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INCISION on Steam

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Ultraviolent, fast-paced, merciless retro FPS action. Slaughter your way through nightmarish industrial mazes, transformed cityscapes, and surreal alien structures to cut down the Growth.

INCISION is a boomer shooter, 1990's and retro game developed by SmoothBrainDev and published by Hyperstrange.
Released on August 28th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 648 reviews of which 588 were positive and 60 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 8.39€ on Steam with a 40% discount, but you can find it for 5.64€ on Eneba.


The Steam community has classified INCISION into these genres:

Media & Screenshots

Get an in-depth look at INCISION through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: X64 architecture with SSE2 instruction set support
  • Graphics: DX10, DX11, and DX12-capable GPUs

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Sept. 2026
Incision is aggressively dark, a rare game can match its edge. Naturally, the biological horror setting invokes Akira and The Body of Many, but the closest parallels gameplay-wise would be DUSK and HROT if you infused them with the period blood of a Strogg juiced on anabolics and hepatitis. I separately noted the brutal poetic precision the game uses to describe its unholy filth, it reminded me of Cruelty Squad of all things. That said, the freak is a thing of its own, here I hope to show how sick it really is. You have no idea. And I was none the wiser, but I'll tell you all about it during this gooning sesh. Except for what the protagonist is and how is he alive after being skull-tongued right through in a crunchy intro. I can keep my ancient Chinese secrets. Violated by the void yet still lucid, John Incision seeks to dethrone a God... or degod a Throne? Something like that. What came next was a bloodbath so stupendous I forgot to cognise. Our guy wasn't as lost in the sauce, doing research when things got heated and you two merged into one. An attempt to dissect the puzzle of chimeric flesh plaguing the city? Don't need a PhD to know the answer is mass destruction. Alas, there isn't much left to destruct in a place so far gone. Mad meat and steel meld together, towering walls of palpitating organs emerge, growing into a network of information banks. The Growth tracks every casing left on the ground, intimate with every cell in your body. Constantly bloating itself by devouring the agonising city, it festers into twisted mounds of flesh while its pestilent urethrae permeate the groaning wreckage rusted from blood. A cruel trypophobic nightmare amalgamates and spreads into hive megastructures of rotting tissue, riddled with hyper-industrial labyrinths haunted by revolting symbiotic spawn. All that forms ridiculously grimy, surreal art pieces transmitting a terminal stage Pandemonium who chokes when it doesn't screech, drowning in gunk. And the dark wind blows. The sound and music fit the bill. Disturbed, sharp, distorted - in tune with the stark, sorrowful apocalyptic vistas. Jesus wept. Hell, those could make a cenobite weep. In 40k universe this would call for immediate Exterminatus. Keeping the scale tight, this game shares Warhammer's balls-to-the-wall approach to world-building and all else, which mandates its celebration of the old ultra-violence. Godspeed Incision's grindset is simple: you die as soon as you stop moving and shooting. Scratch it, you die anyway. Running is lightning-fast, so I instantly used this perk to sprint into my own grave, got rekt so abruptly it was comical. That's a Quakeborn alright. Kill time is also quick, a blink and either of you is a pile of pulp squelching on the floor, steaming. Aggravated by the lack of quicksaves or checkpoints! You must rely on archaic 1-ups scattered around. They revive you on the spot, but don't carry over to a new level. Weapons and ammo can be hoarded, though. Looking at the feedback, death is a major point of contention. After beating a couple of levels on a harder difficulty, I started struggling with the repetition imposed by it. First-timing a level can take up to 30 minutes if you're thorough. Sure, it takes 1-15 otherwise and it's easy to memorise the streamlined map structures, but unless you travel the furthest frontiers of the spectrum (godspeed) even these bountiful secrets and tight encounters lose their edge the n-th time around. Worst of all, an impatient part of my monkey brain turns me into a lemming on repeated attempts, so I die in increasingly dumber ways, frustrations pile up. That's why I get the beef expressed by certain reviewers. Just don't buy everything they say. I know my limits, for one, Hollow Knight rejected me. I just don't have what it takes. But do I pout like a child or gossip about it? Don't say "guns bad" or "music bad" just to fabricate a pile of cheap justifications for your scrub ass to sit on. No need for its sobbing farts, simply admit to a skill issue and let go. Luckily, switching to the second easiest difficulty was enough to ease my pain here, mostly due to slower projectiles. If you think this made the whole affair a cakewalk, you haven't been paying attention. The only thing that changed was that the balance between fun and anger shifted towards the former. Most importantly, I kept feeling that tension in my