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Jump Space on Steam

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Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.

Jump Space is a co-op, pve and space game developed and published by Keepsake Games.
Released on September 19th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 12,210 reviews of which 10,442 were positive and 1,768 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Jump Space into these genres:

Media & Screenshots

Get an in-depth look at Jump Space through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit or newer
  • Processor: AMD Ryzen 5 2600X / Intel Core i5-8600K
  • Memory: 16 GB RAM
  • Graphics: 8 GB VRAM, NVIDIA GeForce GTX 1070 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: 30 FPS in 1920x1080. SSD required. Download size 8GB

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
Aug. 2026
Absolutely enjoying this game. I saw a comment about it not having single player in mind and I would Wholeheartedly disagree. 85% of my hours so far have been single player. I completed a tier 5 mission solo multiple times, in fact tier 4/5 are the only missions I'll do at this point. The A/I buddy is on point. To the other comments made about it being repetitive I would have to agree but that's with any game I suppose. The gameplay loop and challenge for me is entertaining enough that the repetitiveness doesn't bother me. The only thing I wish they would add or change is the ability to modify the weapons kind of like a gunsmithing thing. Finding a weapon with good perks and stats only for it to be iron sights kind of blows. Looking forward to seeing what they have in store for this game as I plan to sink a few hundred hours into it!
69 hours played
July 2026
A promising start Updated July 9, 2026 The base of the game is honestly pretty good but there's still a fair bit of work to be done. However, the game has GREATLY improved since I originally posted this review. Main positives - The ship repair/management is a lot of fun, not as boring as such a role would sound - Flight controls are simple but good. Not every game has to have Elite Dangerous levels of keybinds to fly a ship - The different mission types are solid - The recent changes to a tiered component/weapon system is great so far, love the feeling of finding an advanced/superior class part, and the in-game UI makes it clear that these parts are better, compared to the old MK1-3 system, which didn't even show any stats on weapons. Main Negatives - Ship shields need a bit of a rework, they were recently changed to slowly regen when out of combat which is a great change, but the ship falling apart after being shot once while shields are still full feels wrong. - "<insert ship component> is critical" feels like a lose lose, parts of your ship will randomly become critical when you take damage, and need quick repair or they break for the entire mission, but even when you stabilize the damage, you still have to pay a significant amount to repair them - Every mission is basically the same few rooms/environments on repeat, as opposed to a game like Deep Rock Galactic where the procedural generation and drastically varying biomes makes every mission very different. Minor notes - The game could really use a "toggle sprint" keybind. There's already options for toggle vs hold for crouch, why not sprint? Especially in a game where you are going to be sprinting 99% of the time, not walking. - The pizza voicelines have no business being as funny as they are, and I love it - Some of the lootrooms feel weirdly empty or oversized for the amount of loot in them, like a small warehouse sized room with a single box in the middle I'll likely update this review when more updates come out and I play more
40 hours played
April 2026
I take it back bruh. i messaged them on insta and they actually responded back and assured things and sometimes i forget it’s still in early access and it’s and indy developer. honestly they have my respect for actually responding. i recommend this game. the devs are great
19 hours played
March 2026
Love the premise and feel of the game HOWEVER, if you plan to jump in solo, there CURRENTLY doesn't feel like there's enough weapon / ship loot to make looting feel rewarding after roughly 5 hours. I find the bulk of loot after that point is focused much more on the components for upgrading your ship stats since every weapon or ship upgrade becomes a copy of the one you already have / just saw. If you have a few friends to jump in with though you'll be getting FAR more time out of this title. That being said the devs seem to be quite active so I wouldn't be surprised if they fix my issues with loot in the next few months to a year.
10 hours played
Dec. 2025
Decently fun. I like the idea. Some suggestions I have: 1 - Any loot acquired shouldn't automatically be turned in to credits/materia, or at the very least, anything you place on shelves. If it is in the loading area, then it makes sense, but if I craft ammo or whatever, having it disappear and having to spend credits to get it back or recrafting it, is kinda lame. 2 - Weapons you find, should be able to be put on a weapon rack and kept. Having to craft or buy them on a run, when you pick up one with a scope, only for the one you made or bought to then not have it, also kinda lame. 3 - If buddy gets destroyed, should be able to rebuild him on the ship. He blew up once, because a ship I was going to after disabling it, randomly exploded and then I could not get him back the rest of the run. 4 - Should have a backpack or something to carry at least 1 or 2 stims and an ammo reload. Having to carry it in your hands and then being too heavy to pick up something else or having to specifically put it down, also lame. 5 - Ship movement is too sensitive. 6 - When Buddy reloads or repairs the core, he should fill it to max if you have enough available and not just 1, where you then to have to keep listening to Iris tell you over and over you need ammo. 7 - Buddy should also be able to refill shields if he can already do everything else. 8 - More stuff to loot when on an expedition. The areas are very wide and well laid out, but then, there is just no loot but in like 2 or 3 spots and my gamer brain wastes a lot of time looking for stuff and there just isn't anything. 9 - Upgrades for the shield as a slot like other components. 10 - Upgrades for Buddy. Should give him some stuff to use, that you don't have need for. Like I'd like to add a special weapon he can use himself. Other than these things for now, I'm having fun.

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Frequently Asked Questions

Jump Space is currently priced at 19.50€ on Steam.

No, Jump Space is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Jump Space received 10,442 positive votes out of a total of 12,210 achieving a rating of 8.34.
😎

Jump Space was developed and published by Keepsake Games.

Yes, Jump Space is playable and fully supported on Windows.

No, Jump Space is not playable on MacOS.

No, Jump Space is not playable on Linux.

Yes, Jump Space is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Jump Space is playable and fully supported on Steam Machine.

No, Jump Space does not support VR.

Jump Space offers both single-player and multi-player modes.

Jump Space includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Jump Space. Explore additional content available for Jump Space on Steam.

No, Jump Space does not support mods via Steam Workshop.

No, Jump Space does not support Steam Remote Play.

Yes, Jump Space is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Jump Space.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 22:41 UTC
SteamSpy data 23 October 2026 08:42 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 22 October 2026 09:56 UTC

If you'd like to dive deeper into the details about Jump Space, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Jump Space
  • SteamCharts - Analysis of Jump Space concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Jump Space compatibility
Jump Space
Rating
8.3
10,442
1,768
Game modes
Multiplayer
Features
Online players
650
Developer
Keepsake Games
Publisher
Keepsake Games
Release 19 Sep 2025
Platforms