Conception II: Children of the Seven Stars on Steam - User reviews, Price & Information

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It's time for classmating! Monsters have invaded the world of Aterra, and only a few special individuals, imbued with the power of the Star God, are equipped to fight it. Combine your Star power to make magical Star Children to boost up your forces in battle!

Conception II: Children of the Seven Stars is a rpg, anime and jrpg game developed and published by Spike Chunsoft Co. and Ltd..
Released on August 15th 2016 is available only on Windows in 2 languages: English and Japanese.

It has received 666 reviews of which 533 were positive and 133 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Conception II: Children of the Seven Stars into these genres:

Media & Screenshots

Get an in-depth look at Conception II: Children of the Seven Stars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3-530 CPU 2.93 GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX650 1GB or AMD HD 7700 1GB(DirectX 11 graphic card required)
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Conception II: Children of the Seven Stars is a distinctly unconventional Japanese role-playing game that blends traditional dungeon crawling, turn-based combat, and social simulation into a single, unabashedly anime-styled experience. Developed and published by Spike Chunsoft Co., Ltd., the game leans heavily into eccentric design choices and thematic boldness, positioning itself as a title that prioritizes character bonds and experimental mechanics over strict genre orthodoxy. Its identity is immediately apparent: this is a JRPG that is fully aware of its odd premise and commits to it with confidence, for better or worse. The story unfolds in the world of Aterra, where monstrous entities known as Dusk Circles threaten humanity’s existence. The player takes on the role of a male protagonist marked by the Star God, granting him the unique ability to combat these anomalies. Rather than fighting alone, he enrolls in a specialized academy alongside seven female disciples, each representing a different Star God and embodying familiar anime archetypes. While the overarching plot follows familiar “save the world” beats, the narrative focus is squarely placed on interpersonal relationships, character interactions, and the gradual deepening of bonds rather than on grand political intrigue or philosophical themes. At the heart of Conception II lies its most infamous and defining mechanic: classmating. Through strengthening relationships with the heroines, players can perform ritualized unions that result in the creation of Star Children, magical offspring who function as the game’s primary combat units. These children inherit traits based on both parents, allowing for a surprisingly flexible class and stat system beneath the surface-level absurdity. Mechanically, this system replaces traditional party recruitment and character growth, encouraging experimentation with different combinations to optimize combat effectiveness. While the concept may initially feel jarring or off-putting to some players, it becomes a surprisingly coherent progression system once its rules are understood. Gameplay alternates between academy life and dungeon exploration. Within the academy, players engage in dialogue, gift-giving, and bonding events that increase relationship levels and unlock new abilities. These segments serve as a lighter, more relaxed counterbalance to dungeon crawling, though they lack the depth and complexity found in more refined social-sim hybrids. Interactions are largely menu-driven and repetitive over time, but the charm of the character writing and voice performances often helps sustain interest, especially for players who enjoy character-centric narratives. Dungeon exploration adheres to classic JRPG conventions, featuring grid-based labyrinths filled with enemies, treasure, and environmental hazards. Combat is turn-based but incorporates positional elements, as players can gain advantages by initiating battles from specific angles. Star Children act as the backbone of combat, with diverse classes such as fighters, mages, and support units offering tactical variety. While the combat system is functional and occasionally engaging, it can become grind-heavy, particularly in later sections where dungeon layouts and enemy types begin to repeat with limited variation. Visually, Conception II presents a split personality. Character portraits, cutscenes, and event illustrations are vibrant, expressive, and distinctly anime in style, giving each heroine a strong visual identity. In contrast, dungeon environments and in-engine models are comparatively plain, emphasizing functionality over spectacle. This disparity can make exploration feel visually monotonous, even as character-driven scenes remain visually appealing. The soundtrack complements the experience well enough, delivering energetic battle themes and softer academy tracks, though it rarely rises to the level of memorability. The game’s tone oscillates between lighthearted fan service, earnest emotional beats, and occasional awkwardness. Humor is often derived from exaggerated character personalities and the sheer absurdity of the central premise, which will resonate strongly with some players while alienating others. Narrative pacing can feel uneven, as character events sometimes interrupt the momentum of the main plot, yet these same moments are often what give the game its most memorable emotional texture. Conception II is not without its shortcomings. Repetition in dungeon design, reliance on grinding, and occasionally shallow social mechanics prevent it from achieving the polish of top-tier JRPGs. Its themes and presentation also firmly position it as a niche title, unlikely to appeal to players uncomfortable with its core concept or anime tropes. However, these flaws coexist with genuinely creative systems and a clear sense of identity that many genre entries lack. Ultimately, Conception II: Children of the Seven Stars is a game that thrives on commitment to its ideas. It may not be elegant or subtle, but it is imaginative, mechanically curious, and unafraid to be strange. For players who enjoy anime-styled RPGs, relationship-driven progression, and offbeat mechanics, it offers a distinctive and memorable experience. Those willing to embrace its eccentricities will find a JRPG that stands apart from its peers, delivering a blend of dungeon crawling and character bonding that is as unconventional as it is earnest. Rating: 7/10
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Nov. 2025
