Commander Quest on Steam - User reviews, Price & Information

Quick menu

Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and auto battle strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!

Commander Quest is a war, roguelike deckbuilder and card game game developed by Flyway Games and Inc. and published by Flyway Games, Inc., KRAFTON and Inc..
Released on April 04th 2025 is available only on Windows in 6 languages: English, Korean, Russian, Japanese, Simplified Chinese and German.

It has received 2,142 reviews of which 1,641 were positive and 501 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 9.43€ on Steam with a 20% discount.


The Steam community has classified Commander Quest into these genres:

Media & Screenshots

Get an in-depth look at Commander Quest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: i5-4670K @ 3.4Ghz or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce 970 or better
  • DirectX: Version 12
  • Storage: 5000 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Great Foundation, But RNG and Lack of Strategic Depth Hold It Back I've spent over 50 hours in Commander Quest and genuinely enjoy the core gameplay loop—there's a lot of potential here. However, the game currently leans too heavily on RNG, which undermines the strategic experience it could offer. Deckbuilding Direction Needs Refinement It would be a major improvement if the game recognized your early deck choices—say, within the first 5–10 cards—and began offering more synergetic options rather than continuing with random, unrelated picks. This would make each run feel more purposeful and rewarding, and less like fighting against the system. Event Choices Need Transparency Events often feel like blind gambles. For example, paying 150 gold for a "Legendary Card" gives you a random one with no control. Instead, allow us to pick from a few (1–3) legendaries to give players more agency. Strategic games thrive when players make informed decisions, not blind guesses. Wacky Work Labs Need a Rework (Not a Rebuild) This feature has potential, but currently feels like a slot machine. It would be vastly improved if, when selecting a card (e.g., Owlbear), you could preview 3–4 possible positive and negative outcomes at the same time before committing. A simple right-click or hover-to-preview would make this feature far more engaging. Additionally, clearly separate the outcome pools for different card types (units, structures, etc.), and allow players to back out ("Head Back") before locking in a choice. This would add strategy without removing the unpredictability that makes roguelikes fun. Faction Variety Is Lacking Currently, we only have Humans and Dwarves. While new leaders like Khan or Attila are welcome additions, the game needs an entirely new faction—Orcs, Elves, Dragons, Goblins, or something fresh and thematic. A full tribe with its own mechanics and card pool would greatly enhance replay value and strategic diversity. A Pause Button Would Go a Long Way Adding a spacebar pause function during battles would be a huge quality-of-life improvement, especially for newer or older players who want to carefully plan tactical card placement. Since it’s a single-player game, giving players the option to pause without penalty would improve accessibility without affecting game balance. Map Pathing Feels Bland and Predictable The current act structure could use more variety and meaningful choices. Starting each act with a battle and ending with a campfire (for rest or upgrades) is fine, but in between, the limited node types—Wacky Labs, elite fights, and shops—don’t feel dynamic or rewarding. Introducing new node types or map events (e.g., altars, training camps, scouting towers) could make pathing more exciting. Additionally, adding a relic or mechanic that reveals upcoming event types (not exact results, but the kind of event) would eliminate the frustrating “double RNG” problem—where you don’t know the event or its outcome. Let players know what type of risk they’re taking, even if the exact result is still random. That’s good roguelike design. RNG in Relics Needs Tuning Relic offerings also suffer from inconsistency. For example, I’ve completed around 10 successful Steel Production Dwarf runs, but only once was I offered the relic that gives +10 steel per turn. A relic that fits perfectly into a synergy should appear more often across multiple runs—not once in ten. This kind of low drop frequency feels punishing rather than rewarding. Hero Balance Could Use a Pass Some starting heroes, their powers, and their starting relics are significantly weaker than others. I’m sure the devs have backend data showing which heroes are most and least picked. Please don’t nerf the popular ones—instead, bring the weaker ones up to par. Consider adding new cards or relics that complement underused abilities so that every starting hero feels viable and fun. Final Thoughts I say all this as someone who wants to love this game. It has charm, style, and a solid core—but it desperately needs more strategic depth and less blind randomness to reach its full potential. With targeted improvements to deckbuilding, event clarity, map pathing, faction variety, and balance, Commander Quest could become one of the defining roguelike deckbuilders on Steam. I’m rooting for this game, and I hope the developers are listening—for the long-term health of the game and its growing community. 💖
Expand the review
April 2025
A low-medium sized roguelike with an engaging fairly fresh feeling formula and some small scale design decisions holding it back a bit. Overall I give this a fairly firm thumbs up with some small caveats. This game leaves me craving more in both good and bad ways, there are some design quirks that I think are holding it back a bit and I'd love to see at least a bit more variety but overall I'm liking a lot about it. This game also feels a bit more demanding than it should in terms of gpu demands though nothing serious. The general game formula feels great in a way that really really makes me want to see more like a dlc/expansion/modding/bigger sequel/whatever, I'll take it. I also want to point out the devs have mentioned that they are looking at all the post release feedback and plan on addressing a fair amount of it so some caveats I mentioned may be gone by the time you are reading this. Ultimately I think a lot of people are going to enjoy digging into this but might find that the fun lasts a bit less than they are hoping for. I think the content is good considering the price and that desire for more ultimately reflects how good the formula is. Some games just leave you craving more because they are that good.
Expand the review
April 2025
Pretty decent Card Battler... I don't understand why the low ratings The demo had a generous amount of content and many players like me enjoyed it beyond 50 hours. It was a huge success and had at one point, overwhelming positive reviews... the release version is just as good as the demo. I also think the current price is fair, even more so for those that played the demo a lot... not many games (including some card battlers, that are way more expensive and trash) warrant 50h+ of enjoyment for this price.
Expand the review
April 2025
It's slay the spire but an auto battler. Good game for $10. Seems like it could use some additional content. Hopefully there are plans for it in the future but worth the buy
Expand the review
April 2025
Really like the game, but the Snow-Melter boss during the final act is literally impossible to defeat (unless your build is broken enough to somehow do it within two turns). After three turns, he activates all three torches making himself invincible, and as far as I can tell there is no way to extinguish the torches and the battle just keeps going forever until you either lose or give up. Will change to a positive review if and when this is somehow fixed. EDIT: I played through the game a couple more times and the boss' mechanic DOES work as intended. That being, when you summon units in a specific lane it will either light or extinguish the candle within the corresponding lane. However, when using the Light-catcher archive in combination with the Amalgest it becomes virtually impossible to defeat the snow melter. This is because the combination of these two relics causes all summons to occur twice (as all cards become exhausts and all exhausts are played twice). Therefore, the Snow-melters candles are triggered twice every time the player summons units, causing the candles to go off and then back on again (or vice versa) making it effectively impossible to defeat that boss with this specific build, as you physically cannot extinguish any candles once they have been lit. I've decided to change my review to positive given that it's a minor problem but I still think it should be worked on. TLDR: I got fucked because my build was too good.
Expand the review

