Dragon Age™: The Veilguard on Steam - User reviews, Price & Information

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Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.

Dragon Age™: The Veilguard is a lgbtq+, fantasy and singleplayer game developed by BioWare and published by Electronic Arts.
Released on October 31st 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Russian.

It has received 39,712 reviews of which 27,641 were positive and 12,071 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Dragon Age™: The Veilguard into these genres:

Media & Screenshots

Get an in-depth look at Dragon Age™: The Veilguard through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10/11
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 970/1650 / AMD Radeon R9 290X
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Preferred, HDD Supported; AMD AM4 CPUs on Windows 11 require AGESA V2 1.2.0.7 or newer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This is a tricky one to review. It's not a "bad" game, I do think it's a "good" game, but not a "good" Dragon Age game, in fact I'd argue that if the game didn't constantly remind you it was a Dragon Age game with nostalgia and call backs you wouldn't really recognise it as one in the first place, but let's start with the good. Good: Performance: The performance of the game is great, I beat the game at 68 hours and never experienced any performance issues. World Design: I actually quite like the level design here, with plenty of branching paths that open up later as you re-explore when more quests unlock, beats out Inquisitions Ubisoft checklist style by a landslide. The only negatives to speak of here are the babies first puzzle grade quality of the "puzzles". Music: The music direction is good, weighty when it needs to be, relaxed or sombre when it needs to be with a decent sense of epic scale in the big story moments. Bad: Here's where things start to take a little decline. Dialogue: The dialogue really doesn't feel like dark fantasy or even fantasy at all, All the conversations have this bizarre "I support you you're so cool and awesome" vibe to it like they REALLY don't want to upset each other or be talked bad about in the group chat. the dialogue was just multiple ways to say "Yes you're so cool and I support you". The only exceptions being the two main villains. I'd say the writing here is the weakest of any BioWare title. Story: SPOILERS AHEAD The Qunari: WTF? The race entirely dedicated to a religion and moral doctrine, assigned roles and purpose from birth until the day they die, placing duty above all else, well that race walks away from the Qun and fractures because they want to become pirates and get rich? From what the game told me, the Qunari thought Sten, YES STEN from Origin's, was too soft, and didn't like his approach of not wanting global war to convert the entire world to the Qun, so they said, "Wanna' abandon the thing we are arguing to convert the world to and be pirates instead?"and tried to assassinate him. Seems highly unlikely to me. As if that wasn't nonsensical enough, they eventually abandon that too and throw in with the blight corrupted deity's of the elves because, they're basically just Uruk-hai now who want the world to burn and serve Sauron. You know, the race who's soldiers willingly turn themselves into death if they lose their swords because of honour and roles? they abandon it all TO SERVE THE BLIGHT. Not like they helped with the Blight in Origins and Inquisition with the understanding it needed to be stopped or anything. The Blight: This kinda makes sense in a round a bout way, although a little underwhelming in the end. Essentially the Blight comes from the Elven Gods, once spirits in the fade, who killed the Titans and stole their essence to become corporeal and enter the real world, the blight is this corrupted essence that the gods used to blight and bind high dragons (The Archdemons) and make themselves Immortal, Aswell as creating Darkspawn to be their cannon fodder army. The Blight is just their will leaking through the veil prison Solas made for them, as is the calling for Wardens. We end up killing all the Archdemons in this game, so no more Blights ever in the Dragon Age universe, Yay? (Let's be honest, they're never making another one) The Grey Wardens: More character assassinations here as per usual since Dragon Age: Origins, Between the First Warden being an incompetent hack, the origin of how the Griffon's died out being that the Wardens blighted them all down to the last egg to defeat a blight, then killed them all when they went rabid and dumped their corpses in jars in a dungeon so nobody would ever know the truth, so much for honoured hero's and companions ay? The character assassination aside, the wardens WOULD NOT blight them to extinction, whatever it takes to win doesn't include making your biggest asset as a war force extinct knowing there is future blights to face. Think this whole plot line kinda speaks for itself. Tevinter: Speaking of the Grey Warden character assassination, that is all made much more annoying when you contrast it with the cleansing of Tevinter. Remember how every game and codex talked about Tevinter being a blood magic ruled slave nation cess pool who treats non-mages as DD batteries to be used and discarded? Well not here, here Tevinter is a rebellious nation speaking truth to power, they hate slavery and blood magic, half the imperium has voted against it and there are whole factions trying to change it from the inside out and we have to save them! Wonder how Fenris and the city elves in Denerim (what's left of them) would feel about that. Antiva: Ah Antiva, remember Antiva? The nation that is unconquerable, can't be invaded? needs no standing army because even the Qunari understand you can't wage war there because your generals would be assassinated by the crows before the front lines were set up? Well the Qunari pirates invaded them without any support or supply and conquered them in a night, dividing the city into sections to milk and plunder all the profit from it (because again, Qunari only care about gold and serving the dark lord now) And the crows are betrayed by the two most obvious candidates imaginable which you as the player figure out immediately and are left there waiting for the cast and crew of the game to catch up for 40 hours, So much for cloak and dagger eh? Art Design: This speaks for itself, just look at images. the world is pretty but almost everything character model wise is an abomination, the Darkspawn, Qunari (The Dragon King LMAO) and Ghilan'nain stand out as the biggest offenders. Solas: The game really wants you to like and redeem him, even though