Deep Rock Galactic on Steam - User reviews, Price & Information

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Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!

Deep Rock Galactic is a dwarf, co-op and pve game developed by Ghost Ship Games and published by Coffee Stain Publishing.
Released on May 13th 2020 is available only on Windows in 17 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Japanese, Korean, Turkish, Spanish - Latin America, Hungarian and Romanian.

It has received 343,000 reviews of which 333,587 were positive and 9,413 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 8.99€ on Steam with a 70% discount, but you can find it for less on Gamivo.


The Steam community has classified Deep Rock Galactic into these genres:

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 Bit
  • Processor: Intel i5, 3rd gen (or equivalent)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Everything about this game is just one word: perfect. The community, the devs, the weapons and gadgets we get for our dwarves, the mods and the modding comunity, the soundtracks, the atmosphere, the bug variety it’s all amazing. What really makes the game endlessly replayable are not just the weapons, upgrades, and overclocks, but also the players themselves. Every match feels different, not only because of the loadouts, but because of the absolute chaos your teammates bring: The Drillers who carry a brick of C4 and blow up literally everything including teammates when they feel threatened. most of the time themselves. The maniacs who turn every Liquid Morkite mission into a rollercoaster ride. The rookies who join high difficulty lobbies with sky-high confidence, only to fall down every five seconds, forcing you to babysit them like a full-time nanny. And countless other weird, wonderful personalities that make each run unpredictable. On the weapons side, every build makes you feel like you are playing a new game. I’ve got almost 3000 hours in this game, and I’m still finding new combinations. Wanna be a vampire? Grab the Cryo Cannon, get thge Vampire perk, and freeze bugs solid while sucking the life out of them. They can’t move, they can’t fight back, you just heal yourself by powerdrilling them like a maniac while they stand there, helplessly. Wanna be a maniac ice wizard instead? Throw on the Ice Spear overclock and start throwing massive ice spikes to everything that moves and deal shit ton of damage. And to everyone who says β€œScout is just support, can’t deal with crowds” nah uh . Stick Cryo Minelets on zhukov, pair it with Aggressive Venting for the Plasma Carbine, and suddenly you’re outkilling Engineers. Speaking of Engineers, you don’t even need to move to deal with those ugly aracnids: cover the ground around you with platforms, electrify them with Micro Conductor overclock (one of the stubby smgs overclock), drop some turrets, unleash your flying buttplugs (yeah, those little shredder guys), and watch the bugs fry while you just sip your beer. As Gunner, equip Cluster Charge, find yourself a jetboot if you are lucky, and boom you’re basically a B-52 bomber dropping hundreds of tiny clusters on everything below. Pure chaos. Absolute joy. The caves? Beautiful. Genuinely gorgeous. But after enough hours like a thousand, you kinda start predicting the formations, which is my only tiny complaint. I’d love to see new ones in the next updates but still they’re hypnotic. Every cave feels magical. Go in not just to kill bugs, but to explore and you’ll see what I mean. The music and atmosphere? straight up brainwashes you. Like, you’re not just playing a game anymore you’re living in Hoxxes and i mean it i would sell my soul to a space mining company like drg. The community? Honestly feels like we’re all sharing the same single brain cell. And thats perfect. You’ll have some of the dumbest and funniest moments of your life. And the true heart of the game: the Space Rig. Dance until you pass out from drinking with buddies. Play Prop Hunt (yes, there’s literally a beer that lets you do that). Kick barrels around, play Jetty Boot, the in-game Flappy Bird game, Or my personal favorite: fill your afk teammate’s quarters with barrels until they come back to find a surprise barrel-apocalypse waiting for them. I swear I’ve spent at least 500–600 hours in the Rig alone. Which other game lets you have that much fun without even actually playing the game? Long story short: every cent you spend on this game is worth it. You’re gonna have fun 100%. And finally: ROCK AND STONE, YOU BEAUTIFUL DWARFES!
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Sept. 2025
-No microtransactions -No gambling -No predatory matchmaking (it's all peer-to-peer) -No psychological manipulation designed to get you to spend -No obscene "you will own nothing and be happy" EULA What more can you ask for? It's not a game made by ultra-wealthy executives hunting for whales to feed their shareholders. It's a game made with passion. Passion which was used to create a very compelling game, not a bullshΡ–t in-game store, or bullshΡ–t legalese terms and conditions, or bullshΡ–t telemetry, or bullshΡ–t psychological tricks. While Deep Rock Galactic stands out as unique for not being overwrought with such things, it's a wonderful game in its own right, which I'm sure the loads of other positive reviews will do a better job at highlighting what makes it so wonderful. One of the best games I was ever given to play, it's worth your time.
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July 2025
This game literally made me quit most PVP cause of how good it is. This game made me realize how good PVE is and how much more fun to play that genre is. This game helped me bond with a friend of mine. This game helped me during some dark times and cheered me up. This game has such a kind fanbase, I can count all "toxic" players I've met with one hand. This game is great, and I love it with all my soul
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June 2025
Okay, I kind of feel the need to write this review simply because it's my most played game on Steam. I understand that my point of view and playtime of Deep Rock Galactic aren't the norm, but seeing as how I love this game and have a lot to say about it, I think it's worth exploring those opinions and thoughts. DRG, at its core, is a class-based co-op shooter set in procedurally generated caves. Your goal in every mission is to collect resources by mining ores and shooting a lot, and I mean A LOT of bugs. There are four classes to choose from, each having their own weapons, movement abilities, and most importantly, role and "job" in the team. You can level up your class by collecting upgrade materials in missions, used to add buffs to weapons and movement tools. Now on the whole, that is about as brief of a summary I can give without going into the minutiae of Deep Rock Galactic. There are a LOT of other details about the gameplay loop, class perks, Overclocks, and the roles and quirks of the classes themselves. However, if you would like the joy of learning and experience all of that on your own and wouldn't like to read my thesis on DRG, then you can stop reading and take my recommendation and