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Don't Stop, Girlypop! on Steam

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Spread the love! Don’t Stop, Girlypop! is a Y2K arena movement shooter where standing still is not an option. ❤ Just ❤ Don’t ❤ Stop ❤ Moving! ❤

Don't Stop, Girlypop! is a action, atmospheric and combat game developed by Funny Fintan Softworks and published by Kwalee.
Released on January 29th 2026 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 522 reviews of which 433 were positive and 89 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 1.87€ on Eneba.


The Steam community has classified Don't Stop, Girlypop! into these genres:


Here is the detailed breakdown of supported languages for Don't Stop, Girlypop!:

UI Subtitle Audio
English
German
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Don't Stop, Girlypop! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel(R) Core(TM) i5-10400F or Equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB or Equivalent
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
May 2026
Ultimately, I will give a recommendation to this game. Because I see it, with maybe a year or two's worth of updates, this game would be amazing. Right now I am on E3M4, but I can get many of my feelings off here. Some of these issues I will be complaining about I have already given feedback on the discord server, but they should be restated here. 1. Before you touch this game, play the demo. Admittedly, this is a very "No ♥♥♥♥ Sherlock" thing to say, but trust me. If you can get behind the demo, great, if you cannot, it is not much better in the flaws going forth. Now, starting with the pros since I actually do love this game and I find it much easier to control than a game like ULTRAKILL. The movement is great*. It has a solid concept and the ways to go fast are amazing, and it makes for a good loop. The voice acting and songs are also spot on, very good and girly and as a trans person like some of the devs, it's amazing, and what I needed. The combat can be really enjoyable. Especially when you use the bubblegun and pop all the bubbles and can get a cool style kill, those are nice. The levels look interesting. For the models they are, they are extremely interesting to look at! The customization system, while I admittedly forgot how to use it, is very nice and adds a nice bit of uniqueness to everything, except with the Sniper Rifle, that one is perpetually dark and gloomy sadly. The little bits of love shown around everything is charming and makes the world feel much more full than it admittedly is. Those are all the pros I have right now, not much but they are good. Now sadly, onto the cons/nitpicks. The enemies. The enemies are so annoying. Some go down easy peasy. A lot do not. And afaik I'm on girlypop difficulty (the normal mode) and they do so much damage, especially going into world 3. The corrupted wasps are meant to be much harder than the first two worlds, especially since a normal enemy in world 3 is the boss of world 2 with weaker versions acting as minions, they still are annoying to go through. The movement, while I previously said it's great, there was an asterisk. *When it works. There are so many times it cannot work. I actually have that problem when doing wavehopping, I go too fast and it just doesn't work, because if you fail a wavehop, you actually lose so much speed, and it doesn't feel entirely fair when I hit it in a good rhythm and it fails. The geometry can also get in the way a lot, and is a real pain sometimes, it usually does work decent, but there are some sections and some times where it hates you. There are a myriad of collision issues that could make a level unbeatable without restarting. Usually this wouldn't be a big gripe. There is another problem though that I'll address here. There is 0 way to restart. Not that dying negatively impacts your actual score outside of time. But it's very annoying to my Ultrakill P-Rank mind. The continue system feels a little broken. It picks up the level you played or the level after, not your spot in the story mode. Sometimes gimmicks or other things are not clearly explained. Take, the healing system. In my memory I don't think they really explain the healing system ever. I thought it was from love pickups, because every time I style kill an enemy, I heal. No, I'm pretty sure you regen from max tier speed. Max tier speed, is notoriously hard to maintain and is a one time heal, which doesn't sound bad, until you need to heal again. This really pisses me off. The difficulty curve wibble wobbles. Sometimes it's good, other times it likes to punch you in the gut, in my experience. My only experience with that so far is E3M4, my current furthest. The other 3 levels of the world are pretty tame, pretty easy, sometimes really fun if you can mow down enemies, and then the first battle in E3M4 was just a pain, and one of the levels where my collision issues became an actual problem. The cutscenes. Oh, the cutscenes. You'll see this in other reviews and you'll see it here too. The cutscenes kill you. They can stop you, or they can prevent you from beating a level or progressing. Now, this isn't too much of an issue, unless you're in a level where an echo goes on and on and on, and you don't wanna skip, but you can't beat the levels, I could've gotten an S+ probably on E3M3, but the talk went on and on. Nothing that can really be fixed, but you know. The cutscenes that stop you however, are so annoying. This is more of a nitpick this one. There is a platforming section in E3M3. There is a bit where you are meant to wall run. The cave is too dark, and it may be me, but there was no yellow. I couldn't tell that was a runnable wall because of the darkness making it appear that it could be any old wall. This one is also more of a minor gripe than critique. The movement is just a bit dull. Wavehopping is all well and good. But wall running I wish was more utilized or given to any wall. And jumping is a little floaty and kills speed if you're not blazing which gives you some weight. Makes it a real tough balancing act. Sadly, there are a lot of cons so far. But that leaves the question. "If you have so many critiques of 'Don't Stop, Girlypop!', why still recommend it?" If you'll notice, this is a positive meaning review. I said it before, at the very beginning and I'll say it again. I like this game. A whole damn lot, that's why I have so frickin much to say about it. I know I actually did preface this whole essay with a reason why, but bear with me. I love this game's aesthetic, I love it's writing and direction. I love the gameplay no matter how stilted or annoying it can get. It's fun, really fun, and unlike ULTRAKILL, which I also like, I can play it just fine, which that gripe is neither here nor there and it's my old PC. This game could be amazing. It could be somewhat similar to ULTRAKILL with time to update and get a stronger footing. That's the big difference between those gameplay loops. ULTRAKILL has had so long to bake. Don't Stop Girlypop has had much less time. It has also just come out like, 4 months ago. So I have high hopes. I think those negative reviews, while valid, and absolutely correct in some parts, need to give this game some slack. The game just released, ULTRAKILL was far from perfect when it came out, and I wasn't there but I can see it, I joined after Violence dropped, and I could still say it was imperfect. Everything takes time. And girlypops, this game is a cake fresh out the oven. It needs to be frosted and decorated. This is a tangent but point is, give this game time. Time to grow, improve, and maybe, some critiques will go away.
4 hours played
March 2026
This is the greatest game I have touched in the entirety of my life. It transitioned me on the spot. No saving throw, no parry timing, no nothing. It divafied me in between wavedashes. Levels of c*nt previously thought to be lethal to humans are woven into this game like a lost Greco-roman tapestry. Truely, modern art has not died - she has just transitoned.
5 hours played
Feb. 2026
contrary to the title of the game, much of the janky platforming and obtuse level design obstructs the flow of movement and makes you frequently stop (girlypop). however, it does feature a dinosaur cowboy tamagotchi who has a thick southern accent, and he made me giggle a lot. so yeah this game is actually pretty awesome.
9 hours played
Feb. 2026
I got very mixed opinions while playing this game. The concept of moving fast = dealing more damage and becoming deadlier looks nice on paper but this game has a lot of unpolished stuff. Let's start with good part: Game aesthetic is amazing! The ability to customize your weapon and your hands is cool The levels look amazing and weapons feel unique The music is good and i'm definitley adding it to my list Although the game is worth it's money i think it lacks in a some stuff: The platforming aspect of this game feels terrible, combine that with your constant need to go faster it becomes very confusing. And if you try to go slow, the FOV just drastically goes down making it harder to see any directions(The default minFOV is 90, which is quite small for my liking). You often get stuck in level geometry and enemies quickly kill you(it's not that bad but it could be better) The bosses aren't hard. Even though i played at the hardest difficulty available i found that enemies the boss spawns are much harder to deal with rather than the boss itself. The final boss was so easy i beat them first try The parrying key is v and you're supposed to press it with thumb, but the main speed + health combo you have already uses space, so when you want to parry you need to stop moving and then press the parry button. This might not be an issue for people with 5-button mice and it can be solved by rebinding parry on f(although you would also need to rebind hook key). Parrying is underutilized and i only found one enemy where parrying is better option than just shooting Slam+Jump+Dash combo recovers hp, which means it's better to hide somewhere and spam it rather than risk killing enemies. That's just how human takes path of least resistance. Why would you make the game harder for yourself on purpose? Points are quite pointless. I have no idea how to spend my 200,000 points because shops usually have 2 items priced 1,000-10,000 With that the game is still good but i would also recommend people play turbo overkill since it offers much more content. I don't regret the time i spent in don't stop girlypop and it was a nice adventure.
6 hours played
Feb. 2026
this game is tuff as hell. i am so overstimulated that the world around me slows to a crawl. i know where i am slaying 💅 only because i know where i am not. i feel ethereally effeminate as i slay my enemies and my own framerate with shotgun-orbital-railgun nuking combos. when you're happy, you enjoy the music—but when you're girlypop, you understand the lyrics.

