If you enjoy cooking simulators, then you'd Love this game. Its like Cooking Mama but grown up; a bit more niche and sophisticated. Probably one of the better restaurant games i've found. As a regular Restaurant worker iRL, there are things that bring me back to this game periodically {The Vast amount of recipes, The Flow of Gameplay} and there are things that keep me away {The lack of updates and bug fixes, certain recipes are unmasterable because of said bugs, wonky machanics} I haven't played this game in a couple months tbh, but there hasn't been any recent update, dlc's or content refreshes so I felt like giving an honest review of what we have to play with so far. I Have yet to 100% or finish the story line, but I think I enjoyed enough of the game so far. Specifically: {Pros and Cons} [*] Generally The Cooking Mechanics are done almost perfectly +No recipe feels too much, I love the ability to prep before service and the challenge that's added if you don't prep properly. There's no 86-ing dishes because of failure to plan properly because even though guest will get impatient (you can turn guest patience off or on in settings which is too hand holding for me personally but if you want a more relax gameplay...) you can always complete the day. +I like the temperatures, the ability to make broth and other things that can be prepped and stored. +Almost most of every recipe, like Lasagnas, Broth and sauces gives you multiple dishes to use for multiple meals and different dishes in a single prep (i.e, making spaghetti pasta from scratch gives you 4 spaghetti portions to use on 4 different or the same pasta dishes that need spaghetti pasta) +Quality Progression with Ingredients and Recipes. As your upgrade recipes, the ingredients for the recipes also upgrade (i.e. When you unlock spaghetti for the first time, you use box spaghetti and canned sauce, but the more you upgrade the recipe, the more complex the ingredients become, to making spaghetti and the sauce from scratch which adds extra prep steps but guarantee a better quality and more yield and as you progress through your experience level as a chef, better quality ingredients become available for purchase. Allowing your to charge more for your menu and earn more money per dish (also adding to the expectations of the guest, the more you charge that better quality dishes are expected) ....The downside... -I don't see the point in stocking for the day if there's not limiters on the ingredients once their in the fridge. +/- (could be a plus or minus depending on how much you appreciate realism in video game simulators), Once you buy and stock enough ingredients to satisfy the menu of the day and potential customers based on said menus, You can use an unlimited amount of anything... so nothing ever runs out and even when guest exhaust their patience, you can still complete the dish, and finish service; and since you will have the time, they wont deduct much for the wait as long as the meal is high graded. -Some of the pre-prep... Some of the dishes are bugged, not really too many and you don't ever have to commit to having a dish on your menu so it's not game breaking, just not ideal. They do a good enough job at balancing the gameplay so you still have to do a fair amount of cooking during service (early game especially, but late game, once you get all your sous chefs leveled up they basically can do all the work for you, during prep and service). But Like mentioned, late game is kinda hand held by your sous. -just little nitpicky stuff like the way the fridge takes up alot of space but doesnt offer alot of storage space, some prep can't be saved and stored until service, which isn't a big deal and makes sense for most of it, but its some dishes, like pizza, that cant be prepped and saved, (like i cant build the entire pizza, save it in the fridge and have it ready to cook and since the bake takes extra care, it would be easier to execute if i could prep the enitre thing before service and not just the individual steps (sauce, dough and toppings) making it annoying to have on thee menu, especially during early game. [*] Player Customization +There's Options ... Downside... - It leaves much to be desired. Very Mehh Looking Characters, players and NPCs [*] Options +Especially Once your start unlocking and upgrading the dishes, you can pretty much design the restaurant of your dreams. +Theres so many different dishes to have and upgrade, theres always something new as your going through the story and completing your sous story, and well as the DLC packs adding French and Japanese Cuisine. ...Downside... -They could add more but it feels like the game isnt in development anymore, leaving the game feeling unfinished with the many bugs and lack of new content. -Theres just too much to be desired that has been left. Like American Cuisine (just for example, like French, Japan and Italian are the only food types represented and just barely even) -No dessert or Drink options -You can make treats pre shift for extra tips but you can only max out at like 6, and there no options for them just random and you can only prep them if you have an available sous who doesnt need to clean or help your prep list. [*] Other Stuff.... +I love the story progression. It guides you well enough to help your menu be varied enough to help upgrade dishes and generally learn the game, especially as you level. +You unlock better food quality with more experience -There's no real depth to anything. No consequence, guest don't leave if they are waiting too long. The comments and reviews they make at the end of service are broad and copy/paste. Even if they wait too long, it doesn't hurt your score that much at all... +Getting a perfect service isn't too hard, live Vivo says "Proper planning prevents poor performance" +There's side quest.... -The side quest are basic, and not practical, nor do they make use of the extra equipment (like the packaging table that feels like a useless waste of space in the kitchen. i thought that the blue tubbleware that shows up on the service counters where bugs at first... there no tutorial into side quest, you kinda just figure it out. -THERE'S NO REAL PURPOSE TO THE PACKAGING STATION. it only really saves your responsibility meter if you have non ruined dishes or ingredients to throw away, you can package instead. You don't save ingredients... Your responsibility meter is easy enough to manage that you don't every really need to worry about ruining it by throwing things away. -Responsibility affects your chefs attitude, that's it... They get grumpy when it low, might show up to work late, but that guest don't really care as long as the food quality is what they expect for the price. Its a great game that leaves much to be desired, i'm sure there's more i can say. I just wish there were more updates, content refreshing/adding and generally support that doesn't feel like game abandonment, because that's what its giving at this point. I would love to see more cuisines being added, food delivery options that actually make use of the packing station, Multiple course menu's for the guest to have an appetizer, dinner and dessert phase that can add desserts and the use of beverage and drink making to the game. So much potential, so basic the follow through from the Devs so far....
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