Dreamfall: The Longest Journey on Steam - User reviews, Price & Information

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Dreamfall: The Longest Journey, winner of multiple E3 awards as the best game in its genre, is the continuation of a saga that began in the award-winning The Longest Journey, considered to be one of the finest adventure games ever made.

Dreamfall: The Longest Journey is a adventure, female protagonist and story rich game developed and published by Funcom.
Released on January 12th 2007 is available in English only on Windows.

It has received 1,152 reviews of which 970 were positive and 182 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 7.99€ on Steam with a 60% discount, but you can find it for less on Gamivo.


The Steam community has classified Dreamfall: The Longest Journey into these genres:

Media & Screenshots

Get an in-depth look at Dreamfall: The Longest Journey through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP (with service pack 2) only
  • Processor: Intel Pentium 4 1.6 GHz or AMD Sempron 2800+ or higher required. Intel Pentium 4 2.5 GHz or AMD Athlon XP 3500+ Recommended
  • Memory: 512 MB RAM
  • Graphics: 3D Hardware Accelerator Card Required: 100% DirectX 9.0c compatible 128 MB with latest drivers.
  • Hard Drive: 7 GB free disk space
  • Sound: DirectX 9.0c compatible sound

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Dreamfall: The Longest Journey, developed and published by Funcom, is one of those rare sequels that refuses to simply repeat what worked before. Instead, it reinterprets its predecessor’s universe through a new narrative lens, new characters, and a new genre structure. Set in the same dual-world mythology that defined The Longest Journey—technological Stark and magical Arcadia—Dreamfall blends science fiction, fantasy, philosophy, political tension, and personal introspection. The game opens with Zoë Castillo, an aimless young woman living in a near-future Casablanca, who becomes entangled in a mystery involving missing people, strange broadcasts, and a creeping metaphysical disturbance. As her journey expands, the perspective shifts to returning protagonist April Ryan, now disillusioned and changed by years of conflict, and Kian Alvane, a zealous soldier confronting the moral contradictions of his faith. Through them, Dreamfall explores how different people interpret duty, identity, and destiny—making its story feel lived-in rather than simply constructed. The writing is the game’s strongest force. Characters speak like recognizable human beings—hesitant, emotional, contradictory—and the dialogue is grounded even when dealing with reality-splitting fantasy. Conversations aren’t filler; they reveal worldviews, motivations, regrets, and cultural values. Zoë’s uncertainty contrasts sharply with April’s bitterness and Kian’s conviction, yet all three find themselves questioning the roles they’ve been assigned. The worldbuilding reinforces this emotional depth. Stark’s corporate futurism is sleek, orderly, and quietly oppressive, while Arcadia thrives on color, mythology, and instability. The contrast between the two worlds isn’t simply aesthetic—it reflects two incompatible philosophies coexisting in tension. Dreamfall constantly suggests that history, fate, and society are shaped by stories—and that stories themselves can be manipulated, corrupted, or erased. Visually and sonically, the game creates atmosphere with remarkable confidence. Considering its 2006 release, the environments feel imaginative and culturally distinct, from the neon marketplaces of Casablanca to the mist-laden alleys of Marcuria. The camera framing, animation choices, and environmental detail lend scenes a cinematic tone that was ahead of its time in adventure gaming. The voice acting remains one of its greatest enduring strengths—performances are subtle, expressive, and emotionally textured, giving weight to even quiet character exchanges. The score supports the game like an invisible current, reinforcing mystery, melancholy, tension, spiritual reverence, or looming tragedy whenever needed. Dreamfall isn’t just a world to observe—it’s one to emotionally absorb. However, the game’s ambition also introduces its most notable compromises. Dreamfall is part adventure game, part narrative drama, part experimental action title. In trying to widen its accessibility, it introduces stealth sequences, combat encounters, and light environmental puzzles. While conceptually they should support pacing variety, they lack mechanical refinement. Combat feels sluggish and shallow, stealth segments feel predictable, and puzzles rarely challenge the imagination. The controls, camera, and movement systems clearly prioritize storytelling over interactivity, which may frustrate players seeking stronger gameplay agency. Dreamfall succeeds when the player is listening, exploring, or reflecting—less so when it tries to convince itself it needs to be an action game. Another widely discussed aspect is its ending—or rather, its deliberate lack of resolution. Dreamfall concludes in the middle of emotional, thematic, and plot arcs, withholding the catharsis many players expect from a story-driven title. It is not an oversight—the game was always intended as the middle chapter of a larger narrative—but the abruptness can feel jarring. Instead of closure, players are left with uncertainty, heartbreak, and unanswered questions, which makes the experience linger but can also feel unsatisfying in isolation. Dreamfall Chapters, released many years later, finally continued the narrative, but those playing the original without context may experience unresolved frustration. Despite its mechanical shortcomings and structural cliffhanger, Dreamfall endures because it understands the power of storytelling in games. It treats players not as puzzle solvers or high-score chasers, but as witnesses to the emotional, political, and philosophical consequences of living within a fragile universe. It presents flawed characters struggling to define themselves against overwhelming systems—corporations, faith institutions, magic, history, fate—and it invites empathy rather than judgment. Its pacing encourages contemplation rather than urgency, and its themes—alienation, technological conformity, moral responsibility, the nature of belief—remain relevant long after the credits roll. Dreamfall: The Longest Journey is not a perfect game, but it is a meaningful one. It prioritizes character, perspective, and narrative courage over mechanical polish, offering a journey driven less by challenge and more by emotional resonance. For players who value layered storytelling, worldbuilding, and human complexity, it remains a landmark in adventure gaming. Even today, few titles attempt what Dreamfall achieved—let alone with such sincerity. Rating: 8/10
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June 2025
Old school and noticable. But the story alone is a masterpiece and I wish there was more then this and the other 2 games to play in this world.
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May 2025
Dreamfall the longest journey - This is a masterpiece continuation of the same masterpiece game. After about 6 years, Ragnar decided to change the style of the game a little: The biggest minus is that the game's controls have changed. The good old point and click was replaced by some kind of twisted console controls, however, to which I got used to during the game. After about 3-4 hours of play, I even started to like such controls. But if there's any problem with the controls, All these problems are blurred among the game itself: it is beautiful. True, very beautiful, both in terms of the plot and visuals. Of course, I liked the first part more, but this one almost catches up with it in its quality. Let's start with the graphics. Here, by the way, I must say the same thing as in the review of the first game from this trilogy: Yes, the graphics here are a little outdated, but it is very cozy, it is just nice to look at. In addition to all this, let's also remember that this game is from 2006: For that time, this graphics are super realistic. And by the way, I don't really look at the graphics when the game itself is gorgeous. Most of all, I liked the voice acting: There are a lot of and even more conversations than in the longest journey, which helps to better understand the whole plot of the game. And since I mentioned the plot, let's talk about it. After the end of the first game, we were left as if in emptiness: I wanted to add something else. And so, in the second game, a new heroine appears, named Zoe, who lives in Casablanca with her dad. But suddenly, in short, several strange events occur, in which Zoe herself gets involved, and during the game, so to speak, goodness and faith lie on her shoulders. I will not tell you the whole plot, it will be better if you feel and have it yourself. But, however, I must note that the plot developed very interestingly. Some things even shocked me. In the game we see many familiar places, our dear Marcuria and even Newport, April's old home. (WARNING-SPOILERS AHEAD) And the end? In the end I had a lot of questions. What happened to Draic Kin, what happened to Faith, to Zoe's friend, why did Zoe's spirit tell her father, damn it, about Reza during her coma that he was not real, who was that woman who connected Zoe to the Dreamer, WHY DID APRIL DIED, or did she even die? Many such questions were spinning around in my head like a football. Over time, my brain cleared up a little: Many things are an allegory on the topic of faith. Once, no matter what happens, a person should not lose hope and faith. If he loses faith, he dies both internally and externally. For example, April. She lost, so to speak, the freedom of the soul and was already internally dead for a long time, that's why she died. But anyway, I think that everyone can twist the ending in their own way. I can write a lot here, about my conclusions, but I don't have enough time. Mindblowing game!
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April 2025
Enjoy the danger and mystery-fantasy feel atmosphere. Not many games have the immersion this has. It really does take me on a voyage to far off lands. Graphics a bit dated now, but game and atmosphere soon more than make up and can really feel a lot more involved in the adventure while being really lost at the same time. Lives up to the name of a Longest Journey.
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March 2025
I adore this game. I am so happy it is still playable! I was like 8 when i first played this game. 10/10 Would and do recommend this to everyone i meet. Wish there were more games like it. Haven't really found anything with quite the same grasp.
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Frequently Asked Questions

