CRYSTAR on Steam - User reviews, Price & Information

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For when I weep, then I am strong. Battle through Purgatory as Rei to help save her sister in this Action RPG. Switch freely between four playable characters, and uncover each one of their pasts to see the sorrows they have endured.

CRYSTAR is a female protagonist, action and rpg game developed by and published by FURYU Corporation.
Released on August 27th 2019 is available only on Windows in 4 languages: English, Japanese, Korean and Traditional Chinese.

It has received 1,184 reviews of which 943 were positive and 241 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified CRYSTAR into these genres:

Media & Screenshots

Get an in-depth look at CRYSTAR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-4170 @ 3.70GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA@ GeForce@ GTX 460 or better
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Crystar doesn't really feel up to par with classic action RPGs, but it's a playable game despite some severely repetitive content that will eventually numb your mind into boredom. This really should have been a 20-30 hour game for 100% completion, but the devs drag it out to 40-50 hours in the worst possible way by making you fight the same enemies and bosses over and over until your brain pretty much shuts off. It's an interesting concept, but the story doesn't make much sense. You play as a girl who seemingly enters a nightmare-type alternate dimension with no explanation to save her sister. The idea of crying being a sort of super power is interesting, but the game's mechanics are so shallow that it never really makes you invested in it. After a beautiful anime intro cutscene that is completely disconnected from the rest of the game, you start in a bedroom and have access to a menu that is mostly just used to go into labyrinths and do minor upgrades to your stats. The combat is mind numbing hack and slash, but you do eventually get four total playable characters so you can switch up your style whenever you want. I played on hard and I started to get very tired around the 15 hour mark because you will fight the same 9 or 10 palette swapped enemies again and again until the movement patterns are burned into your muscle memory. There are these flowers with mouths that are on almost every stage that can instakill you so you want to immediately take them out, then take out the lesser enemies like the ghosts, and then the bigger ones. The thing is that the combat actually is fun, but since every level is the same and the enemies hardly ever change it just feels like the game is out of content by the second chapter. Fortunately, there are some variations that pop up eventually. Around level 50 you start getting ultra powerful attacks, and there are a ton of unique bosses- about 16 or so. The final boss in particular is a lot of fun because there is skill involved in dodging his attacks and countering at certain times. Certain characters are better against certain bosses. Nanana is like a demon girl character who has a projectile attack that makes her super useful during some fights since she can snipe at a distance. Later on she gets a paint flamethrower type attack that refills constantly and basically melts the bosses. This game is very easy either way because if you run out of health the game will automatically use a large number of healing items and you also have revives. I only died one time the entire game. Beyond this, the game is mostly story driven and there's not much else to do other than upgrade the abilities, which you can skip completely because the game is so easy. Certain enemies have a purple halo around them and killing them grants "torments" which can translate into skills you can equip. You can upgrade these by adding modifiers purchased at the store or combining two like torments to level them up and make them stronger. It seems complicated in the beginning, but it's actually very simple. While the story didn't really interest me it got a little better around the end of the game, and it's also really cool that this game has hours of recorded cutscene dialogue. When you actually finish the game the first time, the game will spit you back out at chapter 6 out of 8 to continue on in kind of an alternate story. You do this four times until you actually finally face the final boss. It's an odd structure and I don't fully understand it, and it's particularly annoying because there is this stupid mage fight in the late stages of the game that you will be forced to repeat over and over until your brain turns to mush. Once you complete the game you can go into endless boss rush mode to gain the experience to reach lvl 99 (This is an achievement) and there is also a bestiary you can fill that is kind of obnoxious since the game doesn't tell you where the enemies you need to find are located. I used a guide and this still took me like eight hours. You also have to beat each enemy and boss three times to collect a new "memoir" (Which is a bit of nonsense prose) to fully fill the journal, which means on top of repeatedly killing the bosses in the boss rush mode I also had to go walk through the entire levels, sit through some of the cutscenes and kill many of the bosses two or three more times to get their memoir and 100% complete the game. It was too much, really, and I would've liked a more lightweight game that focused more on quality content than repetition. With that said this game has a fantastic musical score and tons of boss fights and it's worth playing for that, but keep in mind you will be grinding and grinding the same enemies over and over with little challenge to get to the finish line.
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Sept. 2025
