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Dig or Die on Steam

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Crash land on a hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.

Dig or Die is a survival, open world survival craft and sandbox game developed and published by Gaddy Games.
Released on July 10th 2018 is available only on Windows.

It has received 4,194 reviews of which 3,798 were positive and 396 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 11.99€ on Steam.


The Steam community has classified Dig or Die into these genres:

Media & Screenshots

Get an in-depth look at Dig or Die through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8, 10
  • Processor: Intel 2.4 GHz, Amd FX-8350 or better
  • Memory: 1 GB RAM
  • Graphics: 256MB video memory, capable of shader model 2.0
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Additional Notes: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

53 hours played
Sept. 2026
Dig or Die is an absolute masterclass in chaotic engineering. It mixes 2D exploration, crafting, and survival with a punishing tower defense loop where you must escape a hostile planet. Unlike standard sandbox builders, the world relies heavily on real-world physics, gravity, structural weight, and fluid dynamics dictate whether your fortress stands or collapses under its weight. Nightly monster raids grow increasingly brutal based strictly on the species you have hunted during the day. Because every creature can dig, traditional turtling is useless. Survival requires you to design open, tactical bases that intentionally funnel enemies into automated kill-zones while managing intense environmental hazards like torrential downpours. The Pros Dynamic Physics & Hydrodynamics: Heavy rain shapes the terrain, alters enemy spawns, and forces you to build complex drainage systems so water doesn't ruin enemy pathfinding or flood your base. Rewarding Automation & Engineering: Designing high-efficiency hydro dams for electricity production and building late-game bases that cleanly route monsters into automated turrets is incredibly satisfying. Controlled Escalation: The game doesn't just scale randomly; the difficulty of nightly raids accelerates based on what you choose to hunt during the day, forcing you to plan ahead. Creative Combat & Mobility: Weapons feel tight, late-game turrets have deep tactical properties (knockback, damage types, trigger ranges), and using weapon recoil as a high-risk mobility tool is surprisingly fun. Endgame Worth the Prep: Integrating your escape rocket into your final fortress design and watching your defenses protect it completely unassisted during a massive, multi-minute final siege is immensely rewarding. The Cons Glitchy Enemy Pathfinding: The AI frequently struggles to navigate vertical platforms from below. Instead of climbing, they tend to helplessly tunnel out massive caverns directly beneath your base. Daytime Time Sinks: Because of the pathfinding quirks, stuck enemies will often linger long after the night has ended, forcing you to waste precious daytime prep hours clearing them out. Punishing Learning Curve: The early-game difficulty spikes can be brutal, and the interface offers very minimal guidance. You will learn mostly through trial, error, and sudden death. Verdict: 8.5/10 If you enjoy games that blend high-stakes engineering, exploration, and genuine tactical consequences, this is a must-buy. It has a brilliant progression curve, and learning to shape the literal landscape to master both the physics and the erratic AI behavior is an incredibly fun challenge. Highly recommended!
4 hours played
Aug. 2026
Pretty damn good. Tower defense is abit shallow, and I think it could have done with another update for an art pass and some more interesting features, namely base building being more unique. But its a good 10 hour experience or so.
1173 hours played
Aug. 2026
This is one of the best games i've played. There's nothing special about DOD's graphics, it's all about the gameplay. When I started playing I already knew most stuff since I watched a lot of youtube videos. Especially interesting to play with friends. Brings a lot of nostalgia when you hop on it after a significant amount of time passed since you last played it.
62 hours played
June 2026
This is a small simple game from an indie dev, a little rough around the edges but I could feel there was heart put into this so I recommend this game. The terraria inspiration is very tangible but it's like the dev put his own spin into it. I like the building physics and the water mechanics in this game it looks simple but there is complexity to it. One part of this I didn't like was monster mechanic variations. It's like all the monsters just shoot projectiles at you. Also, flying creatures that fly underwater is so whacky.
322 hours played
May 2026
A surprisingly enjoyable game! Escaping a hostile planet being the ultimate goal, it combines combat, exploration, foraging, hunting, mining and crafting and involves nightly monster raids that only escalate according to what kind of monsters the player has hunted so far. All monsters can dig through terrain, so you normally have to build an open base that funnels and cuts them down with automatic defenses as they approach you. It is easy to become overwhelmed on higher difficulties, so it is generally important to plan a bit ahead and be cautious to take control of the escalation. There are many things to like about the game, but I would especially point to a unique mechanic - the frequent and torrential downpours - which affect the game in several interesting ways. They impact vegetation growth, enemy spawns, player movement and exploration, and they require you to think about proper drainage for your bases and the paths leading up to them, for several reasons (like preserving monster pathfinding to avoid destructive behavior). The rain can also soon enough be harnessed for electricity production, and while it seems fairly simple, I've had plenty of fun figuring out the most optimal and secure hydrodam design, something that depends quite a lot on where you build it, especially relative to your base and the paths that monsters take to reach you. I've also spend a very decent amount of time both in survival and creative mode building the "ultimate", most efficient (and beautiful!) end-game defense base, one that perfectly guides the monsters towards their goal and expedites them in timely fashion. Incorporating the space rocket into the design is non-trivial, and the automatic defenses will eventually be tested on their ability to protect it entirely on their own for several minutes! It's an all-around fun challenge. ( Don't let the rocket crash into any of the floating islands! >< ) Using the recoil of certain weapons as a mobility tool is both risky and fun. There is plenty utility and uniqueness to many of the weapons that you gradually unlock, while the end-game weapons are simple but enjoyable to use. The weapon turrets also have subtle properties that are worth paying attention to (like damage type, trigger/effect range differences, knockback and visibility to monsters). A definite, weak point of the game is the somewhat glitchy monster pathfinding, which can be rather frustrating to deal with. For example, monsters tend to struggle to approach a base from below even when there are platforms, so they can easily end up carving out a massive cavern underneath as they continue their attack, and they will linger around even after the night has ended, which is a pain to deal with (and it wastes precious time). Eventually, I figured out how to shape the landscape and design my bases to take control of their erratic behaviour, and that actually ended up being kind of fun in its own way. I could speak on other aspects of the game as well, but in short, I think it is a pretty good game with fun mechanics and well thought-out progression, and maybe only one significant flaw. Recommended!

