Dorfromantik on Steam - User reviews, Price & Information

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Dorfromantik is a peaceful building strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing tiles. Explore a variety of colorful biomes, discover and unlock new tiles and complete quests to fill your world with life!

Dorfromantik is a puzzle, relaxing and city builder game developed and published by Toukana Interactive.
Released on April 28th 2022 is available only on Windows in 22 languages: English, German, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Swedish, Spanish - Spain, Turkish, Arabic, Dutch, Hungarian, Japanese, Norwegian, Portuguese - Portugal, Ukrainian, Korean and Czech.

It has received 27,597 reviews of which 26,639 were positive and 958 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 7.79€ on Steam with a 40% discount, but you can find it for 6.62€ on Gamivo.


The Steam community has classified Dorfromantik into these genres:

Media & Screenshots

Get an in-depth look at Dorfromantik through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2 GHz Dual Core (Intel / AMD)
  • Memory: 3 GB RAM
  • Graphics: Nvidia GT550M | AMD Radeon R7/HD 5650 | Intel HD 520
  • Storage: 650 MB available space
  • Sound Card: use your imagination to make your own sounds :)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Peaceful tile game. Made me question whether knowledge is real. 10/10. It's genuinely good. Visually soothing. Strategically satisfying. Deep enough to reward long-term play. No time pressure, no punishment, just vibes and planning. Hex tiles and gentle music: the gateway drug of digital peace. I started playing Dorfromantik for the same reason everyone does: it’s relaxing, charming, and makes you feel clever without punishing you. Then I played a bit more. And more. But then I started thinking (big mistake) The game gives you tiles, each with six sides. each side has one of six terrain types: house, field, forest, etc. I started thinking about the combinatorics of tile placement. The more tiles you place the more edge, and, therefore, potential options you get. I asked: How many tiles do I need to place before it’s mathematically guaranteed that any random tile will have a perfect spot on the board? And I found the number. 7,826 (Give or take, depending on constraints. I used Dirichlet polynomial enumeration.) And then everything got weird At tile 7,826, the system becomes complete . Every possible combination exists somewhere. You are guaranteed to find a perfect fit for any tile. Then you place it. And suddenly, for tile 7,827, that mathematical guarantee vanishes. Why? How the more tiles you place the higher the probability to find a perfect match, but then once the system is probibalistically complete it collapses into the uncertainty again? Does certainty truly exist if it vanishes the moment it becomes real? That’s when Dorfromantik stopped being a game and became a meditation on certainty, information, and reality itself. Is it possible to “know” something is true if realizing it changes the truth conditions? From there, I fell into quantum mechanics, Gödel's incompleteness, and the limits of Bayesian inference. Because if your model assumes the outcome is already determined, but the system is fundamentally indeterminate, is probability truely is just a model of ignorance, or does it shape the world it predicts? Just like in the game: the tile doesn’t “reveal” a match, it defines it. Placement collapses the space of possibility into one specific configuration. Probability becomes destiny. But only once. Then it resets. What does it mean to know something before it happens? Can a guarantee exist if acting on it makes it disappear? Is certainty a thing that lives in potential but dies in realization? The game didn’t give me answers. Just fields, rivers, windmills, and a slowly expanding floor full of beautiful, subtle existential dread. 10/10. Would recommend. Just maybe don’t play it at 3AM while thinking about the fragility of epistemic foundations, Gödel and quantum indeterminacy.
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June 2025
📖 - Game Genre: Cozy Puzzle / Tile Placement / Chill Strategy ⌚ - Session Length: Ideal for short bursts or extended zoning out (15 min to hours) 🧬 - Game DNA: Carcassonne + Islanders + A Good Spotify Playlist 💰 ROI: 9.52 / 38.9 = $0.24 per hour This is a pretty simple game. You start with a stack of terrain tiles and on each tile there are a few different terrain types: field, forest, houses, farms, rivers, railroads. Your job is to place them next to each other while trying to match the terrain on each tile with the terrain of it's neighbors. If you match each side perfectly, you get 100 points as well as a bonus for any completed tiles around it. There are also quests to add a specific number of terrain types in a connected line. You get points if you complete them, as well as a number of new tiles. You keep doing this until you are out of tiles, so as you can see the more quests and perfect matches you have, the longer you go and the higher your score. It sounds easy, but it's really not. It get's really hard to find a final perfect piece for an open spot. Also, you need to be aware of when