This game comes off as a funny casual game for CS players but don't be fooled... I think it has massive potential! You might even see a competitive scene for this game. So let me tell you the good. It's insanely fun to play all sorts of positioning mind games, baiting games, and more. I also now understand why you would want to change up your aimbot's settings, spinbot settings, and your load out. A team could have several players with specific roles or play styles based on these settings. You have a shield bubble grenade that can get you through open choke points and pick up tags in Kill Confirmed. I find that shield grenade particularly useful. I also really liked dueling with Sniper's Only. I often find it fun and challenging to try and sneak up behind people or get an angle on someone while they're focused on holding an angle my teammate is pinned down on. Which yes, it should be difficult but somehow it happens and I get the kill. Now on to things that need some attention. People have been talking about the SMG's and I think they might be on to something. Not sure about that since I've been having massive latency and low frame rates. But I'll take their word for it. Another thing, crouching seems to be super powerful. Though, I don't know if that's good or bad yet. Bhopping with scroll wheel is pretty easy to do and I think it should either be a default setting or fixed. Up to the devs. I mean, it's not bad that it's not the default setting for jumping either. Just an idea to keep on the table. Most of the time you won't be able to find servers and you'll also get a lot of latency in the server you're in. I'd like to see this game perform well on the networking side of things. I dunno if this is due to the game being inherently peer to peer or something else. Whatever the case, I'd like to see some more stability and perhaps more options for servers. People are saying the game is already dead on arrival with barely any lobbies. This is saddening because I genuinely think this game is amazing and super fun. Second, more cheat options. Especially for ESP settings regarding what is and isn't "wallbangable." Alongside that it would be nice to change the box color of enemies for when they've come into my FOV from behind a wall. There are some other people who might have better ideas for cheats, probably some real HVH vets who might be leaving reviews now and in the future. There's probably some untapped potential this game has in this department. You could even have custom gamemode rules that turn these settings on or off. Same goes for my next idea... Third, consider adding a "hack profiles" option in your aimbot's settings. Perhaps maybe even binds for different hack profiles. Of course, you might also consider limiting the amount of profiles or binds someone has. Of course that could be constrained by hardware limits. You know, how many extra keys are around WASD and whatnot. I could see people switching to TFGH in place of WASD just for more options. Perhaps that could become the standard in-game layout. There's an argument to make here regarding other peripherals like mice with extra buttons, foot pedals, and maybe more. But I also think that too many options could lead to too much to juggle at once. I might be wrong about that but seriously consider the idea. Fourth, maybe consider a native Linux port. I'm playing on Linux three days from release right now via Proton and the game runs terribly. I don't know if that's a Proton thing or a Unity engine thing. It doesn't particularly matter if a native Linux port comes out; it's likely that the game will run better on Proton with time and more development for Proton. Fifth, mods and an SDK. This game is screaming for mods, custom user skins, and all sorts of fun shenanigans. This could help with the lack of maps in the map pool. It's possible HVH vets have made some banger maps for HVH in the past. But I wouldn't know, I'm not into that community. Mods are great but do not prioritize mods and workshop support if this is going to lead to difficulties right now. All things aside, I think you guys deserve the money you're getting right now for the game but when the time is right, I hope you consider open sourcing the game. Lastly, I've got on more thing to say and it's not criticism but rather a call to action. You've gone and done it now Acmore Games. You've opened Pandora's box. What you thought would be a silly casual game could very well turn into a franchise of hvh games. If you're successful at polishing this game further, Cheaters Cheetah could become a smash hit and move hvh into a legitimate genre that gets hvh into the overton window. A lot of normies who have never hvh'd in their lives, like me, have had their worlds expanded with a game that dares to give players cheats by design. Whether or not you decide to keep using Unity is up to you. It might be beneficial to move to another engine down the road for future endeavors. But I didn't develop this game, I wouldn't know what'll be helpful. Cheaters Cheetah is a game about "cheating in CS." While any normie could go off and download cheats to play hvh in other games, why not play a game designed to be hvh inherently? It just makes sense. But imagine a Cheaters Cheetah for games like Quake, TF2, and other multiplayer games that aren't strictly FPS. Yes Acmore Games if you keep working on this game and if you dedicate yourselves to making a whole host of hvh games after your foundational work with this game is done, you'll be carving out a throne for a niche on Steam that I don't think exists in broad daylight. Something akin to that of the "Blue Ocean business strategy." Keep up the good work! Please, I beg you!
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