Chicory: A Colorful Tale on Steam - User reviews, Price & Information

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A top-down adventure game in a coloring book world full of vibrant characters. Use painting powers to explore, solve puzzles, make friends, and draw on anything! From creators on Wandersong + Celeste.

Chicory: A Colorful Tale is a indie, adventure and rpg game developed by Wishes Ultd., Greg Lobanov, Alexis Dean-Jones, Lena Raine, Madeline Berger and A Shell in the Pit and published by Finji.
Released on June 10th 2021 is available on Windows and MacOS in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 3,420 reviews of which 3,343 were positive and 77 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Chicory: A Colorful Tale into these genres:

Media & Screenshots

Get an in-depth look at Chicory: A Colorful Tale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 8+
  • Processor: Toaster or better
  • Memory: 1 GB RAM
  • Graphics: Pretty good
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: Absolutely, yes
  • Additional Notes: This game is heckin' good
MacOS
  • OS: 10.7+
  • Processor: 2.4GHz Intel Core 2 Duo or better
  • Memory: 1 GB RAM
  • Storage: 2 GB available space
  • Sound Card: Heck yeah dude
  • Additional Notes: It's really super good, play it

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Genuinely one of the best games I have ever played. I loved: - The environment design, each of the many different areas had their own color palettes, music, plants/buildings/etc designs, and they all felt like real places I would visit, from the beach town to the river - The music! Again each area had its own tune that worked really well as an exploration backing track, I never felt like any of the songs were repetitive and it made going back through each area more fun - The massive amount of collectibles. As a completionist it was super fun to look for hidden niches in the environments and super satisfying to finally get all the items (and it helped that there was a completion counter built into the game, as well as many hints for the amount of items left) - The storyline- I went into this expecting a game like TOEM where the game is mostly focused on exploration, but I was pleasantly surprised with a deep story about depression, not feeling "good enough", and other relatable topics that were really meaningful to me - the NPCs: I also liked how the NPC conversations tied into the main story, showing that everyone has their own problems and ways of dealing with their lives. It was like having a real conversation with real people rather than just silly dialogue (although there was plenty of that) - How personalized this game is. I felt so relaxed while coloring everything in according to the color schemes I wanted, and I also really enjoyed the amount of outfits I could dress my character in. I actually did not use a lot of the customization options (like the decors/brush styles) but I appreciated that they were there - Ease of exploration/backtracking: Because of how much backtracking is necessary to collect optional items, I liked how easy it was to go backwards through the environmental puzzle of each area, as well as the fast travel/swim options - Puzzle difficulty/mechanic variety: I felt that the puzzle design for this game was really well done, I enjoyed learning new mechanics and seeing how they appeared in each new area. I never got bored or too frustrated, although I had to use a guide once or twice for the really hidden puzzles. I also liked how the progression mechanics would make it easier to explore and backtrack, like giving you shortcuts or making you faster Didn't love (aka me nitpicking lol) - Drawing 'hitboxes' for some color-able objects: Sometimes I would not be able to color in an object how I wanted it because the object on top of it was covering it. But this is definitely outweighed by the ability to color in each object with just one click - The in-game map: There were WAY too many areas that showed up as "out of bounds" on the map despite the map itself having boundaries. I guess the devs wanted it to be a rectangle but it was such a useful way of tracking progression and I hated that so many areas just. were not on the map at all. There could even have been a separate underground map for every cave area. Since I was trying to 100% the game I found that most of the items I was missing were on' "out of bounds" areas and it was hard to backtrack to those areas because unlike the main map, I had no idea if I had visited a certain place (which I could normally track by coloring in my visited areas) - No brush style tracker: Since there were multiple NPCs who tracked or even showed on the map the amount of collectibles you were missing, I was surprised that there was no NPC tracker for brush styles. Even though there were only 25, I had to use a guide to find my last two missing ones because there was no way to tell in-game which ones I was missing (like clothing), which area they were in (like the lost cats), or even if I had any at all - Game did not save my colorations: This is my biggest complaint. Sometimes, I would go into a screen, color all the trees green, and leave. and then when I would come back, one or two of the trees would be a different color. This happened consistently many times, no matter how many times I colored in an object it would revert back to a different color. This was very unsatisfying as I wanted certain objects to be certain colors according to my color palette. - Game crashed sometimes: This may have been a computer issue but sometimes the game would just freeze and I would have to restart my computer (I had no other programs open). But it always autosaved even if I did not save and quit so that was really good Overall , this game is a 10/10, if you enjoyed TOEM (guy who has only played TOEM) or enjoy games with lots of exploration, meaningful storyline that goes along with gameplay, and lots of collectibles, you should absolutely play Chicory: a Colorful Tale. I will be thinking about this game for a very long time
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April 2025
Seriously underrated and overlooked! Chicory is a game based around the main mechanic of colouring. It's sort of like a metroidvania, as you go from screen to screen exploring and finding secrets which can give you cool cosmetics or new ways to colour and fill in your world. There are loads of cute and whacky characters to meet which makes it really immersive and full of life. You eventually gain new creative abilities to do with your brush which completely transform the game in new fun ways and unlock new areas you couldn't access before due to lack of tools. There are just so many fun and cool ways to interact with the world and I love that you get to pick how everything looks too. It's a perfect little playground for you to unwind in and create your own pieces of art in a cute cozy world. The story of the game is really good and deals with a lot of problems that people face daily and could definitely help a lot of people who might relate to this sort of thing, especially artists and creative people. So many positive things I could say about the game but I'd be here all day and practically spoil the whole game by the time I'm finished. It deserves so much more attention! Rating : ⭐⭐⭐⭐⭐ / 5
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Feb. 2025
I think this game is really special. I don't know if it clicks with everyone, but for those that it does, it really clicks. (Including me.) The story, characters and world are all interesting, familiar, and strong. There are emotional moments where the dialogue is legitimately hard to read. The music and sound design are really good. The puzzles and gameplay and the customizeable nature of literally everything are really fun. I think some people might look at this and just write it off as "cozy drawing game" That's stupid, it's so much more, for all the reasons I just listed. This is a project of love, passion, and joyful creation. I think it may live inside my mind for a while like all media I really like does. I may try and 100% it. To summarize, I think It's very good.
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Nov. 2024
A profound game an experience that is well worth your time. It's a really simple adventure game that's stuffed to the brim with personality, that is both charming and heartfelt, with a plot that heavily resonates with young adults. Best part is? It's all told through art and its hardships. As someone who does enjoy art but hardly is motivated to do it, and moreso AFRAID of doing it, this was a great game to tell a story that really did resonate with me. Doubting if what I do is right, but the game's message is that, it is. And the real art isn't in what we make, but in the intent, and the intent of making the world a better place, that is what makes a great person. An artist. A GREAT artist.
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Sept. 2024
A true gem. How is this amazing game so underrated? It took me two tries to truly get into this game. At the beginning, everything is a little overwhelming. Color the world! A huge map to explore! Many characters to talk to and they all have several bits of dialogue! I dropped it after a couple of hours. On my second go, I decided to use a guide to see if the game would grow on me. And boy, it did. Do not be fooled, the game may look cute but it deals with themes such as impostor syndrome, depression, and intrusive thoughts. It does so masterfully. It's not a sad game per se, but in many occasions it touched me deeply, to the point of tears. It does a lot with little, communicating about feelings, struggles and hurdles without uttering many words. The sound design and the soundtrack are excellent, this is a game for headphones. The gameplay is very similar to the older Zelda games: a big open world, some dungeons with light puzzles, boss fights, power ups as rewards. The boss fights are incredible but they can be a bit annoying with the default settings, lots of dying and repeating. Kudos to the developers for allowing options where the player to have as much life as they want/need, including unlimited. You can also skip the boss fights if you so wish, but I don't recommend it, some of the boss fights are truly memorable and in many ways pivotal to fully understand the story. And the story is the main star of this game, so if you prefer skipping dialogues and just getting into the ending as soon as possible, this game might not be for you. Several passages of this game left me in tears. The story is touching and it hits deep. Lots of beautiful metaphors. It accomplishes much with few words, and it leaves you thinking. I'll miss you, Chicory!
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Frequently Asked Questions

