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RADIOSOL on Steam

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RADIOSOL is a journey through a desolate world burned by a planetary cataclysm. In search of answers, you will have to navigate through the ruins of megastructures and abandoned cities, avoiding the scorching rays of the Sun.

RADIOSOL is a story rich, walking simulator and sci-fi game developed by TripletConcept, Yodez, Hius and WhereaboutsUnknown and published by TripletConcept.
Released on September 30th 2026 is available on Windows, Linux, Steam Deck and Steam Machine in 7 languages: English, Russian, Japanese, Simplified Chinese, French, German and Spanish - Spain.

It has received 315 reviews of which 243 were positive and 72 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 8.79€ on Steam, but you can find it for 5.00€ on K4G.


The Steam community has classified RADIOSOL into these genres:


Here is the detailed breakdown of supported languages for RADIOSOL:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at RADIOSOL through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel(R) Xeon(R) CPU E5-2680 v3 @ 2.50GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: Yes
  • Additional Notes: 64-bit processor and operating system required
Linux
  • OS: Ubuntu 22.04 LTS (64-bit)
  • Processor: Intel Xeon E5-2680 v3 @ 2.50GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • Storage: 4 GB available space
  • Sound Card: Yes
  • Additional Notes: 64-bit processor and operating system required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Oct. 2026
Most issues come from the game being under-tested, so be kind and patient with the devs that are actively fixing problems as they get reported. This game's strongest appeal is the MOVEMENT and ENVIRONMENTAL STORYTELLING, and the greatest weakness is in how the STRESS felt by the player is managed. Some small changes that would have a HUGE impact are: 1. Keep Larry slower and quieter until the player is nearby. 2. Reduce puzzles in any scarier situations to "approach objective, press button". 3. When at great heights, add camera shake and a vignette when looking towards the ground to increase the player's fear of falling. 4. Key entrances are often well-hidden, make them emit a unique sound.
14 hours played
Oct. 2026
No handholding, no clue what to do, no clue how to use the tools. Go in blind and figure it out. This is the most fun I've had in a game in a long time.
8 hours played
Oct. 2026
A little frustrating at times, but exceptional nonetheless. First, let's go over the aesthetics: [*] The environment is spectacular. When I was walking down a road and realized my "little" spider fella was as tall as a street lamp, the sheer monumental scale of everything really hit. I'll definitely be playing this again just to wander around and enjoy the sights. I wish the devs would make a "freeroam" mode which unlocks after you beat the chapter that lets you just wander around without getting fried by the sun. I want to walk around and vibe while listening to music or a livestream in the background. [*] The inventory/interface is a little esoteric, but you'll get used to it. Personally, I quite liked it. [*] The lore is a little sparse, but intriguing. I didn't really explore enough in this first playthrough, so I didn't discover much, but what I did discover makes me excited to see where this goes in the future. Now, on the gameplay: [*] Traversal requires a bit of thought, but is rather basic. In order to go from location to location, you have to avoid too much sun exposure, otherwise your lil fella will get fried. Due to the sheer size of everything, it's quite easy to avoid the sun, to the point it makes it rather trivial. There are a few hazards that feel underutilized, such as the tornado in the train repair area and the electrical anomalies in the power zone. If there were a few more of these other hazards scattered around the place, it would make traversing the exterior a bit more interesting. [*] The puzzles are the perfect difficulty. If you enjoy games like myst, you'll feel right at home playing this game. They're tough, but they reward observation, exploration, and a good head on your shoulders. Due to this, solving them actually feels rewarding, rather than just tedious busywork. [*] The time to complete the game is currently a little short as it only has the first chapter. I've managed to complete it in about 5h, and that's due to spending a fair amount of time exploring. If you lock in and just beeline from objective to objective, you'll probably manage to finish it in 4h. I enjoyed this game, found it deeply satisfying to play, and highly recommend it. Absolutely worth the $9 spent. I look forward to see what the team will make in the next chapters of this game. P.S. Devs, if you're reading this, please PLEASE add that freeroam option which I mentioned earlier.
5 hours played
Oct. 2026
Atmospheric and intriguing, but held back by translation issues, bugs, and some frustratingly vague progression. I will recommend it, but with caution. I’ve just finished RADIOSOL , a short, atmospheric puzzle-solving adventure, and I’m fairly mixed on it overall. There’s a lot here that I really like: the concept, art style, atmosphere and overall narrative are all very appealing, but unfortunately a few issues hold the game back from being as enjoyable as it could be. The first major issue I encountered was the English translation . The game appears to have originally been written in Russian, and while I obviously can’t comment on the original writing, some of the English dialogue feels misused or awkwardly translated. There were several moments where I had to stop and think about what a character was actually trying to say because the wording simply didn’t make much sense. The second issue is the vagueness of what you’re actually supposed to do . To an extent, I actually like this. The puzzles require you to pay attention to everything your helping-hand tells you, and the game doesn't simply throw objectives and waypoints at you. However, there are times when this becomes more frustrating than rewarding. One particular section had me spending a very long time looking for a semi-hidden opening to an area, despite the relevant clue being in a completely different location, near a building that is only mentioned once. You’re also told to keep an eye on temperature changes, which brings me to another major problem: bugs and visual glitches . After leaving the main tutorial area, I encountered several issues. Looking at certain angles — which is particularly important in a game that relies on a constantly moving point of view — can cause background buildings to completely disappear. This is especially problematic because some of those buildings are actually places you can visit. Even worse, the entire HUD can disappear at the same time. That matters because the temperature readings I mentioned earlier are displayed on the HUD. If the HUD disappears because of this bug, you can potentially miss information that the game expects you to be paying attention to. There are also texture-fighting issues with some of the fences around the tracks. This isn't just visual either; in some cases, the issue can actually prevent you from climbing over the fence. I understand that RADIOSOL is a very new game, and small bugs are to be expected with a fresh release. However, these particular issues are significant enough that I feel they need mentioning. Some of them genuinely feel like they could have been discovered with less than ten minutes of general bug testing before release. The puzzles themselves are extremely vague , but again, this is something I don't necessarily dislike. I enjoy having to piece together information and pay attention to what the helping-hand says rather than being given a giant list of objectives. The problem is that occasionally you'll find yourself wandering around one area looking for something that is actually located on the other side of the map, with very little indication that you've even been looking in the wrong place. There was also one particularly funny — and potentially deadly — moment where I was actively trying to avoid the sunlight and burning to death , only for the helping-hand to pop up a message in the middle of it. She very nearly got me killed. I'd definitely like to see the timing of these messages adjusted in a future update so that important environmental hazards take priority. Despite all of these criticisms, I really like the visual identity of RADIOSOL . The game uses a mostly single, orangey-desolate colour palette that works extremely well with its atmosphere. It gives everything that feeling of being abandoned for a very long time, which fits the game's overall setting and narrative incredibly well. Combined with the retro-style pixel graphics, it creates a very distinctive look. Overall, I think RADIOSOL has a genuinely interesting concept and a really strong atmosphere. I enjoyed the process of figuring out what the game wanted from me, and I think the deliberately vague approach to its puzzles can work very well. Unfortunately, the translation issues, visual bugs, and occasional lack of clarity make the experience more frustrating than it needs to be. 6/10 in its current state. I think there's a really good game underneath these issues, and with some fixes to the translation, bugs, and a few of the more frustrating progression points, RADIOSOL could be considerably better.
8 hours played
Oct. 2026
Very atmospheric Exploration game marred by increasingly obtuse puzzles Youre a little robot exploring sunblasted ruins, having to stick to the shadow to avoid being, well, blasted by the sun. Graphics are great, pixely and detailed at the same time. Music and sounds are sparse but doin their job. The environments and weird machines are pretty cool Controls are ok. No rebinding so far and running isnt the default so prepare to hold shift alot. The robot climbs walls and such automatically and that makes it a little too sticky in some situations. Overall not a problem. The biggest weakness of the game are in my opinion the "puzzles". Theres one which is pretty intuitive and simple but the others not much so. It starts with you having to find places on pretty vague directions. Not a big deal since exploration is kinda the point and most of them kinda stand out. Some people already might get frustrated with this tho. Then youre required to, without getting spoilery, for a solution to do settings stuff that really isnt explained. Could be figured out reasonably still, but another frustration possibility. The grand finale however is a on its face pretty understandable task but the instructions are wrapped in some sorta conversion thingie which i only begin to understand maybe now working backwards from the solution. Maybe you could figure it out, i dont know. Tl;dr : Great immersion, some really stinky puzzles

