mechanically bloated and the narrative felt like it was falling apart at the seams. It feels like the game needed an editor. If it had been half as long and had never added a mechanic after the first chapter or two, then the game would have been much better. The mechs could have been cut and the mechanics and story would both have been better, That's why I say I am really looking forward to this developer's second game. There is so much that is fantastic on display here. A title from this developer that shows some more restraint and can kill some of its darlings could be truly great.
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Frequently Asked Questions

Chained Echoes is currently priced at 24.99€ on Steam.

Chained Echoes is currently not on sale. You can purchase it for 24.99€ on Steam.

Chained Echoes received 6,095 positive votes out of a total of 6,757 achieving a rating of 8.74.
😎

Chained Echoes was developed by Umami Tiger (Matthias Linda) and published by Deck13 and WhisperGames.

Chained Echoes is playable and fully supported on Windows.

Chained Echoes is playable and fully supported on MacOS.

Chained Echoes is playable and fully supported on Linux.

Chained Echoes is a single-player game.

There are 2 DLCs available for Chained Echoes. Explore additional content available for Chained Echoes on Steam.

Chained Echoes does not support mods via Steam Workshop.

Chained Echoes does not support Steam Remote Play.

Chained Echoes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chained Echoes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 01:35
SteamSpy data 08 June 2025 23:14
Steam price 15 June 2025 04:25
Steam reviews 14 June 2025 15:52

If you'd like to dive deeper into the details about Chained Echoes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chained Echoes
  • SteamCharts - Analysis of Chained Echoes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chained Echoes compatibility
Chained Echoes
8.7
6,095
662
Game modes
Features
Online players
134
Developer
Umami Tiger (Matthias Linda)
Publisher
Deck13, WhisperGames
Release 08 Dec 2022
Platforms