Conception II: Children of the Seven Stars is a hybrid role-playing and social simulation game developed by Spike Chunsoft. The gameplay combines turn-based dungeon crawling with relationship-building mechanics. Players control a young hero known as a “Disciple” who must fight monsters by creating “Star Children” through a bonding ritual with female classmates. These children act as battle units, making relationship management central to gameplay. Dungeon exploration is structured around grid-based movement and turn-based combat. Battles involve positioning, exploiting enemy weaknesses, and managing multiple party groups of Star Children. Combat is functional and occasionally strategic but can become repetitive due to grind-heavy progression. Outside of battle, the social simulation aspect mirrors dating sim conventions. Players interact with female characters, increase affection levels, and unlock special events. Stronger relationships produce more powerful Star Children, tying narrative choice directly to combat performance. Visually, the game mixes 3D environments with anime-style character art. Character designs are colorful and appealing, while dungeons feature varied but limited textures. The presentation is polished but constrained by its handheld origins. Sound design includes upbeat background music and full Japanese voice acting for major scenes. The tone alternates between light-hearted school life and dramatic, world-saving stakes, giving the game an odd but distinct balance. Overall, Conception II: Children of the Seven Stars delivers an unusual blend of dating sim and JRPG systems. It stands out for its concept and style rather than mechanical depth. Fans of character-driven Japanese games may enjoy its charm and structure, while others may find its repetition and tonal shifts inconsistent.
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Oct. 2025
A cute dating game with great art and a beautiful little story. Great RPG for anime lover
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Oct. 2025
100% conception 2 after the first part, I'd say this port is SLIGHTLY better in terms of gameplay, but where the game lacks at most is always the writing, of the main story and even bond stories. They're certainly NOT bad but they're what you call predictable writing. Maybe this was a me problem more than everyone else's, but yeah. Oh and the art is still peak thank you Shinichirou-sensei
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Jan. 2025
"Conception 2" is kind of a hidden gem, at least for those who reminisce for JRPGs from the days of old but can accept a more lightweight and quirky experience. The anime styling, including the use of real animation in cutscenes is inspired, and I love Spike Chunsoft for keeping this forgotten game design style alive. The game's overall set up is strange, as you have the typical "save the universe" style JRPG story mixed with a weird sexual dating sim. The game is not pornographic, but there are animations of simulated sexual positions so I wouldn't say it's totally clean, but even old RPGs like Lunar: Silver Star Story had this sexualized anime element so it's not really anything new for the genre. This game is based on PS Vita/DS game so it's more simplified in terms of the game play and the 3D graphics are a little unimpresive, but if you can get past that you will probably find there is a decent amount of variety and complexity to the game play. You pick from 7 women to team up with and "mate" with them to create "Starchildren" which can be varied in teams of 3 out of 30 classes. The labyrinths are based off of the 7 deadly sins cliche. You go into each one, avoid and kill enemies and reach the exit. Along the way there are traps and items, but it's pretty sparse and uninspired. The walls seem like a watered down Kingdom Hearts game but the enemies have their own unique style. You attack as part of two teams and you will quickly notice early on that your starchildren are weak and get pummeled to death easily. There is a whole second half of the game outside of the combat that involves leveling the city, interacting with the seven women and doing other rote tasks like accepting quests to kill enemies or mating at the church to create new starchildren. You can make the starchildren go independent to level the city, and early on this appears to be an easy way to exploit things to get extra cash and unlock everything on the map. There are dialogue sections at the academy that increase your bond with the girls that allow you to make new starchildren. If you want to 100% complete the game you need to unlock all of the dialogue segments and this is a nightmare if you don't know what you're doing. You and the starchildren level up and learn new abilities and while the game seems easy at first, it actually ends up being nightmarishly difficult around the halfway mark. Your starchildren have a level cap that only increases if you make new starchildren when you and your companion are a higher level. At first I hated this, but later on I learned that you could drop them off at a day camp to level them in the background. There's also a leveling exploit with certain goofy looking Pokemon-style enemies that lets you earn 5-10 times more experience than you would normally get, and you pretty much need to use it because you need to be around level 70 to finish this game. Beyond this there are sub labyrinths that have harder enemies and better equipment, and certain items you pick up or pilfer off of enemies will unlock more powerful secret classes. In the end I settled on an Ether Sniper, Dungeon Master and Paladin class because this made my starchildren more balanced and better at dealing damage. You will definitely want to consult a guide because the game is cryptic and hard to figure out but even with that you will be very likely to ragequit if you aren't a seasoned RPG player. Bosses will kill you in 1-2 hits and the fact that the game constantly forces you to reset different classes means you can hit a metaphorical brick wall that makes the game feel unwinnable if you get too frustrated to proceed. With that said, I didn't care for this game until the second half and then I grew to love it. I got lost in the quirky variety of the game play and while the character's scenarios are all pretty trite and meaningless, they do have unique personalities and the routine dialogue got less annoying as the game went on. Further, the JRPG-style orchestral music combined with the weird JPOP and the anime style just made for a great presentation. I sunk 60 or so hours into this game and don't regret it one bit. If you're looking for a casual playthrough or something you can skim through and move on I would say skip this one because it's very demanding and will punish you horribly if you don't learn (and learn to exploit) all of the weird game play mechanics.
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Frequently Asked Questions

