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Tales of Berseria™ on Steam

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Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.

Tales of Berseria™ is a anime, jrpg and rpg game developed by BANDAI NAMCO Studios Inc. and published by BANDAI NAMCO Entertainment.
Released on January 26th 2017 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian and Traditional Chinese.

It has received 14,389 reviews of which 13,094 were positive and 1,295 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 20.01€ on G2A.


The Steam community has classified Tales of Berseria™ into these genres:


Here is the detailed breakdown of supported languages for Tales of Berseria™:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Tales of Berseria™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10 (64-bit)
  • Processor: Intel Core 2 Duo E8400 3.0GHz or AMD Phenom II X2 550, 3.1GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 9800 GTX or AMD Radeon HD 4850
  • DirectX: Version 9.0c
  • Storage: 15 GB available space
  • Sound Card: DirectX 11 compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

72 hours played
July 2026
Tales of Berseria is a JRPG, with flashy combat and tons of fully voice acted cutscenes. However, this is the original version of the game. Later a remaster was released, also available on Steam. That is the same game visually, with a few quality of life changes, like faster running speed on the maps. This version has a 50€ price, with little chance for a sale reductions. The remaster starts at 40€, and receives sales reduction. You might as well get the cheaper version. However, since this version can be played with tbfix, the removal of microstutters might make this version somewhat superior overall (I don’t know if tbfix is compatible with the remastered one) The game is quite a long one, if you care to see all the dialogue sketches and speak with every person. I fought most monsters when traversing the maps – initially. Than at around 50 hours in I tended to run around those foes, avoiding the fights. Around 70 hours, faced with the final boss fights, I just set the difficulty to easy, to power through the final parts of the game. You can lover or raise the difficulty any time you wish. At normal difficulty the enemies have weaknesses and resistances to certain types of attacks. At easy, those disappear, they seem to simply be vulnerable to whatever attack you use. They also get staggered after only a few strikes. The graphics of the game are all right. The world or the characters isn’t that detailed in 3D, but the graphics are serviceable. I guess it has to do with the game being available on Switch too, which limited the graphics budget. At least the 2D sketches are sharp. I played the game with the original Japanese voice acting. As usual, that voice acting is top notch. I checked out a comparison video of the voices between the English and Japanese. To my surprise, the English actors were close enough to the Japanese ones. Still I would recommend the original. All the scenes are fully voice acted. The music was good too. The main party has interesting members, with a lot of friendly banter between them. Some cutscenes are in the in game engine, when the characters will be equipped with whatever cosmetic items you chose for them. But the majority of the available cutscenes will be visual novel styles sketches, with 2D sprites, though with a lot of expressions – and without the cosmetic items you happen to equip. A bit jarring. Most of those 2D cutscenes will be optional. They can be triggered with Y when a prompt is showing in the bottom right of the screen. But a few times they will just trigger by reaching a specific location. The enemies are visible on the map. You can just run past them if you don’t feel like fighting them. But fighting will level you, and your equipment proficiency up. You will also gain some loot, and a banter sketch at the end of the fight, based on the active fighters. Sprinkled through the maps are some collectibles. They are entirely optional currencies, but I just kept collecting them nevertheless. They respawn after a time, should you want to farm them for unlocking cosmetic items. Speaking of fighting, on normal the game is very forgiving. Simply mashing the buttons carried me through the fights. You can query the enemies with the RB, showing their weaknesses or resistances. You can even get a detailed full screen window describing the enemy, not that I used that much. Mid game I switched to moderate difficulty. When much later I kept dying with Velvet, I stepped down to normal. Even when knocked out, most of the time the rest of the party could finish the fight, at which point Velvet was resurrected with full health. The main character is Velvet, tuned for direct damage. But you can select to play another character before the fights, and set up the skills of all the characters. Later you can even freely switch to control other characters during a fight, or switch in inactive fighters (consuming a resource which your character might be out). But even those inactive fighters will receive full XP and equipment XP. The game takes an interesting stance regarding equipment. Fighting levels up the mastery with your equipped items. When maxed, you gain the items passive effect as a permanent buff. As such, I was always switching out equipment when maxed, to unlock other buffs. That meant that I used subpar equipment a lot of times, but did that for the unlocks. The game always warns you when a character maxed an equipment, hinting that switch it out for something new was the intended mode of operand. Each character has a special ability, which requires some conditions to trigger. Thankfully Velvet can trigger it at will, as long as she has at least 3 stars, but for others it can be more difficult. Like Rokurou can only trigger it as a counter attack, when an enemy is starting its attack animation. I would recommend playing a few turns with each character, like until they unlock their first player control title, to experience their fight style. The game mechanics will be drip fed throughout the game. Some features, like the geoboard, will be unlocked only late in the game. That geoboard for example encourages revisiting older zones, with some previously unreachable parts opening up. For a few areas there is a minimalist puzzle, generally requiring to activate certain items sprinkled through the map – sometimes in the right order. But there won’t be much such places. The game offers some side actions, most of which I ignored. There is a card game, I tried it once then didn’t bothered with it. But there are several NPCs to play against. Several minibosses are scattered around the maps. NPCs offer a small reward for dealing with them. They even offer their general location, though they had to be tracked individually in their specific zone. Another minigame (sorta) is the exploration with your scout ship. You basically send them away, and after 30 minutes they return with the rewards. Those are food components, things to sale and some treasures, with a short interaction based on them. You will unlock additional zones, and skills for explorations too. Also some outfits are unlocked by them, like the swimwears. There is a special case of collectibles, gained mostly by defeating certain powerful foes. They will sit in your inventory, though as far as I know there is no risk of accidentally sell them. They unlock new game mechanisms. Some are even for the user interface, like when you will see the number of still unconsumed chests on the map. Other times they unlock necessary game mechanisms, though some will have to be used only a few times, in their zone generally. The game offers fixed save points at reasonable distances. But you can always quick save too, when not in interaction distance with an NPC or door. That means, that when in the few deep exploration zones with no nearby save points, you can just save anyway when you want to finish your current session. The game can be played with keyboard and mouse, or with a controller. I naturally played with the controller, but it can switch between the two seamless during the play. Finishing the game unlocks new game+. There you can carry on some features unlocked in the previous play. You can also unlock some game modifiers, like more frequent enemy encounters. These however require some currency. On my first playthrough I amassed enough for almost all carriable options. Eventually I installed tbfix. It allows tweaking some features of the game engine, but its most notable effect is the smoothing out of microstutters. Ironically enough that feature is disabled by default, so after installing it you should switch it on manually. Also, after installing it the sound disappeared. That was resolved by messing with the sound settings in tbfix, perhaps by setting it to stereo 48kHz. I would like to say that the game was stable, but it actually crashed for me – once, in the final labyrinth. Still, it crashed only that one time.
54 hours played
June 2026
mediocre combat, terrible dungeons, basically non-existent itemization... But it has a great protagonist, great plot hook and fun, memorable companions
109 hours played
June 2026
I finished the game long time ago and I just want to write my opinions about this game. I love the story, love the mains cast (Magilou the best) and it's definitely a step up from Zestiria (worst Taales game imo). However, the combat is not as addictive and more depth than Vesperia. Would still recommend this title for anyone who wants a great JRPG. Just don't buy the remastered version for god sake.
22 hours played
May 2026
Great port of my favorite "tales of" game. Tho im glad i have a controller to use.
213 hours played
April 2026
Such a large improvement over Zestiria in every way and one of the best Tales games I've played so far after Arise. 8.5/10

