This is truly a masterpiece with no real equivalents on the market today. Feel what it’s like to be a god — and yes, in VR. It’s an unforgettable experience. The developer has clearly put in a lot of effort, and now the game is also playable on PC, macOS, and Steam Deck — but my very first experience was in VR, and that’s something special. Besides creating an entire world from scratch, you can influence it through so-called “Miracles.” Grant immortality to a single human… or wipe out an entire city with disease or fire. Maybe send thunder from the skies? Coincidence — or divine punishment? It’s up to you what kind of god you want to be: guide civilization toward prosperity or stand in its way. And the world doesn’t just wait for you — random events constantly shape the fate of its inhabitants. A fire might break out because someone forgot to extinguish a campfire. What will you do? Send rain and save the city, or simply observe events unfold naturally? Your power is fueled by faith. The more people believe in you, the more miracles you unlock as their population grows (and of course, they never doubt your divinity). I won’t spoil all the mechanics, so let’s move on to my overall impressions. Pros: 1. Uniqueness A sandbox, city builder, god simulator — and with recent updates, even real-time strategy elements. And in VR! There’s nothing else quite like this. I searched. This is something you have to experience at least once. 2. Active Developer Feedback At least on Steam, the developer is very present. I follow the community — bugs get fixed, questions get answered. 3. Price For just $7, you can create your own multiverse — seriously, like Rick and Morty. And with recent updates, there are now multiple worlds and multiple civilizations (you can imagine which ones 😉). Or better yet, just buy it and explore them yourself. 4. Constant Updates New content keeps coming. It’s clear the developer loves this project. Christmas and Halloween events add a festive atmosphere to your worlds — and those memories stay with you both in-game and in real life. 5. Soundtrack Pleasant, unobtrusive, immersive. It adapts to the civilization you’re observing and adds depth and involvement to the experience. 6. Civilizations Development, trade, war, kings, territorial conquest , DINOSAURS. Dive into the Paleozoic era. Could you survive there? I don’t know about you, but you can watch a caveman struggle against nature, evolve, overcome challenges, and maybe even reach space — if they can. Or maybe not. Once again, it’s up to you. Cons: 1. Repetitiveness The first experience is amazing. But after one full playthrough, everything becomes clear — which resources each race needs, how to logically connect them for fast development — and then you just wait. And wait. That becomes tiring, especially after the first run. My suggestion: expand and deepen the political interaction system. It would be far more engaging to watch civilizations form alliances against common enemies or wage meaningful territorial wars. Most of these mechanics already exist, but in my opinion, they need refinement. 2. NPC Behavior (Especially Warriors) Often, when an army attacks a hostile settlement, they go straight for the castle, ignoring the city’s population — and the citizens ignore them in return. If this mechanic exists, maybe civilians should hide in the castle and organize defense. Sometimes an attacking army can even walk through a hostile neighboring city without any reaction and just continue to the next target. My suggestion: refine basic NPC behavior patterns so they attack more naturally, like in many RTS games. It would feel much more alive and realistic. 3. Neutral Cities and Defense No matter how much I preserve their sovereignty or boost their technology with miracles, the result is usually the same: guys with swords conquer a technologically advanced city with firearms. Neutral cities have almost no chance to remain independent. My suggestion: increase the chance of successful defense, or rebalance combat so that same-era civilizations have equal odds, while technologically advanced ones have a clear advantage. I’ve seen a siege fail once, but I’m not sure what influenced that outcome — maybe population size. If this were improved, unpredictability and excitement would increase dramatically. 4. Heretics (The Antagonists) These are basically the “villains” of the world, and you inevitably end up at war with them. Personally, I like helping the Heretics. You can’t directly play as them, but you can support them — and they really need it. Without player intervention, they almost always get wiped out in the first few minutes. Sometimes I even have to defend them with “cheat-like” lightning strikes just so they survive long enough to form a state. My suggestion: increase the difficulty scaling or strengthen the Heretic faction so they have a real chance to survive on their own. 5. Meteors and UFOs I understand that these events are random, and I know I can disable them — but I don’t want to, because without random events the world becomes much less interesting. However, when a meteor wipes out the Orc capital after you’ve waited four hours for territorial conflicts to resolve so you can finally introduce your own Elven race… and instead you’re left with a ruined empire and a bunch of neutral cities — that feels frustrating. My suggestion: allow meteors and UFOs to also land on random terrain tiles, not just settlements. Keep the chance of hitting cities, but reduce the probability if it’s a capital. That way, if it still happens, it feels like fate — not pure unfair randomness. If even part of these smaller issues gets addressed, it would solve the main problem — repetitiveness. The game would become far more engaging long-term. You’d want to monitor the world constantly, observe diplomatic relationships, and replay new universes again and again. What could be more fascinating than watching your own creation live, interact, evolve, survive, and grow? With time, this will become a perfect game. I’m sure of it.
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