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DEATH STRANDING 2: ON THE BEACH on Steam

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Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?

DEATH STRANDING 2: ON THE BEACH is a open world, exploration and sci-fi game developed by KOJIMA PRODUCTIONS and Nixxes Software and published by KOJIMA PRODUCTIONS and PlayStation Publishing LLC.
Released on March 19th 2026 is available only on Windows.

It has received 27,479 reviews of which 26,161 were positive and 1,318 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 79.99€ on Steam, but you can find it for 44.09€ on Instant Gaming.


The Steam community has classified DEATH STRANDING 2: ON THE BEACH into these genres:

Media & Screenshots

Get an in-depth look at DEATH STRANDING 2: ON THE BEACH through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11 Version 1909 or newer
  • Processor: Intel Core i3-10100, AMD Ryzen 3 3100
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660, AMD Radeon RX 5500 XT 8GB
  • Storage: 150 GB available space
  • Additional Notes: SSD Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

147 hours played
Sept. 2026
Kojima doesn't miss. Thankfully this released on PC before Sony decided that play does in fact have limits now
211 hours played
July 2026
I understand why Kojima scoffed when Expedition 33 won GOTY, not saying I agree, I just understand
80 hours played
June 2026
One day, you play a game so good that it defies your simple expressive abilities, leaving you wondering how you can, because you want to so badly, communicate such greatness to other people. How can you describe so many emotions, characters, and their phenomenal portrayals, or a story so wrapped around itself yet so simple? What really makes this game so magical is that, despite being a story written by Kojima, it’s so unbelievably simple when you strip it down to the basics. What a fascinating contrast: Sam, the humble porter, reconnecting the world… one delivery at a time. People who played the first game will remember the smile and gratitude displayed on the faces of the isolated inhabitants of the UCA as you delivered them their medical supplies, a lost t-shirt, their favorite tabletop game, or the device they needed to filter drinking water. No matter what it is, you were there, Sam, you delivered, you saved countless lives, and you brought the whole of America together. Sam finds himself in the same shoes once again. Except everything is bigger and better now. Everything in this game is an improved and refined version of the previous game. There’s so much to see, so many different tools to get the job done, and the same genius of players coming together to help one another build and repair structures and make other porters safer and happier. The music is really a tune to the ears. I can say so many things about the soundtracks, every song is delightful, some will make you cry, and some will make you laugh. The game’s greatest and most pivotal moments are amplified to infinity by beautiful music that will make your heart ache and eyes water. The terrain variety introduces new gameplay mechanics, and the weather, too. The weather effects are really well done, gameplay-wise, sound, and visuals. Raindrops or snowfall, thirsty deserts or flooded rivers, bottomless lakes or sky-touching mountains, forsaken masses of land or thick forests, all winding up and down to create both a challenging and enjoyable world to walk in. I highly recommend playing this game with a controller and not a mouse and keyboard, a controller that supports haptic feedback. You will feel the raindrops in your hand, and the vibrations are implemented in a way that is just as important as music during cutscenes or fights, missing them could hurt the overall immersion. Not to mention, holding R2/L2 to regain balance is a classic. A light-pink morning where, from where you stand, nothing can be seen but an endless horizon of milky clouds, made colorful by the shy sunshine that has just risen, atop the snow-clad mountaintops. Or a moon so giant that it feels like it's about to crash into earth, so white and glorious in its black backdrop of nothingness, its light so vast that the stars, around it and elsewhere, fade away. Sam, in either case of the previous, and for all that goes between them, is delivering and reconnecting while overwhelmed with sadness and grief. To play Death Stranding 2 is to experience complete loss and utter defeat, but unlike the previous game, Sam is not alone… not anymore. “You will never be alone, Sam. We will always be with you”. To play Death Stranding 2 is to experience friendship, solidarity, self-sacrifice, regret, evil, and manipulation. But, I feel, most importantly, is to experience love too. Love that permeates everything, the same love that allowed for such a creative game to be made, both lore-wise and in real life, and for such an amazing story to be told. Norman Reedus is made with an unnatural amount of charisma and mystique that situates him perfectly to play this role. To say he was born to play Sam Porter Bridges would be an understatement. Like many things in this ever-so-short life we live, the only way to truly experience it and know firsthand what it is like is to touch it and to try and be one with it. In games, it is to play the game yourself. If you loved the first one, you will absolutely lose yourself in the second. When I’m playing something that I love, I don’t want it to end, but of course, it always does. I feel so sad that this… thing is over and cannot be experienced again for the first time… but that’s life. Like the first game, this one too has become one of the most special games I have played. I will always cherish its memory, in this life, on my Beach, and in the hereafter. See the sunset… The day is ending… Let that yawn out… There's no pretending…
80 hours played
April 2026
Bravo Kojima I don't usually spend more than 20 hours with a game unless I liked it but you got me hooked building and fixing roads MORE than MY COUNTRY'S USELESS GOVERNMENT EVER DOES.
143 hours played
March 2026
This game dude I actually love Hideo Kojima because for once he didn’t make us wait 7–10 business years for a PC port, somehow this came out way faster than expected and that alone already feels like a win Starting with performance, this port by Nixxes Software is smooth like butter, I played around 140 hours and the game crashed only twice which is basically the game politely telling me to go touch grass, only small FPS drops when connecting a new facility with the QPID, overall it runs clean which is rare these days Gameplay wise this is NOT just a delivery simulator anymore now you’re fighting MULEs, CCs, new BTs, and carrying enough weapons to start your own mini army, guns, throwables, gadgets, and somehow you can summon BTs in-combat Also the game is way easier compared to the first one, like the first game made every step feel like life or death and here you’re just more confident, more tools, more freedom, less stress, Kojima basically reduced the pain but kept the confusion The setting is bigger now with Mexico and Australia, but you’re mostly in Australia Traversal got a huge upgrade, you can build roads AND MONORAILS, and trust me connecting a whole continent feels more satisfying than it should, and if that wasn’t enough you can now ride a coffin board, yes a literal COFFIN, because normal transportation was too boring for this game There’s more to do now too, not just deliveries, you get side missions like elimination, destruction and more, so it actually feels like you have options instead of just being a full-time courier, and mechanically the game fixes most problems from the first one, everything feels smoother and more flexible depending on how you want to play Progression is faster as well, you unlock vehicles and power skeletons early The story is still very Kojima which means it’s confusing, weird and sometimes feels like it’s going in five directions at once, pacing is a bit odd compared to the first game but the last few episodes are insane, like genuinely better than most movies, it’s chaotic but emotional and somehow still works Visually this game is on another level, character models, lighting, environments everything looks crazy good, at this point I’m convinced the devs have access to a secret better version of reality that we’re not allowed to see The world design is easily one of the best parts, it’s quiet, empty and kind of depressing but still beautiful in a strange way, there’s environmental storytelling everywhere The loneliness is still there so don’t expect the game to guide you all the time, but that’s also what makes it special, you feel isolated but not completely alone Also shoutout to Dollman, bro is basically your companion giving constant commentary like your personal narrator, reminds me of Mimir but in full Kojima style which means slightly unhinged, honestly I wish Dollman and Tarman had bigger roles because they deserved more screen time The first game made me enjoy delivering packages, this game made me care about HOW I deliver them, my route, my gear, my strategy, everything matters more now smh And yeah I actually 100% completed this today… and I’m not gonna lie it was grindy, but also weirdly satisfying, the kind of grind where you complain the whole time but still keep playing A lot of people still call these games walking simulators and yeah some parts still feel like that, but this one is way more fast-paced and engaging, you can move faster, fight more, do more, it’s just a better flow overall If you liked the first game, this one will ruin it for you because it improves so much, and if you didn’t like the first game, this might actually change your opinion Is it weird? yes Is it confusing? obviously Is it one of the best games ever made, annoyingly yes This should’ve been GOTY no debate Easy 100/10 again, extra points just because it’s a Kojima Productions game

