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Chinese Frontiers on Steam

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Become a master builder in medieval China. Construct iconic landmarks brick by brick in first person, while managing villagers, production chains, and a growing settlement at your own pace.

Chinese Frontiers is a building, crafting and medieval game developed by SolidGames and published by Big Cheese Studio.
Released on June 19th 2025 is available only on Windows in 9 languages: English, Simplified Chinese, Polish, French, German, Spanish - Spain, Japanese, Russian and Portuguese - Brazil.

It has received 516 reviews of which 372 were positive and 144 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 9.80€ on Steam with a 60% discount, but you can find it for 6.00€ on K4G.


The Steam community has classified Chinese Frontiers into these genres:


Here is the detailed breakdown of supported languages for Chinese Frontiers:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Chinese Frontiers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 570, 4 GB
  • DirectX: Version 12
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
June 2026
Quite a fun little game, if a bit buggy. The only real complaint i have is that i want more monuments to build, they really don't need to be related to the Great Wall like how it is currently. I'd easily pay $5 or $10 for a Forbidden City dlc, but let us build the entire thing and not just the centerpiece.
43 hours played
June 2026
The game is buggy in places, but I still enjoyed it. TL;DR up top: I'm torn between a negative in the hopes that the feedback is taken more seriously, and a positive to encourage development, because I'd love to see a more polished sequel. I'll opt for the latter for now - I really hope they expand on this game and take into account feedback. The Good Lets start off with the good. The reason I bought the game in the first place was for a relaxed, solo building game, which is what it does. I like the automation. I like that the schematics are fixed - it keeps the designing minimal, it keeps things thematic and simple. After you're finished you can genuinely stand back and feel some virtual pride in building a village or bell tower. Its not really about expressing your creativity, but it's satisfying nonetheless. Also the environments are pretty. The Bad Separating this out by intentionality, around all the building there is a frustrating amount of bloat. If feels like under what is promised there is very generic bloat, which is a shame because I believe that could've been used to lean into the core game. [*]The fetch quests just feel like pointless busy work - I don't want to explore the desert or market or whatever, I want to build. [*]Worse still, is that they are for some reason MORE rewarding than the main quest. Once I unlocked all the recipes/seeds/vistas, I didn't do anymore because that was already frustrating enough because... [*]The character level rewards seem arbitary, and the benefits felt marginal. I stopped harvesting as soon as I could. The building boons were okay, but most of the time I could get the pile in the build site, so placing 5 vs 2 per 2 second trip was a convenience at best. The movement buffs was the biggest benefit. The rest were just ways to diminish my next gripe. [*]The cooking and survival aspects are contributing nothing for me when the obstacles are sourcing ingredients. No more open world survival elements. It's finished. We don't need that in every game. I've had enough breathing in the wild, I'm here literally creating civilisation, which is arguably the exact opposite. It's all been done. No more. I made the first set of purple tier food, and made my village make like 100 and that's all I ate the entire game. I just saw that it refilled hunger and thirst completely and that's all I used. [*]Some of the build materials you can just steal from areas and no one around cares? On the one hand, I felt dumb for automating the production of 100s of bricks and tiles, but it did come in handy later. Would it have been faster to just steal them from the zone instead of creating them myself? unsure... probably :( [*]I don't know why the foundry isn't automatable? Feels like that was an afterthought, since you don't need it for much, but why should I shovel coal when I have a dozen mooks sitting on their hands around me... I wish all those sides elements played more in sync with what your actual purpose is - to build, instead of playing errand boy. I'm loathed to be back seat game designer in a review, so all I'll say is I found myself wanting more and bigger build sites (industries, villages, etc), or even maybe company management instead of the existing bloat. To that end, I wish you could hire labourers to help you ON site. My village ended up with 41 workers, but I never needed more than about 10 at a time. I should mention to those that it matters to, the story is forgettable and there is no combat. Some may consider this a deal breaker, but I think it's better for it. China will grow larger. I was initially frustrated when I discovered there was a second round of builds at every location after you finally finish your "apprenticeship". I was ready to put the game down at that point, but then it felt like a victory lap (or keystone if you will) so I thought I might as well. I quickly realised THIS was what I wanted the entire time - just to be pointed at a big project, with a list of materials needed. It brought me back on board, and I felt more motivated to just lay bricks and sand for 3 hours to be able to sit back and think "damn, that's a nice wall". The Ugly Finally, the parts that are unintentionally bringing it down for me. There are bugs, as has been complained about, including new ones introduced post release. Here's a few that I personally experienced: [*]uncompleteable quest: "wait for worker to return with wood". The community solution to rollback the game version to when it was completeable wasn't worth the effort imo. [*]main quest line in the fortress doesn't provide you with the required materials. You can resolve this by talking to the NPC again, and they will offer to "reset your materials" [*]general frame drops and stutter. For me it was thankfully only annoying, and not game breaking like it is for some. Collisions are odd, so that might be related. [*]the compass orientation was off by 90 degrees at the fort and bridge (and it seems to scroll the wrong way relative to objective markers, which is confusing) [*]respawned with death menu still open. Had to save/reload. [*]there were points where I was immune to thirst and hunger depletion but not stamina. This seemed to happen after completing a main quest build, but it wasn't clear if that was intented or not, which is fine. However bottoming out stamina also seemed to prevent it from regenerating. Resolved when changing zones, but still annoying when side/regional quests involve a lot of running around. The devs have mentioned the reception was less than they hoped for and due to this resources are stretched, which sure sounds like corpo babble for abandonware. However, I will give them the benefit of doubt since my time was mostly positive in the end, and ultimately knowing this in advance, I would still likely purchase it for the $15 or so (as part of a bundle).
20 hours played
May 2026
Very immersive calming building simulator. This game feels like building Lego by following the instruction book. Everything is done step by step and you are essentially just assembling the construction sights. Not much mental input is required from you but that can be a good thing. I would note that this game is very much about building. Gathering of raw materials and resources is pretty much fully automated after like the first hour once you get access to the village and the survival aspects are very minimal and honestly just interfering at times with gameplay. Overall I enjoyed the game but I caution that this game is not like the dynasty games it could be easily confused with. There are no enemies and survival aspect is very minimal. Village management is also quite basic. This is a building game and it does it well.
238 hours played
April 2026
Beautiful, interesting, atmospheric, and relaxing. I'm a casual gamer. I like some challenge, but I mostly play to relax, explore, and be creative and this game is right up my alley. It's still in development, but so far I'm really impressed. The tutorial is improving with every update and has become quite thorough (I remember being frustrated with it early on, but it's great now). I'm mostly struck by how gorgeous it is and how varied the different biomes in it are. I keep coming back to it when I want to immerse myself in a quiet, beautiful setting where I can feel continuous accomplishment and take a break to just explore if the mood takes me. If you're looking for hardcore survival or major challenge, this isn't the game for that. But if you like exploring a lovely setting while gradually growing a settlement, then you'll probably like this one. I'm excited to see how the game grows and improves over time. I'm especially hoping they work on streamlining/optimizing the performance, because it's giving my PC a workout right now. But I think it's worth it overall.
30 hours played
March 2026
This was a very good game for those that like building things. Pros: - Graphics are great, the world is beautiful, just walking around it is a great environment. - Gameplay is solid, building is satisfying. - Story is pretty decent too. - Feels good to build your village - Feels good to build the monuments Cons: - One quest I cant seem to complete - Pathfinding for villages or NPCs get wonky and stuck but it doesnt effect gameplay so its just visual.

