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HorrorVale on Steam

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HorrorVale: A grand Spooktacular adventure about a girl, her dog, and her long journey to save him in a strange and horrifying Underworld.

HorrorVale is a rpg, adventure and indie game developed and published by BatWorks Software.
Released on October 01st 2024 is available only on Windows.

It has received 325 reviews of which 322 were positive and 3 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.21€ on Steam with a 10% discount.


The Steam community has classified HorrorVale into these genres:

Media & Screenshots

Get an in-depth look at HorrorVale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Microsoft® Windows® 10 / 11 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
July 2026
I'd go mixed if I could. Didn't complete the game yet, but I've seen enough to highlight some things. + Nice theme/lore + Fun characters, this is where most of the focus has been for the game + Good music (though so many fights that you'll hear some battle songs numerous times) + Many different companions (31) for party of four + Party XP, so no companion ever falls behind, allowing experimentation * Story is nothing special, it's mostly the character interactions that are entertaining * Many references to internet horror games like Sonic.exe or Ao Oni etc, as well as others. Personally I feel like game leans a bit too much into this as the world building could stand on its' own - Too easy. I am bored to death of numerous, numerous fights where no strategy is required of me and where I'm just going through the motions, I put animations to 2x speed but still feels slow. This is the main reason why I may not finish the game, as it requires nothing of me (apart from far and in-between secret bosses that take a little effort) - Many "minigames" and they all suck. Whether it's sloooooowly floating around a pit avoiding spikes, lever puzzle in a minecart level or shooting plastic ducks, the minigames drain my soul of any joy I could possibly experience I'll have to seriously consider if I finish the game, but those who are looking for cozy vibes RPG to take it easy, you could do worse than HorrorVale. There's a lot to like, if you don't mind how easy and slow the game is.
43 hours played
June 2026
Very much a hidden gem. I originally picked up HorrorVale for the references thinking it would just be a small humerus game, what I got instead was a wonderful experience that never overstayed its welcome. While the game certainly has its fair share of references throughout it Horrorvale still does a wonderful job at making it feel organic, most that you see blend in with the rest of the world quite naturally. The game is chock full of spooky humor but still manages to keep a serious tone for the story when it's needed. The visuals and soundtrack are some of the most memorable I've encountered in an RPGMaker game in a long time, they both come together quite well to make the game really give that Halloween vibe to it. If you're a fan of Halloween themed things, Creepypastas, SCPS, or just general horror from the 2000s to early 2010s I really cannot recommend this game enough. Even if you're not a fan of those the game itself is a wonderful RPG that is an absolute steal for 16 dollars with the amount of content it has. I am greatly looking forward to Act:M, believe in the power of the Mothman!
56 hours played
May 2026
Honestly when I was starting this game I was kind of expecting it to be a good game but nothing that would stand out… I am SO GLAD I was wrong. This has easily been one of the best indies I have played in a while, and I can definitely tell the developers put all their love and care into making this goofass Halloween world a reality. It’s very sweet, and there is a lot to love here. I think the story is very good from beginning to end, the cast is (mostly) very good, and I think this game’s crowning jewel is the artstyle: it’s very striking, even outside of the game being an rpgmaker game, and I think lends this game to being one of the more visually notable in a fair bit. The combat is about what you’d expect but you know what? That’s a good thing: it’s still a very fun combat system. I do have a few complaints but thankfully it’s not too many. I think some characters kinda stink, but with a cast this large I think that is to be expected. I think the secret bosses could have used at least one better hint or two though: they’re all really pushed out the ♥♥♥♥♥♥♥ grid in terms of ease of knowledge, at least that’s how I felt so far. Otherwise yeah I really enjoyed this game: I am very glad I got to hear about this, and I really am excited to see BatWorks and their next project, Act M.
60 hours played
May 2026
play this Edit after finishing the game: Absolutely phenomenal oh my Death, this game absolutely relishes in its theming and had me glued to it the entire time. With the sheer amount of party members and all of them being very likeable and fun I feel like everyone's playthrough will have a completely different main party. oh yeah and those secret bosses go crazy
56 hours played
April 2026
HorrorVale is an incredible horror-themed (but not a horror) game that is oozing with love and passion. It is clear just how much care and thought was put into it, with so many details littered around. The world is rich and engaging, and the game does a commendable job of making each party member feel unique. Games with an expansive cast of playable characters like this often have issues with fleshing out those not involved in the immediate plot (if you want a recent example of this, see Octopath Traveller 0 . In HorrorVale , each non-core party member has two sidequests and will semi-frequently chime in if they're in your party. Furthermore the game has "moments" which are effectively dedicated party chats for specific party compositions. It's not necessarily perfect - some characters definitely feel more loved than others (example: Kenneth is less of a distinct character and more just a prop for Mask Guy's quests ), but overall the game does well here and puts some big budget games to shame. The overall story is enjoyable. In particular, I really enjoyed Acts 2 and 3 as well as the ending sequence. Act 1 is fine. It's a bit weaker and has poorer pacing but it lays the groundwork for