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Chasm on Steam - User reviews, Price & Information

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Explore the depths below a remote mountain town in this procedurally-generated Adventure Platformer. Taking inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, Chasm will immerse you in a fantasy world full of exciting treasure, deadly enemies, and abundant secrets.

Chasm is a metroidvania, indie and pixel graphics game developed and published by Bit Kid and Inc..
Released on July 30th 2018 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 7 languages: English, French, Italian, German, Portuguese - Brazil, Spanish - Latin America and Hungarian.

It has received 2,495 reviews of which 1,817 were positive and 678 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 16.79€ on Steam, but you can find it for 0.72€ on Gamivo.


The Steam community has classified Chasm into these genres:

Media & Screenshots

Get an in-depth look at Chasm through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64-bit
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: Direct3D 11 support (feature level 10_0)
  • Storage: 1 GB available space
MacOS
  • OS: Catalina 10.15, 64-bit
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space
Linux
  • OS: glibc 2.31+, 64-bit only
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
It's an enjoyable platformer, but feels a little basic. You obtain very little movement options that actually aid in battle, except for maybe two boss fights that force you to use your new abilities to dodge their attacks. Battling standard enemies becomes quite simple once you get the attack-attack-dodge pattern down. The fact that dodging is only available as a backwards dash severely limits combat dynamics and made fighting enemies quite stale. I found myself just running past them for most of the game. Additionally, the various weapons don't really offer more and are frankly worse than the basic slash attack the basic swords offer. Running around in levels felt really slow though. I found myself sliding over the ground constantly just to be a little faster than the standard walking speed. A run button, even if it was only a slight increase, would have done wonders. Loved the art direction and music for great emersion! Simple but recognisable music for different areas with one or two main instruments that match the area's vibe. Exploration also felt very enjoyable, but backtracking to fill out the map if you missed one or two rooms was less rewarding. I liked that saved NPCs offer some sort of side quest, but they lacked some engagement and instead felt like simple fetch quests. Additionally, retrieving certain items for characters can also be highly dependent on enemy drop rates if you end up using the items for other purposes before the start of the quest. The NPCs made the town feel more alive with each life saved, which was nice to return to. I cannot stress enough how hateful the final area of the game is. I stumbled in the magma cavern not expecting the final boss and was therefore very unprepared. I found myself stuck in the final area just hoping I could beat the boss with my limited healing items since its attack patterns are straight up BS, but I quickly realised I couldn't. Naturally, I wanted to go buy potions (items in this game are far too expensive by the way if you don't want to sell your gear for it), but instead of providing a quick way back with a teleport like the other areas provide, there's nothing. Have fun scaling the enormous two drops and fighting end-game enemies without healing items trying to claw your way out of hell! All criticism aside, this game still provided a fun run for me with some cool monster designs, a basic but fun story, good music, cool areas, and small additional quests. It has its flaws, but I would still recommend it as a simple but fun platformer. Nothing too revolutionary.
15 hours played
June 2026
Personally, I'm torn through giving this a thumbs down but more of a thumbs in the middle. Simply because of the fact the game does a mechantic near the alllll the way to the end of game that really ruins it. At it's core, the brand new run new map item shuffle is a neat concept which does up the replay value. The game is certainly better than titles like Mummy Demastered (which I played). Chasm has an actual story, you're a nameless protagnist solider off to help people and their local mine. Eventually, you discover something utterly evil is brewing deep down below. It's up to you to stop them. The game has a lot of good lore and character interaction/story. It builds on the concept of games like Soul Blazer or Dark Cloud - as you rescue more people, the better the town becomes and you have access to more its features. Music is decent, enemy variety is very well done, and the graphics give that perfect retro feel for a metroidvania. Even the map is done well - it has a mark feature but I never did need to use it, as the game marks special locations including items you have not yet procured. What hurts this game, even if you have buffs or a certain weapon, is the low gold and item drop rate. The gold is 5 gold here 5 gold there with the occasion 25 gold. And the rare, 50-100 gold pick ups (which are a one time thing.) I said to myself: "I wonder if this is going to be a problem later on...". Items are not cheap for the most part at scoring 100 or more gold. And at 5 gold every few minutes, do the math it takes awhile to rack up any money. At the finale of the game, you are presented with 1 check point/save and that's it. Check points also do not restore your MP, but for the most part that isn't a problem until the finale, as you can quickly return to town to recover your MP. Otherwise, items and spamming hitting those castlevania "candles" to recover your MP. Not as bad as Mummy Demastered where that AND health was an issue. Here at the finale, you're presented with a lot of brutal enemies and then the final boss. The game enforces you to stock up heavily and then item potion spam your way to victory as it's that brutal. Combine with the low drops rate, you're spending nearly 2-3 hours of farming just to get what you need. With the help of Google, I was able to pin point certain equipment (which also took many times before it dropped) to help with the drop rates. This WAS/IS a solid game, and maybe I had a bad "seed", but the way the finale was laid out, I think the finale is likely the same level format. The game basically pulls "This was FUN until this part." which really ruined the game. Aside that, this was an overall solid metroidvania. Just be warned if you play this, be ready to farm up stuff near the end. 5/10
3 hours played
April 2026
Sit back with a controller type game. Pretty fun!
22 hours played
March 2026
When this game got announced years ago the market was flush with metroidvanias and I was incredibly excited. I can only imagine I was put off at the time by "procedurally generated" and felt like that would lend an unenjoyable experience for the genre. I finally picked it up and tried it out and couldn't get enough! Enough so that I played through 3 times in order to 100% the achievements and never felt tired of it. There's a bit of nuance to control timing for attacks that feels really good once you learn enemy movements and start fighting well while avoiding damage. The soundtrack is not "epic" but almost every areas tunes stayed stuck in my head every day. All in all, I loved this game and would love to see more. PS- to those who haven't played or don't like the idea of procedural generation, it is very light. In 3 playthroughs I noticed only very minor changes, at least 2 of which are puzzle related so you can't just google the solution. Core elements stay in place
9 hours played
Nov. 2025
This is a pretty fun MetroidVania with the twist of randomized levels thru a seed system. While this adds a challenge and makes getting stuck harder, as every seed is different and thus, a proper walkthrough is not straightforward, it also adds a wee bit of complication if you do get stuck and have the worry that maybe your seed is unbeatable. While I questioned this a few times, I ultimately got through the game. Just when I thought I was stuck, a needed item or ability would be right around a corner or over a ledge I previously couldn't reach. My biggest issues with the game is that it requires A LOT of backtracking due to the randomness of the level design, as well as the need to kill some enemies a dozen or so times just to get them tagged in your beastiary. If you're trying to 100% the game, expect even more backtracking. But, despite those minor gripes, I enjoyed this a lot and may return to it to get those last few achievements.