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Frequently Asked Questions

Tales of Berseria™ is currently priced at 49.99€ on Steam.

No, Tales of Berseria™ is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Tales of Berseria™ received 13,094 positive votes out of a total of 14,389 achieving a rating of 8.87.
😎

Tales of Berseria™ was developed by BANDAI NAMCO Studios Inc. and published by BANDAI NAMCO Entertainment.

Yes, Tales of Berseria™ is playable and fully supported on Windows.

No, Tales of Berseria™ is not playable on MacOS.

No, Tales of Berseria™ is not playable on Linux.

No, Tales of Berseria™ is not playable on Steam Deck.

No, Tales of Berseria™ is not playable on Steam Machine.

No, Tales of Berseria™ does not support VR.

Tales of Berseria™ offers both single-player and multi-player modes.

Tales of Berseria™ offers both Co-op and PvP modes.

Yes, there are 14 DLCs available for Tales of Berseria™. Explore additional content available for Tales of Berseria™ on Steam.

No, Tales of Berseria™ does not support mods via Steam Workshop.

Yes, Tales of Berseria™ supports Remote Play on Phone, Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Tales of Berseria™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales of Berseria™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:08 UTC
SteamSpy data 15 October 2026 04:10 UTC
Steam price 27 October 2026 04:05 UTC
Steam reviews 22 October 2026 06:04 UTC

If you'd like to dive deeper into the details about Tales of Berseria™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Berseria™
  • SteamCharts - Analysis of Tales of Berseria™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Berseria™ compatibility
Tales of Berseria™ PEGI 16
Rating
8.9
13,094
1,295
Game modes
Features
Online players
31
Developer
BANDAI NAMCO Studios Inc.
Publisher
BANDAI NAMCO Entertainment
Release 26 Jan 2017
Platforms
Remote Play
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