pull the trigger on purchasing the game. For those still interested in reading, strap in. To give some context on how and why I'm writing the rest of this review, I'll start with how I began playing DRG and why I continue to play it. This was my comfort game during the s**tshow that was the year 2020. My friends and I picked up the game to help us through the trying time, and we were hooked. Fast forward five years, and I am the only one of my original friend group who has over 200 hours in the game or plays it today. As their interest waned in the game, I played more and more with randoms in public lobbies, which led me to play with people in the official Discord server, where I met some really great people and became friends with a lot of them. I say all of that because a lot of multiplayer or co-op games rely on, and indeed assume, that you are playing with friends or at least people who make the game entertaining in its own right. I have never held a belief that a game which is "more fun with friends" is a good thing in and of itself. Technically, ANYTHING is more fun with friends. A s**t game is more fun with friends. It doesn't mean the game itself is worth playing. Deep Rock Galactic, on the other hand, allows for fun to be had regardless of whether you're with a group of close buddies or complete strangers. A lot of that is due to the amount of agency and player autonomy each person has in the group. There aren't any keycards or similar that require two or more people to simultaneously engage with. There aren't specific enemies that require elite military-like coordination in order to take down. Each player and class has, to varying degrees, a manner to handle any and all situations the game throws at you. Obviously, certain classes and playstyles have their strengths and weaknesses, and good teamwork is always desirable, but there's not really any reliance on teammates outside of picking up downed players. DRG walks a very fine tightrope of giving each individual freedom to act autonomously, while also giving you an important role in the group context. Which brings us to the classes: As said, there are four classes to choose from: Driller, Engineer, Gunner, and Scout. Each have their own niche and role in the group: Driller's main role in the group is twofold. His primary weapons, with his starter weapon being a flamethrower, allows him to clean up trash and low priority enemies, as well as give debuffs to tankier targets. His movement ability, the drill hands, allows him to tunnel through terrain very quickly and efficiently. He is often seen at the front of the group, making pathways for his teammates and clearing out a spot to fight with both his drills and C4. Engineer is probably the hardest to describe succinctly. In lower difficulties and lower bug density environments, he struggles to find a particular role outside of securing holds and points of interest. This is due to his main tool, his automatic turrets, being stationary and moving them around, placing them, and then building them, especially during moments of chaos, can be troublesome. He is also the least ammo efficient class, owing to him having to pick and choose a lot of "fight or flight" moments. However, when the difficulty is raised and larger swarms are part of the mission, he really shines. His aforementioned turrets can help pick off low health enemies, his primaries are all servicable "get off me" weapons, and two of his three secondaries are quite amazing at killing large groups of enemies very quickly (Sorry PGL, hope you get the love you deserve someday <3). His movement tool, the platform gun, allows for you to place "shelves" into walls allowing for players to climb and scale up terrain very easily. It also has a lot of hidden tech that I don't really need to get into here, and is largely the most slept-on portion of his kit. Gunner, in contrast, is very easy to describe. He presses LMB, and holds it until he needs to stop pressing it, either when he runs out of bullets or things to shoot. His primaries are all large and in charge, ranging from the standard minigun to a Flak-cannon to a guided missile launcher, all of which pack a punch. He's also the class with the highest degree of survivability, owing to his insane DPS (Best defense is a good offense), and his bubble shield. His shield can be used offensively, thrown into an unexplored room to clean it out, or defensively, such as reviving a teammate and giving them some breathing room or holding a position. He makes up for all of this by having, in my opinion, the worst and most situational movement tool: The zipline. Slow, dangerous, makes you a target for flying enemies, and capable of falling off of it make it very risky to use it any other way except downhill. Last but certainly not least is Scout. As his name suggests, his job is indeed to scout out rooms and light them with his flare gun. I may not have mentioned it yet, but this game is incredibly reliant on light, as the caves can range from dim and atmospheric to pitch black nothingness. He also has access to a grappling hook, which is less Spiderman and more "Look at a wall and get pulled toward it". This leads to a natural progression of logic that Scout is more often than not the resource bag of the team, owing to his ability to reach high up ores and objectives. As for his guns, they are best used to pick off important targets, such as highly disruptive enemies, or enemies that are out of reach of the less accurate guns the other classes might have equipped. This seems like a very comprehensive description of what these classes do, but I'm leaving out a lot of synergies and interplay that they have with each other (Volatile Bullets + Flamethrower, Sludge Pump + Fire Bolts, etc). I would go into more details such as Overclocks, perks, difficulties, enemy varieties, and fun little distractions in the Hub area, but I have found out that there is a character limit on Steam reviews... so... I cannot recommend Deep Rock Galactic enough. It's so fun I spent an hour and a half thinking of things to put into this review, ran out of space, and am now trying to summarize in what little space I have left. Just buy it and give it a shot. It's worth your money and time. It's a blast and I'm still playing five years later.
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April 2025
Being deaf I am mostly a single player because I can't use voice chat. But deep inside me I wanted to try an online co-op game. So one day, a DRG video popped up on my YouTube recommendations. I joined the discord community and I asked the following crucial questions. 1. Does it have matchmaking? -Yes! 2. Does it require voice chat, does it have text chat? - The majority uses text chat! 3. Is the community friendly to newbies? -Yes, absolutely! Then I picked the game and until today I don't regret each penny I spent! It's soooo addictive. The community is nice and helpful! I still see new players joining this game, which is amazing! I want to play more and more, and I am sure I will go for Rogue Core -day one and get the DLCs too! Feel free to add me! Rock and Stone!
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Frequently Asked Questions

