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Hell is Us on Steam

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If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.

Hell is Us is a action, singleplayer and adventure game developed by Rogue Factor and published by Nacon.
Released on September 04th 2025 is available on Windows and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 4,335 reviews of which 3,598 were positive and 737 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 11.69€ on Eneba.


The Steam community has classified Hell is Us into these genres:


Here is the detailed breakdown of supported languages for Hell is Us:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Hell is Us through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i7-7700K or AMD Ryzen 3 3300X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070, 8GB or AMD Radeon RX 5600 XT, 6GB or Intel Arc A750, 8GB
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with performance upscaling enabled.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Oct. 2026
Reverse Insomniac Wolverine. No holding hands. No map. No markers. Nothing. You either listen and read (npcs, notes, surroundings in general) or you run around in circles. This game doesnt assume that you are braindead troglodyte, it lets you to explore.
26 hours played
Sept. 2026
For me this was an amazing game and experience. I was reluctant for a long while and did not buy it or (once I had it) actually start it. The reviews and comments made it seem like a vastly confusing game with serious gameplay flaws. Then, two weeks ago, I finally decided to just give it a try and see for myself. At least for an hour, so I could decide on whether to continue or not. And the game initially tried its hardest to persuade me not to play it. With most graphics settings, the game just hard crashed in the intro or after taking a few steps in the world. I am playing on Linux with an NVIDIA graphics card, so I figured it is just "one of those games" and put it away. The next few days I tinkered a little bit and tried, until I find the settings that were stable: everything on "high", no DLSS and no other shenanigans. And honestly, the game still looks pretty and with smooth framerates even at 4K, I got over not playing with "ultra" settings pretty quickly, because... The atmosphere, the music, the vibe, the mystery -- damn, this was so perfect from the get go. The first few areas introduced everything, from the mechanics, the civil war setting, the entities, the combat, the timeloops, and all that time, the atmosphere was dragging me deeper and deeper into the game. I found the lack of a map and the iconeritis of AAA open world games refreshing and enticing. Rather than focusing my attention on 1/20th of the screen and walking from icon to icon, I explored freely, even took some notes and immersed myself fully. Gothic does not have a map (well, it did, but not a good one). Dark Souls does not have a map. I even played Witcher 3 on its hardest difficulty without the radar, just to learn the places and help the immersion and exploration. So Hell Is Us did not, in fact, seem confusing at all. On the contrary, I found the level design to be excellent overall, with all areas bringing something unique and being full of nooks and crannies with something to find. Of the ~28 hours of my playthrough, at least half of it was spent exploring places without following the main story. Combat is functional. This is not Dark Souls . It does not want to be Dark Souls , even if elements of the gameplay and combat are obviously inspired by it. Hell Is Us , first and foremost, wants to tell a story and for the player to experience its atmosphere and its all-too-real, grim side stories about the atrocities in war ("hell is us", get it?). So combat and enemy variety are not the focus. Despite that, I was never bored of combat at any point. I figured out a strong combination of weapons and gadgets quite early on, then by the midpoint I was a tank with a power fantasy and even until the very late game, most enemy encounters were me just "Havel'ing" my way through enemy after enemy, any damage taken rerouted into damage or healing. I think there are other ways to play the game, more agile, more gadget-focused, etc. But I was not looking for combat variety, I was fine with being efficient and roleplaying as a walking weapon that eradicates all the entities (even got the rarest achievement, woohoo!). It was fun. It is not revolutionary combat by any stretch of the imagination, but it is fun and perfectly fine for this type of game. At last, the story and characters. I found the side quests and NPCs mostly interesting and "enjoyed" talking to them. I did not enjoy what these characters went through. Current world events are as grim as I can imagine in my 45 years alive, and Hell Is Us pulls absolutely no punches showing or implicating what war and raging people can do to each other. Mild spoiler warning, but it needs to be said: This game contains mention, strong implication or visual evidence of torture, child deaths, rape, mass murder and worse atrocities. The otherworldly entities may look and sound alien and monstrous, but the real terror comes from seeing what humans have done (both in distant past and current events of the story) to each other. You cannot take sides in the civil war and you don't want to. I am a hopeless idealist, so mentally I side with the innocent and the weak 100% of the time, but aside from a few "good deeds" you cannot change or impact the war. You cannot fight or attack humans, even the vilest of scum that you know have just raped or murdered. The game does not want you to take sides, it wants to show you that both sides have the full range of characters: from innocent victim to evil piece of ♥♥♥♥. No, your job is to understand, fight and stop the otherworldly threat, as that will, hopefully, bring at least some peace to a country with a bloody history that rivals real-world situations in complexity. Suffice it to say, this part of the game is hard to stomach at times, at least for naive, empathetic little goody-two-shoes like me. So, after 28 hours, what is my verdict? I think this is a masterpiece. I don't really anticipate me wanting to replay it anytime soon or likely ever, but that's alright. Not every game needs to be replayed. Sometimes you can just be amazed and happy that you have experienced a game and Hell Is Us is one of those for me.
50 hours played
Sept. 2026
