Despot's Game: Dystopian Battle Simulator on Steam - User reviews, Price & Information

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Guide puny humans through Despot's Game - a rogue-like tactics army battler. Equip your team and sacrifice them through procedural dungeons as you fight enemies, and other players!

Despot's Game: Dystopian Battle Simulator is a auto battler, pixel graphics and rogue-like game developed by Konfa Games and published by tinyBuild.
Released on September 29th 2022 is available on Windows, MacOS and Linux in 11 languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 3,186 reviews of which 2,689 were positive and 497 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Despot's Game: Dystopian Battle Simulator into these genres:

Media & Screenshots

Get an in-depth look at Despot's Game: Dystopian Battle Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Intel i5-7500 or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 670 / Radeon HD 7970
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: ○△□
MacOS
  • OS: 10.12+
  • Processor: Intel i5-7500 or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 670 / Radeon HD 7970
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 16.04+
  • Processor: Intel i5-7500 or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 670 / Radeon HD 7970
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
TLDR: a somewhat shallow pve-centered autobattler with pvp at the end of a run. Great visuals, catchy music, sassy dialogue during events, which were a highlight of the game; decent variety of game modes and constant balance updates. Lacking in some qol and, if you go for 100% achievements, it overstays its welcome. Still would recommend DBS: it’s not groundbreaking, but well made. Developers definitely care about the game. What strikes right away is a very strong visual side of the game: the pixel art and animation quality is really high, with attention to small things – looks absolutely fantastic. The music is cool and catchy. Most of playtime is pve with a boss at the end. It’s hard to fail a run, so, even though, most of the time is spent on building your team in pve, it’s all for the 2 mins or so of pvp at the end. The run usually takes, I’d say, about 40 to 60 minutes. Then you are paired against other players who have beaten the boss and, depending on the result of, usually 5-6 battles, you take a certain position in the rankings. It’s asynchronous: you don’t need to play at the same time. During subsequent runs, if you improve on your pvp part, your standings increase. Every 4 weeks or so there is a new season and generally, if you did all right, you move up the rank and repeat the cycle. Your basic unit is a puny human whom you upgrade with items, which promote it to a certain class. Each class has 5 item tiers. By collecting several items with different tiers of a single class, you gain that class’ special ability. The variety comes from mutations, which you pick up as rewards: these come in form of passive bonuses, can give new abilities and synergies. During a normal run you easily acquire several dozens of mutations and these affect your build in a major way. In a sense, these are your build, and your team of humans is what actualizes it in game. You also have meta progression which affects only your current run. Combat itself involves unit positioning: it matters (especially noticeable with smaller underpowered team) but the arrangement in the final build can be lenient as long as you put everyone where they generally should be. This was my first autobattler aside from small amount of hs: battlegrounds, so could be wrong on this one. Events are the highlight of the game. There are a lot of them: most occur at the beginning of a level and involve choosing options in dialogue that lead to different results. The writing and humor are great – enjoyed this part of the game very much. There are a dozen or so additional, level events which involve gameplay. These usually offer currency or an evolution, which is thematically connected to what an event was about. What I didn’t know for quite some time is that you can choose which level events you encounter: at levels 1,5 and 9 there is a lever in the wall. By pressing it you cycle through icons, each corresponding to a particular event. This way you can choose an event which is relevant to your build and not rely on rng. There are several game modes present: the standard 12-level run, but there is also a shorter, 7-level version: takes less time, but levels are more packed with stuff, so in the end it all more or less evens out. There are no food modes too. Food is a cost which you pay every time you move through a maze, 1 per unit, so balancing your upkeep with how big is your party becomes important. For achievement hunters: play with food as soon as you can: certain events proc only in food runs, otherwise you won’t be able to collect all mutations. There are pve only modes too, so technically you can ignore pvp part of the game, but imo that is the most fun aspect. Balancing is also made around pvp. There is also a mode, which closely resembles tft and autochess gameplay: you fight against other players every 3 encounters. The teams are smaller and much less powerful, so the dynamics is quite different from standard runs. I played just a few runs so don’t have too much to say about that. Its fun exploring and discovering what works, which combinations are synergetic. Your best performing build during a season is what other players will fight against when they finish the run. This also allows you to prepare for certain players, whom you know you’ll eventually fight. Building counter strategies was the most fulfilling experience during my time with the game. I didn’t get to high rank, mostly because you are gated from doing it too fast (not a skill issue, trust me;) You can only move one rank per season at max. Note about achievements: the bottleneck is killing wheelmen. These are rare and it’s easy to have 4 or 5 runs without seeing one. There is a trick which can cut your grind time substantially, of which I learned too late. Always pick and carry a button which restarts current floor, preferably two. Once you get a wheelman, using an item will allow you to kill another one (or more. I think I had just one run with 3, rarely 2). With even better luck you can go infinite: kill the boss before encountering a wheeler. If the boss happens to drop a restart item, pick it; go kill the wheeler and reset. You’ll spawn after the boss and will be able to pick a button again. Highly suggest taking advantage of this trick if you get it: the wheelers are THAT rare. Now for the criticism: 1)Despite many moving parts, there is not that much variety. It doesn’t take long to try all the classes and combos. Depending on the season, some builds are way stronger, which makes an amount of viable options even smaller. The strategy part of the game is not very deep. Not necessarily a negative, but I would like more depth. 2)I learned after 30+ hours that you can move with wasd. The first thing I do in any game I start is go to options, check those, and next – to controls. The game has a section with controls and shortcuts, but no wasd there, so I didn’t even consider trying that. Devs, PLEASE, inform me as a player of ALL hotkeys available in game. 3)There is no comprehensive in-game wiki. It shows all item tiers for respective classes but that’s all. So I can’t check the stats of units, I don’t know what class abilities do. Nowhere in game there is exact info on those. Sure, the game is rather casual, but it’s not that hard to include stats on all units and abilities. 4)Your opponents’ builds in king of the hill (pvp part) are not saved anywhere. I don’t need infinite storage, but at least 5-10 of latest oppos’ builds should be saved, so I could check their mutations, meta and unit positioning. This can be solved by printscreening and then alt-tabing constantly while in-game and scrolling through couple dozen similarly looking screenshots. Not convenient at all. 5)Animations are great and I watch those for several runs, but then I want to skip through everything. There is an option to speed through events which very welcome and you can increase game speed; however it’s still WAY too slow. I’d say it’s marginally faster than what I would consider the base speed of the game should be. I’d prefer maybe x2 of current max speed. I would even use skip combat option, like in HoMM. Runs take too much unnecessary time. 6)Some mutations are locked behind achievements, so I never used or encountered the wheeler one in game, because after the grind was over, I didn’t want to play anymore. Not enough variety or depth. The fix is simple: increase wheeler spawn rate or even make one guarantee to appear in any run. Ultimately I would recommend the game. It has issues but the vibes are nice. I doubt many players will sink more than several dozen hours, but the time spent was fun. The writing, memes and references are great. Plus the game gets constant balance updates - developers definitely care. Good job!
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April 2025
This was very fun. Pretty addictive, but not too long, depending on how you slice it. You can finish the main campaign in about five hours. Figure out all the various mechanics and synergies. After that it's about optimizing and participating in the ladder tournaments. A lot of the negative reviews are not happy with that, but if you pick this up on a discount, you'll enjoy an excellent short game.
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Nov. 2024
Despots game is a very good game in the esscence of it being a rougelike simulator, although i do have a few problems with the game 1. it needs more weapons 2. the game is very weird with progress. everytime you play you get better, its not a huge problem but i want to lose before making progress at least. these 2 problems are the only problems i have with the game so i reccomend it toany fans of games like TABS the binding of issac andother rougelikes.
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Sept. 2024
"Despot's Game for Cool and Attractive People" is a game where Master "Despot" Shake in the form of a T.V. monitor shrinks you down, paints you pink, gives you lego weapons and tells you and 2,000,000,000 other idiots to "FIGHT FOR MY AMUSEMENT!!!" against robots, the undead, and killer tomatos while sometimes subjecting you to PvP against your will. Honestly this is just a really good hands free army builder rogue-like you can play on the side of other projects or while exercising. It can be a bit confusing to pickup at first, I was absolutely playing it the wrong way for my first 2-3 attempts before I realized how important upgrading the store was, but once you get it down, it's a very good game to play when you want your brain to be on lower power mode, but still gives you plenty of opportunities to manage resources and choose upgrades. Also if you have food enabled, for the love of god do not grow your army too big on the first few floors or you are going to but up to your neck in food bills or food complaints. I learned the hard way and I am telling you now KEEP IT SMALL AT FIRST, AND PRIORITIZE HIGHER TIER GUYS OVER GRUNTS
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Sept. 2024
Good game. I do wish there was more equipment variety (maybe 1 extra option for each rarity for each class that gives a different effect) and a tooltip that explains what the weapon skill does would be cool too. Absolute banger soundtrack though. Transitioning during boss rooms and muffling when tabbing out is a very nice touch.
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Frequently Asked Questions

