[see below for a list of pro tips to improve your experience!] An awesome little tactical RPG! I've enjoyed playing quite a bit and am excited to keep delving into it even further. IMPORTANT: PLEASE DON'T JUDGE THE GAME BY JUST THE EARLY-GAME "CAMPAIGN" MISSIONS! The game picks up ***SIGNIFICANTLY*** in pace (especially loot) after finishing the "campaign" missions and starting on the mid-game "Patrol" missions (discussed below in more detail). I said "little tactical RPG" above because the overall gameplay loop is pretty small: go on mission, kill some monsters, get some loot, level up and/or upgrade loot, repeat. It sounds like other loot-based RPGs, which it is, but Dark Bestiary skips the narrative aspects and focuses solely on gameplay. One of the most interesting things about the game is the ability to freely re-spec everything about your character. The only things you can't truly change on a whim are your equipment (have to loot or buy it first) or your skills (you can switch them in and out freely, but you have to acquire them first; since there's no limit to the number of skills you can know, you just have to get enough gold to buy all of them, which definitely is feasible once you're into the mid-game). Thus, once you get to a high enough level to have amassed a good pile of equipment and have learned all of the skills, you can literally switch to any other build you want to without any associated costs. So, for example, you could be playing a summoner one mission, switch to a melee tank for the next mission, try an archer for one, and then switch back to the summoner. There's a series of about 20 "campaign" missions, but they're really just an introduction to the gameplay loop and the game's variety of monsters. ***THE GAME PICKS UP SIGNIFICANTLY ONCE YOU FINISH THE CAMPAIGN MISSIONS AND START ON PATROLS!*** I felt underwhelmed while playing the campaign missions because the progression seemed fairly slow: not enough loot from missions, and not enough gold to buy new skills. Once you can start doing the Patrol missions, though, assuming you've got a decent build, you can move through them fairly quickly and gain loot and experience at a MUCH faster pace. I haven't started playing the Nightmare missions yet, but I suppose they'll be a fun challenge [update: can definitely confirm!!!] once I've played the Patrol missions enough to be tired of the showers of loot they provide. Campaign missions are the early game, Patrol missions are the mid-game, and Nightmare missions the late game -- the developer is continuing to work on the game, though, and I believe another new mode or mission type is forthcoming. PRO TIPS (credit to other reviewers -- some of these I read in other reviewers, found useful, and am echoing here): [*]While you can know any number of skills, you can only have 8 skills equipped for use at a time. The first two skill slots are tied to your weapon/shield/etc., and cannot be removed to make room for more non-equipment skills. [*]When you hover over a skill, it will show you the skill's associated archetype(s) and linked bonuses. To achieve the linked bonuses, you have to equip a number of skills with that associated archetype equal to the number shown by the linked bonus. For example, if you equip two skills of the Warlock archetype, you'll get 2% life leech ("vampirism"); if you equip two more Warlock skills, you'll go up to 4% life leech. Having only one Warlock skill gives you no benefits. Skills can have multiple associated archetypes, so careful skill selection can lead to gaining many archetype's passive bonuses. [*]Stash is shared between all of your campaigns/characters. If you're in the early game and desperate for cash, start a new character, play the intro mission, unequip and put your starter gear and loot into the stash, change back to your original character, and sell all of the stuff from the stash. [*]When you hit a level-up which gives you a number of skills to choose from (to get for free), the "Reset" option rerolls the skills shown to you. If you don't use all of your "Resets", they'll carry over to later skill choices (i.e., if you don't use any of the 3 resets on your first skill choice, you'll have 6 available for your second skill choice). Ultimate-type skills (the ones with orange borders that use Rage) do show up as options during skill choices and, since they cost significantly more than other skills when purchasing from the Arcanist, are a good option to pick to save some gold. [*]Once you get to Patrol missions and have good gold income, don't forget to use the Eatery items! They aren't cost-effective at all during the early "campaign" missions, but they're definitely worthwhile once into Patrol missions. Especially valuable are the ones that increase experience gain -- my strategy has been to check the Eatery for exp. gain items: if I can't get at least +50% exp. gain, I'll buy what I can and play a single-stage Patrol mission (i.e., any but the last one, "Clean-up", which is about 7 stages long); after finishing that single-stage mission, I'll check the Eatery again, repeating the process until I get +50% exp. gain and then do "Clean-up". [*]Once you've gotten to Patrol missions and have loot flowing in, it's generally much more useful to use the "Dismantle" option on unwanted equipment instead of just selling it for gold. Having the crafting ingredients is better once you start acquiring new recipes, and, if you're in a pinch for gold, the crafting ingredients are generally worth a fair bit anyway (use left shift-click to split stacks to sell just what you need). [*]WHEN DISMANTLING, it seems to produce much better returns to turn in all equipment of each rarity at a time, rather than turning in all equipment at once. That is, to ensure you get the most of the higher-rarity dismantling results (i.e., Spheres of Augmentation and Spheres of Transmutation), turn in all Magic items (green) in one go, then all Rare items (blue), then all Unique items (purple), then all super-Unique (orange) items -- the buttons at the bottom of the inventory panel in the dismantling screen are a great QoL feature the developer added to help with this. [*]If you do want to sell some equipment for gold, I find that dismantling rings, necklaces, and accessories gives you a lower return than other equipment (assuming same level of rarity), and, since those three types are worth more gold than anything else, rings, necklaces, and accessories make good candidates for selling for gold. [*]Talents: you can only use one point per row in a tree (i.e., you can't select two row 5 talents under the Magic tree once you get your sixth talent point). Since it seems you get 10 talent points in total, you can get to the fifth row in two trees at once.
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