Cobalt Core on Steam - User reviews, Price & Information

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A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

Cobalt Core is a roguelike deckbuilder, card game and strategy game developed by Rocket Rat Games and published by Brace Yourself Games.
Released on November 08th 2023 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 3,512 reviews of which 3,394 were positive and 118 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 7.80€ on Steam with a 60% discount, but you can find it for 2.00€ on Gamivo.


The Steam community has classified Cobalt Core into these genres:

Media & Screenshots

Get an in-depth look at Cobalt Core through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Anything, really
  • Memory: 2 GB RAM
  • Graphics: yeah we got those
  • Storage: 500 MB available space
  • Sound Card: ideally
MacOS
  • OS: 10.15+
  • Processor: Apple Silicon or Intel
  • Memory: 4 GB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

94 hours played
May 2026
now that i have completed this game's story and near 100% it (There's an achievement to complete [not win] 30 daily challenges, the point is that I have played more than enough to confidently say that... Cobalt Core has become one of my, if not my #1 favorite roguelike of all time. (The other games on that list are Noita and One Step From Eden. Just for reference's sake) Like, i just love this game on so many different levels. I love how you can mix and match your starting deck via choosing which 3 characters are aboard your ship I love the soundtrack and I love how the soundtrack smoothly glides from one track to another when you move in and out of combat. I love how each character has a unique personality with dialogue that is relevant to what is happening in the game all the way from which characters they're paired with, how many cards are in your hand, what kind of attacks they're being faced up against and what statuses you currently have. It makes the game feel much more alive and it's executed extremely well. (I <3 Riggs, she's pawesome sauce) (((I also adore the small pixel versions of the characters that you see during some cutscenes). I love the atmosphere of this game for its "cobalt" coloured everything, light hearted story with serious elements and blah blah look i really like time loop type stuff and the fact it links into the roguelike aspect really well is nice. I love how the gameplay allows for many different strategies which are all viable in one way or another. even the micro stuff like deciding if you want to use your last mana on a shield or dodge stack can dramatically change how the battle turns out. I love that and it was extremely rare that i felt like any loss of a run was due to being unlucky. Every run is winnable even on the hardest difficulty (which i exclusively played on) I have criticisms, of course. I wish the game was longer and that there were more characters/decks/cards/artifacts. but you get well worth your money's worth. Sometimes you do lose because you are unlucky, but this is extremely rare relative to other roguelikes. I think the earlier difficulties are way too easy until the hardest one, but I understand that it's a subjective thing and I enjoy that the difficulty you play on provides nothing but a harder experience. You are not required to play on anything in particular for any kind of purpose, so that's great. Point being that near every drawback i can think of that i'd begin to care about is also handled and balanced really really well. (I can make a case for Max's cards being the only ones that care about positioning (except for the tideturner, but that's a ship). It'd be cool to have a peri card or two that care about if they're on the left or not, or a drake card that does more damage if its in the dead centre of an odd numbered hand. but realistically it matters soooooo little, y'know? I also wish that evil riggs was playable haha. oh and some combos of characters are very difficult. but also i play on the hardest difficulty and plus i personally enjoy challenges.) Look the tl;dr is that I personally find this game really really charming and its gameplay/strategy really open-ended + deep. The ending made me cry and I just have a huge amount of love for everything about this game. I'm extremely grateful for this game's existence and as corny as this sounds, it has changed my life <3 oh and it works well on linux
21 hours played
Dec. 2025
Look, there’s no point beating around the bush here. Cobalt core is basically slay the spire. It’s a roguelike deckbuilder. It has defensive and offensive buffs. It follows a semi random path but with the same bosses / beats every time through. It ends after a defined few rounds and you get to do it all again. There’s even the little artifact collectable things, shopkeepers and other random events Why then, if the game is basically slay the spire, have I played it more than slay the spire and, perhaps somewhat controversially in the roguelike deckbuilding world (or perhaps not, your milage may vary) did I enjoy it more than my time with slay the spire? Cobalt core is the story of a bunch of space pilots caught in a time loop. For reasons they can’t quite remember, but which are slowly revealed through memories as a reward for beating each run, the story becomes pieced together as to how this rag tag bunch of misfits came to all be working together and how they managed to find themselves in this quantum time loop problem. Aside from being the excuse to have a roguelike deckbuilder happen, it’s a charming little story of its own accord. What elevates it above your standard time loop story affair is definitely the characters that accompany you on this journey. The 6 or 7 that you can get are all fantastic. Not only is the sprite art adorable for them, as you play cards, take and receive damage they quip amongst each other (admittedly it won’t be too long until you see repeated dialogue points, but hey) and have context specific phrases depending on who is in the team. It brings an individual sense of character to the proceedings that you didn’t get in, say, slay the spire (I promise I won’t simply be comparing the two the entire review as that’s just crass / not particularly helpful. I did however think it was prudent in this instance to point out why these characters work more than the stand alone single dudes from slay the spire)). It also doesn’t take you long to pick favorites (cough riggs and drake) whom sometimes its hard to sacrifice from the team due to their gameplay styles just because I enjoyed having them in the team so much. It probably won’t come as a particular surprise to note that each character as their own particular playstyle / quirks. There is your defensive buff one who buffs shields, there is your offensive one, there is your movement based one (more on movement below) and then there are your more specific ones like the chap who manipulates midfield objects, the risk reward high damage but damage yourself