Conception II: Children of the Seven Stars is currently priced at 19.99€ on Steam.

Conception II: Children of the Seven Stars is currently not on sale. You can purchase it for 19.99€ on Steam.

Conception II: Children of the Seven Stars received 533 positive votes out of a total of 666 achieving a rating of 7.58.
😊

Conception II: Children of the Seven Stars was developed and published by Spike Chunsoft Co. and Ltd..

Conception II: Children of the Seven Stars is playable and fully supported on Windows.

Conception II: Children of the Seven Stars is not playable on MacOS.

Conception II: Children of the Seven Stars is not playable on Linux.

Conception II: Children of the Seven Stars is a single-player game.

Conception II: Children of the Seven Stars does not currently offer any DLC.

Conception II: Children of the Seven Stars does not support mods via Steam Workshop.

Conception II: Children of the Seven Stars does not support Steam Remote Play.

Conception II: Children of the Seven Stars is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Conception II: Children of the Seven Stars.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 19:21
SteamSpy data 27 January 2026 04:40
Steam price 28 January 2026 20:46
Steam reviews 27 January 2026 21:58

If you'd like to dive deeper into the details about Conception II: Children of the Seven Stars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Conception II: Children of the Seven Stars
  • SteamCharts - Analysis of Conception II: Children of the Seven Stars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Conception II: Children of the Seven Stars compatibility
Conception II: Children of the Seven Stars
Rating
7.6
533
133
Game modes
Features
Online players
4
Developer
Spike Chunsoft Co., Ltd.
Publisher
Spike Chunsoft Co., Ltd.
Release 15 Aug 2016
Platforms