CHRONO CROSS: THE RADICAL DREAMERS EDITION on Steam - User reviews, Price & Information

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CHRONO CROSS is an RPG that transcends time and space, unfolding across two interlinked parallel worlds. With over 40 party members to meet, people and dimensions will intertwine in this epic drama about the planet itself.

CHRONO CROSS: THE RADICAL DREAMERS EDITION is a jrpg, rpg and story rich game developed by Square Enix, D4Enterprise Co. and Ltd. and published by Square Enix.
Released on April 07th 2022 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Japanese.

It has received 2,175 reviews of which 1,336 were positive and 839 were negative resulting in a rating of 6.0 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified CHRONO CROSS: THE RADICAL DREAMERS EDITION into these genres:

Media & Screenshots

Get an in-depth look at CHRONO CROSS: THE RADICAL DREAMERS EDITION through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 8.1 64-bit
  • Processor: AMD A8-7600 / Intel® Core™ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Requires 2GB of VRAM, Supports Keyboard and gamepads

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
What can I say about the Chrono Games that hasn’t already been said? They are masterpieces! The only reason this game does not have an “Overwhelmingly Positive” reputation is that it is a bad port; there, I said it! No real surprise here when you think about it: this reflects the same disrespect AAA studios have for turn-based RPGs, retro IPs and PC-gamers (thank the gods for stuff like Baldur’s Gate and Clair Obscur), but since I have complained about that elsewhere and the base game is such a good one, I cannot bare to give this game a negative recommendation. The only tips I can provide to alleviate this problem is that you may need to manually update several versions of C++ and always click “communicate the problem to Microsoft” when it becomes “unresponsive” if you are running it on Windows (SERIOUSLY, this is how I made it through the game with minimum difficulty: I was literally amazed by how much better it ran after doing this). Anyway, about the game itself: yes, this game is a direct sequel to Chrono Trigger, but the game-play is very different from the active-time battle system (as in Final Fantasy 4 through 9) and the unique AOE techs (similar to “tactics” games and later revived in the likes of Cosmic Star Heroine and I Am Setsuna). The battle system is purely turn-based and the enemies arranged more like a traditional JRPG (the closest analogue I can think of is Final Fantasy X), but the basic attack system is unique (in my experience anyway) in the fact that there are three different levels of attack that can be used and the more powerful your attack gets, the more stamina it takes and the less likely it is to hit, but stronger attacks charge your element gauge more (pro tip: start with weaker more accurate attacks before going to the more powerful ones as each successful hit you score in succession increases your overall hit rate, regardless of chosen attack level). Speaking of elements, the character-specific techs of the first game are replaced by interchangeable, item-like “magical spells” which do not require MP but can only be used once per battle and must be charged and equipped to the proper level to be used, which again is an interesting alteration from more traditional JRPGs (IMHO, it smacks a little too much of the materia or spell-drawing systems from Final Fantasy 7 and 8 respectively--at least you don’t have to worry about them messing up your character’s stats), while each character only has at most 3 unique elements (the idea of double-techs are still present from the first game, but they are much rarer and more difficult to identify and utilize). Speaking of characters, one of the things that kind of irks me about this game is the massive list of recruit-able characters. Since you only have three slots for available party members, one or two of which are usually forced by the main-story, there is absolutely no way for all of the characters to get their due in the same way as in most other Square Soft releases of the time. The idea instead is to find characters whose play-style and aesthetics conforms to your taste or what the different areas of the story require. On the other hand, this adds to the game’s replay-ability. Story-wise, the characters, while being somewhat derivative (not unusual for the Chrono games: an anthropomorphic frog named Frog, a robot named Robo, a dark magician named Magus and so forth) are all very well done and full of personality, even down to the way their accents are portrayed in text. The overcharging story itself is bit convoluted and, since it is a direct sequel, if you haven’t played the first one, you are going to feel like you missed a big middle-part about halfway through the game, but this is a good reason to play the first one, which is shorter and also readily available on steam. On the other hand, I think it is pretty genius that the one biggest unanswered question from the first game is the basis of the entire plot of the second game (no spoilers: if you play them both you will see what I mean). Ultimately, the game feels very character-driven and explores themes of identity and alternate paths through life, while highlighting the emotional relationship between characters. All this is enhanced by haunting and mesmerizing music and graphics, leading to a one-of-a-kind gaming experience that is powerful and holds up decently. Finally, I want to talk about the future of the series. (This is a song for all the fans and devs out there, but Square-Enix, pay attention!) The first game was mainly about actively time-traveling based on the paradigm in which things can be changed in the past to affect the future (basically “Back to the Future” rules, similar to things like Timespinner or The Messenger) while the second explores alternate realities created by branching timelines (like in the Zelda games, or “Sliders” rules if anyone remembers that show). If there is ever a third game, to revert to the paradigm of the first game would to do the series a disservice: it would ostracize the second game to the status of unloved middle-child and black sheep of the family (like Super Mario Bros. 2 or Adventure of Link). No, the best thing to do would be to advance to a new paradigm of time travel lore! My suggestion (and indeed my preference) would be to explore the idea of a time-loop (as in games like Majora’s Mask or In Stars And Time--what I would call “Groundhog’s Day” rules) possibly involving events leading up to the “time crash” referenced in the second game. Also, while I would generally prefer to have it remain a more traditional turn-based RPG style, since this is the way the wind at Square-Enix has been blowing of late, I would not be adverse to it having more action RPG elements, which might be interesting since, again, I do not think the third game should regress to what has come before. Anyway, if you are still reading, I thank you from the bottom of my heart as these games have always been very important to me and I thoroughly enjoyed both playing them again and writing about them! This is the truth! This is my belief! At least for now...
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April 2025
Chrono cross is a hard game to recommend. It's also a hard game to assault. What I think it delivers best on is the 3 play experience/NG+ experience that most games fail at. The combat is something you have never seen before or after. It's not amazing when you aren't facing the challenges/bosses of the games. First playthrough should be YOU playing the game. the video game. Play it. miss things, realize you don't have the best things. it's fine. The game isn't made for you to have the best things your first time. Second time. You can either NG+ or start from fresh. Take the other choices. I recommend all second playthroughs be fresh but i understand if you want to NG+ it. it doesn't take away doing either or it. third playthrough has to be NG+ no matter what. and after you do all of that you can truly understand the story, but more directly you will have had the developer intended experience. After all three of those I have gotten a feeling from a game i don't think any other game can provide. I vividly dream about the ending to this game. I vividly dream of meeting the ending to this game. It holds to me. This game is a PS1 definer. IF you ever wanted to tell someone "that's a ps1 rpg" this game is the perfect example.