Acts 2/3 so that's OK. Unfortunately I found Act 4 (defining this as everything between the end of Act 3 and when you get the achievement for beating Act 4, which is a couple hours away from the actual ending of the game) a bit of a let down. One thing that HorrorVale does well is that in Acts 2 and 3, it does a good job of balancing a story that gets increasingly serious in tone* with a quirky and humorous world and character cast. This is something a lot of games struggle with and often the end result is discordance between the two. It's genuinely impressive that HorrorVale manages to keep a balance here up to Act 4, but unfortunately I found that's where the balancing act ends. The story takes a quirky and unserious direction - a tone that would have been fine in Act 1, but just felt off in Act 4 when the stakes have been and continue to be raised. Fortunately, this dip in story quality (in my opinion) is rescued by a really impressive (albeit rather long) ending sequence (defining this as everything after the Act 4 completion achievement). Due to Act 4 I don't think the story is in, like, the S-Tier of video game stories, but I think A-Tier is justifiable. I will say the side content is very plentiful and I enjoyed most of it. *If you are hoping for the entire story to be funny quirky weirdness from start to end, you will be disappointed I had a pretty neutral opinion on the graphics at first but the charm did grow on me and by the end I quite liked it. The soundtrack is also good. Most tracks are alright, none are bad, and there's a few standout ones that are really good. The gameplay is mostly pretty standard RPG stuff. I think the only major divergence from that formula are a few chase sequences which require a little bit of reaction time. All encounters outside the dedicated grinding area are overworld and non-renewable, and you have a huge FP (mana) pool from the start, which makes FP management non-existent outside certain ultimate abilities (depending on your opinion on mana I can see this being a good or a bad thing). Unfortunately, the gameplay suffers from a number of small flaws. Alone, each flaw is insignificant, but added together they're probably equivalent to around one major flaw. I will note that some of these are limitations of RPGMaker (I have experience with that engine), but I've seen other RPGMaker games work around some of these flaws. Anyway here is the list of small annoyances: [17 April 2026 EDIT: Some of these have been fixed in the 1.1.5 patch] [*]Vague ability descriptions with omitted information. For example, the ability "Scorpio Shot" says the user does more damage when hidden. It does not state that it also causes the user to exit the Hide state. The ability "Pop Rocks" says it lowers "Defense" - it lowers both defensive stats (DEF and FearDF), not just DEF. Yet the skill "Operation" which says the same thing only lowers DEF. You can sort these out by attacking a training dummy, but this is a boring diversion to a particular location that I should not have to make. [*]Similarly, I am unaware of any way to tell if an attack is physical (uses ATK/DEF) or "magical" (uses FearAT/FearDF; I don't remember it being given a proper term). A lot of characters have fairly close ATK/FearAT stats as well which really doesn't help. Again, you could solve this at the training dummy, but that's even longer than before since you'd need to test multiple abilities and bring a way to only raise one stat or the other for testing. [*]The shared party level is cool. The ability to swap party members is cool. What is slightly less cool is having to backtrack to a dedicated party switching NPC when coming across a new moment or side quest that requires certain party members. [*]No indication of how long a buff/debuff will last (neither in the ability description nor any UI element). There is also no way to tell how many of the same buff you can stack. You can find the maximum through testing but again, I shouldn't have to. [*]No ability to sort items. This game has item bloat. The game has a lot of statuses, only a small portion of which are worth caring about, but there are a lot of items dedicated to some form of status cleanse, which contributes to item bloat. This wouldn't really be an issue if there was a way to sort items. [*]Run speed still feels sort of slow. [*]Eventually combat falls into the same loop. For normal encounters spam AoE and multi-targets. For (mini)bosses, debuff their stats and buff your own. Not much really challenges this. Normal encounters especially suffer since they aren't necessarily quick with most taking 2+ turns, which might not sound bad but... [*]There's no way to speed up or skip ability animations. Some of them are pretty long and this contributes to normal encounters taking a lot longer than they should. [*]RPGMaker assigns the soft-reset button to F12. I lost some progress by accidentally hitting this key. Some other miscellaneous thoughts that didn't fit in the above paragraphs: [*]It's no surprise that this game contains a lot of references to classic and modern horror media, that is fine. Some of them felt a bit too blatant though such that they felt out of place. In a similar manner there were a few dialogue parts that I found hard to endure. The vast majority of the game's dialogue is good, to be clear. There's just a few instances I disliked. [*]I never enabled the option but the game has optional content warnings. This is my favourite way to handle this since it lets people who want content warnings have them without causing a bunch of immersion-breaking pop-ups for others. Everyone wins here. [*]Bosses have some susceptibility to all status effects. I think the best way in these sorts of games that I've seen is generally to make them immune to stun-like statuses after being inflicted once since chaining the stun-like statuses can be a bit silly. But if it's between susceptibility and no susceptibility I'd take the former. This was a crazy long review. Honestly it could be twice the length but I have to stop typing somewhere. I want to be clear that I really enjoyed HorrorVale and this review comes out of a place of love for the game. I have my gripes with it evidently but I really really did enjoy my time with it. In a world where big budget games seem to be getting worse and worse, indie games like this are more important than ever.

