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DRAGON QUEST VII Reimagined on Steam

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Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.

DRAGON QUEST VII Reimagined is a rpg, jrpg and 3d game developed by Square Enix and HEXADRIVE Inc. and published by Square Enix.
Released on February 05th 2026 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 2,153 reviews of which 1,895 were positive and 258 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for 45.30€ on Eneba.


The Steam community has classified DRAGON QUEST VII Reimagined into these genres:


Here is the detailed breakdown of supported languages for DRAGON QUEST VII Reimagined:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Spanish - Latin America

Media & Screenshots

Get an in-depth look at DRAGON QUEST VII Reimagined through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 11
  • Processor: AMD Ryzen™ 3 1200/Intel® Core™ i3-6100
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460/Intel® Arc™ A380/NVIDIA® GeForce® GTX 750
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: *16GB RAM required with Intel® Arc™ GPU.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

62 hours played
June 2026
My first time playing any version of DQ7 and I overall loved it, though those two things are probably related. I've read some of the common criticism from existing fans about this version, and I think those complaints are totally reasonable. A few of the island stories were simplified too much, the Mysterious Shrine is basically just a single room now, the difficulty is very low especially early on, etc. But for new players especially, I think this version is very easy to recommend. Just turn up the difficulty and turn off the objective marker (to the extent that the game allows) if you're looking for any kind of challenge. Played entirely on Steam Deck at medium settings, no issues.
92 hours played
May 2026
At the end of the day, Dragon Quest VII Reimagined succeeds at taking a big swing at modernizing a gargantuan classic, and asks how much can be trimmed while still retaining its identity. For players willing to embrace a tighter, more efficient version of the game, it succeeds beautifully. For those hoping for the sprawling, slow-burning adventure of the PSX or 3DS versions, some of that magic has been sacrificed. But regardless of which camp you’re in, DQ VII R is a thoughtful and fascinating take on one of the most divisive games in the series and one that is worthy of your time. PROS: ✓ The spirit of the original story is still intact while keeping things moving ✓ Fantastic orchestrated soundtrack ✓ Dolls and dioramas make the game gorgeous to behold ✓ Some memorable stories ✓ Old-fashioned turn-based combat ✓ Quality-of-life features and Moonlighting system help to smooth rough edges ✓ A brilliant main party you meet ✓ Great voice acting ✓ Expanded stories in few places ✓ Great accessibility features CONS: - Important scenes aren't fully voiced - Edits have taken away some of its heart - Difficulty is noticeably softer and unsatisfying as a result, even on hardest difficulty level - No costumes from Vocations - Too much content got cut in the process - Party Chat could be better implemented - None of your party members can die, they respawn with one HP point after the battle is over - All treasure chests look the same, and it is unclear which one requires a key to open them - The RNG in Lucky Panel can be egregious
83 hours played
April 2026
NOTE: This will be a comparison of the original PS1 version of the game, since I never personally played the handheld version. Hello Friends, Today I will review the game Dragon Quest 7 Reimagined. This is a remake of a game that first appeared on ps1, then on handheld, and finally, on pc. This version has several things removed from the game, but also has added many quality of life things to make the game more easier and functional. Due to new laws in Japan about showing gambling in games and it is now considered illegal, some things were changed from the original version of the game, including gambling mechanics. The other things removed from the game were a island stuck in a time loop that featured charisma contests in present day, a island that featured a present day casino, a monster hunting island where you could recruit monsters, and the immigrant town to make your own town. Out of all these things, personally i find the changes not that bad, except the immigrant town island where players could make their own towns. I suggested on the forums if they released it as a dlc, i probably buy it. Many quality of life changes have been made. For example, in the original one, you ran into monster randomly. In this version, monsters can be hit and seen on the maps. Some things now appear as shortcuts which can be changed in the settings menu for shortcuts. Like whistle, which was originally a skill you needed to cast. Now, you just need to press a button on a controller and it is done. This version did add one new thing, but since i do not wish to spoil it, i will not personally talk about it. There are also shortened dungeons, and less islands in this version. This is to due to the new Japan anti gambling law, which also effects video games. Anyways, here is my pros and cons list: PROS: - A classic game with remake with quality of life updates. - A main line Dragon Quest game on steam. - Some changes that improve the game including shortcuts to make doing some things faster. - Lucky Panel game that changed the gambling mechanics in the game. This mini game is a match 2 picture game. - Post games activities for players to do other things in the game. - This game works with controllers. I used a Nintendo Switch 1 Zen Neo controller. - Works on windows 11 OS version 25h2. CONS: - My biggest gripe is that they removed the immigrant town. The reason they removed it is because of more strict laws against gambling showing in games. In the original one, the immigrant town have 5 different forms. One of them was the casino town. They also removed the monster recruiting town, and the time loop town. Not everyone is happy with these changes. Most personally do not bother me, except removal of immigrant town. - The beginning of the game was much longer on previous versions. This version has been streamlined to make gameplay faster. Also, many dungeons are now much shorter than they used to be. Again, not everyone is happy with these new changes. Do I recommend this game? Yes, I do. Although I am personally not happy with them removing the Immigrant Town island mechanic from the game, the game is still fun for what it is. It will take you some time to fully beat it, but the game has been made easier from original versions. Some people consider this bad because the changes made to make the game easier are shorter dungeons and such. I do not mind them personally, except for the removal of the Immigrant Town. I am actually happy pc and steam got more mainline Dragon Quest games. The more they put on here, the better. It also has video game preservation, even if it is not in the original version it was released.
159 hours played
Feb. 2026
