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OCTOPATH TRAVELER™ on Steam

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Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.

OCTOPATH TRAVELER™ is a rpg, jrpg and pixel graphics game developed by Square Enix and ACQUIRE Corp. and published by Square Enix.
Released on June 07th 2019 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 14,061 reviews of which 11,952 were positive and 2,109 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for 17.28€ on K4G.


The Steam community has classified OCTOPATH TRAVELER™ into these genres:


Here is the detailed breakdown of supported languages for OCTOPATH TRAVELER™:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at OCTOPATH TRAVELER™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 SP1 / 8.1 / 10 64-bit
  • Processor: AMD FX-4350 / Intel® Core™ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: 30+ FPS @ 1280x720 / graphics preset “LOW”

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

156 hours played
Sept. 2026
Lots of fun short stories that ties together nicely for some unexpected world-building towards the end. I love JRPGS and I'm looking forward to trying the next one.
93 hours played
Aug. 2026
It's good. Pretty grindy. Some of the stories are better than others. I have completed all the character chapters and unlocked all the special jobs. I don't have it in me to grind out the optional "final" boss. I have almost a million Octopath-bucks so can purchase whatever gear I need, I simply don't have the will to grind out a bunch of levels on dudes I don't enjoy playing just so I can beat the true ending. You're not going to figure everything out unless you have LOADS of time or use internet searches to find out what you need. I dig this, but also don't dig this. It involves you in the world when you actually have to pay attention in order to figure out quests, that's more cool that it isn't cool...but then sometimes I just want four of a particular accessory to make a boss easier, so I Google where to find them since i have no desire to talk to every NPC and open every chest in every location. I dunno man/lady,, it's cool and gives retro vibes, but at the end of the day it's all matching attacks to weaknesses. Some bad guys will Confuse/Sleep/Poison/Whatever you, that's about as exotic as it gets. If you can stomach dozens of hours of that, this is for you. Otherwise, take a pass.
183 hours played
July 2026
I bought this with my Christmas steam gift card and got to say it was extremely attention grabbing and sucked me in til 1am which is late for me being first shift. Great pixel art and music. I enjoyed figuring the battle system. Very solid game at 9/10. July 5th 2026 update: I completed this game with 170 hours. Game was worth every penny. The Secret Final boss was an absolute pain but that's part of the challenge. Figuring out the combos of the classes in battle was fun. Primrose was my favorite character and I found Tressa the best Character in the game.
150 hours played
Jan. 2026
TLDR: buy on deep discount and go in with low expectations. If you're not hooked by the core gameplay loop after playing one or two chapters, the rest isn't going to do it for you. I picked up this game on sale wanting a fairly chill, old school RPG experience on the Steam Deck (on which it runs brilliantly). The premise of the game is that you can experience 8 different character paths, so I started with the dancer, Primrose (who has one of, if not the best, story in the game). Right out of the gate, the story grabbed me - tragedy, loss, mature themes, questions about purpose and identity. Combat felt dynamic and satisfying - your goal is to experiment by attacking each enemy with different types of attacks to determine their weakness, then "breaking" their shields to stun them. The job system was compelling and addictive. The music is top tier. Visually it's an absolute treat. The presentation of the game is second to none. It makes an incredible first impression, and it's both gorgeous and cosy. But the deeper you get into the game, the worse the initial impression feels in retrospect. I'd heard about the repetitiveness of the chapters. It became immediately apparent when I recruited the next few characters that the quality of the writing and the story varies wildly between stories. EVERY chapter had exactly the same pacing - you wander into town, spend 10-15 minutes watching cutscenes that could have been a conversation, enter a dungeon, and fight a boss. Whether you're a thief trying to recover an artifact or a merchant trying to find something worth selling, everything that happens is a forced excuse to send you into a dungeon to fight a boss. You do this four times per character - a total of 32 times in the game, all with the exact same pacing. This wouldn't be as grating if the stories were compelling, but with some exceptions, most of them feel like anime filler episodes that only exist to ensure every character has the same number of dungeons. There are some exceptions. Primrose has the most cohesive story - a revenge arc where you're hunting down a member of the gang that killed your father and reconnecting with people from your past. Olberic is chasing down a former friend who betrayed him. Cyrus is on the hunt for someone that stole a dangerous tome. These stories make sense. But then you've got Ophilia, who spends an entire chapter helping children resolve a spat, where nothing of narrative significance happens. Alwyn has three entire chapters of filler before coming to a fourth chapter that's actually memorable. Tressa's entire story boils down to "teenage girl wanders aimlessly looking for treasure", with a conclusion that wants to be meaningful but isn't because the last three chapters were entirely banal. It suffers from the common JRPG trope of over-explaining the plot until all nuance is lost - except the individual plots are so simple they don't need explaining, and the hidden end-game plot feels SO DISCONNECTED to some characters' stories that in a few instances it boils down to "my character has a diary once owned by this other character", and in the case of others, isn't even connected at all. By the end - I just wanted it to be over. I beat the final boss, got the achievements that were reasonable (because the achievement to discover every creature's weakness is simply insane and requires either playing with a guide from the start, or a ton of post game running around). Would I have had more fun if I'd just played the best two or three stories instead of finishing all eight? Probably. But for the price of admission - that's a pretty thin JRPG. Play it because it's gorgeous, fun for a bit, and well-crafted. But when you get bored, stop. It doesn't get better, and it isn't worth your time to find out.
108 hours played
Jan. 2026
I spent 107 hours with the game, completing most of the content and reaching the true ending (and to say that it wasn't easy is to say nothing, you have to do a LOT to reach true ending). The reason I was hooked was the satisfying gameplay loop. I enjoyed the combat and music; it's simply a joy to play, despite the fact that the theoretically core gameplay is weak. Most of the story (Alfyn, Primrose, Othilia, Tressa, Haanit) is a boring snoozefest, and the dialogue in this game is terrible, looking like it was written by a 5-year-old. So, most of the stories sucks, but the game was redeemed by other elements.