the game is going to end and how to maximize your points as your tiles run out. Also, it's very easy to block yourself in. What's good about it? [*]It's very relaxing. There is no clock or move limit, so you can move pieces around the board to find the perfect spot. [*]The "one more turn" factor is super high. I've lost hours playing this game. [*]The game has nice aids that help you see thing easier, which is good for my old eyes. When you place a piece on the board but before clicks to finalize your placement, the sides of the piece that match it's neighbors will hilight so you can easily see if it's a perfect match. Also, some quests require you to "close" the connectable edges of a previous quest, and the game will highlight the remaining edges the need to be closed with a non-similar terrain tile, or at least one that doesn't carry the pattern further. What didn't I like? [*]The one more turn factor means I stay up too late playing. I'm old and I need my sleep. This game is anti-sleep medicine. [*]Sometimes the piece highlighting is wonky and you have to rotate the camera to see if an edge is actually highlighted or not. Also, when you have a quest to close an area, the water is light blue. The map background is a similar color. THis means that to close blue, you often have to just use your brain to figure out which edges still need to be close, or you are going to spend a lot of time asking "is that also light blue? Did the color change?: [*]I don't really understand the unlocks. You can earn pieces by completing achievements, and also maybe by building to a hidden tile on the map and connecting to it. But I don't know what it means to have these tiles unlocked. Does it mean they have a chance to appear in the game now? Because I unlocked a bever dam and only saw it in one game. That's reallly about it. This games is a huge time-suck. One of the things I really enjoy is just looking at the map after I finish. During the game you get little snapshots of your land, but for me it's very satisfying to scroll around and see where the fields turn to a small town, or where two little houses are connected deep in the forest, or where I played a little lake in the middle of a field. I really love this game and it is quickly raising up to a Balatro\Dave the Diver\Cult of the Lamb status of games that are going to be in my rotation for a long time.
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May 2025
I don't know if there's a proper word for it, but this game is a perfect minor stimulus that serves as a vessel for thinking and reflecting. It's like the feeling you get when you're on a walk, where you have some small task (putting one foot in front of the other) that keeps you lightly engaged while your brain is free to wander and think about other things.
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May 2025
This game helps immensely with my anxiety. Everything, from the incredible soundtrack, the soothing sound design and ambience, the satisfying cerebral gameplay that rewards patience...I probably have over 100 hours offline. It even helped me get over benzodiazepines.
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Oct. 2024
This game peaked my interest after watching a review. When I bought the game at the time, I wasn't really in a healthy place mentally and I swear this game was my therapy whenever I felt sad or depressed. It really takes the pain away with its chill and relaxed atmosphere. Now I feel much better, life turned to the good side and I am happy overall. All thanks to this game to which I came back every time I felt down. If any of the developers see this review, huge thanks to you for bringing this to light. You kept a soul from being a step away from calling it the end.
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Frequently Asked Questions

Dorfromantik is currently priced at 7.79€ on Steam.

Dorfromantik is currently available at a 40% discount. You can purchase it for 7.79€ on Steam.

Dorfromantik received 26,639 positive votes out of a total of 27,597 achieving an impressive rating of 9.44.
😍

Dorfromantik was developed and published by Toukana Interactive.

Dorfromantik is playable and fully supported on Windows.

Dorfromantik is not playable on MacOS.

Dorfromantik is not playable on Linux.

Dorfromantik is a single-player game.

There are 2 DLCs available for Dorfromantik. Explore additional content available for Dorfromantik on Steam.

Dorfromantik does not support mods via Steam Workshop.

Dorfromantik does not support Steam Remote Play.

Dorfromantik is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dorfromantik.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2025 02:19
SteamSpy data 27 July 2025 07:07
Steam price 30 July 2025 20:37
Steam reviews 30 July 2025 18:00

If you'd like to dive deeper into the details about Dorfromantik, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dorfromantik
  • SteamCharts - Analysis of Dorfromantik concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dorfromantik compatibility
Dorfromantik
9.4
26,639
958
Game modes
Features
Online players
356
Developer
Toukana Interactive
Publisher
Toukana Interactive
Release 28 Apr 2022
Platforms
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