HorrorVale on Steam - User reviews, Price & Information

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HorrorVale: A grand Spooktacular adventure about a girl, her dog, and her long journey to save him in a strange and horrifying Underworld.

HorrorVale is a rpg, adventure and indie game developed and published by BatWorks Software.
Released on October 01st 2024 is available in English only on Windows.

It has received 325 reviews of which 322 were positive and 3 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 15.79€ on Steam.


The Steam community has classified HorrorVale into these genres:

Media & Screenshots

Get an in-depth look at HorrorVale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Microsoft® Windows® 10 / 11 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
HorrorVale is an incredible horror-themed (but not a horror) game that is oozing with love and passion. It is clear just how much care and thought was put into it, with so many details littered around. The world is rich and engaging, and the game does a commendable job of making each party member feel unique. Games with an expansive cast of playable characters like this often have issues with fleshing out those not involved in the immediate plot (if you want a recent example of this, see Octopath Traveller 0 . In HorrorVale , each non-core party member has two sidequests and will semi-frequently chime in if they're in your party. Furthermore the game has "moments" which are effectively dedicated party chats for specific party compositions. It's not necessarily perfect - some characters definitely feel more loved than others (example: Kenneth is less of a distinct character and more just a prop for Mask Guy's quests ), but overall the game does well here and puts some big budget games to shame. The overall story is enjoyable. In particular, I really enjoyed Acts 2 and 3 as well as the ending sequence. Act 1 is fine. It's a bit weaker and has poorer pacing but it lays the groundwork for Acts 2/3 so that's OK. Unfortunately I found Act 4 (defining this as everything between the end of Act 3 and when you get the achievement for beating Act 4, which is a couple hours away from the actual ending of the game) a bit of a let down. One thing that HorrorVale does well is that in Acts 2 and 3, it does a good job of balancing a story that gets increasingly serious in tone* with a quirky and humorous world and character cast. This is something a lot of games struggle with and often the end result is discordance between the two. It's genuinely impressive that HorrorVale manages to keep a balance here up to Act 4, but unfortunately I found that's where the balancing act ends. The story takes a quirky and unserious direction - a tone that would have been fine in Act 1, but just felt off in Act 4 when the stakes have been and continue to be raised. Fortunately, this dip in story quality (in my opinion) is rescued by a really impressive (albeit rather long) ending sequence (defining this as everything after the Act 4 completion achievement). Due to Act 4 I don't think the story is in, like, the S-Tier of video game stories, but I think A-Tier is justifiable. I will say the side content is very plentiful and I enjoyed most of it. *If you are hoping for the entire story to be funny quirky weirdness from start to end, you will be disappointed I had a pretty neutral opinion on the graphics at first but the charm did grow on me and by the end I quite liked it. The soundtrack is also good. Most tracks are alright, none are bad, and there's a few standout ones that are really good. The gameplay is mostly pretty standard RPG stuff. I think the only major divergence from that formula are a few chase sequences which require a little bit of reaction time. All encounters outside the dedicated grinding area are overworld and non-renewable, and you have a huge FP (mana) pool from the start, which makes FP management non-existent outside certain ultimate abilities (depending on your opinion on mana I can see this being a good or a bad thing). Unfortunately, the gameplay suffers from a number of small flaws. Alone, each flaw is insignificant, but added together they're probably equivalent to around one major flaw. I will note that some of these are limitations of RPGMaker (I have experience with that engine), but I've seen other RPGMaker games work around some of these flaws. Anyway here is the list of small annoyances: [17 April 2026 EDIT: Some of these have been fixed in the 1.1.5 patch] [*]Vague ability descriptions with omitted information. For example, the ability "Scorpio Shot" says the user does more damage when hidden. It does not state that it also causes the user to exit the Hide state. The ability "Pop Rocks" says it lowers "Defense" - it lowers both defensive stats (DEF and FearDF), not just DEF. Yet the skill "Operation" which says the same thing only lowers DEF. You can sort these out by attacking a training dummy, but this is a boring diversion to a particular location that I should not have to make. [*]Similarly, I am unaware of any way to tell if an attack is physical (uses ATK/DEF) or "magical" (uses FearAT/FearDF; I don't remember it being given a proper term). A lot of characters have fairly close ATK/FearAT stats as well which really doesn't help. Again, you could solve this at the training dummy, but that's even longer than before since you'd need to test multiple abilities and bring a way to only raise one stat or the other for testing. [*]The shared party level is cool. The ability to swap party members is cool. What is slightly less cool is having to backtrack to a dedicated party switching NPC when coming across a new moment or side quest that requires certain party members. [*]No indication of how long a buff/debuff will last (neither in the ability description nor any UI element). There is also no way to tell how many of the same buff you can stack. You can find the maximum through testing but again, I