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Frequently Asked Questions

RADIOSOL is currently priced at 8.79€ on Steam.

No, RADIOSOL is currently not on sale. You can purchase it for 8.79€ on Steam.

Yes, RADIOSOL received 243 positive votes out of a total of 315 achieving a rating of 7.23.
😊

RADIOSOL was developed by TripletConcept, Yodez, Hius and WhereaboutsUnknown and published by TripletConcept.

Yes, RADIOSOL is playable and fully supported on Windows.

No, RADIOSOL is not playable on MacOS.

Yes, RADIOSOL is playable and fully supported on Linux.

Yes, RADIOSOL is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, RADIOSOL is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, RADIOSOL does not support VR.

RADIOSOL is a single-player game.

No, RADIOSOL does not currently offer any DLC.

No, RADIOSOL does not support mods via Steam Workshop.

No, RADIOSOL does not support Steam Remote Play.

Yes, RADIOSOL is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RADIOSOL.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 21:05 UTC
SteamSpy data 18 October 2026 20:08 UTC
Steam price 19 October 2026 19:12 UTC
Steam reviews 19 October 2026 08:07 UTC

If you'd like to dive deeper into the details about RADIOSOL, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RADIOSOL
  • SteamCharts - Analysis of RADIOSOL concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RADIOSOL compatibility
RADIOSOL
Rating
7.2
243
72
Game modes
Features
Online players
9
Developer
TripletConcept, Yodez, Hius, WhereaboutsUnknown
Publisher
TripletConcept
Release 30 Sep 2026
Platforms
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