Don't approach Hell Is Us as a Soulslike with puzzles. Approach it as an old-school survival-horror/exploration game that happens to have Soulslike-inspired combat. If you enjoy old Resident Evil-style exploration and puzzle solving without hand-holding, there's a lot to like here. If you want the game to tell you where to go and what to do, you probably won't enjoy it.
52 hours played
Aug. 2026
Hell Is Us is quite a unique, novel take on the typical action-adventure game. More so than most, it's a slow-burn experience which feels like it invites frequent moments of quiet, contemplative gameplay. Here you'll spend long stretches simply engaged with talking & reading, riddle-solving, or atmospheric exploration. It kinda feels like it could be the A24 movie equivalent for the genre - a gritty, obtuse, borderline arthouse experience, but still one possessing enough accessibility & mainstream appeal. By far and away, the crowing jewel of this game is the world & setting that Rogue Factor have built here. It's set in the early-mid 90's in the fictional Southern/Eastern European nation of Hadea, a place isolated from the rest of the world through both geography and police-state lockdown, which now finds itself embroiled in a bloody civil war. The game is grim, pulling no punches with the barbarity of subject matter, and seeming to draw inspiration & parallels from all sorts of religious or political conflicts throughout history. This is all brought together by the game's writing and worldbuilding, where they've woven a rich tapestry of lore through centuries of written history for Hadea, pulling the game's world together seamless & cohesively. A place full of mystery and otherworldly phenomena, this is combined to great effect with heavy themes of science fiction & grand conspiracy, creating a kind of modern supernatural-fantasy hybrid that I'm particularly fond of. The plot of the game progresses along in a fairly non-linear fashion, as you collect ancient relics and decipher cryptic clues, building up to a climactic spectacle of a final sequence. The ending events involving the characters themselves feel a bit lackluster (leaving mostly unresolved and with a cliffhanger), but the wider overarching plot threads felt like they all converged into a pretty interesting reveal and compelling resolution that satisfied me. I particularly enjoyed poring over the history articles (which the game provides you for collecting research collectibles) after I finished the game, to fill in my knowledge blanks and tie everything up in a neat bow. It really shouldn't be understated though just how heavy this game goes in on the puzzle gameplay. The mystery & secrecy of Hadea isn't just set-dressing - it permeates into almost every moment of gameplay from start-to-finish, as well. With the game featuring no map UI, and almost nothing in the way of quest tracking, waypoint markers, or guidance in general, you'll probably want to have something handy for note-taking in order to keep track of things. It feels almost oldschool in its design in this way, making it feel a lot more about discovery and deduction than most modern games would dare to attempt. While a lot of the puzzles & riddles are optional side content, there's still a fair handful of moments where they need to be solved in order to progress the story at key moments. I'm not great at puzzles, but I found myself really slipping into the mindset and flow of them with this game. You could always spoil any solutions for yourself by checking online if you're feeling impatient, but I genuinely feel as though that would sap some of the magic. There are some annoyingly obtuse, almost moon-logic examples of puzzle design though, and certain side content or unlocks have requirements that can be failed pretty easily, even if you're being incredibly thorough. I actually restarted my playthrough about 16 hours in due to a couple such cases (luckily it only took me half that time to reach roughly the same place my second go around). There's an incredibly handy & relatively spoiler-free guide of missables over on [url=https://www.powerpyx.com/hell-is-us-missables-guide]PowerPyx that I kept handy, but I probably made my way through about 90% of the game's content solving things myself otherwise, and it felt incredibly rewarding. Combat is a bit of a mixed bag though, too - even more so than the puzzle elements. It plays somewhat Souls-like, with managing your stamina to perform blocks, dodges and chunky, methodical attacks. It's functional enough. The movesets are limited though, and spread out across only four weapon types. There's a fair number of abilities that can be unlocked as you progress and equipped to mix things up and add some deeper personalisation - but a decent number of them wind up feeling a bit underwhelming, and many of the remaining ones wind up feeling samey. Many people bring up the lack of enemy variety, too. And I understand where they're coming from, but I didn't feel this quite as strongly. I mostly felt like the game kept encounters from getting too repetitive by often remixing the configurations of enemy groups, and gradually adding slightly tougher & more difficult variants. The enemy difficulty could often feel wonky though, with random spikes where some of them are incredibly hard to read but can cleave off half your health in one swipe. The game ties your stamina to your HP level as well, so it often felt like fights could snowball into unrecoverable states incredibly quickly. Overall it wasn't too difficult or punishing, though. So whilst the game has infrequent annoyances with the puzzles and secrets that some players (much like myself) will likely need help working around, and the combat needed some further tuning and development, I'm excited to see what Rogue Factor deliver on these fronts for a sequel (if we're lucky enough to get one). Because with Hell Is Us, they've proven they're more than capable of crafting incredibly immersive games with impeccable atmosphere and worldbuilding. ★★★★✰
46 hours played
Aug. 2026
Cautious recommend on this one. While it is visually spectacular and the core combat is satisfying, the game dumps an enormous cognitive load on to the player. There is no map to speak, no list of things you need to tackle, limited quick travel, etc. To get the most out of Hell is Us you will need to play it in one solid block. Because if live intrudes and you have to come back this game, you will have no idea where you were or what to do next. But if you have 20 - 30 hours to get through the critical path, the story, graphics, puzzle and level design make it worth it.

