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Daemon X Machina: Titanic Scion on Steam

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Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!

Daemon X Machina: Titanic Scion is a mechs, open world and sci-fi game developed by Marvelous Inc. and published by XSEED Games, Marvelous USA, Inc. and Marvelous Europe.
Released on September 05th 2025 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 1,853 reviews of which 1,167 were positive and 686 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 69.99€ on Steam, but you can find it for 0.99€ on Instant Gaming.


The Steam community has classified Daemon X Machina: Titanic Scion into these genres:


Here is the detailed breakdown of supported languages for Daemon X Machina: Titanic Scion:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Daemon X Machina: Titanic Scion through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-10400
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

269 hours played
Sept. 2026
So 140+ hours in, and I've beaten the base game. I'm not going to pretend it's flawless. It is, however, extremely good. The Good Graphically, the game's great. It's got a highly stylized world, taking a lot of influences from mecha anime and post-apocalyptic settings. While it might seem at first that the entire open world is bland desert, it gets better once you reach the other environments. Though, to be honest, I'd appreciate seeing some snow and greenery in the mountain region. The 'mechs' in particular look and move fantastic. Unlike the first game, your Arsenal isn't a Mech, it's more like a suit of flight-capable power armor. Movement is a lot more fluid, with multiple forms of high-speed movement available depending on what you need. For veterans of the first game, it's going to take a bit of getting used to, but once you master it, it feels great. Melee combat, in particular, feels a lot better than in the first game. Guns feel a bit weak at first, but they deal a lot more damage than it appears at first glance. DPS is generally king - the most practical ranged weapons are the fastest-firing ones; assault rifles, machine guns, and miniguns. The bow is a notable exception; despite being manually-aimed and slow to fire because you have to draw them for each shot, they are quite damaging, very accurate, and are essential for looting Immortals for Fusion factors and Development data. Heat-seeking missiles are also quite good in this game, since active-homing missiles require you to manually raise the lock-on window to gain lock-ons, unlike the first game. Heat-seekers are just fire-and-forget; if they fly close enough to an enemy they'll turn and seek them. Your arsenal will automatically hover over water . In fact, you can't submerge unless knocked down while flying over water or jump into deep water while in a no-fly zone (and there are few situations where the latter is even possible). Submersion in water also isn't immediately fatal - it'll do huge damage to you and cost you a big chunk of your femto gauge, but if you're durable enough you can survive an unexpected dip. The open world is a lot more vast than it first looks, and while there's not a ton to do in terms of just idle activities, there's enough to make it worthwhile. The fact that you can play multiplayer in basically all aspects of the game is fantastic, compared to the first game only having multiplayer in Colossal Immortal fights, Reclaimer battles, and Facility exploration. The Bad Missables and Lost-Forevers. This game is lousy with them. Even some main story missions can be missed on an initial playthrough, including the second fight with Legion (which is necessary to get the Mirage ability). Without a guide, you're bound to miss a lot of content until you've beaten the game and can use the Story Replay function, and even then, it's possible to miss stuff permanently. There is a lot more grind. Finding the right enemy to farm to get the gear you want can be a pain, as enemy spawns and what they drop are no longer consistent. Fight the same enemy in the same place a dozen times, and you'll seldom see the same drops on them twice. Even if you do, two pieces of the exact same gear can perform very differently, as stats on gear is randomized within a certain range. It's very possible to find a piece of lower-tier gear that outperforms something a tier higher if you get really lucky with the random rolls on its stats. It's also just as likely that you'll find a high-tier piece of gear that's absolute trash compared to others of the exact same model. The story is much more cohesive and comprehensible than the first game. That said, it's typical anime stuff. Don't expect deep characterizations - everyone in this game is an anime trope expanded until you've got a character out of it. It is neat that your own character has some backstory, but depending on how you view it, it might sour you a bit on your own player-character. A lot of twists kinda come out of nowhere. Side missions can be weirdly timed and easy to miss because of the way they're populated into the mission list. Often you'll meet a new major enemy, then go back to base to find new side missions fleshing out their characterization. This is usually while there's a major and seemingly time-sensitive event looming in the main story; but there's no actual rush. Who cares if the villain's going to fire the doomsday weapon in two hours? You've got time for sidemissions. The Ugly The vehicles . Oh god they're just so ass. Since your character is in a roughly-human-sized suit of power armor, you can use vehicles like motorcycles, LAVs, or even horses. The horses are the only one that feel remotely good to use. All the rest have no weight, and no turning radius to speak of. Hitting any sort of bump will send them flying, and getting them to follow even the most gentle of turns just doesn't work. Get a mod to improve the vehicle physics if you intend to play any of the racing sidemissions that aren't on horseback or in your Arsenal - vehicle sidemissions are abject torture otherwise. The new system for upgrading your Outer is also hit-or-miss. It makes the same mistake as the first game in that it inflicts visual changes on your character that are irreversible without completely losing all of your progress. If you insist on collecting every weapon skill, outer ability, and passive skill, you're going to look like a Yautja (the titular alien from Predator) by the end of it unless you mod the game. These visual changes can completely override your costume choices, just like the first game, with only DLC costumes being immune. The game has a real problem with giving you enough ammo for ranged weapon uses to last an entire boss fight, especially if you have to use up some fighting normal enemies before or during the battle. An ammo expansion auxiliary feels damn near essential most of the time. Why did they make it so hard to break Gargoyle statues? It's less about damage done and more about putting out a consistent stream of damage, as the statues rapidly regenerate if you don't keep hitting them. Blitzes are still garbage. They wouldn't be so bad if you didn't lose them if they're destroyed, or had the ability to survive. As it stands, any major enemy has either huge melee swings or AoE attacks that wipe the sky of blitzes. Losing a blitz means you can't get it back until you find a resupply station or ammo. Damage is very inconsistent. Shoulder cannons and railguns have huge damage values, but often tend to do a fraction of the listed value. Speaking of, the optimum range mechanic is back. Thankfully it only applies to guns and melee, but it's still really irritating to have an attack just hit for crap damage simply because you're not standing at the exact range the weapon works best at. Laser ranged weapons make this easy - the closer you are and the more femto you have, the better your damage output. No optimum range malarkey to worry over. Only Arsenal enemies and colossal foes are guaranteed to be lootable after being slain. Most immortals and robots blow up into scrap. Yet, these enemies that blow up have drop tables - important drop tables - that you can only guarantee by killing them with a Looting Weapon - a Bow, Laser Bow, Knife, or Laser Knife. This means you have to devote a weapon slot to one of these four most of the time to ensure you get drops, and your allies can cost you drops by killing enemies before you can finish them off with a looting weapon. Even in the postgame, you can't control which allies you take with you into the open world. This sucks because Forge's ability to get extra loot from looted enemies is the main reason to have him along.
30 hours played
Aug. 2026
The Good: The game is super fun as open world exploration game. So many equipments & mutations. The Bad: You don't get all DLCs in Super Digital Deluxe Edition, so stop wasting your money and buy standard edition on discount instead. The game is poorly optimized. Boring story missions, just go here & there, then fight enemy boss. The Ugly: They are the same developers who made God Eater 3. Yes, the once great franchise has fallen into ruin due to their poor management. So I wouldn't be surprised if this game ends up the same way.
9 hours played
May 2026
Let me tell you folks: for 80% off, with mods - it's a hoot. I wouldn't raw dog this one at full price. Get it on sale and head on over to Nexus.
2 hours played
March 2026
I really like the game but its understandable why many didnt. The combat is slower in general compared to the first game, but the biggest thing is that this game doesnt actually have mechs. They're exosuits which just appeals to a completely different audience.
60 hours played
Feb. 2026
Daemon X Machina: Armored Core if it was mid Daemon X Machina Titanic Scion: Anthem if it was actually good

