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Medieval Dynasty on Steam

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Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

Medieval Dynasty is a building, crafting and multiplayer game developed by Render Cube and published by Toplitz Productions.
Released on September 23rd 2021 is available on Windows, Steam Deck and Steam Machine in 18 languages: English, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian, Italian, Simplified Chinese, Dutch, Swedish, Korean and Hungarian.

It has received 43,151 reviews of which 38,836 were positive and 4,315 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 12.44€ on Eneba.


The Steam community has classified Medieval Dynasty into these genres:


Here is the detailed breakdown of supported languages for Medieval Dynasty:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Dutch
Swedish
Hungarian
Czech
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Medieval Dynasty through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11 (x64)
  • Processor: Intel Core i5 @ 3.3GHz or AMD @ 3.5GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible GPU, 6GB dedicated VRAM (Intel Arc A580 / GeForce GTX 1060 / Radeon RX 580)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: Though not required, SSD for storage and 16 GB of memory is recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

768 hours played
Oct. 2026
I have over 700 hours in Medieval Dynasty. That sentence should tell you two things. First, this is an excellent game. Second, I am extremely qualified to complain about it. I keep coming back. These days, admittedly, this is partly because I have run out of other games to play and apparently my solution to a gaming drought is to found yet another medieval municipality. But I genuinely love this game. I love its positivity. I love that I can adjust the settings until the experience fits me almost perfectly. I can build, manage, explore, produce, trade and generally live my peaceful little medieval life without the game insisting that misery builds character. The problem is that Medieval Dynasty gives me the tools to build an entire functioning society, then seems genuinely surprised when I want to do something with it. I have money. Please let me spend it. Eventually, my settlements become economic monsters. I have farmers. Craftspeople. Miners. Lumberjacks. Market stalls. Production chains. Everything feeds everything else, the villagers work, the money pours in, and eventually I reach the pinnacle of medieval achievement: I need absolutely nothing. I don't need the town vendors, since my town is entirely self sufficient. I don't need more production. I don't particularly need more money, but everyone keeps making it anyway. At this point I am basically sitting on a mountain of coins wondering why medieval society has failed to invent municipal infrastructure, luxury goods, public buildings, town improvements, expensive projects or literally anything else I can blow my fortune on. This is the No Man's Sky problem all over again: congratulations, you have successfully become rich. Your reward is that money is now meaningless. And that's usually when I start another save. In Medieval Dynasty, poverty is apparently the endgame. The dynasty mechanic doesn't solve this either. By the time my child is old enough for the actual dynasty part of Medieval Dynasty to become relevant, I have been rich, successful and bored for approximately fourteen medieval years. My heir is still two or three years old and I have already solved civilization. I can build a town. I cannot put a bowl on a table. This remains my greatest grievance. There are very few house designs, which I can live with. What I cannot understand is how, after all these years, we still don't have a proper system for placing decorative objects. I've watched videos of people decorating. They drop an object. Pick it up. Carefully drag it. Rotate it. Lose control of it. Drop it again. Pick it up again. Reconsider their life choices. Three hours later there is a vase on a shelf. No. I have 700 hours in this game. I am not spending another 700 arranging six apples. Give us an actual placement system. Snap points. Rotation controls. Furniture slots. Something. I understand that freely placing furniture inside existing houses could create clipping problems. Fine. Then restrict where furniture can go. Let me put a table against a wall. Let me put a chair somewhere sensible. Actually, let me have a chair. I founded this settlement. I built its economy. I employ half the countryside. Apparently I still cannot be trusted with indoor seating. And then the weeds arrive. Nothing says "successful medieval town" quite like spending hours creating a beautiful property, stepping outside to admire your work and discovering that the landscaping department has apparently been dead since 1147. The weeds are everywhere. Around houses. Through orchards. Across carefully planned spaces. Because the surrounding grass can be quite sparse, they don't even disappear naturally into the landscape. They stand there proudly and individually, like botanical graffiti. There is technically a solution: build roads over them. But I don't want to pave my entire settlement because I have entered into a personal war with six ugly plants. I understand that Medieval Dynasty isn't going to give me a suburban lawn, nor should it. But surely there could be a way to recognize the boundaries of my settlement and let me clear unwanted vegetation within them. Give me a landscaping tool. Give me a scythe. Give me a particularly motivated goat. Anything. I want nature around my town. I just don't want nature making very specific aesthetic decisions against me. My kingdom is ruled by the four cardinal directions. Then there are fields. I play Oxbow repeatedly because I prefer its freedom. I don't want to return to the other map, be forced to play a man, spend forever questing and walk halfway across medieval Europe before transportation becomes affordable. But suitable land in Oxbow is limited, particularly if you aren't building only six houses and calling it a village. I build towns. Around Piastovia, usable flat land is interrupted by water and clay deposits. Near Klonica, the