he's ended the world three times over and back stabbed everyone he's ever been in contact with. It's written in a way that if you don't "Understand and feel bad" for him, you're playing the game wrong, with every character joining in his pity party and justifying his actions to try to convince you. This is the smallest issue I had with the plot but it does affect the largest stake in the game. Gameplay: Every aspect of an RPG that still remained is gone. The combat is not tactical at all, with only 3 slots to assign abilities to, and a very simplified combo and detonate system pulled from Mass Effect and their other titles. The game is just hack and slash, you dodge, spam attack and dodge until the cooldowns let you get a detonation off, it's more fun than the description would imply but not what I imagine most Dragon Age fans were looking for, myself included. On higher difficulties the enemies just become sponges, not more tactical or aggressive, just 10x health and 10x damage, the laziest way to scale difficulty. Final Rating: For context I'll just rate all the dragon age games in the series in order. Dragon Age: Origin's - 10/10 I think this game is a genuine masterpiece and 1 of 3 games I've ever given a 10 Dragon Age 2: 8/10 - This game is the closest to Origins tone, writing and execution that the franchise has ever been since. Flawed but has aged better with every other release in the series. Dragon Age: Inquisiton: 7/10 - Ubisoft's chore design and the combat changes (Veilguard said hold my beer on that) hurt the game but it's still very much a Dragon Age game in theme, direction and writing, some of the old soul of the series is there. Dragon Age: The Veilguard: 6/10 - The weakest in the series by far in terms of combat, narrative and dialogue for all the reasons stated above. It's worth playing, if you know what you're in for (which is an average, run of the mill action game) and enjoy the style, but if you're looking for a Dragon Age successor or experience, you won't find it here, the heart and soul is gone, and outside of call backs and names/faces attempting to fool you into believing you are still in the Dragon Age world, it's painfully apparent.
Expand the review
Nov. 2024
This is barely a thumbs up since I don’t feel like I wasted my money. I enjoyed aspects of the game. As a standalone game, The Veilguard is fine, and gets better after the weak first act. As a Dragon Age game, it’s the worst in the series. It would be easier if the game was just bad, but there are sparks of hope every now and then. I love the setting so much, and wanted this to be a return to form. Most of the story design choices are just baffling, if not downright insulting. They absolutely butchered legacy characters and all previous player choices. It feels spiteful. I hope that if we get another Dragon Age game, there are big changes with how the leadership and writing team approach the story. Trespasser was such a great set-up for new adventures, and the current dev team fumbled an easy win. It’s actually devastating to witness as a long-time fan. I know the culture war tourists have labeled the game “woke”, but it’s really not, and I say that as someone who would be called “a woke” by these people. This is pure sanitized US corporate fluff. It’s not about inclusivity, it’s about being as inoffensive as possible in order to sell more. You won’t find any uncomfortable politics here. Religion and basic cultural elements are barely there, when they’ve previously been central to the setting. The revelations in the game should be society shattering for the entire continent, but nobody cares. Everything is sanitized, and no one gets to be morally grey. You’re either good or comically evil. Thedas has such a wealth of messed up situations with amazing story potential. The city elf is one of the best origins, and it’s brutal. I still think about encounters like the Broodmother and quests like All That Remains. Or the elven inquisitor getting called a rabbit the moment they step into the Winter Palace, and starting the quest at a disadvantage. I wanted the kind of hopeless horror that shows the world and its people are very much flawed, but still worth fighting for. None of that is present here. The Lords of Fortune are a good example of the toothless writing. What do you mean these treasure hunters don’t loot tombs? Or that they have cultural advisers so they can return artifacts to their rightful owners? The faction is led by a pretty well-known cultural artifact thief! Let them be shady. We finally get to see Tevinter, and it’s just a load of nothing. Why is there nothing with the Imperial chantry? The Magisterium? Slavery? What’s the point of the Shadow Dragons, when we see none of the horrors we’ve spent three games (and countless other forms of media) hearing about? Yes, Dock Town is the place for the lower classes, but you’re telling me that slavery isn’t visible in any way? At the docks?! How do you even make Tevinter this boring? Show us the brutality of the Antaam occupation, instead of just telling us it’s bad. Let us see the casual cruelty of Tevinter culture, instead of hiding it in the codex. Let the elves be angry instead of happily embracing atheism and other species. The game tells you things without letting you see, shape, or just experience the events yourself. It tells you how to feel and doesn’t allow any deviations. I’m pretty much always a goody two-shoes player, so it should work for me, but this game made me wish for evil options. Or just the chance to tell some characters to go pound sand. I would absolutely embrace the Dark Urge with some of the story beats, and it’s such a weird feeling to have with Dragon Age. A big issue is the writing. I’m not expecting archaic language (though I’d prefer it), but almost all characters speak like they know what TikTok is. It’s not like the series ever had everybody speak like Morrigan, but the constant quips and meme-like reactions were too much this time. Everybody reacts like they know there’s a camera on them. The voice-acting being all over the place doesn’t help. The only consistently brilliant performances among the companions were Emmrich and Davrin. I get the devs wanted to focus on new players, but they could’ve done it so much better. Games like BG3, The Witcher 3 or WotR are good examples of how you don’t need to coddle new players. The games were worth the learning curve, and Dragon Age should be worth it too. I’m also confused by the reviews that said this is the most focused game yet. It’s really not? The pacing is wonky from start to finish. Most heavy emotional beats just didn’t land. The hyped “big choice” happens way too early and makes very little sense. My character