Dreamfall: The Longest Journey is currently priced at 7.99€ on Steam.

Dreamfall: The Longest Journey is currently available at a 60% discount. You can purchase it for 7.99€ on Steam.

Dreamfall: The Longest Journey received 970 positive votes out of a total of 1,152 achieving a rating of 8.01.
😎

Dreamfall: The Longest Journey was developed and published by Funcom.

Dreamfall: The Longest Journey is playable and fully supported on Windows.

Dreamfall: The Longest Journey is not playable on MacOS.

Dreamfall: The Longest Journey is not playable on Linux.

Dreamfall: The Longest Journey is a single-player game.

Dreamfall: The Longest Journey does not currently offer any DLC.

Dreamfall: The Longest Journey does not support mods via Steam Workshop.

Dreamfall: The Longest Journey does not support Steam Remote Play.

Dreamfall: The Longest Journey is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dreamfall: The Longest Journey.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 15:34
SteamSpy data 27 January 2026 04:35
Steam price 29 January 2026 04:46
Steam reviews 27 January 2026 22:07

If you'd like to dive deeper into the details about Dreamfall: The Longest Journey, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dreamfall: The Longest Journey
  • SteamCharts - Analysis of Dreamfall: The Longest Journey concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dreamfall: The Longest Journey compatibility
Dreamfall: The Longest Journey
Rating
8.0
970
182
Game modes
Features
Online players
5
Developer
Funcom
Publisher
Funcom
Release 12 Jan 2007
Platforms
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