Dread Templar on Steam - User reviews, Price & Information

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Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!

Dread Templar is a boomer shooter, fps and retro game developed by T19 Games and published by Fulqrum Publishing.
Released on January 26th 2023 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,509 reviews of which 1,256 were positive and 253 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 0.72€ on Gamivo.


The Steam community has classified Dread Templar into these genres:

Media & Screenshots

Get an in-depth look at Dread Templar through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 Bit
  • Processor: CPU 2.5+ GHz
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX 560
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Well done Retro-FPS, good to pass the time, as for its story I would say that it seemed interesting, but the way of telling it seemed boring to me and I ended up ignoring it completely and just focusing on moving forward ღ
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Nov. 2024
This is a weird one. This is mostly a solid Doom Eternal-ish indie shooter with varied and mostly great-to-look-at levels, mostly satisfying gunplay, and all that jazz. But it's just bogged down with design decisions that are just bizarre, man. And not the good kind of bizarre. What is this save system? Why are there survival horror save points in my fast-paced boomer-shooter? Why does the game autosave after an absolute non-issue like me pulling a lever, but not before the gоddamn boss fights and not at the start of the level? I HATE E2M5 with passion precisely because of this. Why is the main progression system almost entirely locked behind secrets? Why are some of those secrets platforming challenges? Why does a 6/6 on ammo counter means that I have 6 shells left? Why does the rocket launcher splash damage zone look way smaller than it actually is? Why do half the enemy attacks lack any visual feedback for damage taken? Why does the Gluon gun variant lack literally any impact whatsoever? Why can I just casually walk right past the pre-final boss gauntlet? All of this isn’t a big deal by itself, but man, this stuff adds up quick and makes this game feel mediocre as a result. If you're new to indie shooters, there are dozens of better ones out there. If you’ve already played them, you can still get some enjoyment out of this, I guess. 6/10
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Oct. 2024
(playthrough difficulty set to hard, not sure how things change in hell/nightmare atm) I don't really get the people calling this game mid, this is honestly a solid af boomer shooter that sets itself apart via the rune system, from basic stat upgrades to playstyle-enabling gold runes this game basically lets you play however you want while also encouraging secret hunting (cuz most of the good stuff is hidden behind secrets and super secrets) there's a good amount of level variety (with a lot of nods & references mostly found in secrets/super secrets), the enemies are well designed (for the most part, the flying bugs that explode can go bite me), the weapons are cool and fun to dick around with, again for the most part. The main outlier here for me is the rocket launcher (& by extension the tri-rocket launcher), they both feel awfully weak even with max weapon damage runes and you can't rocket jump at all for some reason, which is weird because one of the gold runes for the rocket launcher significantly reduces self damage, so you'd think that would let you rocket jump but that didn't work :( Regardless, I had tons of fun blasting demons in 6 gorillion pieces while listening to some baller heavy music (shoutout to E3M5 best track if you know you know) Also this is a solo dev project lol they had me fooled i thought this was a small team at least considering how polished it it but no it's one person, mad props
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July 2024
Don't write Dread Templar off, like I did at first. It may look like "just another Quake-like", but it really nails the kind of action and level design I expect from a Quake-type game. Not to mention, this game manages to make good use of an upgrade system, which I find some games don't quite do well enough. Mix and match passive buffs and perks, as well as weapon upgrades, to your heart's content, as you acquire more throughout your time playing. Don't like your chosen batch of upgrades? No problem, just switch out what "runes" you find, mid-mission. Not even weapon alts are permanent, if you don't want to keep one equipped. This ties really, really well into the secret hunting. The more secrets you find, the more powerful you end up becoming, and the secret hunting, as well as the puzzling Super Secrets, are really satisfying and cleverly placed. I don't mean to draw too many comparisons to Quake, but it really does remind me of the best of Quake community maps, particularly Arcane Dimensions. And, unlike certain other recently released Quake-likes, the level design is FAR from bloated. Levels are really tight and well-paced, with a lot of verticality, nooks and crannies, and impressive views. My only gripes may be that the art direction causes a lot of environments to look... overly samey, like a lot of similar, very detailed texture work and colors. It gets a little mushy. Also, I don't care for the neon fuchsia atmosphere of the "hell" levels. It looks like a Tiktok influencer puked all over it. IDK, maybe they were going for a "color out of space" type look, but it doesn't work for me. The only other thing is, so far, the "story" is unironically edgy. Like, maybe it's just such good satire that I cannot tell whether the writing is being genuine or not, but the narration and origin of the titular Templar is a bit... corny. Its nothing terrible tho. Overall, I'd say this is an easy recommend if you want a fairly well designed Quake-adjacent experience. I keep finding myself being pushed (just on the normal skill as of now) to actually switch up my weapon use and, for once, use the bullet time at vital moments. And those upgrades to your arsenal/buffs are vital to improving, or even changing the experience. Talk about a rewarding time. I often find some games either have arsenals that don't really feel purposeful in their implementation, or the "oh so popular" bullet time ability is needlessly tacked on for some cool factor. But that is not the case here. I am far from dreading spending more time with this game, its just the kind of thing I love. Color me impressed.
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July 2024
The level design as many others have already pointed out is bad. But y'know, there are some games you can just play and finish and never think about them again and have some fun while it lasts. But DEFINITELY buy it on sale like I did with 75% off
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Frequently Asked Questions

Dread Templar is currently priced at 19.99€ on Steam.

Dread Templar is currently not on sale. You can purchase it for 19.99€ on Steam.

Dread Templar received 1,256 positive votes out of a total of 1,509 achieving a rating of 7.96.
😊

Dread Templar was developed by T19 Games and published by Fulqrum Publishing.

Dread Templar is playable and fully supported on Windows.

Dread Templar is not playable on MacOS.

Dread Templar is not playable on Linux.

Dread Templar is a single-player game.

Dread Templar does not currently offer any DLC.

Dread Templar does not support mods via Steam Workshop.

Dread Templar does not support Steam Remote Play.

Dread Templar is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dread Templar.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 16:29
SteamSpy data 06 June 2025 20:12
Steam price 14 June 2025 20:35
Steam reviews 12 June 2025 07:51

If you'd like to dive deeper into the details about Dread Templar, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dread Templar
  • SteamCharts - Analysis of Dread Templar concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread Templar compatibility
Dread Templar
8.0
1,256
253
Game modes
Features
Online players
4
Developer
T19 Games
Publisher
Fulqrum Publishing
Release 26 Jan 2023
Platforms
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