one, and the one whose abilities depend on which side of the hand your cards fall on (ie move right if the right most card is played, move left if the left most card is played). Whilst there are some that certain players will find hard to utilise with their individual playstyles (the ability depending on where cards were chap I liked the concept of but found hard to use) the choice offered is impressive and adds depth beyond just attack and defence. You may have noted in the prior paragraph I casually used phrases like movement and midfield objects without actually going into these further. The actual gameplay in cobalt core is turn based, and you are playing cards from your hand to affect actions on your spaceship. Before each turn you can see what the enemy is going to do, which is usually fire upon you. Cobalt core is unique in the playfield is divided into lanes – enemies will fire down a lane, and your ship might be say 4 to 5 lanes wide. Of these, your guns take up one lane, your missile launcher one, cockpit (a weak spot) one, and wings one each on either side. Enemy ships come in all sorts of flavours but will have guns / missiles for firing / a cockpit somewhere etc. so if you know which lane the enemy is firing down, and how much numeric damage they are going to do, its then up to your hand of cards to try and make a plan against this. Do you buff shields to try and absorb the damage and not lose hull? Do you move your ship left and right to simply move out of the way of the incoming damage? If you have picked up a specific artifact do you retract your wings so the shot passes harmlessly past? Do you instead fire a missile from your missile launcher into the midfield between the two ships so the enemies shot then hits and kills it rather than affecting your own? There is a surprising amount of depth to the options, and the addition of movement left and right only serves to increase those. You, for example, could move over, fire on the enemies cockpit which is weak for bonus damage, then move back the other way to get out of the lane they are firing down before your turn is over. It quickly becomes quite engrossing, and like all roguelike deckbuilders, you get more cards for more options, can upgrade cards, can trim cards from your deck, and generally can try to build to your playstyle. In addition to movement adding a new element to proceedings, there is the midfield between your two ships. Here there are things like asteroids, which can act as cover, orbital weapons which fire down a lane each turn until they are destroyed, or missiles which launch down a lane at the end of each turn. Initially you probably won’t put too much thought into these – until you get the pilot whose skill is manipulating midfield objects. You know how in games sometime you are enjoying them but all of the sudden there is this moment where you are like “♥♥♥♥♥♥♥♥♥ that is cool, that is such a fun and unique concept”? yeah, isaac, the pilot who does that, was that moment for me. Suddenly you have a character whose whole gimmick is launching heaps of objects into that midfield and he can also move those objects left and right, and the versatility this opens up is just incredible. There are also a bunch of different ships, but aside from the one with the gaps in it which also fired drones (which incidentally paired rather well with the chap mentioned above) I found them more gimmicky than anything else. Some of the options include – standard, moves left and right based on playing left / right most cards, and each side has cannons which toggle on / off each turn making aiming your shots down lanes more difficult. I appreciate that they’re there and some players will get a good kick out of the unique challenge they provide having to work with them, but they weren’t for me. the graphics are simply good pixel art, which is always appreciated, and the music by aaron cherof is pretty good with a couple of excellent tracks and then stuff just nicely playing in the background. The game features the usual challenge runs, difficultly scaling, and other modifiers which make for a harder (or easier) experience. In my own time I went through until I had unlocked everyones memories which took me 20 ish hours and left very satisfied. so would I recommend it? Oh hell yeah. If you like rogue like deckbuilders this one offers pretty good mechanics, a cute cast of characters, and polished presentation with its graphics and music that kept me engrossed quite nicely. Plus its ships fighting in space, that’s always a cool option. Right?
66 hours played
Dec. 2025
This game has so much potential to be great, but is only good. Simply, there is not enough content. I'm running into the same events every run, the same weapons, the same enemies. There are so many opportunities for more variety in every aspect of the game, and those feel wasted. My only main balance quibble is that shield is very underpowered relative to movement. This in and of itself would be fine, but combined with the lack of variety in the game overall it makes for an unfortunately same-y experience. This game needs to be doubled or tripled in almost every dimension: card selection, enemies, events, enemies, gimmicks, and bosses. There are more than enough characters. The core game is quite good, just sadly pretty small relative to its potential.
51 hours played
Aug. 2025
As someone who has fully completed the game, I've a lot to say, but I'll keep it brief. For what could've been a dull, monotonous deckbuilder, Cobalt Core proves time and again that this genre can be fresh, inspired, and revolutionizing. None of its achievements felt unfair, its challenges too daunting, and its story both titillating and someone tear jerking. It was an amazing experience through and through, even if my misplays made me tear my hair out every once in awhile. The daily achievement was a little time consuming, but ultimately made for fresh experiences and gameplays I'd never even think to try. All in all, this game has my whole recommendation and I am grateful to have been introduced to this game by another, hopefully getting ever more looking and playing this masterpiece. It is my esteemed honor to review this game and come back to it most likely again and again.
12 hours played
June 2025
This has got to be the cutest, coziest rogue-like card game out there. The art not only looks great but is highly effective at showing what you need to see and cutting out all the noise. The ship movement options provide an organic extra layer on top of the standard card battler flow. The characters are adorable, mechanically unique, and you can combine them in various ways to build your crew (which in turn determines your starting deck and the upgrade options you'll see). And there's even a story. Best of all, this game respects your time in a way many rogue-likes don't: you can just have fun from the get go without any of the usual face-planting and the obligatory follow-up grind that has become the staple of the genre. An easy recommendation.