shouldn't have to. [*]No ability to sort items. This game has item bloat. The game has a lot of statuses, only a small portion of which are worth caring about, but there are a lot of items dedicated to some form of status cleanse, which contributes to item bloat. This wouldn't really be an issue if there was a way to sort items. [*]Run speed still feels sort of slow. [*]Eventually combat falls into the same loop. For normal encounters spam AoE and multi-targets. For (mini)bosses, debuff their stats and buff your own. Not much really challenges this. Normal encounters especially suffer since they aren't necessarily quick with most taking 2+ turns, which might not sound bad but... [*]There's no way to speed up or skip ability animations. Some of them are pretty long and this contributes to normal encounters taking a lot longer than they should. [*]RPGMaker assigns the soft-reset button to F12. I lost some progress by accidentally hitting this key. Some other miscellaneous thoughts that didn't fit in the above paragraphs: [*]It's no surprise that this game contains a lot of references to classic and modern horror media, that is fine. Some of them felt a bit too blatant though such that they felt out of place. In a similar manner there were a few dialogue parts that I found hard to endure. The vast majority of the game's dialogue is good, to be clear. There's just a few instances I disliked. [*]I never enabled the option but the game has optional content warnings. This is my favourite way to handle this since it lets people who want content warnings have them without causing a bunch of immersion-breaking pop-ups for others. Everyone wins here. [*]Bosses have some susceptibility to all status effects. I think the best way in these sorts of games that I've seen is generally to make them immune to stun-like statuses after being inflicted once since chaining the stun-like statuses can be a bit silly. But if it's between susceptibility and no susceptibility I'd take the former. This was a crazy long review. Honestly it could be twice the length but I have to stop typing somewhere. I want to be clear that I really enjoyed HorrorVale and this review comes out of a place of love for the game. I have my gripes with it evidently but I really really did enjoy my time with it. In a world where big budget games seem to be getting worse and worse, indie games like this are more important than ever.
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Jan. 2026
What's the most underrated game you've ever played? Most people have an easy time answering this question, but for me, this question always felt impossible. So many games receive a great deal of passion and love from their developers, yet they rarely see even a fraction of that in return after their release. This can be said for many things, but for this genre especially, it can be tough to find a following. There are so many games that I feel deserve a much bigger spotlight, that picking just one feels like doing the rest of them some form of injustice. With all that being said, I think I have finally found an answer to that question. HorrorVale is an RPG Maker game released in 2024, created by Batworks, a “studio” that in reality has the bulk of its work comprised of 2 people. Dustin Andrews and Matthew Rock originally came up with the idea for this game in 2016 and immediately began their journey. Inspired by previous “RPGMaker” hallmarks like Undertale and Lisa: the Painful RPG, they were inspired not by what these games were, but on a more personal level, by what they achieved. Despite their incredibly simplistic style and mechanics, they were able to outshine many of their contemporaries using an engine that is accessible to those with no programming knowledge and minimal artistic skill. Pushed by their achievements and love for all things horror, they went hard at work for 8 years to create what would be known to few people as HorrorVale. But what exactly is HorrorVale? HorrorVale is many things: an action-packed adventure set across an ever-expanding underworld, an incredibly charming and comedic story with surprisingly emotional writing, a love-letter to all things horror, but on a basic level, it's a story about a skeleton witch in training named Alice trying to find her zombie dog. Alice is who you’ll be playing as for most of your time in the underworld of HorrorVale. One night, Alice wakes up and, upon leaving her puzzle-locked front door, has her loveable undead dog companion named Scruffy run into town, leaving her behind. This sequence introduces the goal of the entire game, which is to try to find your dog. Like most goals, this one doesn’t come without any conflicts, and these conflicts will have you traverse this seemingly endless but ultimately small part of this game's underworld, all just to get your dog back. On your quest, you’ll come across all types of horror-inspired denizens living within the underworld of HorrorVale, often with design elements paying homage to all facets of horror. With roots tying back to Vocal Horror, Literary Horror, Visual Horror, and even …Internet Horror? It seems like the entire genre has been stuffed into one giant love letter that has possessed the form of a game. With storybeats that’ll make you love the colorful cast of characters, subplots that help flesh out the world, and twists that will make you wonder if the game is ever gonna end, it’s apparent to anyone that the developers truly loved the underworld they were making with seemingly infinite ideas on where to take the game next. Speaking of game… It’s time to finally talk about the gameplay. With a genre and engine that many have a hard time trying to innovate in, I think HorrorVale does a great job of combining previous innovations in the field to create an experience that, while not necessarily new, makes the game super fun. The game has a Pokémon-esque system that has unique elements and typings that feel fresh to play around with. Alongside