Clash: Artifacts of Chaos on Steam - User reviews, Price & Information

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Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.

Clash: Artifacts of Chaos is a action, adventure and rpg game developed by ACE Team and published by Nacon.
Released on March 09th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 1,117 reviews of which 1,032 were positive and 85 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Clash: Artifacts of Chaos into these genres:

Media & Screenshots

Get an in-depth look at Clash: Artifacts of Chaos through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i3 4130 (2.9 GHz) / AMD FX 8120 (3.1 GHz)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 (3 GB) / AMD Radeon R7 260X (2 GB)
  • DirectX: Version 12
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
You play a hairy, thumb-faced monk on mushrooms, slapping the psychosis out of everybody.
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Dec. 2025
Clash: Artifacts of Chaos is a game that is in no way shape or form related to games like Clash of Clans, Clash Royale or any of the likes. Thank God for that. Instead Clash: Artifacts of Zenozoik is a game, where you follow the story and play in the foosteps of a potato-looking character that decided to ditch the farms and instead decided to head to the gym and commit to various forms of martial arts for several dozens of years and becoming a hermit. At least until he woke up one day to aid those in need and deliver both fists and kicks of justice in the face of his newfound enemies. Said delivery of kicks and punches is done through a series of different combos, many of which can nicely transition from one to the other on a whim, while the styles can help ensure the delivery of these punchouts and kickouts in variou ways, shapes and forms. Because our martial arts combat specialist fell asleep for a while, he forgot some of the available styles that he initially learned, but thankfully through the power of of having a healthy 8 hour sleep on a daily basis, the game gives you the opportunity to pick 1 of the three initial fighting styles (which you can also properly test out beforehand). The fighting styles that you hadn't picked (and the ones you aren't aware of) become available once you beat challenges that are scattered around different parts of the world. The world is full of lucious sceneries that I occasionally even screenshotted from time to time, because I thought they just looked that good. It felt both quite artistic with how varied and differently shaped each environment felt as well as how organic and alive everything felt while being accompanied with tracks that help further affect the tone and convey a proper mood with different (but mostly) hostile residents that you got to face. Ranging from dinosaur-sized boars to some individuals with both noble and not so noble causes. Many of which hit like a car, the impact from which varies from passing by your foot to a direct collision while standing in front of said vehicle. Which leads to the imprtance of using dodges mid-combos, the proper execution of which makes one feel like a badass and an absolute unstoppable force of nature. Just make sure you do not leave all enemies unattended or you will be regretting with unfortunate pain, that is the equivlent of stepping on a Lego brick you forgot to pickup earlier during construction work. One thing to note is that the world is in fact so beautiful, that I sometimes got lost because of it (even though the areas aren't always that long). It could also be the fact that I am generally not good at navigating 3D environments. Luckily there is a map that gives a better idea as to where you are, so it isn't really that bad. What was mildly inconvenient was personal skill to sometimes getting stuck inside of a wall after using first-person near said walls. It really isn't that bad, but I can see this perhaps maybe frustrating some, so keep note of that. The story I'd say in some ways is simple, but at the same time understandable and nicely executed. I personally find the dialogue exchanges between the various characters to just be nice and memorable overall and I can't recall dialogues word for word from most games that I have played. That is also likely a "me" problem, but I will still stand by what I said nonetheless, In the end, I'd say it is a very great game, that I find myself thinking about every once in a while as I find myself ocassionally listening to many of the game's beautiful and atmospheric tracks.
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Dec. 2025
Every region in this game has a dreamlike quality with its strange creatures, bizarre landscapes, and designs that feel like they came straight out of an artist’s sketchbook. The moment I started fighting, I could feel how different it was from most action games since the hand-to-hand system here is fast, responsive, and full of personality. Switching stances, timing dodges and landing heavy blows makes every encounter feel earned and when you finally figure out an enemy’s rhythm, it’s deeply rewarding. The connection between Pseudo and the Boy gives the journey a softness and warmth that balances out the intensity of the combat. Their relationship makes even small moments feel meaningful, and it adds a layer of heart I didn’t expect going in. The Ritual system also adds a fun strategic twist. Before certain fights, being able to use dice and artifacts to shift the rules of battle gives me a sense of control. Difficulty to 100% - (2/5) Doesn't feel difficult to perfect this game, as long as you grind enough to upgrade for the night version of the bosses and get the scattered parts of the different armour sets.. this shouldn't be an impossible task.
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Aug. 2025
The narrative, the visual design, the soundtrack and audio and voice acting, satisfying and varied gameplay. All of it in Clash is truly some of the best I've seen in games. It is incredibly compelling and memorable. Unmistakable passion and creativity and effort were put into this project. It isn't perfect, but deserves way more recognition and praise than it currently has. I love ACE team and the incredible world of Zenozoik they've created. I'm desperately hoping for more future additions to it.
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Jan. 2025
Another great entry in Zeno Clash series, this time heavily inspired by most recent God of War games. Even though I liked first person fighting in ZC1 and 2, transition to third person was a great move, making the combat even more enjoyable and complex, adding a lot of different combat styles and special attacks. Level design change to semi open world metroidvania style also made exploring the world much more enjoyable, although sometimes quite confusing. But the confusion is caused more by the weirdness of the entire world, than the level design itself. But as the setting of this series is it's most unique aspect, it is more than acceptable. Added RPG elements such as crafting, upgrading your character, finding armor sets, brewing potions, and even adding its own version of "how about a round of gwent?" before most of the fights, this time playing dice instead of cards, with various modifiers to how combat will be played out, adds another layer to already excellent gamapley loop. And least but not least, the visual style and soundtrack are some of the best out there. The uniqueness of setting, monsters and environments in every corner of the world is just jaw dropping from the beginning till the end, with truly nothing else out there quite like this. The same goes for music, consisting of original, but still epic and cinematic songs, making every fight and story set piece as engaging as possible. So yes, I can not recommend this game enough!
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Frequently Asked Questions

Clash: Artifacts of Chaos is currently priced at 29.99€ on Steam.

Clash: Artifacts of Chaos is currently not on sale. You can purchase it for 29.99€ on Steam.

Clash: Artifacts of Chaos received 1,032 positive votes out of a total of 1,117 achieving a rating of 8.73.
😎

Clash: Artifacts of Chaos was developed by ACE Team and published by Nacon.

Clash: Artifacts of Chaos is playable and fully supported on Windows.

Clash: Artifacts of Chaos is not playable on MacOS.

Clash: Artifacts of Chaos is not playable on Linux.

Clash: Artifacts of Chaos is a single-player game.

There are 4 DLCs available for Clash: Artifacts of Chaos. Explore additional content available for Clash: Artifacts of Chaos on Steam.

Clash: Artifacts of Chaos does not support mods via Steam Workshop.

Clash: Artifacts of Chaos does not support Steam Remote Play.

Clash: Artifacts of Chaos is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Clash: Artifacts of Chaos.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 18:15
SteamSpy data 23 January 2026 03:34
Steam price 28 January 2026 20:38
Steam reviews 27 January 2026 00:07

If you'd like to dive deeper into the details about Clash: Artifacts of Chaos, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Clash: Artifacts of Chaos
  • SteamCharts - Analysis of Clash: Artifacts of Chaos concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Clash: Artifacts of Chaos compatibility
Clash: Artifacts of Chaos PEGI 12
Rating
8.7
1,032
85
Game modes
Features
Online players
10
Developer
ACE Team
Publisher
Nacon
Release 09 Mar 2023
Platforms
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