Despot's Game: Dystopian Battle Simulator is currently priced at 19.99€ on Steam.

Despot's Game: Dystopian Battle Simulator is currently not on sale. You can purchase it for 19.99€ on Steam.

Despot's Game: Dystopian Battle Simulator received 2,689 positive votes out of a total of 3,186 achieving a rating of 8.14.
😎

Despot's Game: Dystopian Battle Simulator was developed by Konfa Games and published by tinyBuild.

Despot's Game: Dystopian Battle Simulator is playable and fully supported on Windows.

Despot's Game: Dystopian Battle Simulator is playable and fully supported on MacOS.

Despot's Game: Dystopian Battle Simulator is playable and fully supported on Linux.

Despot's Game: Dystopian Battle Simulator offers both single-player and multi-player modes.

Despot's Game: Dystopian Battle Simulator offers both Co-op and PvP modes.

There are 2 DLCs available for Despot's Game: Dystopian Battle Simulator. Explore additional content available for Despot's Game: Dystopian Battle Simulator on Steam.

Despot's Game: Dystopian Battle Simulator does not support mods via Steam Workshop.

Despot's Game: Dystopian Battle Simulator does not support Steam Remote Play.

Despot's Game: Dystopian Battle Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Despot's Game: Dystopian Battle Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 23:00
SteamSpy data 08 June 2025 22:31
Steam price 15 June 2025 04:25
Steam reviews 14 June 2025 15:52

If you'd like to dive deeper into the details about Despot's Game: Dystopian Battle Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Despot's Game: Dystopian Battle Simulator
  • SteamCharts - Analysis of Despot's Game: Dystopian Battle Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Despot's Game: Dystopian Battle Simulator compatibility
Despot's Game: Dystopian Battle Simulator
8.1
2,689
497
Game modes
Multiplayer
Features
Online players
16
Developer
Konfa Games
Publisher
tinyBuild
Release 29 Sep 2022
Platforms