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Frequently Asked Questions

Daemon X Machina: Titanic Scion is currently priced at 69.99€ on Steam.

No, Daemon X Machina: Titanic Scion is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Daemon X Machina: Titanic Scion received 1,167 positive votes out of a total of 1,853 achieving a rating of 6.16.
😐

Daemon X Machina: Titanic Scion was developed by Marvelous Inc. and published by XSEED Games, Marvelous USA, Inc. and Marvelous Europe.

Yes, Daemon X Machina: Titanic Scion is playable and fully supported on Windows.

No, Daemon X Machina: Titanic Scion is not playable on MacOS.

No, Daemon X Machina: Titanic Scion is not playable on Linux.

Yes, Daemon X Machina: Titanic Scion is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Daemon X Machina: Titanic Scion is playable and fully supported on Steam Machine.

No, Daemon X Machina: Titanic Scion does not support VR.

Daemon X Machina: Titanic Scion offers both single-player and multi-player modes.

Daemon X Machina: Titanic Scion includes Co-op mode where you can team up with friends.

Yes, there are 43 DLCs available for Daemon X Machina: Titanic Scion. Explore additional content available for Daemon X Machina: Titanic Scion on Steam.

No, Daemon X Machina: Titanic Scion does not support mods via Steam Workshop.

No, Daemon X Machina: Titanic Scion does not support Steam Remote Play.

Yes, Daemon X Machina: Titanic Scion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Daemon X Machina: Titanic Scion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 07:03 UTC
SteamSpy data 18 October 2026 17:07 UTC
Steam price 27 October 2026 04:28 UTC
Steam reviews 18 October 2026 05:49 UTC

If you'd like to dive deeper into the details about Daemon X Machina: Titanic Scion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Daemon X Machina: Titanic Scion
  • SteamCharts - Analysis of Daemon X Machina: Titanic Scion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Daemon X Machina: Titanic Scion compatibility
Daemon X Machina: Titanic Scion
Rating
6.2
1,167
686
Game modes
Multiplayer
Features
Online players
22
Developer
Marvelous Inc.
Publisher
XSEED Games, Marvelous USA, Inc., Marvelous Europe
Release 05 Sep 2025
Platforms
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