Deep Rock Galactic is currently priced at 8.99€ on Steam.

Deep Rock Galactic is currently available at a 70% discount. You can purchase it for 8.99€ on Steam.

Deep Rock Galactic received 333,587 positive votes out of a total of 343,000 achieving an impressive rating of 9.62.
😍

Deep Rock Galactic was developed by Ghost Ship Games and published by Coffee Stain Publishing.

Deep Rock Galactic is playable and fully supported on Windows.

Deep Rock Galactic is not playable on MacOS.

Deep Rock Galactic is not playable on Linux.

Deep Rock Galactic offers both single-player and multi-player modes.

Deep Rock Galactic includes Co-op mode where you can team up with friends.

There are 14 DLCs available for Deep Rock Galactic. Explore additional content available for Deep Rock Galactic on Steam.

Deep Rock Galactic does not support mods via Steam Workshop.

Deep Rock Galactic supports Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Deep Rock Galactic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deep Rock Galactic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 January 2026 00:32
SteamSpy data 28 January 2026 10:55
Steam price 30 January 2026 04:50
Steam reviews 28 January 2026 11:52

If you'd like to dive deeper into the details about Deep Rock Galactic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deep Rock Galactic
  • SteamCharts - Analysis of Deep Rock Galactic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deep Rock Galactic compatibility
Deep Rock Galactic
Rating
9.6
333,587
9,413
Game modes
Multiplayer
Features
Online players
18,976
Developer
Ghost Ship Games
Publisher
Coffee Stain Publishing
Release 13 May 2020
Platforms
Remote Play
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