doesn’t know these people, and I, as the player, only got here as well. At least let my character explain/defend their choice, instead of making him self-flagellate uselessly while basically being called a heartless war criminal. The game would be so much better if it started with Rook’s origin story, instead of constantly telling us how cool it was. The story also would’ve benefited from being much smaller in scale, or from spending more time building up to the initial ritual. I’m not sure how new players would even care about Varric with how lackluster his presence is. The same goes for the other legacy characters. They’re just shallow imitations of themselves, completely stripped of their context. The friendships and romances are barely there. The game kept telling me that these companions were my character’s found family, but never actually showed it. It honestly felt like the others didn’t even like Rook. Having finished the game, I’m not even sure why he was there at all. A faction related quest for Rook specifically would’ve helped establish him in the world. I was interested in seeing some actual cultural clashes between the characters. You have two Dalish elves and a Tevinter mage, but there’s no real suspicion at any point. Bellara and Neve are just immediate besties. You can’t ask Neve questions about her upbringing or opinions on living in a mage supremacy as a lower-class mage. The game just tells you she’s a good person and loves Dock Town. But she’s still a mage from Tevinter. If she has no questionable opinions, why is that? Why does she think like she does when she grew up in a nation like Tevinter? I’d like to know. Similarly, why are there no discussion on the different varieties of Andrastianism? Outside of Davrin and Bellara, all other companions would have lived under the rule of either the Orlesian or Imperial Chantry (I know Rivain is different, but still). Do they not have any misconceptions or suspicions about the others? Why is everyone so chill about the Qun? It’s unfortunate that the ability to ask the characters questions outside of cutscenes was removed. I assume the justification would be something about boundaries, but these are not real people. Let me pester them! The combat is fun at first, but the limited skill slots hinder it. The companion limit is a horrible choice, as is the fact that they can’t be controlled. They might as well not be there, considering how utterly useless they are in a fight. I spent most fights running away and dodging, so my mage character wouldn’t get body-slammed every five seconds. The inventory system is horrible. The vendors and the faction “rank ups” break immersion. I understand they’re remnants from the live service version of the game, but damn, such a poor system. I didn’t mind the art style. The CC is good, but somehow not as good as in DAI. The clothes and weapons are over-designed, so I’m grateful for the transmog system. The scenery is stunning but lifeless, just like in Inquisition. The NPCs are static and don’t react to anything around them. The music is so basic that I can only recall one moment (Weisshaupt) where I actually noticed it. I don’t know. I could write even more, but what’s the point? In the end, I wish the game had been better, and I wish over a decade of being a fan hadn’t been dismissed so brutally. “Rocks fall, everybody dies” is a sad way to say goodbye.
Expand the review
Nov. 2024
TL;DR good video game and poor Dragon Age game, but the ending sticks the landing As a lighthearted fantasy adventure, Veilguard is immaculate. It's well-optimized, bug-free, DRM-free, microtransaction-free, visuals are gorgeous, combat is engaging (after you go into the difficulty settings and turn down enemy health so they're not such damage sponges), and its accessibility options and quality of life perks (including a transmog/glam system for your outfits!) should be the new gold standard the industry aspires to. On the whole, it feels like no expense was spared to bring the developers' vision to life, and on that merit, I can recommend Veilguard. But only just barely. Because it's also a Dragon Age game, made by Bioware, that flees from its own pedigree. Veilguard seems absolutely terrified of the possibility that the player might ever be made to feel slightly uncomfortable with its narrative. It will never challenge you to wrestle with difficult moral questions, never put you into direct conflict with your companions, never tempt you to commit lesser evil in the name of greater good, and never force you to engage with complex topics like history, politics, and religion. Just sit back and watch as your family-friendly hero saves the world while miraculously never being made to challenge their ideals or consider compromising their morals. All Dragon Age games are ultimately stories about good triumphing over evil, but past entries demanded you choose what you valued and who you were willing to sacrifice, and forced you to live with the consequences. Veilguard also has choices, but will always insist that you did the best you could and shouldn't think about them too much. At least until the finale, anyways. Veilguard may be the opposite of Dragon Age 2 in that it has dull writing and excellent production values, but it's also the opposite of Mass Effect 3 in that its ending is so well executed it might very well redeem the tedium of everything that preceded it. No spoilers here, but I can safely say this is some of Bioware's best work to date and easily proves itself the equal of Mass Effect 2's suicide mission or Inquisition's Trespasser. Ultimately, whether Dragon Age: The Veilguard is a "good game" is something only you can decide. I strongly recommend all Dragon Age fans play it at some point, even if you have to wait for a sale. It might not be the game we wanted, or the game we expected, but it does accomplish the one thing we don't want to admit Dragon Age needed: it frees us from the shadow of Origins. Whatever comes next will be free to write its own story and take us on its own adventure, for better or for worse.
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Nov. 2024