Disclaimer, I played through Crystar twice previously on two different platforms. Additionally, some indirect spoilers may come up. Crystar is a both complicated, and simple game. Very sad, yet very bittersweet. Quite short, but also quite long in some ways. Confronting you with the miseries of being alive, yet also showing the beautiful aspects of life. Injuries from the past will never truly heal, yet you can learn to live with them. There's no law that enforces kindness in the world. The world is empty. The world is unreasonable. But, however, because of that. You must give meaning to your tears through your will. You must give meaning to the sadness and pain you endure. Because it'll be unrequited. Because it is unfair. Most importantly, use your tears to smile. I'm sure your future will be wonderful. So give meaning to the tears. That is the message of CRYSTAR. Its story is definitely its strong suit, though I cant help but wonder why people dislike the gameplay that much. In many ways, it indeed is repetitive and slow. Yet it also compliments its story and message beautifully. A story about the hardships of losing a loved one, even through your own hands doesn't need to be hectic in my opinion. It highlights the dreadfulness of the day to day life even more. The visuals are also quite noteworthy, for a game this size it is really pretty. Not to mention the quite cool emo/lolita-esque aesthetic. One thing I want to mention lastly, the budget for this game was distributed really weirdly. The intro may seem a little low effort, but pushing through that is very worth it. If the game had a higher budget, it could have maybe been one of the most successful JRPG's ever. This game is really special to me, so I would highly recommend anyone a fan of sad yet bittersweet stories to give it a try.
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July 2025
A fantastic story with beautiful visuals, some people mention the combat is lacking - and i'd have to agree that it felt a bit repetitive at times, but that didn't do anything to take away from the experience and the characters, the story was immersive and was thoroughly enjoyable End game is a bit barebones, you have a boss rush and you complete memoirs, which can also be repetitive, again offset by beautiful visuals and environments. Despite the simple combat, it was a bit of a mindless hack and slash and proved for a relaxing experience while listening to the story unfold. Pick it up if it's on sale for sure.
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June 2025
The game features a somber narrative accompanied by subtle trigger warnings and a repetitive gameplay loop. Honestly the story itself is what kept me going. Yes, it does require multiple playthroughs to get the entire picture, but it is quite the experience! In the standby screen between stages after a staggering amount of potential emotional damage, you can even pet the MC's dog as emotional support before getting back into it, and as you progress through the story, you will eventually come across other playable characters if our winged main character's combat style doesn't tickle your fancy.
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April 2025
Summary [*]Dark and interesting story [*]Incredible soundtrack [*]Great level and character design [*]Fun but slightly repetitive combat Overall I bought this one on sale with a few other Spike Chunsoft games. Originally, I just wanted to try it out one day and planned on playing it properly at a later point, but it started to strongly, that I didn't want to stop playing and ended up finishing it. I didn't expect to like Crystar as much as I did. The story and soundtrack are what really surprised me the most, both of which reminded me a lot of the NieR games. It's rare for me to be impressed by a soundtrack, but I really liked the music in this one a lot. And the English voice acting is surprisingly well done. Other than that, the game generally has very good designs and is very atmospheric. Even the menu has animations for when you listen to music or level up your weapons. Gameplay It's not often that I praise a game for the story and not the gameplay. It's certainly not bad, but it doesn't do anything overly new nor different, which to be fair: it doesn't need to. The fighting is similar to YS or Devil May Cry, with some skills to unlock and multiple playable characters. You get items and equipment, but it's all fairly simple. Graphics Crystar is definitely a gorgeous game. I like that it doesn't look too much like the typical anime-style and has a mature look to it, which is very fitting for the theme. Characters and areas have interesting designs, with a nice mix of dark and pastel colors. Areas unfortunately have some invisible walls around edges, but they're still fun to explore and see. Story There are very dark topics in the story, so it might not be for everyone. I personally didn't find it depressing nor upsetting, but I tend to handle that well, so others might see some things as triggers. There was a point when I got burnt out, since to get to the true ending, you need to finish the game multiple times, although not all the way from the beginning. You can turn the difficulty down though, so that enemies aren't bullet sponges and you can get through areas quicker. While the plot isn't consistently interesting, I do still highly recommend this game for the overall experience.
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Frequently Asked Questions

CRYSTAR is currently priced at 19.50€ on Steam.

CRYSTAR is currently not on sale. You can purchase it for 19.50€ on Steam.

CRYSTAR received 943 positive votes out of a total of 1,184 achieving a rating of 7.61.
😊

CRYSTAR was published by FURYU Corporation.

CRYSTAR is playable and fully supported on Windows.

CRYSTAR is not playable on MacOS.

CRYSTAR is not playable on Linux.

CRYSTAR is a single-player game.

There are 23 DLCs available for CRYSTAR. Explore additional content available for CRYSTAR on Steam.

CRYSTAR does not support mods via Steam Workshop.

CRYSTAR does not support Steam Remote Play.

CRYSTAR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CRYSTAR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 16:15
SteamSpy data 27 January 2026 08:40
Steam price 28 January 2026 20:29
Steam reviews 26 January 2026 19:49

If you'd like to dive deeper into the details about CRYSTAR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CRYSTAR
  • SteamCharts - Analysis of CRYSTAR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CRYSTAR compatibility
CRYSTAR
Rating
7.6
943
241
Game modes
Features
Online players
1
Publisher
FURYU Corporation
Release 27 Aug 2019
Platforms