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Frequently Asked Questions

Hell is Us is currently priced at 49.99€ on Steam.

No, Hell is Us is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Hell is Us received 3,598 positive votes out of a total of 4,335 achieving a rating of 8.03.
😎

Hell is Us was developed by Rogue Factor and published by Nacon.

Yes, Hell is Us is playable and fully supported on Windows.

No, Hell is Us is not playable on MacOS.

No, Hell is Us is not playable on Linux.

No, Hell is Us is not playable on Steam Deck.

Yes, Hell is Us is playable and fully supported on Steam Machine.

No, Hell is Us does not support VR.

Hell is Us is a single-player game.

Yes, there are 6 DLCs available for Hell is Us. Explore additional content available for Hell is Us on Steam.

No, Hell is Us does not support mods via Steam Workshop.

No, Hell is Us does not support Steam Remote Play.

Yes, Hell is Us is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hell is Us.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 23:07 UTC
SteamSpy data 17 October 2026 20:28 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 20 October 2026 15:47 UTC

If you'd like to dive deeper into the details about Hell is Us, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hell is Us
  • SteamCharts - Analysis of Hell is Us concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hell is Us compatibility
Hell is Us PEGI 16
Rating
8.0
3,598
737
Game modes
Features
Online players
203
Developer
Rogue Factor
Publisher
Nacon
Release 04 Sep 2025
Platforms
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