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March 2025
I first played this version awhile after release, I didn't come across any crashing or quality issues at all beyond sometimes a long loading point/freeze, but it always carried on. I don't care for the new illustrations and much prefer the old artwork for the characters. They made them way too toony for such a serious and melancholy themed game. This is one of those games I absolutely love and always remember fondly. It gives a deep bittersweet and tense feeling through its showing of how the world is complex and there isn't always a clear answer to what's good, and its never clear how much of a choice you really have. But you have to press on either way. Its dealing with how actions can have both subtle and also great consequences. Still remembering parts of this game and its music makes me misty eyed. Especially with the trickling of Trigger it places throughout the story. On that, this is not supposed to be a sequel to Trigger, but its own entry in the same world. I've seen plenty who prefer Cross, and even haven't played Trigger, so it is great even if you haven't. It does have connections, but it tries to be its own standalone story. It isn't time travel based per se but time is still a familiar factor in the world, think of more of a dimension base with how things can be so similar and different. Butterfly Effect stuff. The connections to Trigger are very deep and meaningful though where you find them, one whole event/area in particular. This got it a lot of mixed reactions on original release. It tried to do a lot in the shadow of a great game that is similar but very different to itself, trying to be its own thing and not Chrono Trigger 2. Though I think time has validated it though not enough imo. There are still tons of theorizing and talk of the lore and world, and the ill fated trilogy idea. If theres a strong loving base and people are still talking about it, I think that speaks for itself. I wish it would get more recognition but its timing and original reception made it miss the leap to the larger internet audience of today. I think it was a great game at the slightly wrong time. Like Trigger though, the music is amazing, still some of my most fav osts of any game. The artwork for the areas is very nice and has a lot of character and memorability. Each area is very unique or distinct, and for 2d art, the lighting is very nice and gives a lot of warmth or lack thereof to each place depending on intention. The gameplay is complex. Similar to trigger in that its turn based but with a bit more freedom than other traditional jrpgs. You dont have to fight most enemies, you can walk around them. But this does hinder some stats, though it isnt a straight grind exp based system. It has an elements (magic spells) system where you can find or buy them, you have to phys attack to use them, you can strategize placement in a grid and even put higher attack required ones at lower levels where it sometimes works out better, like having group heals or stat boosts earlier even if at a lower power. I hear stat boosts also dont lose anything when lowered which is a neat hint. So you can attack with one member once, cast acc boost on your dps char, and then they can massacre the enemy with the strong attack thats usually harder to land. After all my ps1 hours I literally learned this last week lol. Theres more to battle but there are much better explanations out there than mine. There are also tons of characters to get, and some are playthough exclusive. I'm still not the most thrilled on how it does this, and some forks in the story for it, but its not a make or break moment. They are all pretty distinct, though I personally am picky and only have a handful of favorites. This game doesnt hold your hand much but isnt unforgiving. You have many options to play, and many things are laid out for you to learn yourself, which gives a lot of ah ha moments that imo are much better than being overtly guided. Like I said, I have probably hundreds of hours from ps1 days and I just learned a bunch of tips and surprises since buying it here and looking more stuff up that wasnt out there back then. This one is hard to put into words that feel right for me, and I did play it at the perfect time in my life for the questions and morals it plays with, so theres def a coming of age, nostalgia bias, but I think its still a solid rpg that tried a great deal to push boundaries in the shadow of a masterpiece. The most I got out of it was the world over the gameplay, though I recently learned how different there it tried to be. The characters, their stories, the music, and the tragedy, all hit me very heavily when I first played and still is one of the hardest landed for me today. I always had nintendo growing up and this one of the first I tried when I ventured into playstations world, and it def felt like another universe. It will be as deep as you want to look into it to be. There's a reason many still comment that it never received the love it deserved. If you never heard of it, full price today may seem steep, but on any sale I would recommend to anyone. It at least tried very hard to be something spectacular, for you, without feeling like its forcing you to like it as seems custom now. Its fitting with its story how it ended up. Deep, full of life and ambition, but who knows if that ever mattered. If you're a thoughtful, somewhat emotional type you wont be disappointed. The Chrono series are 2 amazing works of media all around through the art, music, story and the gameplay itself. I am conflicted if I wished it more success to keep going stronger than it did and we could see Chrono Break, or not seeing as how that can be an even bigger curse with how so many loved series are gutted and worn as a mockery of what they were. I'm at least thankful it was spared that, though they kinda had a go at it with the art updates here. They can be toggled at least to your liking. This could just be my preference, but I swear we lost something in animated art from the 80s, 90s and even 00s. "What was the start of all this? When did the cogs of fate begin to turn? Perhaps it is impossible to grasp that answer now, From deep within the flow of time... But, for a certainty, back then, We loved so many, yet hated so much, We hurt others and were hurt ourselves... Yet even then we ran like the wind Whilst our laughter echoed, Under cerulean skies..."
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Feb. 2025
I would NOT listen to any of the recent negative reviews. I'm sure there were some technical issues when it first launched, but the game works perfectly fine now. Good HD textures, the usual JRPG remaster features work fine (speed up, auto battle, no encounter, etc.), no problem with saving (in fact the game autosaves on a dedicated slot quite often which is convenient). I played it on desktop AND Steam Deck, and worked flawlessly on both. Fantastic port of a great game.
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Nov. 2024
It's an absolute CRIME that this game is as broken as it is on the OLED Steam Deck. It's advertised as "verified" however be sure to lower your TDP, frame rate, settings to classic, and allow menus to render. All in all, I wasted around 10+/85 hours to game freezes and in-game settings changes. Legendary game turned SQUARE abandonware. Hopefully someone comes along who can identify the issues with this game. Even the developers are aware of some of the framerate inconsistencies, but none of that accounts for the game freezing so often. I love this game. It's a legend, a masterpiece, and a work of art. I'm holding on to hope that others might be able to make it work, or that it gets the update it deserves. I'm thumbing it UP because it will not get attention by bad reviews. If you truly want this game to be fully functional, you need to take your analysis of the issues to Square Enix customer support, and Steam support. Good luck, godspeed. Happy 25th anniversary Chrono Cross!
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Frequently Asked Questions