that, during one's journey, you’ll find quests to recruit and strengthen 31 different party members, all with varying elements and abilities that make each one unique and strong in their own niche. From a Plague doctor skeleton who poisons their team to full DP, a Pumpkin mob boss who’ll get paid in candy to rattle their opponents, to a Mummy cheerleader who’ll curse the enemies while blessing the rest of the team, there is so many different ways to play the game that nearing the end of my time, I found myself looking at the party selection screen for 30 minutes just thinking about the different teams I can make. Confused? Well If you’ve made it so far, you’ve probably picked up on my strange language that may have caused some confusion when describing aspects of the game. Waking up at night? Poisoning your team? DP? This type of flipping on its head when it comes to the basic elements of RPGs, and well, our understanding of the world, is what I think makes HorrorVale stand out, which is in its phenomenal worldbuilding. Instead of sleeping during the night, everyone in the underworld sleeps during the day. Instead of poisoning the enemy, you medicate them and vice versa. Even basic elements of an RPG have been changed according to this underworld's foundation, such as Health Points being replaced with Death Points and Focus Points being replaced with Fear Points. This type of “Halloweenification” into every aspect of this game, even within its own menus, gives the game a unique identity and helps elevate the game’s simplistic artstyle to something that contends with the greats within the genre. I have so much more I want to say about this game, to its really clever meta framing, its surprisingly deep lore, and the amount of effort put into everything about this game, from full screen artworks, to cutscenes, all of which work to make this underworld of death ironically feel so alive! If I did all that, I'd be here all day.... And the last thing I want to do is bore you to death. So, to end it, I want to answer the question that started it. What's the most underrated game you've ever played? To me, that game is HorrorVale.
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Oct. 2025
An absolutely delightful RPGMaker game absolutely packed to the brim with content and material that will make any horror and Halloween fan tickled with delight. There are so many little details and references all throughout this game and not a whole lot of them ever feel that shallow or forced. Most slide well into the general "horror monsters and creatures personified" idea that's going on, and the main idea of having a society of classical monsters invaded by newer creatures created during the modern day is a very charming idea to see brought to life, especially with how things develop and end up during the course of the story. Gameplay's pretty solid too, coming with a Pokemon-esque Element system to encourage you to at least think about how to best approach your fights, and a surprisingly large count of party members - 32 total during the whole campaign. Finding which works best in what scenario was really fun, and it's recommended you really experiment with them and find favorites. There's tons of side content too, the game will have you active and doing new stuff all throughout its runtime. Highly recommended if you're and RPG fan or horror media enthusiast. There's bound to be some things you'll find charming in this worthwhile package.
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Aug. 2025
Its a nice RPG styled game with several party members you can swap around with. There are quite a lot of references in this game and some of them are pretty funny. Personally, I liked the Dr. Who reference in the third act as well as some aspects of Majora's mask
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June 2025
I rarely leave reviews on games but this one deserves one. I have done everything there is to do in this RPG Maker game and I don't regret a single hour I spent in it. This game has been a wild ride from start to finish. Amazing art, hilarious references and jokes, a TON of loveable characters left and right, AMAZING MUSIC, and most of all. A captivating story. This game is filled to the brim with side quests and other content to keep you playing for days or maybe months on end. The community behind it are also very cool. I highly recommend this game to anyone who wants a simple but extremely fun rpg. Even if you don't like rpgs still give this a go. You won't regret it. I rate this game Spooktacular/10
Expand the review

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Frequently Asked Questions

HorrorVale is currently priced at 15.79€ on Steam.

HorrorVale is currently not on sale. You can purchase it for 15.79€ on Steam.

HorrorVale received 322 positive votes out of a total of 325 achieving an impressive rating of 9.05.
😍

HorrorVale was developed and published by BatWorks Software.

HorrorVale is playable and fully supported on Windows.

HorrorVale is not playable on MacOS.

HorrorVale is not playable on Linux.

HorrorVale is a single-player game.

There is a DLC available for HorrorVale. Explore additional content available for HorrorVale on Steam.

HorrorVale does not support mods via Steam Workshop.

HorrorVale does not support Steam Remote Play.

HorrorVale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HorrorVale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 April 2026 11:00
SteamSpy data 23 April 2026 08:30
Steam price 29 April 2026 04:26
Steam reviews 29 April 2026 01:54

If you'd like to dive deeper into the details about HorrorVale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HorrorVale
  • SteamCharts - Analysis of HorrorVale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HorrorVale compatibility
HorrorVale
Rating
9.1
322
3
Game modes
Features
Online players
4
Developer
BatWorks Software
Publisher
BatWorks Software
Release 01 Oct 2024
Platforms