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Frequently Asked Questions

Cobalt Core is currently priced at 7.80€ on Steam.

Yes, Cobalt Core is currently available at a 60% discount. You can purchase it for 7.80€ on Steam.

Yes, Cobalt Core received 3,394 positive votes out of a total of 3,512 achieving an impressive rating of 9.26.
😍

Cobalt Core was developed by Rocket Rat Games and published by Brace Yourself Games.

Yes, Cobalt Core is playable and fully supported on Windows.

Yes, Cobalt Core is playable and fully supported on MacOS.

No, Cobalt Core is not playable on Linux.

Cobalt Core is a single-player game.

Yes, there is a DLC available for Cobalt Core. Explore additional content available for Cobalt Core on Steam.

No, Cobalt Core does not support mods via Steam Workshop.

No, Cobalt Core does not support Steam Remote Play.

Yes, Cobalt Core is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cobalt Core.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 June 2026 11:30
SteamSpy data 13 June 2026 06:10
Steam price 14 June 2026 04:34
Steam reviews 13 June 2026 17:45

If you'd like to dive deeper into the details about Cobalt Core, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cobalt Core
  • SteamCharts - Analysis of Cobalt Core concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cobalt Core compatibility
Cobalt Core
Rating
9.3
3,394
118
Game modes
Features
Online players
89
Developer
Rocket Rat Games
Publisher
Brace Yourself Games
Release 08 Nov 2023
Platforms
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