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Into the Breach on Steam

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Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

Into the Breach is a strategy, turn-based strategy and indie game developed and published by Subset Games.
Released on February 27th 2018 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 17 languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Arabic, Korean, Spanish - Latin America, Swedish, Thai, Traditional Chinese and Turkish.

It has received 19,043 reviews of which 17,900 were positive and 1,143 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 6.29€ on Steam with a 58% discount, but you can find it for 2.50€ on K4G.


The Steam community has classified Into the Breach into these genres:


Here is the detailed breakdown of supported languages for Into the Breach:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Polish
Swedish
Turkish
Portuguese - Brazil
Arabic
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Into the Breach through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista/7/8/10
  • Processor: 1.7+ GHz or better
  • Memory: 1 GB RAM
  • Graphics: Must support OpenGL 2.1 or higher. Intel HD 3000 or better.
  • Storage: 400 MB available space
MacOS
  • OS: macOS 10.13 or more recent
  • Processor: Intel 1.7+ GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 support
  • Storage: 400 MB available space
Linux
  • OS: Ubunut 14.04 or more recent
  • Processor: 1.7+ GHz or better
  • Memory: 1 GB RAM
  • Graphics: Must support OpenGL 2.1 or higher. Intel HD 3000 or better.
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1738 hours played
June 2026
One of, if not the single, best games I've ever played. It has great replay value, obviously, and is great for playing in short bursts and when you want to play just a couple minutes or not have to remember the story up to this point. A very tight and focused experience that I would say is a masterclass in this type of game. Just a top tier game.
77 hours played
June 2026
This game is like a backscratcher; it scratches that itch in ways inexplicable. I've been playing this game on and off, and having now completed all achievements, I feel qualified to post a review. The basic premise of the game is as follows. Using your three mechs, protect the buildings on the map from the enemies' attacks. You can do this by simply killing the enemy units, manipulating their positions, and/or changing the direction of their attacks. The vast array of team compositions the game offers you leaves no strategic possibility unexplored. A FAIR WARNING. This is very much a pure puzzle game. It's a wonder how that is not one of the genre tags. A situation can have multiple solutions. Oftentimes, there will be only one. Sometimes, if you're unlucky, there will be no ideal outcome, and you will be forced to take damage. Fortunately, you do not lose immediately upon the destruction of a building, but you can only take so many hits before it's game over. It may take a considerable amount of time for you to find the optimal set of moves in a given situation. In that respect, it's not dissimilar to chess. Inevitably, such puzzle games are not for everyone. Furthermore, the possibility of situations with no ideal solution arising due to the random nature of the game seems to be a push factor for some. For me, that is not a bug but a feature, and adds to the strategic dimension of the game. It forces you to think about positioning (which really does matter), learn how to manage unpredictability, and exercise damage control abilities. But again, such puzzles games are not for everyone, and that's okay. I bought this game on sale. Now, I would have happily bought it at full price.
214 hours played
May 2026
My playtime speaks for itself (actually, I've played even more than that since I also have a mobile version through Netflix). Man, I love Subset Games. This is such a gem! One of the best progression and gradual difficulty increases that I have seen: the more mech squads you unlock, the more ways to look at the the game you learn. At first, you focus on just killing the vek (the game's enemies). Then you learn that sometimes moving them can be as effective. Then you learn blocking vek spawns, using environment (mountains, water) to your advantage. Then you learn that vek can block / kill themselves. Then you learn status effects. Then that you can freeze them. And so on... Before you know it, you are completing four islands on "Unfair" difficulty with the squad that you struggled with on "Normal." One tip: pay attention to the mech squad achievements even if you do not normally care for them - they are often suggestive of the squad's strengths and how you should approach playing it.
3 hours played
April 2026
Into the Breach is one of those games that immediately feels carefully designed. Everything about it, from the tight mechanics to the clean presentation, gives the sense that very little is wasted. It is a polished and consistently engaging roguelike that offers a surprising amount of flexibility in how you approach each run. One of its strongest aspects is the sheer variety in playstyles. The game allows you to assemble a squad of three mechs with very few restrictions, which opens up a lot of experimentation. You might lean into a unified strategy by choosing similar mech types, or instead mix classes to create more adaptable builds. This freedom keeps the early and mid-game fresh, especially as you begin to understand how different abilities interact. Combat itself is deceptively simple but carries a lot of depth. Each turn feels deliberate, almost puzzle-like, as you are not just trying to deal damage but manipulate enemy positioning and protect objectives at the same time. Abilities such as knockbacks, environmental hazards, and careful positioning become just as important as raw damage. Tank-style units that control space feel completely different from close-range bruisers that rely on riskier, high-damage plays, and that contrast gives each squad composition its own identity. The modular nature of the mechs adds another layer of strategy. Weapons and upgrades can be swapped and adapted between missions, allowing you to refine your build as a run progresses. Pilots further enhance this system, offering unique perks that can subtly or significantly change how a mech performs. Something as simple as granting flight can completely alter your tactical options, especially on maps with hazards. Where the game becomes slightly less compelling is in its long-term replayability. While mission objectives are randomised and there is variety in enemy types, the overall structure of the stages can begin to feel repetitive over extended sessions. This is particularly noticeable for a roguelike, where sustained variety is often key to keeping players engaged run after run. As a result, it works best in shorter bursts rather than long sittings. That said, when the game leans into its more challenging scenarios, it truly shines. Some missions demand careful planning and creative problem-solving, to the point where the experience starts to resemble a puzzle game. Finding the exact sequence of moves that saves every objective and neutralises threats is consistently satisfying. It is also worth noting that visually the pixel art is sharp and expressive without being overcomplicated. It complements the gameplay well, keeping the battlefield readable while still giving the game a distinct style.
6 hours played
March 2026
It's pretty much like chess if chess was a completely different game than it is

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Frequently Asked Questions

Into the Breach is currently priced at 6.29€ on Steam.

Yes, Into the Breach is currently available at a 58% discount. You can purchase it for 6.29€ on Steam.

Yes, Into the Breach received 17,900 positive votes out of a total of 19,043 achieving an impressive rating of 9.17.
😍

Into the Breach was developed and published by Subset Games.

Yes, Into the Breach is playable and fully supported on Windows.

Yes, Into the Breach is playable and fully supported on MacOS.

Yes, Into the Breach is playable and fully supported on Linux.

Yes, Into the Breach is playable and fully supported on Steam Deck.

Yes, Into the Breach is playable and fully supported on Steam Machine.

No, Into the Breach does not support VR.

Into the Breach is a single-player game.

Yes, there is a DLC available for Into the Breach. Explore additional content available for Into the Breach on Steam.

No, Into the Breach does not support mods via Steam Workshop.

Yes, Into the Breach supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Into the Breach is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Into the Breach.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 05:33 UTC
SteamSpy data 23 October 2026 19:17 UTC
Steam price 27 October 2026 03:58 UTC
Steam reviews 20 October 2026 15:53 UTC

If you'd like to dive deeper into the details about Into the Breach, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Into the Breach
  • SteamCharts - Analysis of Into the Breach concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Into the Breach compatibility
Into the Breach PEGI 12
Rating
9.2
17,900
1,143
Game modes
Features
Online players
223
Developer
Subset Games
Publisher
Subset Games
Release 27 Feb 2018
Platforms
Remote Play
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