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Frequently Asked Questions

Don't Stop, Girlypop! is currently priced at 19.99€ on Steam.

No, Don't Stop, Girlypop! is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Don't Stop, Girlypop! received 433 positive votes out of a total of 522 achieving a rating of 7.79.
😊

Don't Stop, Girlypop! was developed by Funny Fintan Softworks and published by Kwalee.

Yes, Don't Stop, Girlypop! is playable and fully supported on Windows.

No, Don't Stop, Girlypop! is not playable on MacOS.

No, Don't Stop, Girlypop! is not playable on Linux.

Yes, Don't Stop, Girlypop! is playable and fully supported on Steam Deck.

Yes, Don't Stop, Girlypop! is playable and fully supported on Steam Machine.

No, Don't Stop, Girlypop! does not support VR.

Don't Stop, Girlypop! is a single-player game.

Yes, there is a DLC available for Don't Stop, Girlypop!. Explore additional content available for Don't Stop, Girlypop! on Steam.

No, Don't Stop, Girlypop! does not support mods via Steam Workshop.

No, Don't Stop, Girlypop! does not support Steam Remote Play.

Yes, Don't Stop, Girlypop! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Don't Stop, Girlypop!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 16:46 UTC
SteamSpy data 20 October 2026 20:01 UTC
Steam price 03 November 2026 19:19 UTC
Steam reviews 19 October 2026 16:06 UTC

If you'd like to dive deeper into the details about Don't Stop, Girlypop!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Don't Stop, Girlypop!
  • SteamCharts - Analysis of Don't Stop, Girlypop! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Don't Stop, Girlypop! compatibility
Don't Stop, Girlypop!
Rating
7.8
433
89
Game modes
Features
Online players
4
Developer
Funny Fintan Softworks
Publisher
Kwalee
Release 29 Jan 2026
Platforms
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