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Frequently Asked Questions

Chasm is currently priced at 16.79€ on Steam.

No, Chasm is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Chasm received 1,817 positive votes out of a total of 2,495 achieving a rating of 7.07.
😊

Chasm was developed and published by Bit Kid and Inc..

Yes, Chasm is playable and fully supported on Windows.

Yes, Chasm is playable and fully supported on MacOS.

Yes, Chasm is playable and fully supported on Linux.

Yes, Chasm is playable and fully supported on Steam Deck.

Yes, Chasm is playable and fully supported on Steam Machine.

No, Chasm does not support VR.

Chasm is a single-player game.

No, Chasm does not currently offer any DLC.

No, Chasm does not support mods via Steam Workshop.

Yes, Chasm supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Chasm is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chasm.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 20:22 UTC
SteamSpy data 03 September 2026 10:15 UTC
Steam price 11 September 2026 18:43 UTC
Steam reviews 10 September 2026 20:03 UTC

If you'd like to dive deeper into the details about Chasm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chasm
  • SteamCharts - Analysis of Chasm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chasm compatibility
Chasm PEGI 7
Rating
7.1
1,817
678
Game modes
Features
Online players
8
Developer
Bit Kid, Inc.
Publisher
Bit Kid, Inc.
Release 30 Jul 2018
Platforms
Remote Play
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