CROSSBOW: Bloodnight on Steam - User reviews, Price & Information

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CROSSBOW: Bloodnight is a frantic score-attack arena shooter set in a world of camp horror and gore. Master the occult powers of your automatic crossbow and fight for every second of survival against a relentless demonic horde! Hunt. Die. Hunt again.

CROSSBOW: Bloodnight is a arena shooter, boomer shooter and fps game developed and published by Hyperstrange.
Released on September 24th 2020 is available only on Windows in 2 languages: English and Polish.

It has received 469 reviews of which 362 were positive and 107 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 2.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified CROSSBOW: Bloodnight into these genres:

Media & Screenshots

Get an in-depth look at CROSSBOW: Bloodnight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-4200H
  • Memory: 4 GB RAM
  • Graphics: Intel (R) HD Graphics 4600
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
CROSSBOW: Bloodnight, developed and published by Hyperstrange, is a compact but ferocious arena shooter that distills the essence of gothic horror and fast-paced arcade combat into a short, intense experience. Rather than sprawling campaigns or complex narratives, it delivers pure gameplay momentum—one player, one weapon, one haunted arena, and endless waves of monstrous enemies. It’s a game designed for precision and repetition, thriving on quick deaths, instant respawns, and the irresistible urge to try one more time. What it lacks in size and narrative depth, it makes up for with atmosphere, speed, and the kind of elegant simplicity that harks back to the days of classic arena shooters and score-chasing arcade games. Set in a cursed version of 17th-century London, CROSSBOW: Bloodnight places players in the boots of an ancient guardian, a member of the Coven of Crossbow, sworn to fight the supernatural horrors unleashed during the Great Plague. The premise is minimal, but the atmosphere does most of the storytelling. The lone environment—an eerie cathedral courtyard illuminated by torchlight—becomes the stage for a desperate fight against unending waves of demonic creatures. The sense of place is powerful despite the limited setting; heavy stone architecture, foggy lighting, and grotesque silhouettes lend a sense of gothic grandeur. The tone feels like a love letter to dark fantasy shooters, borrowing from the aesthetics of Painkiller and the urgency of classic Doom. The lore may be sparse, but the setting communicates everything it needs to: this is a world where blood-soaked faith collides with unrelenting evil. The gameplay revolves around one central mechanic: mastering your crossbow. It’s a deceptively versatile weapon that can switch between powerful single shots, rapid-fire bursts, and devastating explosive blasts once its energy meter fills. Each attack feels weighty and satisfying, and learning when to alternate between precision and speed becomes the key to survival. Mobility plays an equally critical role—players can dash, strafe, and bunny-hop across the arena, avoiding attacks while lining up shots. The controls are smooth and responsive, evoking the fluidity of classic arena shooters but with the deliberate pacing of a modern score-attack design. Every second demands attention; standing still for even a moment can mean instant death, but moving too fast risks losing accuracy. The game strikes a sharp balance between chaos and control, rewarding both reflexes and rhythm. The enemies come in waves, each introducing new threats and attack patterns. Some lunge directly at you, while others bombard you from afar, forcing constant repositioning. The AI isn’t complex, but the sheer speed and variety of attacks ensure that no run feels completely safe. One hit can end a promising streak, which makes every movement and shot carry real tension. The result is an experience that feels brutally punishing at first but increasingly addictive as you learn the patterns and develop muscle memory. Once you start surviving longer and chaining kills together, the gameplay transforms from frantic panic into a smooth dance of movement and precision. The leaderboard system enhances this feeling, offering a global stage for competition and pushing players to refine their skills run after run. Visually, CROSSBOW: Bloodnight thrives on its dark, gothic presentation. The single arena may be small, but it’s drenched in atmosphere—cracked stone floors glistening with blood, flickering torches casting uneven shadows, and a brooding crimson sky that looms over the chaos. The visual design embraces a grim aesthetic that perfectly complements the game’s theme of supernatural warfare. The audio work is equally effective, with echoing crossbow bolts, demonic shrieks, and pounding percussive beats driving the action forward. The sound design doesn’t rely on cinematic flourishes; instead, it sustains tension through immediacy and rhythm, giving the combat a visceral energy. When combined, the visuals and audio produce an immersive sense of dread and urgency that elevates the simplicity of the gameplay loop. Despite its intensity, the game’s biggest limitation lies in its scope. There is only one main arena, and once you’ve learned its layout, much of the challenge comes from endurance and reflex rather than discovery. The mechanics, while polished, don’t evolve much over time; there are no new weapons to unlock, no progression systems, and no additional levels to explore. This narrow focus makes CROSSBOW: Bloodnight feel more like a score-based challenge mode than a full-fledged campaign experience. For some players, that purity of design will be its greatest strength—a game stripped down to its essentials. For others, the lack of variety and content might limit its longevity. It’s the kind of game best played in short bursts, a satisfying dose of adrenaline rather than a long-term commitment. Nevertheless, what Hyperstrange has achieved here is admirable. The studio understands what makes arcade shooters timeless: tight controls, clear feedback, and a constant cycle of risk and reward. Each run, no matter how brief, teaches something new—when to fire, when to dodge, when to unleash your special shot to wipe out the mob closing in around you. The difficulty curve is steep but fair, and the satisfaction of improving your survival time or climbing the leaderboard is real. It’s a game that rewards skill, precision, and perseverance without overcomplicating its premise. The absence of extraneous systems keeps it focused, and that focus is what makes it addictive. In the end, CROSSBOW: Bloodnight is a distilled burst of gothic shooter energy—ten minutes of pulse-pounding action condensed into an endlessly replayable format. It doesn’t aspire to be a sprawling narrative experience or a deep progression-based shooter; instead, it thrives on immediacy and flow. Its haunting atmosphere, finely tuned controls, and relentless pacing make it an excellent choice for anyone craving an old-school challenge wrapped in modern presentation. While it may be small in scale, its execution is sharp and confident, proving that a game doesn’t need complexity to deliver intensity. For players who miss the elegance of pure arcade design, CROSSBOW: Bloodnight is a blood-soaked reminder that sometimes the simplest battles are the most thrilling. Rating: 7/10
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July 2025
very interesting... you get one tapped by everything, sliding works for and against you, the werewolf has the most retarded attack i have ever seen and is the reason i am a misanthrope. Pretty aids game but its alright I guess
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June 2025
It's a Devil Daggers clone, but it's pretty well done for what it is. It isn't hard at all, at least to get the achievement which is the closest thing to "finishing" it. You run a circle in an arena while zombies and hive objects that spawn "bats" (Similar to the skulls in Devil Daggers) appear. You have to destroy the hives or the bats will overwhelm you. There are also werewolves and what look like mental asylum patients fumbling around the map. The mental asylum patients don't move so you have to jump over their attack. The werewolves are by far the most annoying enemy in the game because they charge at you so you can never run in a straight line. Eventually you face harder versions of these enemies, and then at around 265 seconds a final boss appears. Really, you only need to survive to this point because the boss clears the map for you, but the map becomes so cluttered with enemies you pretty much have to take most of them out. In particular the hives because they have only one weak point. You can dash, and this is super important, far more important than jumping, since it will make you essentially invincible if you always dash into an open space. The crossbow handles well, but nothing is explained. Killing enemies drops "souls" and unlike in Devil Daggers the powerups never disappear. You can level the crossbow three times and also do a power attack by pressing "Q" on the keyboard. The issue is the bats are going to flood the screen so much when you turn around you won't even know what you're shooting at, but you should always use the powerup on the enemies trailing you since it ensures survival. If you hold down the right mouse button, you can aim your crosshairs and shoot an explosive attack. This is useful for clearing the weaker mobs trailing you and for targeting the eyes of the hives. Also, if you double click the LMB you will shoot a shotgun-type blast. This is WAY more useful than in devil daggers since most of the enemies have a moment where they are immobile and you can blast them to death before they have a chance to react. There's no AI, really, the enemies just trail you, and the final boss is a joke. All you have to do is shoot the eyes until they bust open. Then, the game cycles on repeat forever, making the scoreboard virtually useless. There is a learning curve around 130 seconds, but once you get past that the game is all but won. I did it in 15 hours, but I have OCD and wanted to have a perfect run where I cleared the entire map before the boss appeared. It's good if you want a "Devil Daggers for Beginners" type game, but as its own thing it does ultimately feel kind of pointless after a few hours.
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June 2025
Pretty alright game. You die easily so it gets kinda annoying but it isn't a horrible loop to get all the achievements
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March 2025
For the price this is great, although I'm not a big fan of one-hit-kill games. It mostly makes up for that with it's looks and great feeling movement and weapon.
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Frequently Asked Questions

