DOOM + DOOM II on Steam - User reviews, Price & Information

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Developed by id Software, and originally released in 1993 and 1994, the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.

DOOM + DOOM II is a fps, classic and 1990's game developed by id Software and Nightdive Studios and published by Bethesda.
Released on August 03rd 2007 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 24,984 reviews of which 24,105 were positive and 879 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 7.49€ on Instant Gaming.


The Steam community has classified DOOM + DOOM II into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
OS Version: Windows 10 64-bit
Processor: Intel Core i5-3570 @3.4GHz or AMD Ryzen 5 1400 @3.5GHz
Memory: 8GB System RAM
Graphics:NVIDIA Geforce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
Direct X: Version 12
Disk Space: Minimum 2GB free space on hard drive

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
A Classic DOOM Review For First-time Players I'll start off by saying that if you already love classic DOOM and you're looking to hear about the quality of the port: it's great. It comes with every official classic DOOM game/expansion that was ever released, it has lots of difficulty/control customization options, and it has built-in mod support. But I'm not here to talk about that. Instead, this review is for people like myself, who have never played classic DOOM before and were introduced to the series through DOOM 2016/Eternal, or possibly even another shooter of the same nature like ULTRAKILL. If you're coming into this game expecting a similar experience to those games, then you're most likely going to be disappointed. Classic DOOM has a significantly different gameplay philosophy, and it took me far too long to realize that. My Experience I've tried getting into classic DOOM two times prior to this: The first time was in early 2020 leading up to the release of DOOM Eternal, where I did a playthrough of both DOOM 1 and DOOM 2. I treated them like straightforward run and gun games; the same way I treated DOOM 2016. I sped through levels, mindlessly shooting whatever was in my way with no regard to how the levels were designed and no attempt to explore them. This led to many frustrating moments where I would run out of ammo completely, and question why ammo was so limited in a fast paced action FPS. I came out of it thinking the games were okay, but struggled to understand why they're so critically acclaimed aside from their massive impact on the genre. The second time was in 2023, where I took a completely different approach to my playthrough in 2020. I explored each level as thoroughly as possible, hell bent on getting 100% kills and secrets. This resulted in the opposite issue: I was entering levels with an overabundance of health and ammo. This turned the game into the straightforward run and gun game that I was treating it as in 2020, except the simplicity of the combat made it feel uninteresting and repetitive. None of my exploration felt rewarding because it was unnecessary. I dropped DOOM 1 less than halfway through the game out of boredom, and dismissed classic DOOM as a primitive relic of the past that doesn't hold up compared to modern DOOM and similar releases. This is no longer the case. Over the past month I've played through DOOM 1, DOOM 2, and The Plutonia Experiment, which has changed my perspective on the series completely. I want to explain what makes classic DOOM fun, because it's not as obvious as you might expect. What Makes Classic DOOM Fun First, I have an important recommendation. If my description of classic DOOM as run and gun games with simple combat doesn't bother you, then you're free to ignore this recommendation and disregard this review. But if you're looking for more than that and you want to experience this game at its best, then I strongly recommend you listen to what I'm about to say: pistol start every level. If you aren't already familiar, pistol starting means that you'll enter every level the same way that you enter the first level: 100% health, 0% armor, and nothing but a pistol with 50 bullets. When you select your difficulty, if you press tab then you'll be given the option to pistol start all levels. Levels are inherently designed around pistol start and frequently contain weapon pickups. The rest of this review will be written with pistol starting in mind, in which I'll also explain in more detail why I'm recommending it. Let me get this out of the way: classic DOOM is not an action game in the same way that modern DOOM is. Modern DOOM games are full blown action games that encourage you to be hyper aggressive: in both DOOM 2016 and DOOM Eternal, you have several means of regaining resources mid-fight, and it allows you to take on any fight in an extremely head on manner. Classic DOOM on the other hand feels more like a hybrid of action and survival. Hitscanners capable of shredding your health make up a good portion of the enemies you'll be fighting, and you're going to be gaining health and ammo primarily through pickups scattered around levels. There will be moments where you're too low on health or ammo to be aggressive, and overcoming those moments is where classic DOOM shines. Oftentimes you'll be in situations where you're running around a level like a madman, searching for a weapon or ammo while avoiding enemies that are actively pursuing you. Nothing beats moments where you're in a situation like that, and you come across a desperately needed shotgun pickup or a box of shells that enables you to properly fight back. This is why pistol starting levels is so important, as not pistol starting (mostly) strips you of these moments. When you're pistol starting each level, finding a weapon pickup feels so much more satisfying, and exploration/hunting for secrets becomes extremely rewarding. As you die during a level (which you likely will during more challenging levels), you'll become more aware of the level layout, and be able to plan your route in a way that lets you rebuild your arsenal more quickly and efficiently. These games have made me do more pre-planning than I think I ever have in a shooter before. Creativity is heavily rewarded as well; there's no objectively correct way to approach a level, it's up to you through trial and error to figure out an approach that works for you. You can immediately dart towards a rocket launcher or plasma gun pickup on the other side of the map, strafing around enemies in your way then dealing with them after you grab it, you can pinpoint and save an invincibility powerup then use it to breeze through a difficult fight that you know is coming up, or you can run circles around enemies and get them to accidentally attack each other then start infighting, saving yourself ammo. Tons of possibilities. Essentially, what I'm saying is that level design is a huge component in what makes classic DOOM fun. While the combat itself is simple, the way levels are designed require a very thoughtful approach, and make for a super unique and engaging experience. Of course this experience varies depending on each level, as some are more well designed than others, but you definitely feel it when you're playing a good level. If you want to aggressively run through levels while shooting everything on sight, then these might not be the right games for you, and that's okay because plenty of other games fill that niche. But if what I've been describing sounds interesting to you, then these games will definitely be worth your time. Additional Points I'd love to talk more about the positives of these games, but I'm running out of space in this review and I'd mostly be repeating stuff you could hear anywhere else. Yes the enemies are phenomenal, yes the arsenal is solid, and yes the music is great (I love the Andrew Hulshult remixes). Not everything is perfect; some levels make it too easy to avoid enemies or bait them out and slowly kill them near cover, the quality of levels can vary dramatically, the berserk powerup is very poorly communicated (seriously, I'd recommend looking up how it works), and there's some occasional frustrating jank due to technical limitations. But even with these issues in mind, the core of what makes classic DOOM fun still stands. I think I'll always prefer the more aggressive combat of modern DOOM, or the verticality of Quake, but classic DOOM provides an incredibly unique experience that no other FPS I've played has provided. Dismissing it as primitive and dated is one of the biggest gaming sins that I've ever committed, and I hate that it took me three attempts to get it. But I'm so glad that I finally do.
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Jan. 2025
My most favorite game of all time. Great game, great port. When I first wrote my review you couldn't play with mods online but the latest update at time of editing did add this and is no longer an issue. Also for those who are new to Doom mods: Brutal Doom and Myhouse.wad WON'T work on this port. Those rely on a source port like GZDoom or Zandronum to work. Anything ending in .pk3 won't work either.
Expand the review
Jan. 2025
The absolute best. Rip and tear, until it is done. Military shooters are a dime a dozen. Hero shooter are more likely to crash and burn than not. Extraction shooters are just the latest fad. Doom on the other hand... Doom is eternal.
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Aug. 2024
This isnt just a bundle of the first two games, this is a brand new source port and it runs very well, oh and it also has a built in mod browser and the return of PVP/co op servers in 2024 we are so back
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Aug. 2024
New update is insane. Keep up the good work. P.S. Poke Hexen/Heretic
Expand the review