CHRONO CROSS: THE RADICAL DREAMERS EDITION is currently priced at 19.99€ on Steam.

CHRONO CROSS: THE RADICAL DREAMERS EDITION is currently not on sale. You can purchase it for 19.99€ on Steam.

CHRONO CROSS: THE RADICAL DREAMERS EDITION received 1,336 positive votes out of a total of 2,175 achieving a rating of 6.03.
😐

CHRONO CROSS: THE RADICAL DREAMERS EDITION was developed by Square Enix, D4Enterprise Co. and Ltd. and published by Square Enix.

CHRONO CROSS: THE RADICAL DREAMERS EDITION is playable and fully supported on Windows.

CHRONO CROSS: THE RADICAL DREAMERS EDITION is not playable on MacOS.

CHRONO CROSS: THE RADICAL DREAMERS EDITION is not playable on Linux.

CHRONO CROSS: THE RADICAL DREAMERS EDITION is a single-player game.

CHRONO CROSS: THE RADICAL DREAMERS EDITION does not currently offer any DLC.

CHRONO CROSS: THE RADICAL DREAMERS EDITION does not support mods via Steam Workshop.

CHRONO CROSS: THE RADICAL DREAMERS EDITION does not support Steam Remote Play.

CHRONO CROSS: THE RADICAL DREAMERS EDITION is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CHRONO CROSS: THE RADICAL DREAMERS EDITION.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 14:06
SteamSpy data 08 September 2025 05:49
Steam price 14 September 2025 04:27
Steam reviews 13 September 2025 07:54

If you'd like to dive deeper into the details about CHRONO CROSS: THE RADICAL DREAMERS EDITION, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CHRONO CROSS: THE RADICAL DREAMERS EDITION
  • SteamCharts - Analysis of CHRONO CROSS: THE RADICAL DREAMERS EDITION concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CHRONO CROSS: THE RADICAL DREAMERS EDITION compatibility
CHRONO CROSS: THE RADICAL DREAMERS EDITION PEGI 12
Rating
6.0
1,336
839
Game modes
Features
Online players
32
Developer
Square Enix, D4Enterprise Co.,Ltd.
Publisher
Square Enix
Release 07 Apr 2022
Platforms
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