TLDR: After over 50 hours of this this game I can confidently say, unfortunately, that the people who are going to enjoy this game the most are brand new fans, or casual Dragon Age enjoyers. But I do recommend it, I enjoyed this game. To be clear. I am a massive BioWare fan. I’ve played all their games (even Shattered Steel on my dad’s old PC from the 90s). I’m going to go down the different aspects of the game below. Technical level/business decisions: in my entire 54 hour playthrough I had absolutely 0 crashes. 0 frame drops and only 1 bug, that I easily fixed with a quick fast travel. The game runs flawlessly which is a great thing. Also, EA for some reason let BioWare cook this thing with no other BS like Denuvo, MtX, requiring EA app, etc. Visuals/art style/envirments: it’s no secret that the discourse for this game on its art style is tumultuous. But when I actually sat down to experience it, I grew to like the art style quickly. The envirments are absolutely stunning, and there are a LOT of different environments. Animations are also surprisingly stellar for a Frostbite engine game. There are moments where the animations are janky and not immersive, but overall I was incredibly impressed with the visuals. Gameplay/combat: surprisingly one of my favorite parts of the game. Progression and skill tree is really expansive, and has an absolute massive build craft options (respeccing for free too!) the combat is an amalgamation of God of War 2018 combined with Mass Effect 3, and came together really well. Builds can become so OP I had to increase the difficulty. Accessibility: every aspect of the games interface and accessibility can be changed. You don’t like the HUD? Turn it off, you don’t like damage numbers? Turn it off. You love difficult games but hate “bullet spongy” enemies? Do the custom difficulty and turn enemy health down and everything else up. A truly customizable experience for everyone. And it works really well. Writing/Dialogue: this is where things start to decline for me a bit. BioWare has always impressed me with its writing. Specifically its companions, and this game for me, it large succeeds only in specific companions. The overall writing of this game all over the place. The tone changes regularly, the dialogue is off in many ways. It has such a safe, “neutered” writing in its dialogue. The majority of conversations you have are met with brevity and optimism. I did not like this. So many companions didn’t have nuanced arcs, as much as I was interested in their characters, save for a few. So many safe options taken, no states within your group really happen, and no matter what choice you make the group never really experiences tension with each other save for maybe 2 conversations. In contrast though, there are moments and characters that showcase the power of terrific BioWare character writing. Every conversation with Solas was gripping and incredible, no small thanks to his VA, who did an amazing job. Also, characters I originally hated when I met I grew to like and even adore as their story progressed (shout out to Bellara). And of course, the ending sequence of this game, which can take upwards of 3 hours to complete, is the absolute best part of the entire game, filled with twists and turns and tough choices. It sucks that it had to be the ending to get all those big moments. In conclusion: I was initially disappointed as it seemed BioWares writing was at its weakest with this game. As I played though. The writing and even dialogue got a little better, and a little better. And by the end I was fully immersed. This game is very clearly biowares “clean slate” moment. A bridge to open a new era of BioWare to us after years of nothing save for 2 disappointing games. I genuinely believe if you are a new fan to this series, you will enjoy this game a lot. If you are a casual DA fan, you will enjoy this game as well. And if you’re a hardcore DA nerd you may struggle with the tonal shift and deflated companions in comparison to others. But overall the main story is great, and I absolutely recommend this game to anyone
Expand the review
Nov. 2024
Almost 20 hours in, 1/3 of story completed with some sidequests in between, I can safely say, that Dragon Age: The Veilguard is not a bad game. HOWEVER It is also not an exemplary RPG and is quite different in terms of tone and style from previous DA games, especially if you're a fan of DA Origins. It is a decent, higher than average action RPG set in the DA universe. It feels like the sort of junk food that you crave time to time or if you have no other options. If you compare it to other RPG examples, like the recent Metaphor, or last year's BG3, you will not find the same level of depth and character/story interaction as you might find there. Writing here is not the best (you'll find much better examples out there), and sometimes it's downright cringy (but at least not as often as some people say it is). Gameplay wise, it starts strong and fun... for some time. I'm saying that because at this point I'm already starting to feel a slight burnout and I can also feel some mmo DNA sprinkled throughout (remnants of old scrapped ideas for this title). Some of the bosses are the highlights, but most of the regular enemies get repetitive real quick and the sense of depth to the combat is somewhat false. Yes, you have some options and flexibility, but you end up mashing the same 2 buttons and it just works. Also the game is not very challenging even on high difficulties. So, hopefully it'll get more engaging later, but I doubt it. In the end it's just ok, it works, and it can be fun. Exploration and puzzles are just meh. I mostly do it to look at the environments and satisfy my game ADHD (I need all the collectibles man) Music and sound design are decent, but sort of... generic? Even the fact that Hans Zimmer worked on the OST didn't really help, since you can find some of his previous works much more memorable. Voice acting is not bad, especially on some characters, but it often feels bland, almost like there was a problem with direction of the lines. However, I've heard much worse in other titles, so I'm okay with it. Hands down the strongest parts of the game are visuals and the overall optimization. In the current age where we constantly get half-baked games that also require you to run at low res, med settings and upscaling + frame gen on to get a somewhat decent performance (looking at you, MH Wilds), this game feels like a dream in that sense. No issues at all and it's always pleasant to look at. And that hair! Some of the best looking hair I've seen in a game to date, great stuff. Anyway, my overall score is somewhere around 6.5, at high points it's more like a 7.0 I doubt that it'll increase in time since I already can see what the whole deal is about, so my advice - wait for a sale, don't get it for a full price unless you absolutely want to? Your choice. You'll probably still get a good bit of fun out of it. But if you're more focused on the roleplaying aspect, be warned, you might be disappointed. If my opinion suddenly changes once I finish the game, I'll return and write an update. (I really wish there would be a 3rd option for reviews like "buy on sale" or "mixed", because this game would fit there pretty well)
Expand the review

