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Cathedral on Steam - User reviews, Price & Information

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Make your way through more than 600 rooms, and unravel the secrets of your past by finding the five elemental orbs. Cathedral features a vast world, meant for exploring!

Cathedral is a action, indie and metroidvania game developed and published by Decemberborn Interactive.
Released on October 31st 2019 is available in English on Windows, MacOS and Linux.

It has received 417 reviews of which 313 were positive and 104 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 1.14€ on Gamivo.


The Steam community has classified Cathedral into these genres:

Media & Screenshots

Get an in-depth look at Cathedral through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8 or 10, 64-bit
  • Processor: Intel Core i5 2.3GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000, 512 MB or equivalent
  • Storage: 60 MB available space
MacOS
  • OS: OS X 10 or newer
  • Processor: Intel Core i5 2.3GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000, 512 MB or equivalent
  • Storage: 60 MB available space
Linux
  • OS: Ubuntu 16.04 or later
  • Processor: Intel Core i5 2.3GHz or equivalent
  • Graphics: Intel HD Graphics 3000, 512 MB or equivalent

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

37 hours played
July 2026
This game was played in its entirety on a MacBook Air M1 8gb ram 7c gpu running MacOS Sonoma. All achievements unlocked at their appropriate times. There was a moderate movement bug encountered in the game, and it did crash on me approximately five times in my nearly 40 hours play through of the game. TLDR: An amazing retro Metroidvania with best-in-class level design, awesome chiptunes, and an extreme level of difficulty if you're going for all achievements, and only moderate difficulty if you are not. Overall, this is absolutely a positive review, and if you like what you read below, I urge you to grab this one. I'm going to start with the negatives, as there are a few, and they are substantial at times. There is a terrible movement bug with the game. It is repeatable every time, but how often it affects you will depend on how you play. The bug occurs if you change directions (left/right only) completely twice or more in a very short time period. This does NOT OCCUR with the d-pad, only the analog sticks. If you left, right, left in very quick succession, your character will be running right while you are holding full left. The reverse also occurs (running left while holding full right). I also received some crashes in the game. Around five I would estimate for my 40 hour run time. There was no warning, no sluggishness, no stuttering, it would just crash to desktop. There was virtually nothing in common when it happened, except that all five took place after my most lengthy game sessions. In all cases, I lost very little time. Not the worst thing, but I wound up keeping game save backups while I played, just in case. The game, as already mentioned, is very retro. This is mostly wielded for the game's benefit, but there are a few times when I had wished for more modern quality of life. The biggest thing that might turn people off is your basic attack. As soon as you are in control of your character, swing your weapon. You have now seen the attack you will be using for the rest of the game. Yes, like a lot of the earliest Metroidvanias (and other retro action adventures), you only have one basic attack. There is no combo, no extra flourish. You do have a basic downward facing attack as well that can pogo (a la Hollow Knight). You do get other limited weapons, and abilities, but you will be killing 99% of critters in the game with the basic attack you just saw. Still with me? Great, it's all uphill from here! (mostly) Some other retro things to be aware of are that the checkpoints are irregularly placed (but likely placed in a strategic manner by the dev), and you will sometimes have a long run to get back to where you were. Bosses mostly avoid this, but there are a few that require multiple screens and teleports to get back to again, and there is nothing on any of the screens...you could have just reversed the information or puzzle rooms with the checkpoint room and it would have been a great boon to the player. Now, for all of the positives! The game is charming, full stop. Every character has a personality, and that's quite a feat considering how few lines some characters get! The story is wonderful (I really liked the ending despite the comments I've read) and if you're not getting destroyed by the game, it's just so much fun to play. You will initially think the map is small, and the game is short. Both of these assumptions are incorrect. Not only is the map HUGE, but it is incredibly densely layered. The amount of game here is just astounding. And then there are the collectibles. They are very cleverly hidden. As in, I don't hate the dev, but I'd glare at him for at least a minute or so if I met him. They are super tricky and some of them break the very rigid rules of the game. Slash everything, twice even. Every wall, every brick, wait does that bit of background look odd to you?? Slash, Slash, Slash. What a journey it is to try and find everything in the game! Yes, I did find everything, but I'm not ashamed to admit