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Frequently Asked Questions

DEATH STRANDING 2: ON THE BEACH is currently priced at 79.99€ on Steam.

No, DEATH STRANDING 2: ON THE BEACH is currently not on sale. You can purchase it for 79.99€ on Steam.

Yes, DEATH STRANDING 2: ON THE BEACH received 26,161 positive votes out of a total of 27,479 achieving an impressive rating of 9.31.
😍

DEATH STRANDING 2: ON THE BEACH was developed by KOJIMA PRODUCTIONS and Nixxes Software and published by KOJIMA PRODUCTIONS and PlayStation Publishing LLC.

Yes, DEATH STRANDING 2: ON THE BEACH is playable and fully supported on Windows.

No, DEATH STRANDING 2: ON THE BEACH is not playable on MacOS.

No, DEATH STRANDING 2: ON THE BEACH is not playable on Linux.

This information about DEATH STRANDING 2: ON THE BEACH is not available yet.

This information about DEATH STRANDING 2: ON THE BEACH is not available yet.

No, DEATH STRANDING 2: ON THE BEACH does not support VR.

DEATH STRANDING 2: ON THE BEACH is a single-player game.

Yes, there is a DLC available for DEATH STRANDING 2: ON THE BEACH. Explore additional content available for DEATH STRANDING 2: ON THE BEACH on Steam.

No, DEATH STRANDING 2: ON THE BEACH does not support mods via Steam Workshop.

No, DEATH STRANDING 2: ON THE BEACH does not support Steam Remote Play.

Yes, DEATH STRANDING 2: ON THE BEACH is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DEATH STRANDING 2: ON THE BEACH.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 14:23 UTC
SteamSpy data 24 October 2026 01:09 UTC
Steam price 26 October 2026 20:39 UTC
Steam reviews 19 October 2026 07:45 UTC

If you'd like to dive deeper into the details about DEATH STRANDING 2: ON THE BEACH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DEATH STRANDING 2: ON THE BEACH
  • SteamCharts - Analysis of DEATH STRANDING 2: ON THE BEACH concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DEATH STRANDING 2: ON THE BEACH compatibility
DEATH STRANDING 2: ON THE BEACH PEGI 18
Rating
9.3
26,161
1,318
Game modes
Features
Online players
1,002
Developer
KOJIMA PRODUCTIONS, Nixxes Software
Publisher
KOJIMA PRODUCTIONS, PlayStation Publishing LLC
Release 19 Mar 2026
Platforms
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