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Frequently Asked Questions

Dragon Age™: The Veilguard is currently priced at 59.99€ on Steam.

Dragon Age™: The Veilguard is currently not on sale. You can purchase it for 59.99€ on Steam.

Dragon Age™: The Veilguard received 27,641 positive votes out of a total of 39,712 achieving a rating of 6.88.
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Dragon Age™: The Veilguard was developed by BioWare and published by Electronic Arts.

Dragon Age™: The Veilguard is playable and fully supported on Windows.

Dragon Age™: The Veilguard is not playable on MacOS.

Dragon Age™: The Veilguard is not playable on Linux.

Dragon Age™: The Veilguard is a single-player game.

There is a DLC available for Dragon Age™: The Veilguard. Explore additional content available for Dragon Age™: The Veilguard on Steam.

Dragon Age™: The Veilguard does not support mods via Steam Workshop.

Dragon Age™: The Veilguard supports Remote Play on TV. Discover more about Steam Remote Play.

Dragon Age™: The Veilguard is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dragon Age™: The Veilguard.

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Steam data 28 April 2025 11:16
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Steam reviews 27 April 2025 16:09

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Dragon Age™: The Veilguard PEGI 18
6.9
27,641
12,071
Game modes
Features
Online players
906
Developer
BioWare
Publisher
Electronic Arts
Release 31 Oct 2024
Platforms
Remote Play