large islands provide some of the better options, but then agriculture introduces its own religious doctrine: The field shall face north-south or east-west, and thou shalt not question it. The island curves. My town curves. Nature curves. The field does not care. With another map coming, I sincerely hope the developers give serious builders some generous expanses of flatter, usable land. I don't mind clearing it. I'll happily cut down dozens or hundreds of trees. Which is fortunate, because apparently I am the only person in my logging industry qualified to cut down an actual tree. My workers are now visibly working. Just not at their jobs. There was considerable excitement about the update that would make villagers' work more visible. Excellent. This was something I genuinely wanted. Except... what changed? My farmers worked visibly before. They still work visibly. Honestly, I struggle to figure out what the update changed, if anything at all. My lumberjack, has been assigned exactly one task: bring me logs. No planks. Just logs. So naturally I find him sitting at the woodworking station, enthusiastically shaving away at a log as though he's making planks. Sir. I specifically asked you not to make planks. If you're producing logs, shouldn't I occasionally see you wander into the forest and attack a tree? How did the update change what you were doing before it? Apparently not. He spends his day theatrically manufacturing the product I told him not to manufacture, then gets annoyed when I ask him to move because I actually need to use the workstation to make the planks myself. The herbalist has embraced the same management philosophy. Her assigned job is to gather plants. Where is she? Inside the herbalist's hut, apparently making potions. I didn't ask for potions. So I'm genuinely confused about what this much-promoted visible-work update accomplished. My villagers are certainly more committed to performing work, just like they were before the update. It just bears no particular relationship to the work I've assigned them. Perhaps the next update could introduce the revolutionary concept of: Employee reads job description. And if I need a particular area cleared for construction, my lumberjacks cannot do that either. They can generate 400 logs from some metaphysical forest invisible to human eyes, but the tree standing exactly where I want my next house? That's management's problem. So the ruler of this prosperous settlement grabs an axe. Again. My storage building appears to have suffered an explosion. This same frustration applies to the visual improvements shown around the updates. I saw promotional material showing beautifully dressed-up storage interiors, with goods and food appearing around the buildings and making them look stocked, busy and alive. Wonderful. I wanted that. Then I walked into my own resource storage. Apparently my particular dynasty specializes in enormous piles of leather and miscellaneous medieval crap. It does not resemble the charming, richly stocked spaces that made
90 hours played
June 2026
TLDR: If you’ve been looking for a cozy, realistically-styled wilderness building and crafting game that doesn’t force you into lethal combat or intrusive missions, try this one. I know it’s tagged as management, but you don’t have to do that. After experimenting for about a decade with different survival games, looking for the cozy, slow-paced, pleasantly grindy game of my dreams, I can’t believe I’ve finally found it! I know this is primarily a management game, but it is possible to play it without ever touching that system. If you’ve been on forum after forum, looking for a game where you get to build, craft, forage, cook, hunt, and brew with absolute minimum interruption by combat, missions, or annoying time limits, this is the one. The survival mechanics are customizable and you can even disable them completely. I like to have to eat and drink. It gives me a reason to cook and draw water. What I don’t like is dying if I can’t eat for a day. I want a reason to put on a coat, but I don’t want to freeze to death if I happen to forget it. I want to make potions to get quality of life buffs, not to avoid death as I run away from whatever wants to kill me. I’m not saying any of that stuff is wrong or bad. I just prefer slower paced, immersive gameplay. Boring to some. Fun and relaxing for me. This game delivers. Not only can you customize, you can do it on the fly. Want to turn off hunger and thirst while you’re exploring the map and then turn them on again when you’re working on your homestead? No problem! Like having to drink more water in the summer, but don’t want to freeze to death in the winter? Toggle temperature effects whenever you want. As far as building and crafting go, I am thrilled with the level of effort required. Not a horrible grind, but enough of one to make you feel like you’re actually making things. Collecting different resources requires different techniques, different tools. Recipes are just complicated enough. Crops and forage are seasonal. There is planning involved in most projects. Stuff breaks and needs to be repaired or replaced. And you can do it all yourself. The skill trees are well balanced. Progression feels meaningful as each point adds another thing to make your life easier. Keep in mind, I’m coming at this as a solo homesteader, not a village manager. I don’t know how the progression feels when you play the game as intended. Medieval Dynasty’s world has relatively realistic graphics with seasons, weather, and decent looking water and fire. Lighting is a little janky during sunrise/sunset if you’re in a wooded area, but it’s a small price to pay. The day/night cycle is too fast for my purposes, but sleeping takes about two seconds and is a very minor interruption. You don’t have to sleep at all unless there’s a season change, but trying to do anything outside when it’s dark starts to strain my eyes. And there is a rhythm to the day/night cycle that is pretty relaxing once you get used to it. Another box this game ticks for me is third person perspective. I tend to get dizzy or nauseated in first person unless I’m able to find the sweet spot in the field of view. (For the record, Medieval Dynasty has first person too and you can adjust the field of