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BioShock™ on Steam - User reviews, Price & Information

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BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.

BioShock™ is a fps, atmospheric and story rich game developed by 2K Boston and 2K Australia and published by 2K.
Released on August 21st 2007 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 30,931 reviews of which 29,127 were positive and 1,804 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 4.40€ on Gamivo.


The Steam community has classified BioShock™ into these genres:

Media & Screenshots

Get an in-depth look at BioShock™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows

Minimum:

  • Operating System: Windows XP (with Service Pack 2) or Windows Vista
  • CPU: Intel single-core Pentium 4 processor at 2.4GHz
  • RAM: 1 GB
  • Video Card: Direct X 9.0c compliant video card with 128MB RAM and Pixel Shader 3.0 (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550)
  • Sound Card: 100% direct X 9.0c compatible sound card
  • Hard Drive Space: 8GB
  • Game requires Internet connection for activation

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
July 2026
This game will always hold a special place in my heart. Without it i wouldn't be where i am in my creative pursuits and taste in media. And i can't thank it enough.
14 hours played
June 2026
At first it was the art style that drew me in, but after actually playing it, I realized its appeal goes far beyond that. On top of its distinctive Art Deco aesthetic and countless imaginative ideas, BioShock tells an incredibly engaging story. Through the main campaign and the audio diaries scattered all over Rapture (and honestly, I love that they're fragmented audio logs instead of dumping walls of text in your face like so many other games do), you gradually piece together a massive and meticulously crafted dystopian world. Of course, BioShock is far more than just a pretty face. If it were nothing more than a mindless shooter with good art and story, I probably would've dropped it long before the credits rolled. Instead, the game innovatively introduces Plasmids, granting players a wide range of supernatural abilities and encouraging creative combinations of powers and conventional weapons. Add hacking, crafting, and other mechanics into the mix, and the amount of tactical freedom is honestly impressive. Even after 14 hours, it still feels like there's more to experiment with. On top of that, BioShock represents immersive sim design at its finest. You can see its DNA in countless immersive sims that came after it, including personal favorites like Dishonored and Prey. It's a shame that the genre has gradually faded as modern games have become increasingly streamlined and disposable. I don't know if we'll ever see another immersive sim as bold and memorable as BioShock, but I certainly hope we do. 10/10
16 hours played
May 2026
one of the most revolutionary games ever! genuinely changed the gaming world when it was released in 2007.
24 hours played
March 2026
Very good game. 2nd best game of all time, almost that good as Fallout New Vegas.
Dec. 2025
BioShock (2007) Review: A Masterpiece That Still Echoes Under the Sea When I played BioShock back in 2007, I did not just start a new game. I stepped into a place that felt genuinely dangerous, unsettling, and strangely beautiful. I remember sitting there in the dark with my hands on the controls, actually hesitating to open the next door because I had no idea what would be waiting for me on the other side. That feeling has stayed with me ever since. From the opening plane crash to the ride in the bathysphere, BioShock does something most games only dream about. It grabs you in the first few minutes and refuses to let go. The first glimpse of Rapture through the glass, Andrew Ryan speaking over the speakers, the slow realization that you are entering a failed utopia at the bottom of the ocean, it all hits with incredible force. Rapture never feels like a simple set of levels. It feels like a real city that once lived, burned out in madness, and then continued to rot in the dark. Walking through those corridors in 2007, I was honestly tense. Not from cheap jump scares, but from that slow and creeping anxiety that builds when the atmosphere is so strong that your imagination starts doing half the work. Distant screams, muffled conversations in the next room, shadows that move just a little too quickly, every little detail made me stop, listen, and second guess my next step. Then there were the Splicers. Those broken voices echoing through empty halls, people mumbling to themselves, arguing with nobody, laughing at things only they could see. It felt like walking through the ruins of a city where everyone had lost their mind in a different way. You do not just fight Splicers. You feel like you are trespassing in their shattered world. More than once I caught myself standing still just to listen to one talking to a corpse or a baby carriage, and it was far more disturbing than any monster suddenly jumping at me. And above them all stand the Big Daddies. The first time you hear one stomping around, that heavy metal rhythm of its steps and the deep moan of its diving suit, your whole body tightens up. They are not scripted boss encounters. They are walking disasters. They will ignore you if you keep your distance, but the moment you decide to challenge one, the game turns into pure chaos. The roar when you anger a Big Daddy, the way it charges across the room, the panic when you get too close to a Little Sister and suddenly the giant guardian comes for you, these moments are burned into my memory. That sound of a Big Daddy bellowing and rushing straight at you is still one of the most intense things I have ever felt in a game. It is not just good enemy design. It is controlled panic. Beneath all that atmosphere, BioShock is also a fantastic game to play. The mix of traditional weapons and plasmid powers gives combat a very tactile and creative feel. You set traps, freeze enemies, shock them in pools of water, ignite oil on the floor. Each encounter becomes a little combat puzzle. You are not simply emptying a magazine into an enemy that soaks up bullets. You are constantly thinking about how to twist the battlefield to your advantage. Even today that sense of freedom still holds up. Other shooters may be smoother in terms of pure gunplay, but BioShock makes you feel like you are experimenting in every fight, and that makes the experience personal in a way many games never reach. What truly lifts BioShock above most games is the way story, theme, and gameplay are tied together. Audio recordings scattered around the city turn Rapture into a living archive of broken dreams. You do not just read about its downfall. You hear it in the voices of the people who built this place, corrupted it, and finally died in it. Andrew Ryan is more than a villain. He is the voice of an ideology that both created and destroyed the world you are walking through. Characters like him, along with the moral weight around the Little Sisters and the illusion of choice given to the player, give the game a depth that goes far beyond simple save the world stories. The way the game questions your role as a player and then hits you with its famous twist was shocking at the time, and it still works even if you know it is coming. In 2007 that twist did more than surprise me. It made me stop and rethink everything I had done since I first arrived in Rapture. It was the kind of moment that sticks with you long after you turn the game off. On a visual and artistic level, BioShock was a work of art for its time and it still looks striking today. The art deco style, the heavy use of light and shadow, water dripping from ceilings, smoke filled rooms, propaganda posters and advertisements on the walls, everything feels handcrafted. Every screen looks like a painting of a world that devoured itself. The sound design is just as strong. The sharp crackle of plasmid energy, the distant shriek of a Splicer, the horrifying metallic howl of a Big Daddy, and that eerie old music playing at the worst possible moments, all of it blends into a soundscape that makes you feel constantly on edge. You never fully relax in Rapture. There is always something in the background whispering that you should not be here. Looking back now, BioShock is not just a good game from the past that I remember fondly. It is one of those rare titles that felt like a real event. It combined atmosphere, storytelling, world building, and gameplay so tightly that reducing it to a simple shooter label feels wrong. For me, BioShock was and still is a complete experience. I remember playing it with genuine fear, real curiosity, and the constant feeling that I was exploring a world built with obsessive care. It is art, horror, philosophy, and action all wrapped in one drowned city. I can point to small flaws like anyone else, but in the larger picture they simply do not matter. The impact of that first playthrough, the way Rapture stayed in my head long after the credits rolled, is why my verdict is very clear. BioShock is not just a great game. It is a masterpiece. My score: 10 / 10