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Frequently Asked Questions

HorrorVale is currently priced at 14.21€ on Steam.

Yes, HorrorVale is currently available at a 10% discount. You can purchase it for 14.21€ on Steam.

Yes, HorrorVale received 322 positive votes out of a total of 325 achieving an impressive rating of 9.05.
😍

HorrorVale was developed and published by BatWorks Software.

Yes, HorrorVale is playable and fully supported on Windows.

No, HorrorVale is not playable on MacOS.

No, HorrorVale is not playable on Linux.

This information about HorrorVale is not available yet.

This information about HorrorVale is not available yet.

No, HorrorVale does not support VR.

HorrorVale is a single-player game.

Yes, there is a DLC available for HorrorVale. Explore additional content available for HorrorVale on Steam.

No, HorrorVale does not support mods via Steam Workshop.

No, HorrorVale does not support Steam Remote Play.

Yes, HorrorVale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HorrorVale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 14:00 UTC
SteamSpy data 14 October 2026 18:00 UTC
Steam price 26 October 2026 19:34 UTC
Steam reviews 21 October 2026 22:00 UTC

If you'd like to dive deeper into the details about HorrorVale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HorrorVale
  • SteamCharts - Analysis of HorrorVale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HorrorVale compatibility
HorrorVale
Rating
9.1
322
3
Game modes
Features
Online players
2
Developer
BatWorks Software
Publisher
BatWorks Software
Release 01 Oct 2024
Platforms