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Frequently Asked Questions

Dig or Die is currently priced at 11.99€ on Steam.

No, Dig or Die is currently not on sale. You can purchase it for 11.99€ on Steam.

Yes, Dig or Die received 3,798 positive votes out of a total of 4,194 achieving a rating of 8.73.
😎

Dig or Die was developed and published by Gaddy Games.

Yes, Dig or Die is playable and fully supported on Windows.

No, Dig or Die is not playable on MacOS.

No, Dig or Die is not playable on Linux.

This information about Dig or Die is not available yet.

This information about Dig or Die is not available yet.

No, Dig or Die does not support VR.

Dig or Die offers both single-player and multi-player modes.

Dig or Die offers both Co-op and PvP modes.

No, Dig or Die does not currently offer any DLC.

No, Dig or Die does not support mods via Steam Workshop.

No, Dig or Die does not support Steam Remote Play.

Yes, Dig or Die is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dig or Die.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 22:22 UTC
SteamSpy data 26 October 2026 11:12 UTC
Steam price 26 October 2026 20:01 UTC
Steam reviews 20 October 2026 18:08 UTC

If you'd like to dive deeper into the details about Dig or Die, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dig or Die
  • SteamCharts - Analysis of Dig or Die concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dig or Die compatibility
Dig or Die
Rating
8.7
3,798
396
Game modes
Multiplayer
Features
Online players
6
Developer
Gaddy Games
Publisher
Gaddy Games
Release 10 Jul 2018
Platforms