Dust: An Elysian Tail on Steam - User reviews, Price & Information

Quick menu

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.

Dust: An Elysian Tail is a action, platformer and metroidvania game developed by Humble Hearts LLC and published by Xbox Game Studios.
Released on May 24th 2013 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, Spanish - Spain, Japanese and German.

It has received 18,638 reviews of which 17,758 were positive and 880 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 2.79€ on Steam with a 80% discount.


The Steam community has classified Dust: An Elysian Tail into these genres:

Media & Screenshots

Get an in-depth look at Dust: An Elysian Tail through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
  • Memory: 1 GB RAM
  • Graphics: DirectX 10 compatible video card with shader model 3.0 support
  • Direct X®: 10, Windows Media Player
  • Hard Disk Space: 1.5 GB HD space
  • Sound: 100% DirectX 9.0c compatible sound card and drivers
  • Input: Keyboard
MacOS
  • OS: Snow Leopard 10.6.8, 32/64-bit
  • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Disk Space: 1.5 GB HD space
  • Input: Keyboard
Linux
  • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
  • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Disk Space: 1.5 GB HD space
  • Input: Keyboard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
June 2026
Dust: An Elysian Tail is a game that leaves me conflicted. It is clearly the product of talented people who cared deeply about what they were making, yet it is also a game that constantly reminds me of how much potential was left unrealized. The result is a good game with genuine heart, but one that falls short of greatness because its gameplay never reaches the same level as its presentation. The first thing that stood out to me was the voice acting. Normally I do not pay much attention to voice performances in games, but the cast here is so strong that it becomes impossible to ignore. Every major character feels believable and memorable. The writing deserves equal praise. The dialogue is well written, the characters are likable, and the world has a charm that kept me interested from beginning to end. Combined with the excellent animation work, Dust creates a cast and setting that feel alive in a way many games struggle to achieve. Unfortunately, the gameplay tells a different story. Dust is a 2D action Metroidvania built around extremely fast combat. The protagonist can launch enemies into the air, juggle entire groups, and tear through large crowds with flashy attacks. Initially this feels exciting, but over time it exposes one of the game's biggest flaws. The combat is built around fighting waves of enemies rather than carefully designed encounters. Nearly every screen throws large groups of opponents at the player, often so many that individual enemies stop mattering. Because the game expects the player to fight entire crowds at once, enemy design remains extremely simple. Different enemies may look unique, but many behave almost identically. Their attacks rarely force the player to adapt or think differently. This creates a fundamental problem. If an encounter contains twenty enemies at once, there is little room for complex attack patterns or meaningful interactions. The player cannot realistically read and react to a large number of unique attacks happening simultaneously. As a result, enemies become simplified and repetitive. The combat remains flashy throughout the game, but beneath the visual spectacle there is surprisingly little depth. Personally, this reminds me of a common anime trope where a single stylish hero effortlessly defeats entire armies. I have never found that idea particularly interesting, and Dust leans heavily into it. The protagonist spends most of the game mowing through huge groups of enemies rather than engaging in thoughtful encounters. The game wants the player to feel powerful, but that power comes at the cost of meaningful combat design. This weakness becomes even more noticeable because Dust is a Metroidvania. The genre is built around exploration, progression, and backtracking through a large interconnected world. Such games need variety to stay engaging over many hours. New abilities, new enemy types, and new challenges constantly refresh the experience. Dust struggles in all of these areas. The protagonist receives very few transformative upgrades, meaning the core gameplay remains largely unchanged from beginning to end. Enemy variety is limited, and many encounters blend together. Because the game is fairly long and requires frequent backtracking, this repetition becomes increasingly difficult to ignore. The RPG and crafting systems are similarly shallow. Most equipment upgrades simply provide larger numbers rather than introducing interesting effects, unique mechanics, or alternative playstyles. There are few pieces of equipment that genuinely change how the game is played. Progression becomes a matter of increasing statistics rather than discovering new possibilities. The level design is another disappointment. While the environments are visually attractive, they rarely feel alive or memorable. Exploration lacks the excitement and sense of discovery that define the best games in the genre. In some ways the world design feels less refined than classic Castlevania titles released more than a decade earlier. The game also suffers from a lack of polish. Small but noticeable issues such as seeing enemies' drop intersect with the environment occur throughout the adventure. In a large 3D game, occasional physics problems can be understandable. In a 2D platformer, however, such issues stand out far more clearly. They contribute to a feeling that the game needed additional refinement before release. What makes all of this frustrating is how much potential Dust possesses. It has excellent writing, memorable characters, strong voice acting, beautiful animation, and an appealing world. It contains many of the ingredients that would later make the Metroidvania genre incredibly successful. Yet those strengths are never fully supported by the gameplay itself. The lack of polish also raises questions about the project's development. The game often feels like something that may have been released without all the time or resources it needed. Whether that was due to publisher pressure, financial realities, or other production challenges is impossible to know from the outside. However, the rough edges are noticeable enough that they