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Frequently Asked Questions

Chinese Frontiers is currently priced at 9.80€ on Steam.

Yes, Chinese Frontiers is currently available at a 60% discount. You can purchase it for 9.80€ on Steam.

Yes, Chinese Frontiers received 372 positive votes out of a total of 516 achieving a rating of 6.87.
😐

Chinese Frontiers was developed by SolidGames and published by Big Cheese Studio.

Yes, Chinese Frontiers is playable and fully supported on Windows.

No, Chinese Frontiers is not playable on MacOS.

No, Chinese Frontiers is not playable on Linux.

No, Chinese Frontiers is not playable on Steam Deck.

This information about Chinese Frontiers is not available yet.

No, Chinese Frontiers does not support VR.

Chinese Frontiers is a single-player game.

No, Chinese Frontiers does not currently offer any DLC.

No, Chinese Frontiers does not support mods via Steam Workshop.

No, Chinese Frontiers does not support Steam Remote Play.

Yes, Chinese Frontiers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chinese Frontiers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 23:06 UTC
SteamSpy data 21 October 2026 00:48 UTC
Steam price 26 October 2026 19:42 UTC
Steam reviews 22 October 2026 05:50 UTC

If you'd like to dive deeper into the details about Chinese Frontiers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chinese Frontiers
  • SteamCharts - Analysis of Chinese Frontiers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chinese Frontiers compatibility
Chinese Frontiers
Rating
6.9
372
144
Game modes
Features
Online players
19
Developer
SolidGames
Publisher
Big Cheese Studio
Release 19 Jun 2025
Platforms
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