that a lot of it I found by accident! Those sneaky bricks frequently have one-time gems in them when you find their hidden spot (and they'll remain broken so you know you've gotten them; just another great piece of QoL), but that brings us to the currency situation. It's not all roses here; in fact I think the way money works in the game is not a lot of fun at all. Frequently, the treasure rooms will be at the end of a very long series of rooms. That's rough, but the chests are randomly generated. I'd get some chests now and then with thousands in them, but around 80% of them had 200 or less. That seems worse than what most players encounter, and it did make it so that I had to grind for hours at the end of the game to finish some money achievements. But, just getting the money is not enough, you have to make it to a bank to protect it, otherwise you lose 10% (with upgrades you can lower this to 5%) of the total you are carrying. And if it was hard to get here, it's going to be even harder to get back. I tried very hard to minimize any gold loss throughout the game and was very successful doing so (I only lost around 2400 total). But, because of my low random chests, I was very short of the 50k I needed at the end of the game (it actually costs around 200k to buy enough bank upgrades just to hold the 50k). It's never fun to lose money, but it does provide some of the most intense moments of the game! Speaking of intense, the bosses are rough. The first ones are always the worst in this type of game, because you have so few weapons at your disposal. The first optional gargoyle fight (to increase your damage!) took me a LOT of deaths...because I went for it as soon as it was available. How rough are these bosses? Well, at this point, you have one jump, and you can pogo. That's it. This boss moves A LOT faster than you, and most of the time makes a beeline for you. Yes, it's doable, but you can tell that there are some difficulty cliffs in this game. Speaking of the difficulty, if you're going for 100%, it is BRUTAL. Damage Dodger requires you to complete the game without buying any new armors. You can get all of the armor augments (which do help a little bit), but you're stuck with Defense 1 the entire game. This means that most things will one-shot you as you progress unless you are very diligent in finding all of the hidden collectibles and health upgrades. Even finding everything, most things will two shot you from the half-point onwards. You do get up to 9 potions (which can heal up to 5 hearts), but with 10 hearts and most things hitting you for 8 hears, you have to double heal off every hit. And you will get hit a lot in this game! The final boss took me a few hours of attempts (my poor hands!) and it was a nail biter I can assure you. Having said that, if you don't care about the achievement, the other armors give you so much durability that I would consider the game of only average difficulty if you buy the armors (once you get over the very early game spike). Some might even consider the game too easy. I won't say too much more, except to say that the very few abilities and extra weapons you get in the game are all very well designed, and in some cases unique to this game! I wish there had been more, but what was here was excellently implemented. Well, thank you very much for reading this far. I know it was a lot. I really did enjoy my time with this one, but I would be remiss if I did not comment on its many shortcomings. Still, I'm very glad I played this and will do so again!
2 hours played
July 2026
This is classic NES in its mind, body, and spirit. Really f'n good, incredibly f'n fun.
27 hours played
June 2026
Tl:dr review - Fun Metroidvania with a touch of Zelda mixed in. Highly recommend it, but be warned it doesn't pull any punches. For starters, let me start out by saying this is quite well done for how few people worked on it. The art is great for what it is, it has good game feel when you get the hang of it and especially when you get some of the different "charms" in the game, and the OST is really solid. I will say it's not perfect and I do have a fair few nitpicks and gripes, but I feel the game is still a decent time, even with the negatives I've got with it. To get things rolling, I guess I'll start with the nitpick of the game's difficulty, or rather the damage ratio as the game goes on. I don't mind a decent challenge, but I guess I've been conditioned by other games like this to think that when I get my gear upgraded, I'll be on even footing with enemies in the current area I'm tackling. Definitely not the case here. Even by endgame, with all upgrades, common enemies would easily do 2 to 4 hearts out of my max of 10, and the bosses could easily kill me in about 2 hits at this point. I also understand that's probably why they give you 10 potions you could use if you hunted them all down at this point, but the balancing here just feels a bit off. Say I wanted to do a casual run and NOT collect everything? I can practically guarantee that would be a painful slog of a playthrough. In all honesty, I feel adding another difficulty would somewhat alleviate this issue, that way you can have something less painful for a more casual run and what's setup now could be like a type of hard mode. Just my 2 cents on that matter though. On a brighter note, I will say that I did enjoy the game's