CROSSBOW: Bloodnight is currently priced at 2.99€ on Steam.

CROSSBOW: Bloodnight is currently not on sale. You can purchase it for 2.99€ on Steam.

CROSSBOW: Bloodnight received 362 positive votes out of a total of 469 achieving a rating of 7.29.
😊

CROSSBOW: Bloodnight was developed and published by Hyperstrange.

CROSSBOW: Bloodnight is playable and fully supported on Windows.

CROSSBOW: Bloodnight is not playable on MacOS.

CROSSBOW: Bloodnight is not playable on Linux.

CROSSBOW: Bloodnight is a single-player game.

CROSSBOW: Bloodnight does not currently offer any DLC.

CROSSBOW: Bloodnight does not support mods via Steam Workshop.

CROSSBOW: Bloodnight does not support Steam Remote Play.

CROSSBOW: Bloodnight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CROSSBOW: Bloodnight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 06:34
SteamSpy data 23 January 2026 02:14
Steam price 28 January 2026 20:37
Steam reviews 27 January 2026 01:57

If you'd like to dive deeper into the details about CROSSBOW: Bloodnight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CROSSBOW: Bloodnight
  • SteamCharts - Analysis of CROSSBOW: Bloodnight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CROSSBOW: Bloodnight compatibility
CROSSBOW: Bloodnight
Rating
7.3
362
107
Game modes
Features
Online players
0
Developer
Hyperstrange
Publisher
Hyperstrange
Release 24 Sep 2020
Platforms
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