This dragon may look cute, but its quest has some serious bite. Dragon Quest is my favorite gaming franchise of all time, with the 3DS remake of the seventh installment being my most beloved. I think it's important to be upfront about this in my review for a remake of one of my all-time favorite games. So how does this new Reimagining hold up? Let's find out! Audio & Visuals Let's get this department out of the way first. I adore this new art style. The diorama aesthetic makes the world our heroes travel in feel incredibly cozy and the way they used scans of puppets to bring Akira Toriyama's character designs to life makes them look really cute. Together with the gorgeous orchestral score by Koichi Sugiyama, I had tons of fun exploring this reimagined world. And given the game's isometric viewpoint, it ran flawlessly on my gaming laptop. When a game looks, sounds and runs this nice, it becomes much easier to lose yourself in it. Narrative Dragon Quest is known for its episodic storytelling in which every town you come across has its own problem to solve. This seventh installment takes that aspect of the series and expands on it like no other game in the franchise has done before or since. You start your journey on a lonely island in a vast ocean. After some shenanigans, you discover there's more to this world than meets the eye. By finding pieces of stone tablets and putting them together at a shrine, you're able to transport to past versions of many other islands, each with their own characters and story to tell. And these stories can get surprisingly dark and emotional, but it does so in a way that none of it becomes overbearing. There's plenty of humor to be found as well and the way your party reacts to the different situations make everything palatable. Once you've solved an island's problem they also appear in the present, and finding out what happened to the inhabitants after decades or centuries is very satisfying. Later in the game, an overarching story forms. Once you start connecting those dots, the game transforms into this grand adventure narrative that brings everything together in a very satisfying climax. Gameplay One of my favorite changes of this reimagining is they've done away with random encounters. Enemies are now visible on the field and in dungeons, which makes exploring the many islands feel like a breeze. You can engage with enemies by running into them, which initiates a turn-based battle, but you can also attack them beforehand. If the monsters are around your level, you'll do a bit of damage and be brought to your standard turn-based battle, but if you're sufficiently stronger than the enemy, you kill the enemy outright. You get less experience and vocation proficiency this way, but it speeds up the gameplay tremendously. Vocations are this game's version of classes or jobs. Each character has a unique starting vocation themed around their personage. But a whole bunch of other vocations can be unlocked throughout your journey. In the older versions of Dragon Quest VII, leveling all these vocations was a chore because you'd basically reset your character each time you changed vocations. To remedy this, Reimagined introduces multiclassing - or moonlighting as it's called here - which makes leveling up other vocations fast and easy. Each vocation comes with their own skills, spells and "let loose" ability, which functions like an ultimate of sorts. Mixing different vocations with each other to see which combinations work well in all sorts of situations is a lot of fun and where most of this game's min-maxing comes into play. I'm a big fan of class systems because they offer a lot of replay value. On my first playthrough, I played around with all of them, including the unlockable advanced vocations. But on my next playthrough, I plan on challenging myself and only use the less powerful basic vocations or limit myself to a single intermediate vocation for each character. Where Dragon Quest has remained the most traditional during the past 40 years is in its combat. Unlike Final Fantasy, which slowly evolved into an action RPG series, Dragon Quest stayed true to its classic turn-based roots. This new version of DQ VII does little to change that, but it adds some welcome QoL features to make battles snappier and less of a guessing game. Battle animations feel a lot faster - and better - than usual this time around, and the addition of markers signaling which abilities and spells are strong or weak against your enemies is very welcome. That's not to say the game is a cakewalk though. At least, not on its highest difficulty setting. If you play on hard mode, you'll still need to plan ahead by equipping the right vocations, weapons, armor and accessories to come out on top in boss battles. But because of the QoL changes, everything feels more fair. The inventory system also sees an overhaul in this installment. Gone are the separate bags for each character. Everybody pulls items from the same unified bag now, which is a godsend to me. No longer do you need to equip each character with herbs and antidotes. All the changes I've mentioned up 'till now, big and small, result in a much smoother experience compared to the old versions. However, there are a couple of changes I'm a bit critical of. Cuts and Bruises When they announced this game, Square Enix was upfront in mentioning certain content from the original game would be cut in order to make it more palatable for modern audiences. And to be frank, even though I love the 3DS version, I agree this was necessary... for the most part. I personally never cared for the casinos in Dragon Quest games. I don't care for any mini games in my JRPGs, really. That's not what I play these games for, and all too often they simply function as unnecessary roadblocks or time sinks. Similarly, the removal of Immigrant Town, Monster Meadows and the Excellence Grading Organisation are all fine by me. They were tedious side activities and added little to nothing to the main quest or deepening of the lore. What's disappointing to me is the removal of three scenarios with El Ciclo, Gröndal and Providence. They might not have been essential to the main plot, but it would have been nice if they were included. Part of me hopes they'll get added later through DLC, but those chances are slim. One other minor grievance of mine is the inability to turn off quest markers in the game. You can turn them off on the mini map, but not on the overworld itself. This somewhat lessens the sense of exploration and there's no good reason why the developers didn't add the option to turn them off completely for those of us who want to fully immerse ourselves in the world and discover everything at our own pace. Unlike the missing scenarios however, this is an option that can easily be patched in later. Let's hope they do. Final Thoughts During my 65 hour playtime for the main story, I took the time to explore every nook and cranny of the many towns and dungeons this game has to offer and I talked to every NPC numerous times to see if they had anything new to say after major events, which they almost always did. I wanted to savor this game and I'm so glad I took it slow because every minute was worth it. Including the post-game and earning all achievements, it took me 82 hours to 100% the game. Is Dragon Quest VII Reimagined perfect? No, perhaps not. But then again, no game is. It is however the most fun I've ever had playing a Dragon Quest game, and this is coming from a long time fan. The good far outweighs the couple of issues I have with it. So much so, that I can't see myself ever revisiting the older versions of Dragon Quest VII. It looks and sounds gorgeous, plays like a dream, and its characters and story are still my favorite of the entire franchise. Rating: 10/10
108 hours played
Feb. 2026
Finally finished the main story after approximately 76 hours of playtime. This is one of Square Enix's successful remakes of the DQ franchise. I previously played the original DQVII on the Nintendo 3DS, and I certainly felt many improvements. The unique camera placement, the beautiful world design, like playing miniature figures, creates a quite different gameplay experience. Combat is not far from DQXI, and the character development is certainly strong, with each character having a background and a lasting goal. However, there are some shortcomings related to the main story, where several arcs/scenes were cut from the original version. The original version's main story can reach 120-130 hours of playtime, and this remake/reimagined version only has almost half the playtime. But that's not a big deal for me personally. We must also consider Square Enix's perspective in attracting newcomers to the DQ franchise by removing many scenes that are considered unnecessary or repetitive. One of the best JRPGs I played in 2026, and I can't wait for Square Enix's next project in this franchise. Will it be DQXII?! Or, as rumored, DQVIII Remake?! Let's see what happens next 💯