Similar games

View all
Dungeons & Degenerate Gamblers Battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack Roguelike Adventure. From aces and face cards to tarot cards, business cards and more, create your unique deck to beat the house.

Similarity 79%
Price -71% 4.39€
Rating 7.8
Release 08 Aug 2024
Poker Quest: Swords and Spades Poker Quest is a fantasy roguelike where players use a standard 52-card deck to take on fierce enemies in epic battles. Featuring over 20 unique heroes, thousands of items, and deep gameplay that will test even the most experienced players.

Similarity 77%
Price 14.79€
Rating 8.2
Release 14 Nov 2022
Fate Hunters Fate Hunters is a hardcore mix of strategy card battles and a roguelike adventure. Build your deck, explore the dangerous dark fantasy world and face fearsome foes! Risk your life to get powerful treasures!

Similarity 75%
Price 12.49€
Rating 7.5
Release 18 Jul 2019
Indies' Lies A roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. New Puppeteer DLC just released!

Similarity 75%
Price -57% 6.37€
Rating 7.3
Release 15 Jan 2023
Balatro The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.

Similarity 75%
Price -40% 8.44€
Rating 9.7
Release 20 Feb 2024
Slay the Spire We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

Similarity 75%
Price -77% 5.30€
Rating 9.7
Release 23 Jan 2019
Blood Card This card game combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you.

Similarity 74%
Price 12.49€
Rating 7.7
Release 24 May 2019
Yao-Guai Hunter Yao-Guai Hunter is a Wuxia roguelike deck-building game. In a world where Yao-Guai roam free, player battles with various evil beings, collecting cards and learn inner skills. Encountering various adventures in the martial world.

Similarity 73%
Price -78% 3.21€
Rating 8.0
Release 17 Apr 2025
Iris and the Giant Iris and The Giant is a fusion of the CCG, RPG and roguelike genres. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Ready to face your inner demons?

Similarity 71%
Price -97% 0.57€
Rating 8.4
Release 27 Feb 2020
Deathless. The Hero Quest In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the world!

Similarity 70%
Price 24.50€
Rating 8.2
Release 12 Dec 2024
Dicey Dungeons Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!

Similarity 70%
Price -92% 1.19€
Rating 8.7
Release 13 Aug 2019
Nadir: A Grimdark Deckbuilder Nadir is a roguelike deck-builder with a twist: the cost to play a card is an enemy reaction you can predict. Craft your own cards to slay powerful demons. Gather resources, expand your city, grow in power and conquer the underworld.

Similarity 70%
Price -97% 0.62€
Rating 6.0
Release 07 Feb 2023

Frequently Asked Questions

Commander Quest is currently priced at 9.43€ on Steam.

Commander Quest is currently available at a 20% discount. You can purchase it for 9.43€ on Steam.

Commander Quest received 1,641 positive votes out of a total of 2,142 achieving a rating of 7.40.
😊

Commander Quest was developed by Flyway Games and Inc. and published by Flyway Games, Inc., KRAFTON and Inc..

Commander Quest is playable and fully supported on Windows.

Commander Quest is not playable on MacOS.

Commander Quest is not playable on Linux.

Commander Quest is a single-player game.

Commander Quest does not currently offer any DLC.

Commander Quest does not support mods via Steam Workshop.

Commander Quest does not support Steam Remote Play.

Commander Quest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Commander Quest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 June 2025 00:58
SteamSpy data 07 June 2025 02:06
Steam price 14 June 2025 20:48
Steam reviews 13 June 2025 11:46

If you'd like to dive deeper into the details about Commander Quest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Commander Quest
  • SteamCharts - Analysis of Commander Quest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Commander Quest compatibility
Commander Quest PEGI 12
7.4
1,641
501
Game modes
Features
Online players
361
Developer
Flyway Games, Inc.
Publisher
Flyway Games, Inc., KRAFTON, Inc.
Release 04 Apr 2025
Platforms