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Frequently Asked Questions

BioShock™ is currently priced at 19.99€ on Steam.

No, BioShock™ is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, BioShock™ received 29,127 positive votes out of a total of 30,931 achieving an impressive rating of 9.22.
😍

BioShock™ was developed by 2K Boston and 2K Australia and published by 2K.

Yes, BioShock™ is playable and fully supported on Windows.

No, BioShock™ is not playable on MacOS.

No, BioShock™ is not playable on Linux.

This information about BioShock™ is not available yet.

This information about BioShock™ is not available yet.

No, BioShock™ does not support VR.

BioShock™ is a single-player game.

No, BioShock™ does not currently offer any DLC.

No, BioShock™ does not support mods via Steam Workshop.

No, BioShock™ does not support Steam Remote Play.

Yes, BioShock™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BioShock™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 August 2026 09:27 UTC
SteamSpy data 05 September 2026 15:44 UTC
Steam price 12 September 2026 10:45 UTC
Steam reviews 11 September 2026 13:54 UTC

If you'd like to dive deeper into the details about BioShock™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BioShock™
  • SteamCharts - Analysis of BioShock™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BioShock™ compatibility
BioShock™ PEGI 18
Rating
9.2
29,127
1,804
Game modes
Features
Online players
61
Developer
2K Boston, 2K Australia
Publisher
2K
Release 21 Aug 2007
Platforms
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