Chicory: A Colorful Tale is currently priced at 19.50€ on Steam.

Chicory: A Colorful Tale is currently not on sale. You can purchase it for 19.50€ on Steam.

Chicory: A Colorful Tale received 3,343 positive votes out of a total of 3,420 achieving an impressive rating of 9.36.
😍

Chicory: A Colorful Tale was developed by Wishes Ultd., Greg Lobanov, Alexis Dean-Jones, Lena Raine, Madeline Berger and A Shell in the Pit and published by Finji.

Chicory: A Colorful Tale is playable and fully supported on Windows.

Chicory: A Colorful Tale is playable and fully supported on MacOS.

Chicory: A Colorful Tale is not playable on Linux.

Chicory: A Colorful Tale offers both single-player and multi-player modes.

Chicory: A Colorful Tale includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Chicory: A Colorful Tale. Explore additional content available for Chicory: A Colorful Tale on Steam.

Chicory: A Colorful Tale does not support mods via Steam Workshop.

Chicory: A Colorful Tale supports Remote Play Together. Discover more about Steam Remote Play.

Chicory: A Colorful Tale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chicory: A Colorful Tale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 September 2025 14:22
SteamSpy data 08 September 2025 10:25
Steam price 14 September 2025 20:27
Steam reviews 13 September 2025 21:52

If you'd like to dive deeper into the details about Chicory: A Colorful Tale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chicory: A Colorful Tale
  • SteamCharts - Analysis of Chicory: A Colorful Tale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chicory: A Colorful Tale compatibility
Chicory: A Colorful Tale
Rating
9.4
3,343
77
Game modes
Multiplayer
Features
Online players
13
Developer
Wishes Ultd., Greg Lobanov, Alexis Dean-Jones, Lena Raine, Madeline Berger, A Shell in the Pit
Publisher
Finji
Release 10 Jun 2021
Platforms
Remote Play