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Frequently Asked Questions

DOOM + DOOM II is currently priced at 9.99€ on Steam.

DOOM + DOOM II is currently not on sale. You can purchase it for 9.99€ on Steam.

DOOM + DOOM II received 24,105 positive votes out of a total of 24,984 achieving an impressive rating of 9.43.
😍

DOOM + DOOM II was developed by id Software and Nightdive Studios and published by Bethesda.

DOOM + DOOM II is playable and fully supported on Windows.

DOOM + DOOM II is not playable on MacOS.

DOOM + DOOM II is not playable on Linux.

DOOM + DOOM II offers both single-player and multi-player modes.

DOOM + DOOM II offers both Co-op and PvP modes.

DOOM + DOOM II does not currently offer any DLC.

DOOM + DOOM II does not support mods via Steam Workshop.

DOOM + DOOM II supports Remote Play Together. Discover more about Steam Remote Play.

DOOM + DOOM II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DOOM + DOOM II.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 12:14
SteamSpy data 11 June 2025 11:38
Steam price 15 June 2025 04:44
Steam reviews 13 June 2025 11:55

If you'd like to dive deeper into the details about DOOM + DOOM II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DOOM + DOOM II
  • SteamCharts - Analysis of DOOM + DOOM II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DOOM + DOOM II compatibility
DOOM + DOOM II PEGI 16
9.4
24,105
879
Game modes
Multiplayer
Features
Online players
385
Developer
id Software, Nightdive Studios
Publisher
Bethesda
Release 03 Aug 2007
Platforms
Remote Play
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