level design quite a lot, as well as the tools you get to help you traverse said levels and complete puzzles. Having various menus to show your items, armor augmentations, quests, and all of that was a nice touch too; made it easier to keep up with everything I had found. The story, although very bare-bones, worked well enough to keep the game rolling and the dialogue wasn't half bad either. On the other side of the coin though, as nice as the levels were, it got quite tedious trying to traverse back and forth at the end when I was looking to find everything that I had missed. The portal system is well and good, but with how big the map feels, I think it would have been a good idea to also implement some means of checkpoint warping by the end of the game, just to make end-game cleanup less of a chore. On the same note of checkpoints, I found it kind of a letdown and sometimes a hassle that they didn't restore any health at all, beyond reviving you when you die, of course. Sure, you have healing statues for that, but it would have been nice to make the checkpoints heal up to your revive heart amount, or accompany each checkpoint with a healing statue. Also, speaking of post-game cleanup, one thing that the game could really use is some means of seeing what you're missing in an area. Sure, the map will show a dot when you have an upgrade to find, but it certainly does not do that for the "collectables" of the game. I'm not even asking for them to be pinpointed, just show me a percentage like with the map completion so I know if I've found everything in that area or if I should keep combing over it to find something. With that all said, I've got one more nitpick as a completionist, so you can take it with a grain of salt, but I feel the achievement for getting 50,000 gold in the bank is just ludicrously excessive. I think I saw someone online do the math, and it would take around 170,000 and some change to get said achievement, since you need to pay more and more to increase your bank cap by 500 each time, and that is just WAY too much. Even getting 50,000 casually after buying all the upgrades is a bit of a pipedream, so even if you took out the "paying to raise your bank cap" bit out of the equation, it would still be a bit silly. Now, for a couple of tiny things I noticed that the game devs may want to look into if they're still updating the game: -I noticed that the character would flat out refuse to move after any means of cutscene (flipping a switch, talking to an NPC, etc.) while I was holding a direction beforehand. So, it kinda' acted like it just cut the feed of my directional input sometimes? -Sometimes the character's gravity would act strange when I tried to jump off of certain platforms that moved up and down (didn't happen a lot, but enough for me to notice it in my playthrough). Anyway, I may have griped a fair bit here, but that's just because I enjoyed the game and I really want to see it be the best it can possibly be. This game was a good one and this team shows a lot of promise, so I definitely look forward to what they come up with next. If you've got the money and patience for a tough adventure, I do recommend picking this one up when you can.
43 hours played
May 2026
It's overall a delightful if at times frustrating Metroidvania. My one complaint is the backtracking gets tedious. If they, say, doubled the teleport locations or gave you an item to fast travel back to a town (And not simply your nearest checkpoint statue) I'd give this a stronger recommendation. But it's still very enjoyable.
36 hours played
Nov. 2025
This one had been sitting in my backlog for quite a while, but I'm so glad I gave it a chance. Rogue Legacy movement and combat in a Castlevania 2 style setting with cryptic hints, good puzzles, and 30 hours of content. I'd honestly put this above Blasphemous on my personal ranking list.

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Frequently Asked Questions

Cathedral is currently priced at 14.79€ on Steam.

No, Cathedral is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Cathedral received 313 positive votes out of a total of 417 achieving a rating of 7.10.
😊

Cathedral was developed and published by Decemberborn Interactive.

Yes, Cathedral is playable and fully supported on Windows.

Yes, Cathedral is playable and fully supported on MacOS.

Yes, Cathedral is playable and fully supported on Linux.

Cathedral is a single-player game.

Yes, there is a DLC available for Cathedral. Explore additional content available for Cathedral on Steam.

No, Cathedral does not support mods via Steam Workshop.

No, Cathedral does not support Steam Remote Play.

Yes, Cathedral is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cathedral.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 06:03 UTC
SteamSpy data 21 July 2026 14:36 UTC
Steam price 28 July 2026 18:27 UTC
Steam reviews 27 July 2026 03:59 UTC

If you'd like to dive deeper into the details about Cathedral, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cathedral
  • SteamCharts - Analysis of Cathedral concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cathedral compatibility
Cathedral PEGI 7
Rating
7.1
313
104
Game modes
Features
Online players
2
Developer
Decemberborn Interactive
Publisher
Decemberborn Interactive
Release 31 Oct 2019
Platforms
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