throat and there were moments when my heart fell outta my ass. Although a weaker me would prefer to cuddle with my PCMR special (savescum), making me feel comfortable wasn't the point. I respect the author's vision, recognising that a strong principle overrides our whims, that art doesn't need to be all-inclusive. It takes guts to go against the grain, it's less profitable, which makes such a selfless commitment to the original intent all the more valuable. The Whole 9 Yards Evidently, I was in awe of the defiant spirit from the get-go, which helped me practice what I preach since I desired to see the game through. But I also gelled with its ever-escalating action the second I gibbed my first foes using a magnum revolver. Yeah, that's the kind of game to make it your first weapon. The guns are to go postal with, certified killing spree classics. All 10 of them are cranked up to 11, even melee. Of course there would be a quad shotgun, hell, have a GIGA-shotgun while you're at it, impregnate whole rooms with shrapnel in one alt-fire blast, why not!? Even the machine gun is a double-barrel. The minigun measures ammo in yards, what a nice touch! Not to mention the best flamethrower ever made. Fire gibs, too, and it feels right. Several people said that some weapons sound feeble, particularly about the shotgun, which sounds irregular. Thing is, while it's not what you'd expect to hear, I think it rips. The sound is sharp and echoes with a bang. Each piece is obscenely impactful, each is a nuclear option. And there's an actual nuclear option... obligation, compulsion... but who doubted at this point? Haven't seen one since Shadow Warrior, haven't met with such level of carnage since Rise of the Triad. Some visual clutter is a small price to pay for the spectacle. Sight is overrated, just don't stop your murderous rampage even for a second and you'll be fine. Suffice to say, turning hordes of failed unlife into burning puddles of slurpy sludge feels insanely satisfying. The monsters are born of torture, nurtured by rot, which shows in their painful designs. Almost as fast as you are, packing a punch, they're thankfully dumb as hell. It's useful when there's a pool of molten metal between you. For a display of good manners on the dev's part, there are no hitscanners, projectiles only. Don't worry, the wretched fiends shall still get your ass. Their malicious nature in the form of nasty backhanded tricks will become apparent soon, they put up a fight. Whatever you do, don't hesitate. Pure instinct is the only way to ensure survival, you must learn to be as primal as your enemy. Pull the trigger before anything happens - to make them belch through a thousand holes, spill into a porridge of innards, leaving gushing chunks of ludicrous gore to flood the corridors - and lower your gun only after the bloody mist settles. The bosses are fire as well... Okay, I know, right? I've made a few seemingly grotesque claims in this review. Perhaps not surgically accurate, I believe they expose the shrieking core of this game. Made of conviction and grit, Incision really goes that hard. My curator [url=https://store.steampowered.com/curator/35305390/]Big Bad Mutuh
11 hours played
June 2026
Don't pay too much mind to the negative reviews - this game is outstanding! The level and world design is top notch. It's a bloody and grotesque mess done right. I couldn't get enough of the atmosphere! The music is excellent and pairs perfectly with the gameplay (I call it industrial techno gore). Weapon selection is great too - abundant but not overkill - there's always a right choice for each scenario. It isn't groundbreaking, nor does it have any fancy gimmicks - it's run, shoot, and kill - just how I like my shooters. Most levels took me about 20-30 min to complete. It's not too common to see a game like this with no saves or checkpoints, but like others have said, it definitely adds to the dread. It can also be quite difficult, but once you learn enemy patterns, it becomes much easier (relatively) and you will find yourself stacking extra lives. This game won't hold your hand and you WILL get frustrated, but don't be a baby and cry about it. Instead, have some patience and use your brain for once. Get over not having your precious F6 button. Seems well optimized and runs smooth. Worth full price.
8 hours played
May 2026
Pirated and beat this on skill 3, then bought and beat it again on skill 4 just to leave a positive review. Very fun and tense retro FPS which borrows elements from Quake (enemy/encounter design, soundtrack, grittiness), other classic FPS games, and Dusk (fast base movement speed, 'new retro' bossfights) wrapped in a sci-fi horror look. Removing mid-level saving and having a life system is a common complaint but it makes the game a lot more tense and exciting IMO. No level took me longer than 30 minutes at max and getting the most out of your resources by backtracking for health and mixing up your gun usage will go a long way; if I was on a roll I'd clear a level with 4-5 lives left to spare. Dying when you're that far into a level does suck but, like Quake, there are virtually no hitscan enemies and you move VERY fast so it's not hard to avoid damage once you get used to the enemy roster and have a good strategy to deal with the encounters you died on before. One thing that the game should probably clarify is that your progress is saved between levels and when you're going to go play the game again you NEED to click LOAD GAME and not NEW GAME to continue from the level you were previously on, otherwise it will start you from the beginning of the episode and you will be pissed.