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Frequently Asked Questions

OCTOPATH TRAVELER™ is currently priced at 59.99€ on Steam.

No, OCTOPATH TRAVELER™ is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, OCTOPATH TRAVELER™ received 11,952 positive votes out of a total of 14,061 achieving a rating of 8.30.
😎

OCTOPATH TRAVELER™ was developed by Square Enix and ACQUIRE Corp. and published by Square Enix.

Yes, OCTOPATH TRAVELER™ is playable and fully supported on Windows.

No, OCTOPATH TRAVELER™ is not playable on MacOS.

No, OCTOPATH TRAVELER™ is not playable on Linux.

Yes, OCTOPATH TRAVELER™ is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, OCTOPATH TRAVELER™ is playable and fully supported on Steam Machine.

No, OCTOPATH TRAVELER™ does not support VR.

OCTOPATH TRAVELER™ is a single-player game.

No, OCTOPATH TRAVELER™ does not currently offer any DLC.

No, OCTOPATH TRAVELER™ does not support mods via Steam Workshop.

Yes, OCTOPATH TRAVELER™ supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, OCTOPATH TRAVELER™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for OCTOPATH TRAVELER™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 October 2026 05:17 UTC
SteamSpy data 23 October 2026 10:16 UTC
Steam price 27 October 2026 03:22 UTC
Steam reviews 18 October 2026 17:53 UTC

If you'd like to dive deeper into the details about OCTOPATH TRAVELER™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about OCTOPATH TRAVELER™
  • SteamCharts - Analysis of OCTOPATH TRAVELER™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck OCTOPATH TRAVELER™ compatibility
OCTOPATH TRAVELER™ PEGI 12
Rating
8.3
11,952
2,109
Game modes
Features
Online players
316
Developer
Square Enix, ACQUIRE Corp.
Publisher
Square Enix
Release 07 Jun 2019
Platforms
Remote Play
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