Die in the Dungeon on Steam - User reviews, Price & Information

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Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.

Die in the Dungeon is a early access, turn-based strategy and dungeon crawler game developed by ATICO and published by HypeTrain Digital and INSTINCT3.
Released on February 21st 2025 is available on Windows and MacOS in 11 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Polish, Korean and Simplified Chinese.

It has received 1,897 reviews of which 1,728 were positive and 169 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Die in the Dungeon into these genres:

Media & Screenshots

Get an in-depth look at Die in the Dungeon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: GTX 1030
  • DirectX: Version 10
  • Storage: 1 GB available space
MacOS
  • OS: Mac OSX 10.7 and above
  • Processor: 1,3GHz
  • Memory: 1 GB RAM
  • Graphics: 1GB Video Memory
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
i absolutely adore this game, and strongly recommend it if you enjoy deck builder roguelites and strategy games. i originally played this game in the free classic version when it first released on itch.io a few years ago, and rediscovered this game somewhat recently and fell in love with it again. i get so much satisfaction from trying to figure out and plan how i'm going to make it out of a battle with enough health to last another comfortably, only to (sometimes) shock and amuse myself with making it out alright, if not make it out in a better standing than i was before. it truly feels like a perfect balance of luck, skill, risk, and reward. even with garbage luck, if you play your dice right and plan a route right, you can succeed. i keep learning new strategies and combos, and gameplay usually feels fresh and interesting (especially when chasing achievements, as some of them force you to try something different). i highly highly recommend this game and would love to see it succeed :]
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July 2025
Game is fun if you are a good strategist or Dungeons and dragons fans on steam and try the version on Itch.io on google to see if you'll like it.
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May 2025
TLDR: Excellent. For a long-time roguelite player it's quite easy, but worth the play. This game took me a second to get into. I felt like I was infinitely strong and so there was no reason to try new builds, until I started the ascension-difficulty climb. Reaching the top was quick, but it revealed a lot of the payoffs/reasons someone might go an alternate build. The highest difficulty is where I think the game really began for me. That's the first ascension that made me *unable* to win unless I played with strategic intention. I love the design of this game, and enjoyed it thoroughly, but was bummed at where the ascensions ended and would LOVE to get more difficulties added. Some low-hanging fruit for that: - adding a third wave of enemies for elite fights - adding faulty to starting dice - adding pointy to a starting dice - lowering starting max health - lowering gained HP from resting and/or beating bosses - faster price inflation at shops and other sites - increasing the chance for combat at ? sites - increasing regular/elite enemy HP stats specifically I want to reiterate how much I enjoyed this game, and that even despite finding it a little too easy will likely continue to play it for a while. To the devs: great job. Edit: I read the roadmap and see that my hopes are on the TODO list, along with some QOL things I'm looking forward to. If devs follow through on that they're GOATED
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March 2025
Finished D6 in under 30 hours. To be fair, I had a lot of fun, but I also lost interest now that I'm "done". It feels like the optimal strategy is to ignore a lot of dice options, and just go for mirror + boost + pack, which makes it almost repetitive once you get going. There's also some glaring loopholes, like making infinite money with coin dice. You pick Mango, leave one enemy alive, take a gravity coin die, and see the money roll in. Buy all the upgrades, get all the relics. I'm excited to see if there's gonna be some serious balancing, because then I will definitely play some more.
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Feb. 2025
I have never before taken the time to write a review for a steam game. Die in the dungeon serves as a testament to the ability of indie developers to make meaningful contributions to the roguelike (in this case, deckbuilding) space. If you enjoy roguelikes and want to support the growth of the genre, consider buying this incredibly deep deck builder. Pros- 1. Cost. The early access launch price was very palatable and feels like a bargain, without ripping off the hard work of the developers. 2. Game design. I am generally hesitant to trust dice-based roguelikes, as it takes a genre filled with rng and usually introduces too much. Through a series of very inventive design decisions and balancing levers, that does not feel like the case here. 3. You are given dramatic freedom in how you choose to build out your deck and what areas you wish to prioritze. 4. Incredibly inventive enemy and boss designs. Many enemies introduce mini games and rules to play around. These ensure that different combats and combinations of enemies lead to having to find creative solutions. 5. I really enjoy the art and animation, kudos to the people behind that :) Cons- I’d like to start off by acknowledging this is a first early access patch and many things presumably will change. I also don’t consider any of these cons to be particularly meaningful, just weed for improvement. 1. Elite battles. I would like to see mini boss style elite fights as opposed to just two waves of normal enemies. It feels a little underwhelming pathing for elites only to see the same enemies we see in other fights. 2. Late game hand vomit. I find that the complexity of decisions are at their highest in the early/mid game, where as the last biome has felt like either my deck is strong and I can hand vomit mindlessly, or I don’t have the ability to generate the necessary numbers. 3. I play on steam deck only, so it’s possible this is different on desktop, but late game, when you have 15+ relics, the clarity around where dice values come from feels to be lacking in the UI. I feel as if being able to in the moment know what is making my dice strong would allow me to try and make more strategic decisions. Conclusions- this game is already a triumph and would be more than worth the price with no further patches. Get it and have fun
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Frequently Asked Questions

Die in the Dungeon is currently priced at 14.99€ on Steam.

Die in the Dungeon is currently not on sale. You can purchase it for 14.99€ on Steam.

Die in the Dungeon received 1,728 positive votes out of a total of 1,897 achieving a rating of 8.69.
😎

Die in the Dungeon was developed by ATICO and published by HypeTrain Digital and INSTINCT3.

Die in the Dungeon is playable and fully supported on Windows.

Die in the Dungeon is playable and fully supported on MacOS.

Die in the Dungeon is not playable on Linux.

Die in the Dungeon is a single-player game.

There is a DLC available for Die in the Dungeon. Explore additional content available for Die in the Dungeon on Steam.

Die in the Dungeon does not support mods via Steam Workshop.

Die in the Dungeon does not support Steam Remote Play.

Die in the Dungeon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Die in the Dungeon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2025 12:03
SteamSpy data 04 September 2025 22:30
Steam price 13 September 2025 12:30
Steam reviews 11 September 2025 06:05

If you'd like to dive deeper into the details about Die in the Dungeon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Die in the Dungeon
  • SteamCharts - Analysis of Die in the Dungeon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Die in the Dungeon compatibility
Die in the Dungeon
Rating
8.7
1,728
169
Game modes
Features
Online players
74
Developer
ATICO
Publisher
HypeTrain Digital, INSTINCT3
Release 21 Feb 2025
Platforms
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