become part of the experience. At the same time, I do not believe every issue can be blamed on external circumstances. Many of the game's shortcomings appear to stem from design decisions rather than production limitations. What is especially telling is that several years later the studio released another game in an entirely different genre, yet many of the same complaints resurfaced. Despite changing genres, the combat still lacked depth, progression remained simplistic, and the overall design felt shallower than it should have been. That suggests a broader design problem rather than a genre-specific one. This is why Dust leaves such a mixed impression on me. The artists, writers, animators, and voice actors delivered something memorable. There is real passion behind the project, and that passion is visible throughout the game. Yet passion alone cannot compensate for shallow mechanics, repetitive encounters, weak progression systems, and uninspired level design. In the end, Dust: An Elysian Tail is a good game. I enjoyed my time with it and would give it a 7/10. It has soul, charm, and a memorable world. What it lacks is a deeper understanding of how its gameplay systems should support those strengths. The game succeeds because of the talent of the people who brought its world and characters to life. It falls short because the design never evolves beyond a collection of good ideas that are only partially realized.
18 hours played
March 2026
Dust: An Elysian Tail is a Metroidvania game that manages to hook you in with its mystery and entices you to keep chasing the truth through its various characters and beautiful hand drawn art style. It all culminates very nicely, with a genuinely satisfying conclusion that’s bound to leave a smile on your face after the story's revelations and twists that come before it. As you explore the beautifully designed environment, you’ll regularly find roadblocks that will inevitably pique your curiosity. You can move between levels as you please, all of which have items, secrets and blueprints that can be found to further improve Dust. Dust: An Elysian Tail is a well-polished game with incredible soundtrack, slick combat and savvy voiceovers. I definitely enjoyed playing it and I'm sure every indie fan will too.
14 hours played
Feb. 2026
Oh Boy! Dust: An Elysian Tail is a game i haven't played for the last 13 years when it was released on the Xbox Live Arcade! Dust is one of those games that makes a great first impression when you played it back than, and when you play it now? I kinda cringed when i remember thinking this game was "deep". The hand drawn art is gorgeous, the world is vibrant in colors and really inviting. Its like a warm hug, nice and comfy. But, what the game has in style, lacks for in its basic gameplay loop and mediocre story. The game itself could be considered a "Metroidvania" at its core, but its very simplistic type of Metroidvania. Yes you do come back to some areas with upgraded abilities, but the map isn't all connected, its more instance based. The game feels more like a "Side scrolling action RPG" than a "Metroidvania". Dust's combat feels a little misleading. You look at videos thinking there is a great number of skills and combos and such. but its just six simple actions. and it gets stale, pretty quickly. There aren’t many true combos in the traditional sense, most fights boil down to juggling enemies in the air using the same handful of attacks. It’s satisfying, especially early on, but it doesn’t evolve much over the course of the game. The voice acting is… mixed, but memorable for one very specific reason: Dust sounds like he’s constantly talking under his breath. When i was younger i always thought how he sounded cool and mysterious, now i just kinda cringe a little hearing it. No matter the moment, Dust delivers his lines in this low, restrained, almost murmured tone. It’s not bad acting, it just feels... meh. Honestly, when it comes to voice acting in the game, Fidget, your partner through the whole game, is a complete opposite of Dust. Fidget is animated and reactive, she is energetic, loud, and expressive. and is a blessing for a game like this (Even with the horrible fourth breaking and bad references). If you're looking for a safe, easy, and first timer to the Metroidvania genre, look no further than this game. Just.... bare in mind it feels kinda dated when it comes to the combat, story, voice acting, and this is a big one for some, the anthropomorphic furry character designs. The big props i can give in this game though, is it was mostly a solo developed game by the wonderful Dean Dodrill. who did all the art, story, programming, ect. (I LOVE FIDGET, I WANT A FIDGET PLUSHIE FOR MY COLLECTION!)
18 hours played
Nov. 2025
Best game so FARRR, no need fancy graphic card and the price also VERY GOOD. gameplay also not hard and easy to play. good for old man like me.
16 hours played
June 2025
I remember discovering and subsequently buying this game during an Xbox Live Arcade Summer event/sale where you had to buy up to 4 games in order to support newly released indie games and you'd also get some MS credit (MSP) back for completing the punch card or whatever it was. Everything about this game was really well done. The art, the story, the voice acting, the combat was simple and addicting, the pacing was well done and grinding for materials was really satisfying. The worst part about this game was finding out that there was a fair bit more to the game than actually saw the light of day because it was cut for some reason or other. The "end" of the game we got was actually rushed (iirc) and meant to be the 3/4 point of the game, or second to last section that was supposed to lead to the eventual end of the game which would have taken Dust to the Moon and wrapped up his origins and backstory in a neat little bow. That never saw the light of day in the form of a "definitive" edition or DLC or anything which is still a huge disappointment all these years later AND there were rumblings about a movie (for whatever reason) that nobody asked for, that never ever materialised either. I don't know what happened to the dev and why the original game was rushed and had the ending cut and why he thought that making a movie about the game was a good idea, but it's not too late to update the original game or rerelease a definitive "HD" version with the content that was cut out.

Similar games

View all
Valdis Story: Abyssal City Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.