view.) The character’s appearance and animations are pretty basic, but not distractingly so. And you can play as female, but only on one of the two maps (The Oxbow). A word here for cozy players used to the insane character and building customization of games like the Sims. This is not that. The character creator is very simple, though not without charm, and the buildings are templates whose interiors you can not decorate. That may change at some point, but right now, play this game for the feeling of living out in the wilderness, hunting, gathering, and farming, without being harassed by zombies or cannibals or zombie-cannibals. To specifically address combat, there is some that may be unavoidable if you want to explore the whole map, but don’t let that intimidate you if you’re a cozy player. You can easily set your HP and Stamina to unlimited so you can stand there and laugh while they hit you or just sprint away until you lose them. If you do end up standing your ground and killing them (which takes a max of 20 seconds), you get good loot, good crafting materials, and go merrily on your way. There are no attacks, bandit or animal, on your homestead and on one map (The Valley), I’ve read that you can turn off bandits entirely. I should mention here that HP, hunger, and thirst each have a different meter, so it’s possible to have unlimited HP and still need to eat and/or drink. This makes me happy. As far as questing or missions go, nothing is mandatory. So no frustrating requests you can’t ignore as you try to live the wilderness life. (Red Dead, I’m looking at you.) I did the first few quests in The Oxbow – which were cute, lucrative, and useful as a tutorial – and haven’t engaged with the story since. I probably will once I’ve established my homestead though, ‘cause it looks interesting. There are only two sticking points for me and both are solved by using a trainer. There’s no built-in money cheat and no way to stop your character from aging and eventually dying. If you’re familiar with the trainer Wand (formerly WeMod), there’s a cheat where you can set your character’s age and one that lets you set your money amount. For the record, making money in the game is not that hard, but the money cheat was useful when I was exploring the game mechanics. And, of course, the aging problem can be solved by just playing the game as intended and having an heir to carry on your saga. Now, I’m going back to the beautiful, lakeside spruce forest in The Oxbow to finish building my homestead.
193 hours played
June 2026
I love chill games, and this one delivers. You chop wood, hunt deer, and slowly build a village from nothing no rush, no pressure, just peaceful growth. Watching your villagers automate farming while you relax by the fire. Peak cozy. But don't think it's only cozy. Wolves, boars, and bandits bring real combat. You'll need spears, bows, and quick reflexes when a bear crashes your berry picking trip lol If you want a slow burn mix of Stardew Valley and light survival RPG, this is your game.
854 hours played
April 2026
This game started as a stray experiment as I looked around for something that could scratch that 3D city/building/managing sim itch. However, it blossomed into so much more when I started playing with my autistic daughter, who at 17, took to this game right away. It is our go-to relax game that feeds us things to do while we converse away on Discord. I absolutely love this game for having brought my daughter and I closer. She opens up to me in ways she never did before simply while we're cutting down forests of trees or cooking up a new batch of potage. It's amazing!
70 hours played
Feb. 2026
I really love this game. I’ve spent a lot of hours building my village, hunting, managing people and planning each season. The progression from nothing to a proper settlement feels very satisfying. It’s relaxing but still makes you think ahead. I’m definitely looking forward to future updates. There are just a few things I would love to see added or improved. First, food variety. At the moment there isn’t much reason to produce different or higher quality meals. Once food needs are covered, it doesn’t matter much what you make. It would be great if better meals improved villagers’ mood or productivity. That would give real purpose to cooking more advanced recipes. Second, treasure maps. Exploring the map is fun, but after a while there’s less reason to do it. Finding treasure maps from traders, bandits, or random events would make exploration exciting again. Hunting could also use some improvement. I currently need to kill 45 wolves and boars, and honestly it turns into running around the map like crazy, using alcohol and sober potions, crossbow always loaded. A tracking skill that shows nearby animals or footprints would make hunting feel more realistic and less random. It would also be nice to have a hunting statistics screen. Something that shows how many of each animal you’ve killed, maybe with trophy points and special rewards. Even decorative trophies for your house would be great. Building repairs could be better too. Sometimes I have spare time and I’d like to repair buildings before the next season, even if they’re only partially damaged. Being able to repair them in stages would make management smoother. A few caves with bears, bandits and hidden treasure would add adventure to the map. Not too many — just enough to make exploring dangerous and rewarding. I’d love to see the option to build a watermill as a late-game building. It fits the medieval theme perfectly and would feel like a big achievement. I also noticed animal breeders don’t visibly pick up manure or do much physical work. It would be nice to see them actually collecting manure or interacting more with the animals. Another idea would be rare villagers with higher stats that appear occasionally in different villages. That would give more reason to travel and look for special recruits. Finally, some kind of monuments that give bonuses would be amazing. For example: -A chapel to improve mood -A watchtower to reduce bandits -A market monument to improve trade -A founder’s statue to boost reputation Overall, I really enjoy the game. It has a strong base and a lot of potential to grow even more. I’m excited to see where it goes next.