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Frequently Asked Questions

DRAGON QUEST VII Reimagined is currently priced at 59.99€ on Steam.

No, DRAGON QUEST VII Reimagined is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, DRAGON QUEST VII Reimagined received 1,895 positive votes out of a total of 2,153 achieving a rating of 8.42.
😎

DRAGON QUEST VII Reimagined was developed by Square Enix and HEXADRIVE Inc. and published by Square Enix.

Yes, DRAGON QUEST VII Reimagined is playable and fully supported on Windows.

No, DRAGON QUEST VII Reimagined is not playable on MacOS.

No, DRAGON QUEST VII Reimagined is not playable on Linux.

Yes, DRAGON QUEST VII Reimagined is playable and fully supported on Steam Deck.

Yes, DRAGON QUEST VII Reimagined is playable and fully supported on Steam Machine.

No, DRAGON QUEST VII Reimagined does not support VR.

DRAGON QUEST VII Reimagined is a single-player game.

Yes, there are 4 DLCs available for DRAGON QUEST VII Reimagined. Explore additional content available for DRAGON QUEST VII Reimagined on Steam.

No, DRAGON QUEST VII Reimagined does not support mods via Steam Workshop.

No, DRAGON QUEST VII Reimagined does not support Steam Remote Play.

Yes, DRAGON QUEST VII Reimagined is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DRAGON QUEST VII Reimagined.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 04:12 UTC
SteamSpy data 03 November 2026 06:03 UTC
Steam price 08 November 2026 20:35 UTC
Steam reviews 18 October 2026 09:59 UTC

If you'd like to dive deeper into the details about DRAGON QUEST VII Reimagined, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DRAGON QUEST VII Reimagined
  • SteamCharts - Analysis of DRAGON QUEST VII Reimagined concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DRAGON QUEST VII Reimagined compatibility
DRAGON QUEST VII Reimagined PEGI 12
Rating
8.4
1,895
258
Game modes
Features
Online players
101
Developer
Square Enix, HEXADRIVE Inc.
Publisher
Square Enix
Release 05 Feb 2026
Platforms
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