Similarity 88%
Price -56% 6.73€
Rating 8.1
Release 30 Oct 2013
UnEpic Daniel was just an average guy. He was a great videogame player, a big fan of sci-fi movies, and a novice RPG player. In the midst of an RPG, he was teleported to a castle. At first, Daniel believed that he was having a massive hallucination.

Similarity 87%
Price -81% 2.50€
Rating 8.9
Release 25 Jul 2014
Super Panda Adventures In Super Panda Adventures, you play as the brave panda-knight Fu, who is about to finish his training to become the new guardian of the Princess. At the same day of the big celebration party, some uninvited Robots show up to conquer the planet and take the Princess away in their Space Ships!

Similarity 86%
Price -96% 0.17€
Rating 8.8
Release 14 Jul 2014
Pharaoh Rebirth+ An ancient evil has been set loose, and Jonathan cursed in the process. Jonathan must now collect seven holy grails from around all of Egypt to cleanse himself of the curse of Sehur the First. Be delighted by the quirky humor, charming characters, and the beautifully designed world, in Pharaoh Rebirth+!

Similarity 86%
Price 9.99€
Rating 8.5
Release 17 Mar 2016
KUNAI KUNAI is a quirky, fast-paced action platformer. You play as Tabby, a tablet who joins the fight against a robot uprising. Use your kunai and ninja parkour skills to stop Lemonkus, the A.I.-gone-evil that almost wiped out all human life.

Similarity 85%
Price -85% 2.63€
Rating 7.5
Release 06 Feb 2020
Feudal Alloy Feudal Alloy is an epic action adventure with fish-controlled medieval robots! Explore an unusual medieval world with a fish-controlled robot, Attu. Improve your combat techniques and skills by smashing many kinds of mechanical creatures in a beautiful hand-drawn world.

Similarity 85%
Price -53% 7.14€
Rating 6.9
Release 17 Jan 2019
Shattered Divinities Begin your adventure in Shattered Divinities to reveal the truth! Traverse the land where deities have perished, explore abandoned divine realms, battle mutated monsters, gather divine power to awaken your strength, and unveil the truth behind the deities’ fall.

Similarity 84%
Price 10.25€
Rating 8.8
Release 14 May 2026
Dungeon of Zolthan Dungeon of Zolthan is a casual, arcade-style metroidvania platformer where your goal is to defeat Zolthan; a powerful mage that lives inside the dungeon. Using an array of powerups and your own wit and guile, guide your character through Zolthan's Dungeon!

Similarity 83%
Price -50% 0.99€
Rating 7.3
Release 11 May 2016
SteamWorld Dig 2 SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.

Similarity 82%
Price -97% 0.73€
Rating 9.2
Release 22 Sep 2017
Inexistence Discover a vast world full of mysteries and action in this Metroidvania-style game inspired by the classics of the 16-bit era.

Similarity 81%
Price -91% 0.27€
Rating 6.3
Release 18 Apr 2016
Monster Boy and the Cursed Kingdom A legendary series returns with a grand new adventure! Enjoy a colorful action-adventure game made alongside Ryuichi Nishizawa, creator of the original Wonder Boy in Monster World series.

Similarity 81%
Price 28.99€
Rating 8.5
Release 25 Jul 2019
Guacamelee! Gold Edition Guacamelee! is a Metroidvania-style action-platformer set in a magical Mexican-inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters.

Similarity 81%
Price -97% 0.59€
Rating 9.0
Release 08 Aug 2013

Frequently Asked Questions

Dust: An Elysian Tail is currently priced at 2.79€ on Steam.

Yes, Dust: An Elysian Tail is currently available at a 80% discount. You can purchase it for 2.79€ on Steam.

Yes, Dust: An Elysian Tail received 17,758 positive votes out of a total of 18,638 achieving an impressive rating of 9.29.
😍

Dust: An Elysian Tail was developed by Humble Hearts LLC and published by Xbox Game Studios.

Yes, Dust: An Elysian Tail is playable and fully supported on Windows.

Yes, Dust: An Elysian Tail is playable and fully supported on MacOS.

Yes, Dust: An Elysian Tail is playable and fully supported on Linux.

Dust: An Elysian Tail is a single-player game.

No, Dust: An Elysian Tail does not currently offer any DLC.

No, Dust: An Elysian Tail does not support mods via Steam Workshop.

Yes, Dust: An Elysian Tail supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Dust: An Elysian Tail is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dust: An Elysian Tail.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2026 22:23
SteamSpy data 10 June 2026 19:30
Steam price 13 June 2026 12:46
Steam reviews 12 June 2026 01:54

If you'd like to dive deeper into the details about Dust: An Elysian Tail, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dust: An Elysian Tail
  • SteamCharts - Analysis of Dust: An Elysian Tail concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dust: An Elysian Tail compatibility
Dust: An Elysian Tail
Rating
9.3
17,758
880
Game modes
Features
Online players
21
Developer
Humble Hearts LLC
Publisher
Xbox Game Studios
Release 24 May 2013
Platforms
Remote Play
Clicking and buying through these links helps us earn a commission to maintain our services.