Let me start by saying that I absolutely love this game. I am a big fan of the genre, and this title definitely stroke me where it needed to. And that is probably the reason I will have to offer a few of words of criticism. I will try to avoid spoilers, but I will talk about the endgame, so you have been warned. First thing people may notice while finding this game, is the similarity to Alfred Hitchcock movie ,,Rear Window". And if you liked that movie, the game can definetely give you a right experience. The atmosphere is really spot-on, wheeling around seemingly empty houses as a frail old man can keep you on your toes. Main character's motivation is engaging and understandable, and voice acting really well done - with important factor that main protagonist's voice is very soothing. It is also quite interesting to play a character who's on a wheelchair - not often that happens, even less so in a serious manner. The parts where you take pictures of your neighbours and connect clues are definetely the best in the game. It gives you the right feel to it - like this is something you actually do, those are your neighbours that you are watching and suspecting. And this is where the problems unfortunately begin, because taking pictures and connecting clues are only small part of the game. I understand that it might have been hard to create an engaging experience where all you do is looking at scripted scenes, and the parts where you snoop around other people's houses are very athmosperic, but overall the game consists mostly of adventure puzzle-solving, and they aren't that intellectually challenging. I also have to mention the little things, that some (like me) may find frustrating. Dialogue options are completely useless. As far as I know no matter what you choose, you'll still get what you need. It's especially evident the first time you are presented with the dialogue option - your character will say the exact same thing no matter what you chose. We also have this useless mechanic of picking-up unimportant object, which you may be familiar with from other titles, but this game takes it to extreme - with whole sections of tables and shelves that offer absolutely nothing. Nothing to pick-up and rotate, nothing to comment by the main character. It would work better if the player would have to decide which evidence is important and which is not, but that's not what happens. Therefore the gameplay itself is technically well-made, but not great, and is mostly saved by the thriller envelope. And when it comes to the plot, I have three things to say. First of all - I am not a fan of how the daughter character was presented. I understand that the writers wanted to provide some conflict between the two characters, but I also think that since the story already puts you in a wheelchair of a father, it would be better if there was more cooperation between the two (like in the Crow's Nest , instead of Tony ). If Catherine was given more legitimacy considering her occupation. She is, after all, a grown woman, so it would be nice to see that Conway raised her to be independent. And while her investigation does provide you with some important conclusions ( and she does save your life in the end ), I can't help but feel you did most of the work for her, while she was consantly complaining about your involvment. We simply do not see her help enough to feel different about it. Not to say that Conway is innocent. No, far from it. He is a menace. He lies to his daughter, spies on his neighbours, tempers with evidence, impersonates a police officer, and breaks into other people's houses because of a hunch. This actually makes me raise another subject - if you have issues with law-enforcement, and especially a bad experience, you may not like this game. I myself am less critical of sheer existence of the police than some people, but I do like to think I am capable of seeing the fundamental problems with those institutions. This game presents you with two approaches - a man who doesn't respect other people's privacy, and a woman who tries to do everything to the last letter of the law. Both approaches can be extremely harmful to society. Take it as you will. And when it comes to conducting an investigation there is one unfortunately big issue with the mystery side of the plot. I absolutely hate the conclusion. Nothing, absolutely nothing you find during your illegal escapades gives you any evidence leading to the actual perpetrator. Your character figuratively stumbles, and hits the answer with his face, by just a little more than a total accident. More than that - you, the player, knew it was going to happen before you even reached the location where it happens. Not by any proof, but by quite predictible story construction - there simply had to be something more. Your character not only had nothing on this person, they were convinced about the guilt of someone else - someone they publicly accused, and very questionably interrogated (threats were used - again: take it as you will). Conway's insistence on his wrong conclusion icks me the most. I can understand lack of evidence, but if the main character is so intelligent, they should instinctively know something isn't right. That something is missing. Especially since the person they accused had no motive . And that person's life was almost utterly ruined (not to mention the missing girl), if not for a little more than a total accident. In the end, when the real perpetrator told Conway ,,You are really good at this", what I, the player, answered was: ,,Well, apparently not really". Then there are some unaswered questions, that I would like to see concluded. What actually happened to Lady Doerr's child? What was the motive behind the affair? Desperation about rent? Expensive gifts? Thrill? Will the husband learn about it? And where exactly did they find the missing girl? Some can say that it's not impotant, that the information given were enough. Well... I am curious, I can't help it. Let me say it again - I really love this game, and I can't believe it isn't more popular (I literally learnd about it three days ago). And I feel obligated to say that despite all my complaining, I still do like Conway and his daughter. Yes, I think some of the writing choices were poor, some of the things they said were wrong, some of their decisions were dumb, but I still consider them likable and rightfully motivated, and I find the conflict between them believable, with both sides arguments being sound, and most of their shortcomings addressed in the end. The game was a great experience, and the bad things about it didn't make my fun time any less fun. I wholeheartedly recommend it to fans of detective stories, thrillers, Hitchcock, and so on. If you think that my review was way too negative to justify the recommendation, then I am afraid that's because I am not skilled enough of a writer to talk about the good things more profoundly. It's always easier to criticize after all. I whish the whole White Paper team good luck. Keep doing what you love.
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