8 hours played
Feb. 2026
Fabulous old school FPS. Kill monsters, pull switches on the wall and chop hearts, open doors and kill more. The game is challenging but very well made, if you enjoy Cultic, Rust, HROT, Blood on higher difficulties, don’t miss INCISION. Right now it has 86% positive reviews out of 877 players, there will be one more positive review after I post this. I expected it to be Overwhelmingly Positive and the only downside I can think of is the save mechanic combined with the difficulty, because this game is not easy even on Easy, it’s challenging to survive and there are hardly any checkpoints, one mistake can send you back to the beginning so keep your pace, stay alert and prepare carefully. The savings are not friendly but everything else is great. There are varied locations, varied enemies, brutal weapons with lots of blood. Think Doom, Cultic, Rust, and HROT with gore and you can picture this game. For puzzles, there are no color keycards or color doors, just wall switches and most of the time, you need to activate multiple switches to open a gate. You need to remember the map to find your way back and to know which door opened. 3 episodes for now, all are well made but I do feel the first 2 levels in Episode 1 are unnecessarily dark. I’ve played games that were made dark only because the Devs didn’t want players to see the lack of detail or because they wanted to increase playtime by making players lose their way, but here I don’t see the reason, because the maps are well crafted. I admire the complexity, size and layers, go deep and jump high, sometimes long gaps that test not only your aim but also movement, and secrets. You need to stay alert since there are many enemies everywhere, but it’s not just constant cheap ambushes, you can usually tell when a fight is coming and prepare the right weapon. For example, you can’t expect to use a rocket launcher in a narrow corridor just because you want more power, so move carefully and keep your fingers ready on the number key to switch guns quickly. It's a rich and fairly long game, just when I thought an episode was ending I got more levels. I beat the game in 8 hours, great experience, I’d like to play it again. [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page
13 hours played
Feb. 2026
Shooter games have always been a favorite for me, and for me incision stands out with it's setting. An entire planet consumed by the ever growing biomechanical rotting flash super-organism. Its like the Flood consumed entire planet, but if the Flood were a giant sinewy mass of flesh. But it's setting is more of a Quake 2 Carmackien "Strogg" biohorror then an H.R Geiger kind of biohorror. I want to commend this game for it's hard mode difficulty. Normal mode is a pretty exellent boomer shooter experience I would say. But let me tell you something. Let me tell you something. Hard mode in this game is ass clenchingly difficult. You will be clenching that ass every. single. corner. Pair that with the fact this game has no quicksaves, and you have to complete every level in a single life, and the only way to survive is to learn the enemy placement and GIT GUD. This games hard mode will give you buns of steel by the end of ep1. Also has a super awesome opening cutscene clearly inspired by the opening of Blood. Also the end of ep1 has a pretty cool boss as far as fps games go. Before that, you get 2 basic ♥♥♥♥♥ circle strafe mini bosses. Also the ending cutscene was, dare I say, kino. All in all a fantastic and memorable shooter.

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Frequently Asked Questions

INCISION is currently priced at 8.39€ on Steam.

Yes, INCISION is currently available at a 40% discount. You can purchase it for 8.39€ on Steam.

Yes, INCISION received 588 positive votes out of a total of 648 achieving a rating of 8.49.
😎

INCISION was developed by SmoothBrainDev and published by Hyperstrange.

Yes, INCISION is playable and fully supported on Windows.

No, INCISION is not playable on MacOS.

No, INCISION is not playable on Linux.

Yes, INCISION is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, INCISION is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, INCISION does not support VR.

INCISION is a single-player game.

Yes, there is a DLC available for INCISION. Explore additional content available for INCISION on Steam.

No, INCISION does not support mods via Steam Workshop.

No, INCISION does not support Steam Remote Play.

Yes, INCISION is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for INCISION.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 21:17 UTC
SteamSpy data 21 October 2026 15:08 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 08:08 UTC

If you'd like to dive deeper into the details about INCISION, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about INCISION
  • SteamCharts - Analysis of INCISION concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck INCISION compatibility
INCISION
Rating
8.5
588
60
Game modes
Features
Online players
2
Developer
SmoothBrainDev
Publisher
Hyperstrange
Release 28 Aug 2025
Platforms
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