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Frequently Asked Questions

Medieval Dynasty is currently priced at 29.99€ on Steam.

No, Medieval Dynasty is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Medieval Dynasty received 38,836 positive votes out of a total of 43,151 achieving a rating of 8.84.
😎

Medieval Dynasty was developed by Render Cube and published by Toplitz Productions.

Yes, Medieval Dynasty is playable and fully supported on Windows.

No, Medieval Dynasty is not playable on MacOS.

No, Medieval Dynasty is not playable on Linux.

Yes, Medieval Dynasty is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Medieval Dynasty is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Medieval Dynasty does not support VR.

Medieval Dynasty offers both single-player and multi-player modes.

Medieval Dynasty includes Co-op mode where you can team up with friends.

Yes, there are 9 DLCs available for Medieval Dynasty. Explore additional content available for Medieval Dynasty on Steam.

No, Medieval Dynasty does not support mods via Steam Workshop.

No, Medieval Dynasty does not support Steam Remote Play.

Yes, Medieval Dynasty is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Medieval Dynasty.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 22:53 UTC
SteamSpy data 17 October 2026 16:32 UTC
Steam price 27 October 2026 20:09 UTC
Steam reviews 21 October 2026 08:07 UTC

If you'd like to dive deeper into the details about Medieval Dynasty, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Medieval Dynasty
  • SteamCharts - Analysis of Medieval Dynasty concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Medieval Dynasty compatibility
Medieval Dynasty
Rating
8.8
38,836
4,315
Game modes
Multiplayer
Features
Online players
2,055
Developer
Render Cube
Publisher
Toplitz Productions
Release 23 Sep 2021
Platforms
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